From umbagna0@cc.umanitoba.ca Tue Jan 17 21:55:20 PST 1995
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From: umbagna0@cc.umanitoba.ca (Kevin Bagnall)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 3D Demo Versions?
Date: Thu, 12 Jan 1995 20:38:41
Organization: University of Manitoba
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>Kevin Bagnall (umbagna0@cc.umanitoba.ca) wrote:
>> >Yes, we plan to have a demo version...
>> A demo version of Lightwave 4.0 for the PC?  When? Where?

>Try to contain your drool... all Lee said was "we plan to have a demo
>version".  That obviously means it's in the pipeline, but details of
>availability aren't ready to be released yet.  He didn't say "we've got a
>super cool demo version of Lightwave 4.0 that we're secretly sending FedEx
>to everyone except you." 

I'm sure they have a rough estimate for the release date so when it's out I 
can read this newsgroup again and find out.

Kevin Bagnall



From stranahan@aol.com Tue Jan 17 21:56:05 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW3D for PC...Where, Best Price?
Date: 15 Jan 1995 21:51:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

LW 4.0 for the PC and SGI has an MSRP of $995, and should be available for
less...


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From dma@mcs.com Tue Jan 17 21:56:30 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 16 Jan 1995 03:30:49 GMT
Organization: MCSNet Services
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eric@bigdog.engr.arizona.edu (Eric Case) wrote:
>
> John Gager (mercury@ins.infonet.net) wrote:
> [snip]
> : I'll go ahead and try this Eric, but why should I have to run it in a NTSC
> : mode? I have a MultiSync 3D monitor that works fine in DBLNTSC, Super-72,
> : or just about any mode I throw at it. Is there something about Modeler that
> : won't allow it to run properly in a scan doubled screen mode? If so, that
> : sucks!
> 
> I know. :(  Every one wants to run in a non-flicker mode.  Stuart, can you 
> tell us, will we be able to have the moving preview in a non-flick mode 
> in 4.0 on an Amiga?
> -Eric

Did you guys ever try using an ICD Flicker Fixer?  I have one installed
on my 2500, using a NEC MultiSync monitor, and I never run into any
trouble in modeler, preview or not. The picture is outstanding.

-Dan



From dma@mcs.com Tue Jan 17 21:56:55 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Hey!
Date: 16 Jan 1995 03:35:18 GMT
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bdupras@bert.eecs.uic.edu (Brian Dupras) wrote:


> p.s.  Dan, do you have a demo reel you can send me?


Sure thing Bri... we do our demos quarterly, and the first quarter
1995 demo should be ready in about two weeks.  Get me an address.

-DA 




From dma@mcs.com Tue Jan 17 21:56:59 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Creating Faux Time Code
Date: 16 Jan 1995 03:44:25 GMT
Organization: MCSNet Services
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grover@cyber.net (Tim Salazar) wrote:
>
> In article <mkornweiD29pHu.4oK@netcom.com> mkornwei@netcom.com (Mark Kornweibel) writes:
> >I was thinking about creating fake time code numbers in an animation, and 
> >was wondering if anyone had a good idea about doing it in a relatively 
> >painless way. The numbers ought to be sequential and look something like 
> >01:00:00:00 but they're really just for show.  
> >-- mkornwei@netcom.com --
> Apex's Forge and Essence can make LED's and sequence them. You would
> then have to compose them using ADPro or ImageFX or compose them during
> rendering using a image map etc.

Well, this way isn't exactly painless, but it's worth it.  I did an
animtion about a year and a half ago, needing what you're talking 
about. I though of image maps, but the time it would take to build
those, could have been better used in LW.  I chose the Quiver font 
from the supplied Toaster fonts.  I made a list of the numbers I 
would need, and in what order... typed them out in modeler, and saved
them.  Since they numbers were all created in their proper places, I
didn't need to position them in layout.  The next step was to set up
a series of object dissolve envelopes.  Since it was a "Time Code"
display, timing out the envelopes was very simple. It's a great 
animation.  Perhaps there may be a LWPro article real soon on such
a technique.

-Dan




From frank@nbre.nfe.be Tue Jan 17 21:56:01 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f19a2cc@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
X-FTN-To: Stranahan
Subject: Re: Image Map memory .
Date: 15 Jan 95 16:33:48 CET
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Stranahan (stranahan@aol.com) wrote:

 S> LW
 S> needs to convert this to 24 bit internally, but there is no effect on
 S> memory use.

Ha ! That's what I needed to know . You can do a lot of RAM-saving using
colormaps that just use enough colors . Bumpmaps are very easy to do in 16
color greyscale for example .

 S> One other note - try to avoid using HAM images - they take forever to
 S> process....

Hmm ... good to know ...

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Tue Jan 17 21:55:25 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f19a77b@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
X-FTN-To: Adrian Corral
Subject: Re: Missed response to shadowing prob.
Date: 15 Jan 95 16:53:47 CET
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Adrian Corral (scratch@lamar.ColoState.EDU) wrote:

 AC>  Hello all...  While reading my news toady, I accidently went past
 AC>  a response to what I think is a problem that I am having.

Wel , here's a repost of my message . Maybe it can help you .

+++++++

Yep ! I had the same problem , but only with spots using shadowmap . There
was a black square between the light and the dark side . It was just a
testproject and I didn't save it . I had the problem the first day I
started LW . After that it didn't occur anymore . Maybe because I didn't
use soft shadows a lot .

...

Meanwhile I did some tests :

I only have the problem when I use Spots and shadowmap . The bigger my
Shadow fuzziness level , the bigger the problem . When I increase the
Shadow Map Size the fault is still present but a lot less . I couldn't go
any higer because there isn't enough memory in my Amiga . After reading the
manual on page 43 I now understand the problem . Well ... I think I do ...
:-)

Shadowmaps use TONS of memory to do a good shadowmap with a high Shadow
fuzziness Level . So the best thing to do is increase as much as possible
the Shadow Map Size and then lower the Fuzziness until the problem has
gone.

A beter way is to subdivide your object . The object will be bigger , but
wil take less rendermemory instead of increasing the Shadow Map Size .

...

After some more tests : :-)

You are wright ! It also has bad shadows RayTrace Shadows . So best thing
to do is subdividing the object .


   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:31 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 16 Jan 1995 05:39:50 GMT
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Dan Ablan (dma@mcs.com) wrote:
[snip]
: Did you guys ever try using an ICD Flicker Fixer?  I have one installed
: on my 2500, using a NEC MultiSync monitor, and I never run into any
: trouble in modeler, preview or not. The picture is outstanding.

I have one in an A2000, but what can I do for an A4000?
-Eric


: -Dan

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From scratch@lamar.ColoState.EDU Tue Jan 17 21:57:00 PST 1995
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Thanks for repost!!!!
Date: 16 Jan 1995 05:33:20 GMT
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	Thanks you to the person that reposted a response to my question on
	shadowing - although I am not using shadow-maps, Your response has
	given me an idea of what might be wrong.

	now if only the tech support people at Newtek will give me a call this
	Monday (been a few days minus the weekend) I can see if they can fill
	me in on what is going on for sure.  I think that I am going to go 
	and try shadowing with some of the included objects to make sure that
	it is not just my objects that are screwy.....


	Later,

	Adrian.


	Thanks again for the repost....



From Jeric@cup.portal.com Tue Jan 17 21:57:08 PST 1995
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 16 Jan 1995 02:00:07 -0800
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NNTP-Posting-Host: news1.unix.portal.com

>>Give us a break here. We'd like a macro language, but there isn't much
>of
>>a common tongue for it. However someone could probably create a plug-in
>>that interperates a simple ASCII based command set, or converts AREXX
>>et al to a plug -in or or or or or
>>
>>You want to know why we didn't do that? Because there are so many hours
>>in a day and there is no easy solution to this problem.
>
>PEOPLE,
>Let NewTek specialize in LAYOUT and MODELER.  Everything else is plug-in
>material.  The plug-ins we design and implement can only help the LW3D
>community.  The animations that transcend from this community will show
>the world what ordinary people(with creative and "bent" minds) can do.


	Missing the point, Scott.  "The plug-ins we design...."  If they
	are written in C or C++, I sure as hell won't be designing them, and
	neither will most people on this group.

	Animators shouldn't have to become C programmers.  (AREXX programmers,
	O.K., and besides, it keeps the riff-raff out.)

	And Lee, I realize what a monumental task it is just to get the darn
	code ported to 3 new platforms simulataneously.  Still, we can vent
	our feelings in the hopes that Stuart & Allen will take our views to
	heart & keyboard.

	Now, if a plug-in can implement a macro language, I'm

		1)  Amazed
		and
		2)  Happy.

	Those little guys must be 'way kUuL.


	OPTIMAL SOLUTION:  Someone drops a big wad o' cash on William Hawes and
	he ports AREXX to MIPS / NT/ SGI etc.....


>
>PLAN,PROCEED,PARTY!!!!
>ADAPT,COMPENSATE,OVERCOME
>
>Scott P. Nigel
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From jfiedler@hrz.uni-bielefeld.de Tue Jan 17 21:57:22 PST 1995
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From: jfiedler@hrz.uni-bielefeld.de ( Joerg Fiedler)
Subject: Newbies Questions...10000times asked before
Sender: news@hermes.hrz.uni-bielefeld.de (News Administrator)
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Ok, Lighwavers,
here some "already-aksed-and-answered-questions". So please answer only by email -B)

First, when will LW 4.0 arrive (specially the AMIGA version)?
because I`m planing to buy LW (3.5) but dont want to see, that one week I spend
all my money, the new version is available and I had to pay the same prize again
to get some nice new features (and bug fixes).
Will LW 4.0 support grafic cards (eg PicassoII)?

Where to buy LW in US (Mailorder) ? Who offers best service (!) and price (!)? Newtek itself??
(Why didnt buy LW in germany? Because many Dealers didnt know the word "support",
especially for software from US -8( and its moretimes cheaper to buy in the States...)

Have a nice day
-- 
Joerg Fiedler
Universitaet Bielefeld



From doroin@cobber.cord.edu Tue Jan 17 21:56:52 PST 1995
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From: doroin@cobber.cord.edu (Jon Doroin)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 15 Jan 1995 17:53:51 -0600
Organization: Concordia College, Moorhead Minnesota
Lines: 25
Distribution: na
Message-ID: <3fccif$5jj@cobber.cord.edu>
References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net> <3euhtt$od6@eri.erinet.com>
NNTP-Posting-Host: cobber.cord.edu


I don't really have anything against MACs.  I just think a port to
Windows NT PowerPC is more feasible.
With the Windows NT ports to iNTEL, MIPS and ALPHA, it seems more feasible 
to port to Windows NT PowerPC.  A lot of things will already have been done
and a lot of knowledge and experience gained from the other NT platform
ports.  I think there is an advantage to writing for a multiplatform OS.
A lot of things that are already done may just recompile or require only 
minor changes.  
What other platforms does MAC/OS run on?  Not exactly an open architecture.
I'm not against a PowerPC MacOS port, I just think a Windows NT port should
come first because it can be done faster.

While I hate Windows I do love the applications that run on it.  I try not to
look at the OS underneath but it is inevitable if the system crashes.
I've been advocating NeXTSTEP unix myself for the last 4 years but you just
can't beat this crazy momentum that Microsoft is building.  I've tried hard to
get away from anything Microsoft but I keep finding myself resorting to a
DOS/windows program again and again.  Now I just try to get my work done.
A multiplatform OS line NT or NeXTSTEP helps a little.  And every now and
then I shut NeXTSTEP down and reboot to DOS/Windows.
-- 
------------------------------------------------------------------
Jon Doroin		| I've taken the NeXTSTEP
doroin@cobber.cord.edu  | Plan 9 on a NeXTstation



From drakon@shell.portal.com Tue Jan 17 21:57:31 PST 1995
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From: drakon@shell.portal.com (Harry Benjamin Gibson)
Newsgroups: comp.graphics.packages.lightwave
Subject: Colored Lens Flares
Date: 16 Jan 1995 16:32:40 GMT
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Okay, was watching an old Babylon 5 episode the other night and noticed they
did something I've been trying to do for a while. In this scene, they are 
firing a laser into the jumpgate. Around the "emitter" was a red lens flare,
i.e. the central hotspot was red instead of white. I have been trying to
do this for months and just assumed that I'd have to wait for 4.0. So how
did they do that? Or are they using a special version of LW?

Ben Gibson (Have Toaster, Will Travel)




From dma@mcs.com Tue Jan 17 21:56:32 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 16 Jan 1995 17:44:06 GMT
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eric@bigdog.engr.arizona.edu (Eric Case) wrote:
>
> Dan Ablan (dma@mcs.com) wrote:
> [snip]
> : Did you guys ever try using an ICD Flicker Fixer?  I have one installed
> : on my 2500, using a NEC MultiSync monitor, and I never run into any
> : trouble in modeler, preview or not. The picture is outstanding.
> 
> I have one in an A2000, but what can I do for an A4000?
> -Eric

Well, all I know of is something called a SyncStrainer that basically
works like a pass through on the RGB port.  If you were using an
IDEK 17" monitor, you would need one to run Toaster on a 4000.  
They're only about $50.

Hope it helps.

-Dan




From jsp@siesta.cs.wustl.edu Tue Jan 17 21:57:33 PST 1995
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From: jsp@siesta.cs.wustl.edu (Jonathan S. Pollack)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Colored Lens Flares
Date: 16 Jan 1995 12:08:11 -0600
Organization: Washington University, St. Louis MO
Lines: 22
Message-ID: <3fecmb$jgt@siesta.cs.wustl.edu>
References: <3fe738$43d@news1.shell>
NNTP-Posting-Host: siesta.cs.wustl.edu

In article <3fe738$43d@news1.shell>,
Harry Benjamin Gibson <drakon@shell.portal.com> wrote:
> Okay, was watching an old Babylon 5 episode the other night and noticed they
> did something I've been trying to do for a while. In this scene, they are 
> firing a laser into the jumpgate. Around the "emitter" was a red lens flare,
> i.e. the central hotspot was red instead of white. I have been trying to
> do this for months and just assumed that I'd have to wait for 4.0. So how
> did they do that? Or are they using a special version of LW?
>
> Ben Gibson (Have Toaster, Will Travel)

I didn't see that particular episode, so I don't know if we are talking about
the same thing. There is a lens flare option called "red outer glow" or
something like that that generates a red glow around the light source.  Hope
this helps...

Jonathan Pollack
jsp@cs.wustl.edu

-- 
Jonathan
jsp@cs.wustl.edu



From wturber@primenet.com Tue Jan 17 21:55:26 PST 1995
Article: 1766 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1766
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Date: Fri, 13 Jan 1995 00:57:15 LOCAL
Organization: Primenet
Lines: 43
Distribution: world
Message-ID: <wturber.66.002D3A04@primenet.com>
References: <kstruckD2ADw9.80E@netcom.com> <wturber.59.00BCC07B@primenet.com> <Norman-130195132208@red_knight.msfc.nasa.gov>
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In article <Norman-130195132208@red_knight.msfc.nasa.gov> Norman@eisner.decus.org (Richard) writes:
>From: Norman@eisner.decus.org (Richard)
>Subject: Re: LIGHTWAVE FAQ!
>Date: 13 Jan 1995 19:52:23 GMT

>In article <wturber.59.00BCC07B@primenet.com>, wturber@primenet.com (Walter
>J. Turberville (III)) wrote:

>>  Its 
>> not like anybody is paying him.  


>Didn't David Tiberio write a copyrighted Amiga FAQ with restricted 
>distribution rights? which he later updated, and sold as AORM?
>or am I confused? If so, what are his intentions with the LW FAQ?

>What happened to the FAQ that Lee Stranahan was soliciting info for?
>Lee are you still planning on doing that?

>I know Bob Peterson's html FAQ is somewhat dated, but what
>does he plan on doing with it?


>I'd like to see a Lighwave FAQ that is freely distributable and in
>as many formats as possible.  Mike Meyer just redid the AmiTCP FAQ
>in HTML and ASCII. You might see what he is using.  

>I haven't decided yet how I'm going to generate HTML. I'm looking at
>Heddley, gnu emacs, and a perl script by Michael Witbrock. 

I just assumed - nobody was asking for their money back ....  
Maybe someone is paying him.  I really don't know.

I concur about a FAQ being needed.  I wouldn't mind assisting, but I don't 
have the knowledge or time to put one together and maintain it myself.  An 
HTML version is a good idea.  Once the text is in place, a HTML version is 
pretty simple if you don't get too fancy.  I got frustrated with Impulse's 
Imagine Texture documentation (gotta use something on the PC until NewTek gets 
LW out :-( ) and wrote a few macros in Word 6.0 that made it pretty quick and 
easy to add HTML tags etc.  It works pretty well.  I access it as a local file 
and use it much like Windows Help.

Jay



From zeltzer@primenet.com Tue Jan 17 21:55:33 PST 1995
Article: 1767 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1767
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From: zeltzer@primenet.com (Lee Zeltzer)
Newsgroups: comp.graphics.packages.lightwave
Subject: Toaster for Sale
Date: Fri, 13 Jan 1995 22:25:08 MST
Organization: Primenet
Lines: 24
Message-ID: <zeltzer.2.00267E1F@primenet.com>
NNTP-Posting-Host: ip151.tus.primenet.com
Keywords: Toaster, Lightwave, Amiga, Newtek, sale
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]

We recently finished a project for a local school district and are selling off 
the Toaster system we used to develop the graphics. It consists of:

Amiga 4000/040
Monitor
16 Meg RAM
2 HD 100 Megs each
Macrosystems capture board
VT 4000 Hardware & Software
Morphplus
Art Department Pro
Brilliance
T-Rexx Pro
Humanoid
Dynamic Motion Module
ADP Tools
Pegger
Sparks
Imagemaster
& more

We are looking for good offers on price, please contact me at: 





From wturber@primenet.com Tue Jan 17 21:55:23 PST 1995
Article: 1768 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1768
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Missed response to shadowing prob.
Date: Fri, 13 Jan 1995 00:44:38 LOCAL
Organization: Primenet
Lines: 37
Message-ID: <wturber.65.0021AA81@primenet.com>
References: <3f7bo6$19ai@yuma.ACNS.ColoState.EDU>
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In article <3f7bo6$19ai@yuma.ACNS.ColoState.EDU> scratch@lamar.ColoState.EDU (Adrian Corral) writes:
>From: scratch@lamar.ColoState.EDU (Adrian Corral)
>Subject: Missed response to shadowing prob.
>Date: 14 Jan 1995 02:09:10 GMT

>        Hello all...  While reading my news toady, I accidently went past
>        a response to what I think is a problem that I am having. 

From: frank@nbre.nfe.be (Frank Aalbers)
Subject: Re: Shadowing bug in LW 3.5?
Date: 13 Jan 95 23:21:24 CET

Adrian Corral (scratch@lamar.ColoState.EDU) wrote:

 AC>  I get tons of render error or black noise on my images.  The shadowing
 AC>  is there, but so are a lot of rendering errors/noise on the surface of
 AC>  my images.  Is this a bug?

First question . Do you use shadowmap or raytraced shadow ?

Shadowmap needs a lot of memory If you use a high Shadow Fuzziness . If you
don't use a higher ShadowMap Size or a lower Segment Memory you will
probably get Render errors .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|


I think this is the response that you were looking for.  Not my response, just 
re-posting for you.

Jay




From wturber@primenet.com Tue Jan 17 21:55:39 PST 1995
Article: 1769 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1769
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: Sun, 15 Jan 1995 01:28:39 LOCAL
Organization: Primenet
Lines: 67
Message-ID: <wturber.70.004127D2@primenet.com>
References: <D2B9wL.5BM@avalon.chinalake.navy.mil> <3f7o4h$cp3@newsbf02.news.aol.com> <Pine.SUN.3.91.950115000800.7853A-100000@gaspra.pd.com>
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In article <Pine.SUN.3.91.950115000800.7853A-100000@gaspra.pd.com> Ernie Wright <ernie@gaspra.pd.com> writes:
>From: Ernie Wright <ernie@gaspra.pd.com>
>Subject: Re: LW Pro "The PC Primer"....Huh?!
>Date: Sun, 15 Jan 1995 00:45:13 -0700


>> i agree-we need at least some hints on display boards that work w'LW
>> 4.0,i'm setting up my 90mhz pentium w/30 megs of ram-now what card
>> do i use for the best lightwave speed on refresh?

>The December 6 PC Magazine reviews 54 graphics adaptors from 30 manu-
>facturers.  The reviews span 60 pages and only cover 2-meg Windows 3.1x
>accelerators with prices between $200 and $400.  ALL of these cards will
>work just fine with LW running in non-NT Windows, and this is just a
>fraction of the video card market.

>Do people really think that the overworked little group at Newtek has
>ANY IDEA which card is the "best" or the "fastest"?  Even if this were
>Topic A in Topeka, it's the kind of question that's unanswerable.  If
>PC LW were a brand new interstate, would it make any sense to ask what
>the best car for it is?

><Sigh.>  I know this is like writing on water, but I have to try.

>- Ernie

Shopping list.

On a budget?  

Get a 1MB card.  Get a VESA card if your motherboard supports it.  
Price $80 - $125 depending on brand. (I don't think you can get 64 bit in this 
price range)

Suggested minimum

Get a 2MB VESA or PCI.  This should allow 24 bit color at 800X600 and 16 bit 
color at 1024X768.  It will probably support higher resolutions as well ( if 
ya got a big monitor to use it). Price $170-400 64 bit chip is probably faster.

Got Money to burn?

Get 4MB PCI (if ya got money you should have a new Pentium with PCI support 
first - right?) - Read reviews and buy whatever is hottest at the time.  
Remember that whatever you buy, it won't be top dog for long.  Price - who 
cares? 64 bit chip is probably faster.  

Stick with name brand names for good driver and technical support. 

----------------------------------------------------------------------

It is real easy to get overly concerned about all of this.  Bottom line is 
that an old 256 color ISA card will work fine. Slow cards actually work pretty 
fast in fast machines.  If you have a PAR, just render to it and view the 
images in NTSC (assuming you work in video).  I'd rather spend money on a PAR 
or bigger drive for a PARor more memory than a killer video card.  VGA 
displays aren't necessarily color balanced for video anyway. The advanced 
displays are probably more important paint and imaging processing programs 
than for LightWave.  We have a pretty mediocre display on our Amiga 2000 but 
have a good Sony monitor to view rendered results using composite, y/c and 
component. 

Just my 2 cents.

Jay





From wturber@primenet.com Tue Jan 17 21:55:34 PST 1995
Article: 1770 of comp.graphics.packages.lightwave
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Beta Hope - Was[ LW Pro "The PC Primer"....Huh?!]
Date: Sun, 15 Jan 1995 01:37:56 LOCAL
Organization: Primenet
Lines: 13
Message-ID: <wturber.72.0049AA95@primenet.com>
References: <D2B9wL.5BM@avalon.chinalake.navy.mil> <3f507g$12c@newsbf02.news.aol.com> <3f8t6j$kt6@siesta.cs.wustl.edu>
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In article <3f8t6j$kt6@siesta.cs.wustl.edu> jsp@siesta.cs.wustl.edu (Jonathan S. Pollack) writes:


>If anyone from Newtek is listening, I have a system that really wants to
>betatest 4.0 on it! ;)

>-- 
>Jonathan
>jsp@cs.wustl.edu

Don't we all?

Jay



From wturber@primenet.com Tue Jan 17 21:55:40 PST 1995
Article: 1771 of comp.graphics.packages.lightwave
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Boring Video Card Stuff
Date: Sun, 15 Jan 1995 03:27:26 LOCAL
Organization: Primenet
Lines: 12
Message-ID: <wturber.77.00ADBBF2@primenet.com>
References: <D2B9wL.5BM@avalon.chinalake.navy.mil> <3f7o4h$cp3@newsbf02.news.aol.com> <Pine.SUN.3.91.950115000800.7853A-100000@gaspra.pd.com> <wturber.70.004127D2@primenet.com>
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Hey - I forgot to say that VRAM is better - faster - more expensive (of 
course).

BTW the ATI Graphics Pro Turbo was awarded "Computer Shopper Best Buy" if that 
matters to anyone.  They cite good price ($379 2mb $589 4mb from USA Flex).  
Way fast.  Hires and Hi refresh rate.  Easy configuration.  

No doubt ATI will soon release the ATI Graphics Pro Turbo Extra Super Special 
Deluxe model soon.  :^)

Jay




From wturber@primenet.com Tue Jan 17 21:55:46 PST 1995
Article: 1772 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1772
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Sun, 15 Jan 1995 03:44:42 LOCAL
Organization: Primenet
Lines: 38
Message-ID: <wturber.78.00BD8BA9@primenet.com>
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In article <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> Ernie Wright <ernie@gaspra.pd.com> writes:
>From: Ernie Wright <ernie@gaspra.pd.com>
>Subject: Not the Best Platform
>Date: Sun, 15 Jan 1995 01:53:18 -0700

>While I'm thinking about hardware...Hobbyists and not-yet-pros who
>are considering Windows LightWave shouldn't be intimidated by all
>the feverish talk about Pentiums and Alphas.

>A 33MHz 386DX with a math coprocessor is going to be about as fast
>as a GVP 33/030 Amiga, and unless you've been spoiled by much faster
>machines, or you're bound and determined to raytrace shadows from 15
>lights, you'll be able to make some nice pictures with the 386 you
>might already own, without mortgaging your house for new hardware.

>You'll probably want an improved video card--the $99 Diamond Speed-
>Star is pretty good as a 386 upgrade.  16 megs of RAM is good to
>have too, but since Windows has built-in virtual memory, you might
>not need it right away.  If you plan to buy a new computer someday,
>you might want to buy the new monitor now.

>There.  I think I've got it out of my system.

>- Ernie

Most 386s don't have the math-co.  If you have a 386 I STRONGLY suggest not 
spending money on the math chip (unless you get it dirt cheap.)  
16-25mhz machines should be retired(for rendering I mean).  486-40 AMD 
motherboards can be had for $159 and DX2-66s start around $209 if you are 
willing to SHOP mail order and install yourself.  VESA local bus (recommended) 
adds about another $50 more.  Name brand motherboards can cost 30-60% more. 
Pretty cheap power either way tho!  

With LW costing $999(right?),  I think a few bucks toward a new motherboard 
makes sense.  

Jay




From wturber@primenet.com Tue Jan 17 21:55:41 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Boring Video Card Stuff
Date: Sun, 15 Jan 1995 05:28:22 LOCAL
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comp.sys.ibm.pc.hardware.video

My last comment on the subject.

Jay



From bjorke@netcom.com Tue Jan 17 21:58:02 PST 1995
Article: 1774 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1774
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!bjorke
From: bjorke@netcom.com (Kevin A. Bjorke)
Subject: Re: Polar Bear
Message-ID: <bjorkeD2IIz9.DLH@netcom.com>
Organization: National Pixel Products, Mill Valley CA
References: <jlucca-0501951241530001@bartholdi.dtd.com>
Date: Mon, 16 Jan 1995 19:18:45 GMT
Lines: 114

jlucca@dtd.com (Joseph Lucca) baffles us with:
>I have project need to be done using Lightwave. I have couple questions:
>(1) How to create the fur of polar bear?

Here is an old short tutorial on doing fur that I wrote for 3DStudio
users. It uses particle systems. I had thought that this algorithm
was similar to the one used at Rhythm & Hues -- I have since found
that it is in fact faster, though very similar. I expect that the speed
incease is mainly due to hardware vs software implementations. I have
heard rumors that another similar system is in use at Lucas.

Before you go to far: it requires an SGI.

----

I have received a surprising number of queries regarding fur. It's possible
to make fur on 3D objects by using NatPix Blizzard, National Pixel's particle
animation system for Silicon Graphics. This algorithm appears to be very
similar to the one used at Rhythm & Hues for the Coca-Cola polar bears,
though obviously implementation particulars vary.

The technique requires multiple 3D render passes and one particle-render pass,
along with some compositing (some of which may be performed directly in
Blizzard).

The algorithm is sketched-out as follows. I assume you have some familiarity
with Blizzard -- if not, you may want to try the demo version at
ftp.netcom.com:/pub/na/natpix/blizdemo.tar.Z, or through the NatPix WWW
server at ftp://ftp.netcom.com/pub/na/natpix/html/natpix.html.

The first 3D pass is a standard color pass. I recommend that some simple
hairy details be painted-on the surface and bump-mapped -- we will be using
these colors to color the hair later, so flat-colored surfaces will be
boring. This image is "color.tif"

(Blizzard accepts images in TIFF and SGI (.rgb) format. IRIX comes with tools
to convert .tga, pict, and other formats to SGI format. I will use ".tif" here
simply for clarity)

The next pass is a "hair length" pass. We color the surface with a texture
indicating the relative length of fur in that region. The image is rendered
with full ambient color, no other shading. The result is a grayscale image map
where long hair is brighter than short. Call this grayscale image "length.tif"

The next images are designed to extract the X/Y components of the surface
normal.  This technique is described in detail in the Siggraph issue of
3D ARTIST in the article "Raytracing in Photoshop" by... yhos. Color the
surface chalk-white (all diffuse, no ambient or specular), place an infinite
red directional light to the left, and an infinite green direction light
straight down. Render as "dir1.tif"

Move the red light to the right, and the green light straight up. Render as
"dir2.tif" 

Now composite. Make a new image from "dir1" and "dir2" -- multiply
both by .5, then make a constant 128-gray image the same size. Add dir2.
Subtract dir1. We now have an image which varies in red and green according
to the surface normal (like a photoshop displacement map). Call the result
"normal.tif"

(The 3D ARTIST article also describes how you can do the previous few steps
in a single pass using RenderMan, if you have it available)

We also need a grayscale image showing the image contours. We can do this as
the blue element of one of the "dir" images, or as a separate render. Place
a (blue) light at the camera, shining at the chalk surface. Render. Subtract
the blue channel from the alpha channel. You will have a grayscale image where
all contour edges are bright, and face-on edges are dark. We will use this
image to help modulate hair density along the contour edge. I often find that
changing its dynamic range is useful -- push the blacks down so that more
of the image is completely black. Call this "density.tif"

Multiply "length.tif" by "density.tif" to get "nlen.tif"

Now we start blizzard. Here's the basic script template:

	fami fuzz
	blur fuzz on
	shut fuzz 360
	matn fuzz density.tif
	pixs fuzz color.tif
	dire fuzz 90 0 1 normal.tif
	# varying the max speed here will vary overall hair length
	spee fuzz 0 8 1 nlen.tif
	size fuzz .35 .5 1
	lumi fuzz 1 1 1
	opaq fuzz 1 1 1

	base color.tif

	crea fuzz
	adva fuzz
	draw
	writ fur.tif

"Fur.tif" will be the resultant furry version of "color.tif."

Some steps could be varied or simplified -- for example, plush toys with a
constant-length fur could be made without a "length.tif" element --
"density.tif" would be used in place of "nlen.tif." Varying the luminance
and opacity can alter the final look. Setting Blizzard render quality to some
high value and texture-mapping each hair particle is another possibility (you
may also want to tilt or spin the particles). Another technique to add to the
mix would be a sensitive blurring of the surface along the contour edge
before adding fur -- blur "color.tif," blur "density.tif," then composite
the blurred and unblurred color plates using the blurred density element. Use
this result as the "base" (background image) in Blizzrd, but leave "color.tif"
as the "pixsrc."

-- 
=======================================================
Kevin Bjorke			National Pixel Products
bjorke@netcom.com			Mill Valley, CA
(415)383-1638			      Fax (415)383-1456
URL ftp://ftp.netcom.com/pub/na/natpix/html/natpix.html



From lcubas@aol.com Tue Jan 17 21:57:48 PST 1995
Article: 1775 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1775
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From: lcubas@aol.com (LCubas)
Newsgroups: comp.graphics.packages.lightwave
Subject: Nurbs
Date: 16 Jan 1995 13:02:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 1
Sender: root@newsbf02.news.aol.com
Message-ID: <3fecbs$504@newsbf02.news.aol.com>
Reply-To: lcubas@aol.com (LCubas)

Does anyone know if lightwave for the PC going to contain nurbs modeler?



From wturber@primenet.com Tue Jan 17 21:55:49 PST 1995
Article: 1776 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1776
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Mon, 16 Jan 1995 10:03:32 LOCAL
Organization: Primenet
Lines: 22
Message-ID: <wturber.48.005148A2@primenet.com>
References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> <wturber.78.00BD8BA9@primenet.com> <Pine.SUN.3.91.950116082330.15137A-100000@gaspra.pd.com>
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In article <Pine.SUN.3.91.950116082330.15137A-100000@gaspra.pd.com> Ernie Wright <ernie@gaspra.pd.com> writes:
>From: Ernie Wright <ernie@gaspra.pd.com>
>Subject: Re: Not the Best Platform
>Date: Mon, 16 Jan 1995 08:32:01 -0700

>> I think a few bucks toward a new motherboard makes sense.  

>People who know how to swap motherboards don't need advice from us.

>- Ernie

I understand your point, but some people may not follow prices and may not 
know about the options.  Also they may have more time (to learn) than money.  

BTW - none of this is as interesting as using LW.  I just get sucked into 
posting PC stuff cuz I get the feeling the platform is foreign to quite a few 
people here. 

Jay 






From ernie@gaspra.pd.com Tue Jan 17 21:55:48 PST 1995
Article: 1777 of comp.graphics.packages.lightwave
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Mon, 16 Jan 1995 08:32:01 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 6
Message-ID: <Pine.SUN.3.91.950116082330.15137A-100000@gaspra.pd.com>
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> I think a few bucks toward a new motherboard makes sense.  

People who know how to swap motherboards don't need advice from us.

- Ernie




From ernie@gaspra.pd.com Tue Jan 17 21:55:36 PST 1995
Article: 1778 of comp.graphics.packages.lightwave
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: Sun, 15 Jan 1995 00:45:13 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
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> i agree-we need at least some hints on display boards that work w'LW
> 4.0,i'm setting up my 90mhz pentium w/30 megs of ram-now what card
> do i use for the best lightwave speed on refresh?

The December 6 PC Magazine reviews 54 graphics adaptors from 30 manu-
facturers.  The reviews span 60 pages and only cover 2-meg Windows 3.1x
accelerators with prices between $200 and $400.  ALL of these cards will
work just fine with LW running in non-NT Windows, and this is just a
fraction of the video card market.

Do people really think that the overworked little group at Newtek has
ANY IDEA which card is the "best" or the "fastest"?  Even if this were
Topic A in Topeka, it's the kind of question that's unanswerable.  If
PC LW were a brand new interstate, would it make any sense to ask what
the best car for it is?

<Sigh.>  I know this is like writing on water, but I have to try.

- Ernie




From ernie@gaspra.pd.com Tue Jan 17 21:55:43 PST 1995
Article: 1779 of comp.graphics.packages.lightwave
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Not the Best Platform
Date: Sun, 15 Jan 1995 01:53:18 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
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While I'm thinking about hardware...Hobbyists and not-yet-pros who
are considering Windows LightWave shouldn't be intimidated by all
the feverish talk about Pentiums and Alphas.

A 33MHz 386DX with a math coprocessor is going to be about as fast
as a GVP 33/030 Amiga, and unless you've been spoiled by much faster
machines, or you're bound and determined to raytrace shadows from 15
lights, you'll be able to make some nice pictures with the 386 you
might already own, without mortgaging your house for new hardware.

You'll probably want an improved video card--the $99 Diamond Speed-
Star is pretty good as a 386 upgrade.  16 megs of RAM is good to
have too, but since Windows has built-in virtual memory, you might
not need it right away.  If you plan to buy a new computer someday,
you might want to buy the new monitor now.

There.  I think I've got it out of my system.

- Ernie




From gateway@onramp.net Tue Jan 17 21:57:50 PST 1995
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From: gateway@onramp.net
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Nurbs
Date: Mon, 16 Jan 95 13:58:45 PDT
Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA
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In article <3fecbs$504@newsbf02.news.aol.com>, <lcubas@aol.com> writes:
> Path: 
news.onramp.net!news.sprintlink.net!howland.reston.ans.net!swiss.ans.net!newstf
01.news.aol.com!not-for-mail
> From: lcubas@aol.com (LCubas)
> Newsgroups: comp.graphics.packages.lightwave
> Subject: Nurbs
> Date: 16 Jan 1995 13:02:36 -0500
> Organization: America Online, Inc. (1-800-827-6364)
> Lines: 1
> Sender: root@newsbf02.news.aol.com
> Message-ID: <3fecbs$504@newsbf02.news.aol.com>
> Reply-To: lcubas@aol.com (LCubas)
> 
> Does anyone know if lightwave for the PC going to contain nurbs modeler?


Not at this point from what I understand but thats a future thing.  It will
be kick butt when it does.. I use alias some times and like the nurbs feature
  Im sure Stuart is looking into it but we cant expect them to have everything
in lw 4.0 right away.. We could add a huge list of things to add but they can
only work so fast.. and as far as im concerned there doing a hell of a good
job.

Steve 




From mercury@ins.infonet.net Tue Jan 17 21:56:36 PST 1995
Article: 1781 of comp.graphics.packages.lightwave
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From: mercury@ins.infonet.net (John Gager)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 16 Jan 1995 20:04:02 GMT
Organization: INS Info Services, Des Moines, IA USA
Lines: 23
Message-ID: <3fejfi$n9@insosf1.infonet.net>
References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net> <3fa969$b0q@news.CCIT.Arizona.EDU> <3fcp99$6pv@News1.mcs.com>
Reply-To: mercury@ins.infonet.net
NNTP-Posting-Host: ins.infonet.net

>Did you guys ever try using an ICD Flicker Fixer?  I have one installed
>on my 2500, using a NEC MultiSync monitor, and I never run into any
>trouble in modeler, preview or not. The picture is outstanding.
>

Well that's not the cheapest way to fix the problem with Modeler <g>.
Stuart admits there is a problem with the moving preview mode, so at
least I know that I'm not doing something wrong to cause the problem.
But it does make it tough for us beginners trying to follow the tutorials
and then suddenly see your screen go freaky. The thing I'm having a
hard time believing is that it's not going to be fixed in 4.0. Its great
to have new features, but I feel NewTek should try to fix some of the
old bugs as well.


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\                          /\                        /\                      /
/      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
\ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
/ CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
\ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
/                          \/                        \/                      \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



From shf@netcom.com Tue Jan 17 21:57:13 PST 1995
Article: 1782 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1782
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Stranahan Strife
Message-ID: <shfD2IpEB.Fqn@netcom.com>
Organization: The Blue Planet
References: <3f65q2$3kc@news.CCIT.Arizona.EDU>   <3f6pbf$7ao@newsbf02.news.aol.com> <3f8810$bd7@ixnews2.ix.netcom.com> <131053@cup.portal.com>
Date: Mon, 16 Jan 1995 21:37:23 GMT
Lines: 13

+-- Jeric@cup.portal.com (J Eric Chard) writes:
| 	Now, if a plug-in can implement a macro language, I'm
| 		1)  Amazed
| 		and
| 		2)  Happy.

It is specifically designed that way.  No one has actually tried
it yet....   The user at least sees no difference between firing
something as a rexx script and using a plug-in interpreter.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From mercury@ins.infonet.net Tue Jan 17 21:55:30 PST 1995
Article: 1783 of comp.graphics.packages.lightwave
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From: mercury@ins.infonet.net (John Gager)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Date: 16 Jan 1995 20:16:15 GMT
Organization: INS Info Services, Des Moines, IA USA
Lines: 22
Distribution: world
Message-ID: <3fek6f$n9@insosf1.infonet.net>
References: <kstruckD2ADw9.80E@netcom.com> <wturber.59.00BCC07B@primenet.com> <Norman-130195132208@red_knight.msfc.nasa.gov> <wturber.66.002D3A04@primenet.com>
Reply-To: mercury@ins.infonet.net
NNTP-Posting-Host: ins.infonet.net

>>Didn't David Tiberio write a copyrighted Amiga FAQ with restricted 
>>distribution rights? which he later updated, and sold as AORM?
>>or am I confused? If so, what are his intentions with the LW FAQ?
>

I downloaded David's LightWave FAQ and although he gets an A for
effort, I would give him an F for execution <g>. His FAQ makes too
many assumptions about the system on which it is being run. Like
assuming that everyone has the Futuristic/25 font in their font
directory. Also the FAQ fails several times referencing a volume
name of AORM:. Although I realize this is a sampler of the commercial
product, the FAQ uploaded is not a very good reflection of that
product.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\                          /\                        /\                      /
/      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
\ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
/ CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
\ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
/                          \/                        \/                      \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



From pooky@wam.umd.edu Tue Jan 17 21:58:03 PST 1995
Article: 1784 of comp.graphics.packages.lightwave
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From: MoonLighter 110 <pooky@wam.umd.edu>
Newsgroups: comp.graphics.packages.lightwave
Subject: CG Font request.
Date: Mon, 16 Jan 1995 15:16:25 -0500
Organization: University of Maryland College Park
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Sorry - doesn't seem to be a dedicated general toaster group that I can 
get to...

I'm looking for a CG font, or font translateable to CG that is "mirrored" 
- i.e. backwards letters and the like.  If available or already created, 
please post or email.  Thanks.

Dave
who has constructed a quite-simple teleprompter and require such fonts.







From shf@netcom.com Tue Jan 17 21:56:15 PST 1995
Article: 1785 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1785
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Modeler HELP!!
Message-ID: <shfD2IpMy.G4D@netcom.com>
Organization: The Blue Planet
References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net> <3fa969$b0q@news.CCIT.Arizona.EDU> <shfD2Gxq7.FGy@netcom.com> <3fcetf$3c7@news.CCIT.Arizona.EDU>
Date: Mon, 16 Jan 1995 21:42:33 GMT
Lines: 17

eric@bigdog.engr.arizona.edu (Eric Case) writes:
| Hmmm. Will the WinNT and SGI versions have a moving preview, and what 
| about other modes (ie. 800x600 and 1024x768)?

No and no.  Since the animation is handled by the copper, it takes
zero CPU time on the Amiga.  Without the copper, the CPU bandwidth
becomes a losing proposition.  So much time would be spent flipping
between frames that there would be no cycles left to compute the
next frame.

Plug-ins could be built to do dedicated previews in sub-windows on
the other platforms, but not in the integrated manner of the current
moving preview.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From idynamic@.mcs.com Tue Jan 17 21:57:10 PST 1995
Article: 1786 of comp.graphics.packages.lightwave
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From: Erik <idynamic@.mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 16 Jan 1995 21:12:41 GMT
Organization: MCSNet Services
Lines: 32
Message-ID: <3feng9$4ru@News1.mcs.com>
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NNTP-Posting-Host: idynamic.pr.mcs.net

Jeric@cup.portal.com (J Eric Chard) wrote:

> 
> 	Missing the point, Scott.  "The plug-ins we design...."  If they
> 	are written in C or C++, I sure as hell won't be designing them, and
> 	neither will most people on this group.
> 
> 	Animators shouldn't have to become C programmers.  (AREXX programmers,
> 	O.K., and besides, it keeps the riff-raff out.)
> 

I can't speak for "most people on this group" but I for one am in the
process of learning C++ so that I CAN work with plug-ins, be they my
own or someone else's. Also, knowing C++ will be extremely helpful in
working with packages such as Macromind Director.

Though I probably won't be writing the next great renderer or
database or whatever, I haven't found C++ to be so scary as to seem
unknowable. The Borland C++ 4.5 environment is quite "learnable".

Yes, it takes time away from Lightwaving, but for me it's time well
spent. And if I can someday develop code for DOOM-style environments
that use Lightwave-generated bitmaps, well then the circle will be
complete, as Darth Vader once said.

OK, I'm rambling. But I just wanted to respond by adding that "Animators
shouldn't have to become C programmers"...unless they want to. And I
believe that they might, given the advantages such knowledge would
foster.

Steve.




From pcm@scammell.ecos.tne.oz.au Tue Jan 17 21:56:07 PST 1995
Article: 1787 of comp.graphics.packages.lightwave
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From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray)
Subject: Re: LW3D for PC...Where, Best Price?
Message-ID: <1995Jan16.210451.19237@scammell.ecos.tne.oz.au>
Organization: Starfleet Academy
X-Newsreader: TIN [version 1.2 PL2]
References: <95015.121138ZBATZE41@MAINE.MAINE.EDU> <3fcmvj$p4h@newsbf02.news.aol.com>
Date: Mon, 16 Jan 1995 21:04:51 GMT
Lines: 6

Stranahan (stranahan@aol.com) wrote:
: LW 4.0 for the PC and SGI has an MSRP of $995, and should be available for
: less...

Except in Australia :)




From davewarner@shell.vircom.com Tue Jan 17 21:57:38 PST 1995
Article: 1788 of comp.graphics.packages.lightwave
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From: davewarner@shell.vircom.com ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Colored Lens Flares
Date: 16 Jan 1995 22:30:40 GMT
Organization: GlobalOne, INC.
Lines: 22
Message-ID: <3fes2g$ug3@unix.globalone.net>
References: <3fe738$43d@news1.shell> <3fecmb$jgt@siesta.cs.wustl.edu>
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X-Newsreader: TIN [version 1.2 PL2]

 Harry Benjamin Gibson <drakon@shell.portal.com> wrote:
:> Okay, was watching an old Babylon 5 episode the other night and noticed they
:> did something I've been trying to do for a while. In this scene, they are 
:> firing a laser into the jumpgate. Around the "emitter" was a red lens flare,
:> i.e. the central hotspot was red instead of white. I have been trying to
:> do this for months and just assumed that I'd have to wait for 4.0. So how
:> did they do that? Or are they using a special version of LW?

I've gotten similar results by putting the len flare inside of a semi-
transparent colored sphere with the Color Filter option turned on...the Lens
Flare should have Fade Behind Objects turned on with sufficient intensity
to shine through the semi-transparent sphere.  The Color Filter option will
"colorize" the lens flare, to a certain extent.  I've used this technique to
get some nice sunrise/sunset effects by placing a semi-transparent plane in
front of the camera with Color Filter turned on...it will act as a colored
gel for lens flares.
 
Try it, you'll like it!
 
                                             -David Warner
                                     Internet:davidwarner@globalone.net




From krishna@max.tiac.net Tue Jan 17 21:57:40 PST 1995
Article: 1789 of comp.graphics.packages.lightwave
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Colored Lens Flares
Date: 16 Jan 1995 22:50:21 GMT
Organization: The Internet Access Company
Lines: 24
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The LW manual states that although you can set the flare colors and such,
the center of all flares is always white.  I don't particularly like this. 
I think it should separate the glow effects from the flares so you can
have more control over using the glows as UNrealistic effects.  It is, you
see, treating the flares too realistically when all too often animators
are using the flares as defacto objects which they want greater control
over, whether they be spiraling star filters for photon torpedos or 
colored engine-glows or suns. 

If I set the flare to deep red, but I burst the flare out to 300% so it is
large enough, I wind up with a big huge patch of white surrounded by an
aura of deep red illumination.  It's not exactly what I want for engine
glow, but it's sufficient for now.  Flares are a really neat thing no
matter how they look, but we really need greater flexibility. 

One other thing I am going to have to figure out how to do is laser 
effects.  I am not looking forward to trying to hand-animate them.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
A   // RIP  Jay Miner |||    | G. M. Saunders       | "You are not ready A
A \X/ Amy   &   Atari/ | \   | krishna@max.tiac.net |  for immortality." A
A     1200      6502 series  |                      |           -Kosh    A
AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA




From krishna@max.tiac.net Tue Jan 17 21:57:24 PST 1995
Article: 1790 of comp.graphics.packages.lightwave
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 16 Jan 1995 22:36:58 GMT
Organization: The Internet Access Company
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Joerg Fiedler (jfiedler@hrz.uni-bielefeld.de) wrote:
: First, when will LW 4.0 arrive (specially the AMIGA version)?
: because I`m planing to buy LW (3.5) but dont want to see, that one week I spend
: all my money, the new version is available and I had to pay the same prize again
: to get some nice new features (and bug fixes).
: Will LW 4.0 support grafic cards (eg PicassoII)?

Well, unless NewTek's policy has changed or I totally misread some posts
here, there is a ~$175 upgrade fee for registered LW 3.5 SA users to LW
4.0.  Since LW averages ~$500 now for the Amiga, and it Will be $1,000 for
all platforms for LW 4.0, you'll save ~$325 total getting LW 3.5 before
it's too late and then upgrading to 4.0. 

If NewTek expects LW 3.5 SA users to pay $1,000 all over again for LW 4.0 
I'd be very disappointed.  I was going through the same decisionmaking 
process you are now a while ago when I found out about the upgrade policy.

The people who will be screwed will be Amigoids who don't take advantage 
of the upgrade path and wind up paying a grand for LW 4.0.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
A   // RIP  Jay Miner |||    | G. M. Saunders       | "You are not ready A
A \X/ Amy   &   Atari/ | \   | krishna@max.tiac.net |  for immortality." A
A     1200      6502 series  |                      |           -Kosh    A
AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA




From stranahan@aol.com Tue Jan 17 21:57:25 PST 1995
Article: 1791 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1791
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 16 Jan 1995 18:51:01 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
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References: <D2I28u.75@hermes.hrz.uni-bielefeld.de>
Reply-To: stranahan@aol.com (Stranahan)

-------------------------
First, when will LW 4.0 arrive (specially the AMIGA version)?
because I`m planing to buy LW (3.5) but dont want to see, that one week I
spend
all my money, the new version is available and I had to pay the same prize
again
to get some nice new features (and bug fixes).
Will LW 4.0 support grafic cards (eg PicassoII)?

----------------------------

Buy 3.5. The list price for LW 4.0 will be $995 on all platforms,
including the Amiga. The upgrade price will be $149. The math is pretty
easy here...


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Tue Jan 17 21:57:47 PST 1995
Article: 1792 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1792
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Colored Lens Flares
Date: 16 Jan 1995 18:52:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <3fecmb$jgt@siesta.cs.wustl.edu>
Reply-To: stranahan@aol.com (Stranahan)

Change the light color to red for that flare - this changes the central
glow color. Often factors can change things, so start with just central
glow and add from there...


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Tue Jan 17 21:57:54 PST 1995
Article: 1793 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Nurbs
Date: 16 Jan 1995 18:53:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

Metaform is a way to get some nurby results MUCH easier - and it's a LW
exclusive....


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From frank@nbre.nfe.be Tue Jan 17 21:56:48 PST 1995
Article: 1794 of comp.graphics.packages.lightwave
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f1a3440@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
X-FTN-To: John Gager
Subject: Re: Modeler HELP!!
Date: 16 Jan 95 02:54:24 CET
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John Gager (mercury@ins.infonet.net) wrote:

 JG> Moving/Solid for the preview. As soon as that is selected, almost
 JG> the entire screen scrambles just as though you had lost horizontal
 JG> sync on the monitor.

It's a bug in the modeler . If you use DBLPAL (I don't know in DBLNTSC) it
will freak out . With PAL or NTSC screens everything works fine .
It will be fixed in V4.0 as far as I know .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Tue Jan 17 21:56:03 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f1a355b@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
X-FTN-To: Brian Dupras
Subject: Re: Image Map memory .
Date: 16 Jan 95 02:59:07 CET
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Brian Dupras (bdupras@bert.eecs.uic.edu) wrote:

 BD> Yes, it is *much* better to reduce the colors in your image maps if you
 BD> can get away with it.

And I can ... :-)

 BD> The most common thing to do is a color->gray for 
 BD> luminosity/transparency/displacement/diffusion maps since they only
 BD> look at the luminosity 
 BD> of each pixel.  This is one of the fundamental ways of saving memory on
 BD> large animations.

Yep ! Used that to , but I was not sure if the conversion to 24-bit
internally took a lot of memory . As reply to this Lee said that the
conversion don't take much RAM .
  
 BD> Not only will it save you memory, but also small amounts of time on
 BD> each frame.  :)

That to ! Every litle bit counts ... :-)

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From mrgloop@aol.com Tue Jan 17 21:58:04 PST 1995
Article: 1796 of comp.graphics.packages.lightwave
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From: mrgloop@aol.com (Mr gloop)
Newsgroups: comp.graphics.packages.lightwave
Subject: Voyager No-Prize
Date: 16 Jan 1995 22:21:13 -0500
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Reply-To: mrgloop@aol.com (Mr gloop)

OK, John, here goes:

The last shot, with the folding engines.

Maybe another in the title sequence?

Right or not, there was still lots of cool stuff, and a lot of integration
of traditional FX techniques with LW.

Mike Berglund
Minnefex, Inc



From stranahan@aol.com Tue Jan 17 21:57:15 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 16 Jan 1995 22:24:07 -0500
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Reply-To: stranahan@aol.com (Stranahan)

How did I get a thread named after me?

PS - Animators should animate, not learn Arexx....
***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From bdupras@bert.eecs.uic.edu Tue Jan 17 21:57:55 PST 1995
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Nurbs
Date: 17 Jan 1995 02:16:13 GMT
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Stranahan (stranahan@aol.com) wrote:
> Metaform is a way to get some nurby results MUCH easier - and it's a LW
> exclusive....


> ***************************
> **  Lee Stranahan       **
> **  NewTek, Inc          **
> **                              **
> **  Life is short,          **
> **  but wide.               **
> *****************************

Yeah - just *try* to make a nurby Quck in Alias and you'll see how much 
nicer LW really is.  ;)

Brian
bdupras@bert.eecs.uic.edu

p.s.  Sorry Lee




From syndesis@beta.inc.net Tue Jan 17 21:56:17 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 02:29:27 GMT
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In article <shfD2IpMy.G4D@netcom.com>, shf@netcom.com (Stuart Ferguson) says:
>
>eric@bigdog.engr.arizona.edu (Eric Case) writes:
>| Hmmm. Will the WinNT and SGI versions have a moving preview, and what 
>| about other modes (ie. 800x600 and 1024x768)?
>
>No and no.  Since the animation is handled by the copper, it takes
>zero CPU time on the Amiga.  Without the copper, the CPU bandwidth
>becomes a losing proposition.  So much time would be spent flipping
>between frames that there would be no cycles left to compute the
>next frame.

I believe you, but I'll play devil's advocate for a moment... :-)

Let's assume that today's 486/66 and Pentiums have at least
two "units" of processor horsepower, twice as fast as the Amigas 
that had 1 "unit" of processing horsepower.  Assuming the copper
took no overhead, you had enough power on a 1-unit HP Amiga
to render the next frame.  Now you're on a processor that's
probably twice as fast...  you don't have enough time to
render the lines and blit in that other 1+ unit of horsepower?

I can think of at least one or two possibly opposing facts
about PCs that might contradict this, as well as at least
one or two counter-attacks to those...



From allosaur@MCS.COM Tue Jan 17 21:58:06 PST 1995
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From: allosaur@MCS.COM (Samuel Crider)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 16 Jan 1995 22:05:49 -0600
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I'd say a couple shots during the fight at the end. Such as when the little
Bad Hair Day alien ship flies over Voyager and V fires its phaser array
at it. 

BTW, who makes the call as to whether a shot will be made with CG or not?

-
Samuel "Dr.Allosaurus" Crider
Computer Graphics Lab Coordinator
Columbia College Chicago
allosaur@mcs.com



From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:50 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 04:21:52 GMT
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Frank Aalbers (frank@nbre.nfe.be) wrote:
[snip]
: It's a bug in the modeler . If you use DBLPAL (I don't know in DBLNTSC) it
: will freak out . With PAL or NTSC screens everything works fine .
: It will be fixed in V4.0 as far as I know .

Well I don't think so because:

I (Eric Case) said:
| I know. :(  Every one wants to run in a non-flicker mode.  Stuart, can you 
| tell us, will we be able to have the moving preview in a non-flick mode 
| in 4.0 on an Amiga?

Stuart Ferguson replyed:
>Yes, I can tell you -- unfortunately the answer is no.  Since the
>copper animation code was written by programmers at NewTek in Topeka
>(some of whom have left the company), I really have no control over it. 
>Since the current programmers don't know anything about copper
>programming except in interlaced modes, and since they're all working
>extra hard on Flyer software, the decision was made not to fix the 
>moving preview for double NTSC mode.  It's probably an easy fix, but its
>a matter of taking programmer time to figure it out.  Since I don't
>have the expertise to fix it, y'all are going to have to bug Lee and
>the folks at Alcatraz if you want it fixed.

>4.0 will have the much-requested static/solid preview mode, so some of
>the need for the moving preview will be reduced.  The new solid mode
>also correctly shows interpenetrating surfaces, and there is a front-
>face mode which is also quite useful.  I can also report that Modeler
>now fully supports the Picasso and should work on any graphics board
>which correctly emulates graphics library calls and has a minimum of
>16 colors.  Modeler is also much smarter about mode promotion.  You
>see, I hope, why I don't have time to learn 68K assembly language and
>copper list programming.
>-- 
>	Stuart Ferguson		(shf@netcom.com)
>		"How do you compute that?  Where on the
>		 graph do `must' and `cannot' meet?"
>

Time to bug Lee. :)

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:34 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 04:32:09 GMT
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Dan Ablan (dma@mcs.com) wrote:
[snip]
: Well, all I know of is something called a SyncStrainer that basically
: works like a pass through on the RGB port.  If you were using an
: IDEK 17" monitor, you would need one to run Toaster on a 4000.  
: They're only about $50.

: Hope it helps.

Wish the SyncStrainer did help.  It will let you run the Toaster with a 
Multisync monitor, but will not make it work in a noninterlaced mode. :(
Hey Lee, can you help us out?  Us Toaster owners with A4000 would like to 
run LightWave and LightWave Modeler in a noninterlaced mode on the A4000, 
ie., DBLNTSC.  Can you help us? :)
-Eric

: -Dan

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:39 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 04:35:32 GMT
Organization: University of Arizona, CCIT
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John Gager (mercury@ins.infonet.net) wrote:
: >Did you guys ever try using an ICD Flicker Fixer?  I have one installed
: >on my 2500, using a NEC MultiSync monitor, and I never run into any
: >trouble in modeler, preview or not. The picture is outstanding.
: >

: Well that's not the cheapest way to fix the problem with Modeler <g>.
: Stuart admits there is a problem with the moving preview mode, so at
: least I know that I'm not doing something wrong to cause the problem.
: But it does make it tough for us beginners trying to follow the tutorials
: and then suddenly see your screen go freaky. The thing I'm having a
: hard time believing is that it's not going to be fixed in 4.0. Its great
: to have new features, but I feel NewTek should try to fix some of the
: old bugs as well.

Hi Lee, it's me again. :)  Well what do you say, can we get this fixed 
before LW 5.0 ships? :-)  BTW is was Stuart's idea to bug you. :-)
-Eric


: /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
: \                          /\                        /\                      /
: /      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
: \ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
: / CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
: \ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
: /                          \/                        \/                      \
: \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:27 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 04:40:20 GMT
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Stuart Ferguson (shf@netcom.com) wrote:
: eric@bigdog.engr.arizona.edu (Eric Case) writes:
: | Hmmm. Will the WinNT and SGI versions have a moving preview, and what 
: | about other modes (ie. 800x600 and 1024x768)?

: No and no.  Since the animation is handled by the copper, it takes
: zero CPU time on the Amiga.  Without the copper, the CPU bandwidth
: becomes a losing proposition.  So much time would be spent flipping
: between frames that there would be no cycles left to compute the
: next frame.

: Plug-ins could be built to do dedicated previews in sub-windows on
: the other platforms, but not in the integrated manner of the current
: moving preview.

Okay, a plug-in could do this under OpenGL, right?  Hmmm.  I guess it 
need a 2nd copy of the object in memory for it's display.  Hmmm.
-Eric

: -- 
: 	Stuart Ferguson		(shf@netcom.com)
: 		"How do you compute that?  Where on the
: 		 graph do `must' and `cannot' meet?"

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From lisantt@iia.org Tue Jan 17 21:58:15 PST 1995
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From: lisantt@iia.org (Tony Lisanti)
Newsgroups: comp.graphics.packages.lightwave
Subject: Other Video Cards?
Date: 17 Jan 1995 04:43:40 GMT
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 I was just wondering if other video cards will be supported by Lightwave 
or are they bent on Picosso? Ive heard the Retna Z3 card kills the 
Picosso, and Since I want to have a most nuked out system possible 
without actually having a toaster, this is important to me..

Tony




From fredie@churchill Tue Jan 17 21:56:00 PST 1995
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From: fredie@churchill (Fredie.Layberger)
Subject: Re: PAR problem
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idynamic@.mcs.com (Erik) writes:
: egreen2@socrates.helios.nd.edu (erick green) wrote:
: >
: > I cant seem to get LW to save its animations onto 
: > my PAR card. I go to Record, Save RGB, and enter
: > DDR: to the path name, then name the animation.
: > After rendering 1 frame i get the error message:
: > ""Unable to save RGB". Can someone tell me why?
: > Thank you/advance
: > 
: > Erick
: 
: Erick,
: 
: First, is the PAR software running? DDR: is not a valid dos device
: until you run the PAR software.
: 
: My next suggestion might be to check the Import/Export settings in 
: the PAR software, though for import you really only have options for
: color filtration and Targa flipping, which won't affect whether or
: not you can save an RGB to the PAR. As an aside, it's always best to
: leave the Chroma Filter setting to ON when saving RGBs.
: 
: Also, you do have the option of changing the name of the animation 
: once it has been rendered to the PAR, since the PAR software always
: asks to verify the anim's name prior to letting you kick out and play
: it back. Therefore, what you name it shouldn't really affect whether
: or not it saves correctly. Perhaps I'm wrong, but I've never had a
: problem based on the NAME of the anim.
: 
: Hope this helps.
: 
: Steve

Thanks Steve, but my problem is not with accesing/loading a PAR frame. It with the AutoFX function of ImageFX 2.0 not steping through the frames of a PAR anim.
What I would like to be able to do, is to use the MakeMPEG function tto convert a PAR anim into an MPGEG movie. I would also like to be able to use the AutoFX function to convert PAR anims into other formats (e.g. Anim7, FLCs, etc.) When
ImageFX run the AutoFX function, it doesn't see the PAR anim as a sequence of 
images so stops after the first image. 
: 



From krishna@primenet.com Tue Jan 17 21:58:11 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 17 Jan 1995 07:18:02 GMT
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I happen to think it's rather stupid to mix motion control with CGI for 
one reason: CONTINUITY.

You have to carefully mix the look of the CGI to match the film, and this 
is a needless burden.

If you have the models, why not just shoot them?

What particular shots would be better done with CGI?

Maybe some of the backgrounds and planets are better done with CGI.

I think a lot of the opening was done with CGI, the move through the 
rings of that Saturnlike planet, etc...


I think it's telling that during the making-of that they didn't even 
mention computer animation.  They spent a great deal of time showing how 
the Voyager model was made with the new window features, and we get at 
best a 2 second clip of someone working with a Voyager wireframe.  It was 
a fullscreen preview wireframe which I couldn't confirm as being Modeler 
(I've never seen fullscreen wireframes in Modeler or Layout).

So they are definitely DOWNPLAYING the CGI element for some reason.





From ernie@gaspra.pd.com Tue Jan 17 21:56:20 PST 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: Tue, 17 Jan 1995 00:24:01 -0700
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Concerning Modeler's moving preview, Stuart Ferguson wrote:

> Without the copper, the CPU bandwidth becomes a losing proposition.
> So much time would be spent flipping between frames that there would
> be no cycles left to compute the next frame.

John Foust replied:

> I believe you, but I'll play devil's advocate for a moment... :-)

John asked why, if 486s and Pentiums are presumably at least twice as
fast as Amigas, the excess CPU horsepower wouldn't be enough to run a
moving preview.

I think there are two reasons.  Windows isn't designed to handle it,
so a lot of the CPU advantage is lost.  And not many people will want
to use a feature that cuts performance in half.

- Ernie




From eabu2072@rigel.oac.uci.edu Tue Jan 17 21:58:20 PST 1995
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From: eabu2072@rigel.oac.uci.edu (Alfredo Alejandro Cartagena)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: VLab Motion
Date: 17 Jan 1995 07:55:13 GMT
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ok....This is my first post to any newsgroup, so please be gentle....

about the v-lab motion...I have one and am thouroughly impressed.....I know it uses Jpeg compression.....which is a good compression, as compression goes..

Its output is great, don't know about the PAR output....so a comparrison I
can't do....All I can do is vouche for the quality of V-Lab.....you DO NEED
a fast hard drive, there is no such thing as a fast enough hard drive....
and the audio through the tocatta is great.....anyway...

sorry for posting this in the Lightwave area, but just responding to a message

Alfredo Cartagena
Liquid Shadow Factory


(714) 448-9682  

thats if you need some more inbfo
(714) 448-9688-9688-9688-9688-9688-9688-9688-9688-



From tim@kaiwan009.kaiwan.com Tue Jan 17 21:58:22 PST 1995
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From: tim@kaiwan009.kaiwan.com (Tim Donley)
Newsgroups: comp.graphics.packages.lightwave
Subject: FreeForm 3D Modeler for LW
Date: 17 Jan 1995 00:14:48 -0800
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Could any one mail me with some info on how to get FreeForm 3D modeler (as
mentioned in VTU's Feb '95 issue).

I am interested and I can't seem to locate it.

Thank alot.

tim@kaiwan.com





From or@dcp.de Tue Jan 17 21:58:23 PST 1995
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From: or@dcp.de (Ottmar Roehrig)
Newsgroups: comp.graphics.packages.lightwave
Subject: Current status of SGI- and PC-version?
Date: 17 Jan 1995 08:27:25 GMT
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Hello!

What is the current status of Lightwave in a SGI- and a PC-port?
Has anyone already seen those implementations? What was your
feeling about them? Is there some information available as to when
the PC- and the SGI-version will hit the street? At Siggraph 94
Newtek announced Lightwave in a cross-plattform-version for
the end of the 1994...

Thanks for any information.

--
Ottmar Roehrig
dcp, design+commercial partner GmbH  | Internet: or@dcp.DE
Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354



From dgriff@unixg.ubc.ca Tue Jan 17 21:57:28 PST 1995
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From: dgriff@unixg.ubc.ca (David Griffiths)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 17 Jan 95 07:14:28 GMT
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stranahan@aol.com (Stranahan) writes:

>Buy 3.5. The list price for LW 4.0 will be $995 on all platforms,
>including the Amiga. The upgrade price will be $149. The math is pretty
>easy here...

Don't suppose we can get a cross-platform upgrade for $150 can we?
I'd like to pick up 3.5 for the Amiga, but my PC has a far faster CPU.
Could I pick up the 3.5 for the Amiga and pay $149 to upgrade to the
PC version?
-- 
David S. Griffiths:  <dgriff@unixg.ubc.ca>  (Vancouver, B.C., Canada!)

Q:  What do you call a series of FDIV instructions on a Pentium?
A:  Successive approximations.



From syndesis@beta.inc.net Tue Jan 17 21:56:24 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 14:48:19 GMT
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In article <Pine.SUN.3.91.950116235906.19079A-100000@gaspra.pd.com>, Ernie Wright <ernie@gaspra.pd.com> says:

>I think there are two reasons.  Windows isn't designed to handle it,
>so a lot of the CPU advantage is lost.  And not many people will want
>to use a feature that cuts performance in half.

What exactly do you mean by "Windows isn't designed to handle it"?
Handle what, and why not?  Driver issues aside, it's faster to 
write chunky per-byte pixels than read-OR-store like you have to
do on the Amiga.  Since WinNT has OpenGL, you could even isolate
the line-drawing code into a DLL, and install the straight Windows
DLL under Windows, or the OpenGL DLL under WinNT 3.5.  Or there's
probably some assistance to be gained from WinG, too, which makes
it easier and faster to blit than ever before.

Cuts performance in half?  My entire argument was that today's PCs
are arguably twice as fast as today's (well, yesterday's :-) Amigas,
so the PC could render the wires in half the time that the Amiga
could, then use the other "half" to blit.



From koren@hpfcogv.fc.hp.com Tue Jan 17 21:56:42 PST 1995
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From: koren@hpfcogv.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 15:31:02 GMT
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In-reply-to: mercury@ins.infonet.net's message of 16 Jan 1995 20:04:02 GMT


In article <3fejfi$n9@insosf1.infonet.net> mercury@ins.infonet.net (John Gager) writes:

> and then suddenly see your screen go freaky. The thing I'm having a
> hard time believing is that it's not going to be fixed in 4.0. Its great
> to have new features, but I feel NewTek should try to fix some of the
> old bugs as well.

Although I agree in principle, in this case I think it is better that
Stuart forgot about the moving preview and added what he did: solid
preview (thanks!), graphics card compatibility, mode promotion, etc.
Just MHO, of course, but I think those are much more useful things than
the moving preview.  Especially when objects get complex, the current
wireframe preview gets visually confusing.  Solid preview would be
just wonderful.

   - steve



From koren@hpfcogv.fc.hp.com Tue Jan 17 21:57:42 PST 1995
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From: koren@hpfcogv.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Colored Lens Flares
Date: 17 Jan 1995 15:33:55 GMT
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In-reply-to: krishna@max.tiac.net's message of 16 Jan 1995 22:50:21 GMT


In article <3fet7d$t00@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes:

> The LW manual states that although you can set the flare colors and such,
> the center of all flares is always white.  I don't particularly like this. 
> I think it should separate the glow effects from the flares so you can
> have more control over using the glows as UNrealistic effects.  It is, you

This is one area where I wouldn't mind LW working like Aladdin 4D does
now.  Aladdin has a *completely* user definable lense flare system.  You
could even make plaid ones in the shape of a square if you wanted :-)

> If I set the flare to deep red, but I burst the flare out to 300% so it is
> large enough, I wind up with a big huge patch of white surrounded by an

You might look into adding these as a post processing effect using
ImageFX or some such.

   - steve



From glarsen@igroup.ca Tue Jan 17 21:55:31 PST 1995
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From: glarsen@igroup.ca (Gary Larsen)
Newsgroups: comp.graphics.packages.lightwave
Subject: eps viewer
Date: 13 Jan 1995 20:20:07 GMT
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I just downloaded some clip art samplers from a web site and they are in
a .eps format.  Does anyone have software capable of viewing this format
or know of an ftp site that would have the necessary software.  If you could
email me, I'd appreciate it.

     glarsen@igroup.ca

Thanks. 




From harsh@teleport.com Tue Jan 17 21:55:51 PST 1995
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From: harsh@teleport.com (Lee Bosch)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: 17 Jan 1995 08:35:33 -0800
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In <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> Ernie Wright <ernie@gaspra.pd.com> writes:

>A 33MHz 386DX with a math coprocessor is going to be about as fast
>as a GVP 33/030 Amiga, and unless you've been spoiled by much faster

  You must come from a very special place with unusually fast Pee Cee 
math chips.  My experimentation has placed the performance of a 387DX33 
on a par with a 25MHz 68881.  Modeler might be a little smoother, but 
render times are nothing short of abysmal.

>You'll probably want an improved video card--the $99 Diamond Speed-
>Star is pretty good as a 386 upgrade.  16 megs of RAM is good to
>have too, but since Windows has built-in virtual memory, you might
>not need it right away.  If you plan to buy a new computer someday,
>you might want to buy the new monitor now.

  A display card isn't going to have a significant performance impact
except in modeller and layout; and certainly not a SpeedStar.  The memory
thing is not something to fool with if you have a slower processor.  If it
needs memory (and it needs a whole lot), you don't want to be thrashing
your hard drive to death. 
  386 machines are dead and no amount of rationalization is going to fix 
that.  Given enough time, they can render the animations just like any 
other machine, but forget about playing them back.

  Lee Bosch
-- 
harsh@teleport.COM  Public Access User --- Not affiliated with Teleport
Public Access UNIX and Internet at (503) 220-1016 (2400-14400, N81)



From mercury@ins.infonet.net Tue Jan 17 21:56:45 PST 1995
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From: mercury@ins.infonet.net (John Gager)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 17 Jan 1995 16:55:21 GMT
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In article <KOREN.95Jan17083102@hpfcogv.fc.hp.com>, koren@hpfcogv.fc.hp.com (Steve Koren) writes:
>
>Although I agree in principle, in this case I think it is better that
>Stuart forgot about the moving preview and added what he did: solid
>preview (thanks!), graphics card compatibility, mode promotion, etc.
>Just MHO, of course, but I think those are much more useful things than
>the moving preview.  Especially when objects get complex, the current
>wireframe preview gets visually confusing.  Solid preview would be
>just wonderful.
>
You are probably right Steve. I would tend to agree that having the solid
preview will take care of some of the shortcomings, and I would much
rather have the graphics card support myself. But it is a shock to a
LW beginner like myself going into Modeler to follow the tutorial and
then see his screen scramble to pieces <g>. But thats what this Newsgroup
is for, to ask questions and learn. Since then, I've started setting up
scene's, doing some modeling, and having a blast with LightWave. Lee's
tape "LightWave Essentials" was a big help in getting started. So maybe
in a couple of weeks or so, I'll have my first rendering to post.

BTW, thanks to everyone for their help and tips!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\                          /\                        /\                      /
/      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
\ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
/ CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
\ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
/                          \/                        \/                      \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



From northrup@madonna.coedu.usf.edu Tue Jan 17 21:58:25 PST 1995
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From: northrup@madonna.coedu.usf.edu (Dylan Northrup (SCI))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NewTek's WWW Server
Date: 17 Jan 1995 17:38:49 GMT
Organization: University of South Florida, College of Education
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Message-ID: <3fgvb9$hn3@mother.usf.edu>
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In <3f6ihg$kru@news.eecs.uic.edu>, Brian Dupras (bdupras@bert.eecs.uic.edu) felt it appropriate to spew the following onto the screen: 

=But, for now, www.newtek.com is under construction and therefor doesn't really have much 
=stuff on it.  The most useful thing is a HTML version of the Hackers Dictionary.

This HTML version of the Hacker's Dictionary is a very impressive 
time-waster indeed!  I've spent far too much time on this particular 
site and I'm only 5% through the dictionary!  

Methinks that I should spend a bit less time on the Web and a bit more 
time on the modler ;-)

--
Dylan Northrup a.k.a. Doc_X        |"Tomorrow's rain will wash the stains away
northrup@madonna.coedu.usf.edu     |But something in our mind will always stay
http://www.cas.usf.edu/dylan.html  |                   - Sting 'Fragile'
=================+=================+"Imagination is more important
Random B-5 Quote | Deny Everything | than knowledge" - Albert Einstein
=================+=================+===========================================
"What were you thinking when you petitioned us?"
'We thought your dislike of the Earthers would be enough.'
"Enough for us.  Not for you.  We do not casually entangle ourselves in
  the affairs of other species."
  -- G'Kar and Tharg, "Believers"



From shf@netcom.com Tue Jan 17 21:58:14 PST 1995
Article: 1820 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1820
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Voyager No-Prize
Message-ID: <shfD2KB78.Io2@netcom.com>
Organization: The Blue Planet
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com>
Date: Tue, 17 Jan 1995 18:25:53 GMT
Lines: 38

+-- krishna@primenet.com (Glenn Saunders) writes:
| I happen to think it's rather stupid to mix motion control with CGI for 
| one reason: CONTINUITY.
|
| If you have the models, why not just shoot them?

One reason, which I heard from David Stipes at the Toaster Expo, is
that the motion-control stage where the Voyager model is located only
has 6 feet of travel.  They can't even do a complete flyby with that
little room, let alone any significant change of perspective.

| What particular shots would be better done with CGI?

One clue might be anything with a long lens.

| I think it's telling that during the making-of that they didn't even 
| mention computer animation.  They spent a great deal of time showing how 
| the Voyager model was made with the new window features, and we get at 
| best a 2 second clip of someone working with a Voyager wireframe.  It was 
| a fullscreen preview wireframe which I couldn't confirm as being Modeler 
| (I've never seen fullscreen wireframes in Modeler or Layout).

The wireframe was Alias.  Since John has said that the Amblin Voyager
model was made in LightWave, I have to guess that this was a model
used by the motion-control people to design shots.  John?

| So they are definitely DOWNPLAYING the CGI element for some reason.

The making-of show on the Sci-Fi channel I think it was spent about
thirty seconds talking about effects.  The fellow spent his entire
time saying was that Paramount was sparing no expense on the effects
even though it was a small-screen show.  They must perceive CG
effects as "low budget."  Which they are, of course, but only in
the nicest way.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From northrup@madonna.coedu.usf.edu Tue Jan 17 21:58:12 PST 1995
Article: 1821 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1821
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From: northrup@madonna.coedu.usf.edu (Dylan Northrup (SCI))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 17 Jan 1995 17:51:11 GMT
Organization: University of South Florida, College of Education
Lines: 30
Message-ID: <3fh02f$hn3@mother.usf.edu>
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In <3ffqva$s5d@news.primenet.com>, Glenn Saunders (krishna@primenet.com) felt it appropriate to spew the following onto the screen: 

=So they are definitely DOWNPLAYING the CGI element for some reason.

Part of the reason for this is they do not want to admit that they 
(Berman and Piller, the Executive Producers for the ST franchise) were 
wrong.  Back in '92-'93 when J. Michael Straczynski said he was going to 
use CGI exclusively on Babylon 5, Berman and Piller said explicitly that 
there would be NO CGI on their shows.

Now, 2-3 years later they've seen that using CGI makes sense, is a bit 
cheaper, and allows so much more versatility than using models.  I think 
they'd rather eat their crow in private than publicise that they were 
wrong and now have had to follow JMS' lead.

I find the whole thing rather amusing.

--
Dylan Northrup a.k.a. Doc_X        |"Tomorrow's rain will wash the stains away
northrup@madonna.coedu.usf.edu     |But something in our mind will always stay
http://www.cas.usf.edu/dylan.html  |                   - Sting 'Fragile'
=================+=================+"Imagination is more important
Random B-5 Quote | Deny Everything | than knowledge" - Albert Einstein
=================+=================+===========================================
"There are things in the Universe billions of years older than either of
  our races.  They are vast, timeless and if they are aware of us at all,
  it is as little more than ants and we have as much chance of communicating
  with them as an ant has with us.  We know.  We've tried and we've learned
  that we can either stay out from underfoot or be stepped on."
  -- G'Kar, "Mind War"



From 92malikh@scar.utoronto.ca Tue Jan 17 21:57:17 PST 1995
Article: 1822 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1822
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Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!wave.scar!92malikh
From: 92malikh@scar.utoronto.ca (Hammed Malik)
Subject: Re: Stranahan Strife
Message-ID: <D2K9up.Dzo@wave.scar.utoronto.ca>
Sender: usenet@wave.scar.utoronto.ca
Nntp-Posting-Host: wave.scar.utoronto.ca
Reply-To: 92malikh@scar.utoronto.ca
Organization: University of Toronto - Scarborough College
References: <3ffd8n$e0g@newsbf02.news.aol.com>
Date: Tue, 17 Jan 1995 17:56:49 GMT
Lines: 11

In article e0g@newsbf02.news.aol.com, stranahan@aol.com (Stranahan) writes:
> How did I get a thread named after me?
> 
> PS - Animators should animate, not learn Arexx....

If learning Arexx helps an animator save time/make better use of his tools, why not?

---
hammed malik                                              
92malikh@wave.scar.utoronto.ca                            




From 92malikh@scar.utoronto.ca Tue Jan 17 21:56:47 PST 1995
Article: 1823 of comp.graphics.packages.lightwave
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From: 92malikh@scar.utoronto.ca (Hammed Malik)
Subject: Re: Modeler HELP!!
Message-ID: <D2KAC9.Fwy@wave.scar.utoronto.ca>
Sender: usenet@wave.scar.utoronto.ca
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Reply-To: 92malikh@scar.utoronto.ca
Organization: University of Toronto - Scarborough College
References: <KOREN.95Jan17083102@hpfcogv.fc.hp.com>
Date: Tue, 17 Jan 1995 18:07:20 GMT
Lines: 17

In article 95Jan17083102@hpfcogv.fc.hp.com, koren@hpfcogv.fc.hp.com (Steve Koren) writes:
> Although I agree in principle, in this case I think it is better that
> Stuart forgot about the moving preview and added what he did: solid
> preview (thanks!), graphics card compatibility, mode promotion, etc.
> Just MHO, of course, but I think those are much more useful things than
> the moving preview.  Especially when objects get complex, the current
> wireframe preview gets visually confusing.  Solid preview would be
> just wonderful.
> 
>    - steve

I wonder if Layout will have a 'solid' display option as well.

---
hammed malik                                              
92malikh@wave.scar.utoronto.ca                            




From bdupras@bert.eecs.uic.edu Tue Jan 17 21:57:30 PST 1995
Article: 1824 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1824
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 17 Jan 1995 18:45:07 GMT
Organization: University of Illinois at Chicago
Lines: 27
Message-ID: <3fh37k$gpa@news.eecs.uic.edu>
References: <D2I28u.75@hermes.hrz.uni-bielefeld.de> <3ff0p5$bbb@newsbf02.news.aol.com> <dgriff.790326868@unixg.ubc.ca>
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David Griffiths (dgriff@unixg.ubc.ca) wrote:
> stranahan@aol.com (Stranahan) writes:

> >Buy 3.5. The list price for LW 4.0 will be $995 on all platforms,
> >including the Amiga. The upgrade price will be $149. The math is pretty
> >easy here...

> Don't suppose we can get a cross-platform upgrade for $150 can we?
> I'd like to pick up 3.5 for the Amiga, but my PC has a far faster CPU.
> Could I pick up the 3.5 for the Amiga and pay $149 to upgrade to the
> PC version?

YES yes.  This is NewTeks way of getting people to invest in LW SA right 
now.  If you buy the Amiga version right now (wether or not you even 
*have* an Amiga) you'll supposedly save money on 4.0.  But, considering 
that the street price for 4.0 will be significantly less than $995, I'm 
not sure exactly how much you'd save.  If I ended up paying $100 more for 
LW, but was assured that others bought it and tested it in the real world 
- it might be worth it to me.  

But, yes, you *can* upgrade to whatever platform you want to.  I'm not 
sure how it works, but I would imagine that you'd swap your old LW3.5 
dongle out for 4.0 software/dongle on whatever machine you want.

Brian
bdupras@bert.eecs.uic.edu




From LOUIE_BRUNO@ccmail.gsfc.nasa.gov Tue Jan 17 21:58:19 PST 1995
Article: 1825 of comp.graphics.packages.lightwave
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From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
Newsgroups: comp.graphics.packages.lightwave
Subject: PC'S AND LIGHTWAVE
Date: Tue, 17 Jan 1995 15:02:13 +1000
Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA
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Does anyone know if any software for Lightwave exist for PC's yet?  I've just 
upgraded my system to 20 MB's RAM and purchased a new Nokia 
Multigraphic 447X monitor, what else do you think I'll be needing to ge 
started?  If Lightwave is not available,  what other software (if any) would 
you recomend?  Thanks LA.



From adamhill@fohnix.metronet.com Tue Jan 17 21:57:20 PST 1995
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From: adamhill@fohnix.metronet.com (Adam Hill)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 17 Jan 1995 14:42:47 -0600
Organization: Texas Metronet, Internet for the Individual  214-705-2901 (info)
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Message-ID: <3fha47$gp@fohnix.metronet.com>
References: <shfD2IpEB.Fqn@netcom.com> <3ffd8n$e0g@newsbf02.news.aol.com>
NNTP-Posting-Host: fohnix.metronet.com

Stranahan <stranahan@aol.com> wrote:

>PS - Animators should animate, not learn Arexx....
>***************************
>**  Lee Stranahan       **

Or learn how to write DLL's in C..... :-) 

I vote Newtek makes William Hawes a rich man.



-- 
Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++
Multimedia ToolBook 3.0           | Visual Basic + Imaging Tools
ScriptX                           |




From tylerl@interaccess.com Tue Jan 17 21:58:28 PST 1995
Article: 1827 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1827
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From: tylerl@flowbee.interaccess.com (Tyler Livingston)
Newsgroups: comp.graphics.packages.lightwave
Subject: Best PC/Amiga Network????
Date: 17 Jan 1995 20:08:16 GMT
Organization: InterAccess, Chicago's best Internet service provider.
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X-Newsreader: TIN [version 1.2 PL2]

I am getting pretty desperate in finding the best
way to network a PC and an Amiga.  I prefer to use
ethernet (I already have the hardware).  The PC's 
are running Novell 4.01.  I was told when I bought
Novell, that there was an Amiga Client software.  
There was, but only for Novell 3.x.  I keep reading
that screamernet runs on Windows NT.  Will this give
me the ability to transfer files from the PC to the
Amiga and vice-versa.  Any suggestions will be 
greatly apreciated.

Tyler Livingston      TylerL@interaccess.com



From mikep@sr.hp.com Tue Jan 17 21:58:30 PST 1995
Article: 1828 of comp.graphics.packages.lightwave
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From: mikep@sr.hp.com (Mike Powell)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Painting!
Date: 17 Jan 1995 21:44:19 GMT
Organization: Hewlett Packard Sonoma County
Lines: 22
Message-ID: <3fhdnj$i9r@canyon.sr.hp.com>
References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <3f4g5n$p76@canyon.sr.hp.com> <3f61as$nrh@beta.inc.net>
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John Foust (syndesis@beta.inc.net) wrote:
: In article <3f4g5n$p76@canyon.sr.hp.com>, mikep@sr.hp.com (Mike Powell) says:
: >        PixelPro 2 already allows this with lightwave objects...
: >        Although it might not be as advanced as other systems, but
: >        I wouldn't really know since I'm not familiar with them.

: Yes, I guess you're not.  :-)  The rest of this thread is
: talking about new programs that let you paint a texture map
: for a 3D model, with an interface that makes it look like
: you're actually painting on the 3D model, in perspective.

: It makes a texture map.  You're thinking of just coloring
: the polygons.  If you were painting just one polygon, what
: you are describing is pretty boring.  :-)


	Yikes!   That's a _big_ difference!  (unless you subdivide a gazillion
	times :-)  [forget that idea!]

	-Mike-





From Brad.Bowman@daytonoh.ncr.com Tue Jan 17 21:56:53 PST 1995
Article: 1829 of comp.graphics.packages.lightwave
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Subject: Re: LightWave on PowerPC Survey
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Lines: 13

Apple is actually (spoken with some disbelief) liscensing the MAC OS to Radius, 
IBM and some other third party manufacturer. Radius is making a video 
workstation that will run its Video Vision Studio card. Having LW on that 
machine would be incredible.



Brad Bowman
Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio
If you think your job is boring, you probably need to upgrade your software
The Views Expressed by Me are Not Neccessarily the Views of AT&T





From ernie@gaspra.pd.com Tue Jan 17 21:56:26 PST 1995
Article: 1830 of comp.graphics.packages.lightwave
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: Tue, 17 Jan 1995 15:57:07 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 37
Message-ID: <Pine.SUN.3.91.950117154908.23096A-100000@gaspra.pd.com>
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John Foust wrote:

> What exactly do you mean by "Windows isn't designed to handle it"?
> Handle what, and why not?  Driver issues aside, it's faster to
> write chunky per-byte pixels than read-OR-store like you have to
> do on the Amiga.  Since WinNT has OpenGL, you could even isolate
> the line-drawing code into a DLL, and install the straight Windows
> DLL under Windows, or the OpenGL DLL under WinNT 3.5.  Or there's
> probably some assistance to be gained from WinG, too, which makes
> it easier and faster to blit than ever before.

Blitting under Windows is notoriously slow.  This problem is so widely
known among Windows graphics programmers that I'm surprised to see
anyone arguing otherwise.  Most PC games still run under DOS for this
very reason, and WinG was finally introduced so that game programmers
could bypass Windows display management while using DPMI as a free DOS
extender.

There's also no "chunky pixel" advantage, and in fact I'm not sure
where John would have gotten such an idea.  Blits on the Amiga are
plane-to-plane.  As for relying on OpenGL or separate tasks, these
are environment-specific solutions.

> Cuts performance in half?  My entire argument was that today's PCs
> are arguably twice as fast as today's (well, yesterday's :-) Amigas,
> so the PC could render the wires in half the time that the Amiga
> could, then use the other "half" to blit.

It depends on how the moving preview is used.  If it's supposed to be
a pretty picture that we stop working to watch, then that can probably
be done.  Otherwise, nobody's going to be judging performance on his
or her PC against somebody else's Amiga.  What they'll see is that,
when they turn on the moving preview, the responsiveness of Modeler
gets cut in half.

- Ernie




From ernie@gaspra.pd.com Tue Jan 17 21:55:54 PST 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Tue, 17 Jan 1995 15:59:06 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
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Lee Bosch wrote:

>   You must come from a very special place with unusually fast Pee
> Cee math chips.  My experimentation has placed the performance of a
> 387DX33 on a par with a 25MHz 68881.  Modeler might be a little
> smoother, but render times are nothing short of abysmal.

I come from a place where the two machines are sitting side-by-side
running the same software.  "Abysmal" is a ridiculous exaggeration.

>   A display card isn't going to have a significant performance
> impact except in modeller and layout; and certainly not a SpeedStar.

The display cards that most 386s came with 2 or 3 years ago can't run
the LightWave interface AT ALL.  That's a significant performance
impact.  A $100 card will give you 800 x 600 at 256 colors and 72 Hz,
along with an update rate that's on the low end of acceptable for non-
professional work.  Spending more than that on a 386 doesn't make any
sense.

>   386 machines are dead and no amount of rationalization is going to
> fix that.  Given enough time, they can render the animations just
> like any other machine, but forget about playing them back.

Everything's relative.  386s aren't any deader than 33/030 Amigas, and
people are still running LightWave on those.  On the other hand, 486s
and VL-bus will be dead in a year, and you can forget about playback
on an out-of-the-box P90, too.  I'm currently rendering on an Alpha,
previewing on a PAR, and recording single-frame to M2, and if we all
had $60K to spend, that'd be a good way to go.

I just want some balance in all the hardware wanking that goes on here.
You shouldn't spend more than $500 or so trying to upgrade a 386, and
maybe you shouldn't spend anything.  But if you don't have $3K for a
Pentium, you still have options.  Okay?

- Ernie



From wturber@primenet.com Tue Jan 17 21:55:57 PST 1995
Article: 1832 of comp.graphics.packages.lightwave
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Tue, 17 Jan 1995 16:53:42 LOCAL
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>The display cards that most 386s came with 2 or 3 years ago can't run
>the LightWave interface AT ALL.  That's a significant performance
>impact.  A $100 card will give you 800 x 600 at 256 colors and 72 Hz,
>along with an update rate that's on the low end of acceptable for non-
>professional work.  Spending more than that on a 386 doesn't make any
>sense.

Are you saying that the LW interface requires 800X600 at 256?  If so thanks.  
I didn't know that.  Now I'm extra glad I got that 20" monitor for Christmas 
:^) (from ear to ear).  

I sure wish they would ship LW for PC.  Sigh . . . 




From gelder@yosemite.eai.com Tue Jan 17 21:58:31 PST 1995
Article: 1833 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1833
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From: gelder@yosemite.eai.com (Dirk VanGelder)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Painting!
Date: 18 Jan 1995 00:35:56 GMT
Organization: Iowa State University, Ames, Iowa
Lines: 35
Message-ID: <GELDER.95Jan17183556@yosemite.eai.com>
References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com>
	<3f4g5n$p76@canyon.sr.hp.com> <3f61as$nrh@beta.inc.net>
	<3fhdnj$i9r@canyon.sr.hp.com>
NNTP-Posting-Host: yosemite.eai.com
In-reply-to: mikep@sr.hp.com's message of 17 Jan 1995 21:44:19 GMT

   John Foust (syndesis@beta.inc.net) wrote:
   : In article <3f4g5n$p76@canyon.sr.hp.com>, mikep@sr.hp.com (Mike Powell) says:
   : >        PixelPro 2 already allows this with lightwave objects...
   : >        Although it might not be as advanced as other systems, but
   : >        I wouldn't really know since I'm not familiar with them.

   : Yes, I guess you're not.  :-)  The rest of this thread is
   : talking about new programs that let you paint a texture map
   : for a 3D model, with an interface that makes it look like
   : you're actually painting on the 3D model, in perspective.

   : It makes a texture map.  You're thinking of just coloring
   : the polygons.  If you were painting just one polygon, what
   : you are describing is pretty boring.  :-)


     Yikes!   That's a _big_ difference!  (unless you subdivide a gazillion
     times :-)  [forget that idea!]
     -Mike-

Check the 90' SIGGRAPH proceedings, there is a 3D painting program
developed by Pat Hanrahan and Paul Haeberli which does just that,
subdivides polygons into micro-polygons and paints those, storing
results in multiple texture maps for different attributes. That allows
painting bump maps, specular components etc. etc.

Results were real-time, and look nice. 


-Dirk Van Gelder
 gelder@eai.com
 Engineering Animation, Inc.






From tom@bus.olemiss.edu Tue Jan 17 21:58:27 PST 1995
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From: tom@bus.olemiss.edu (Tom Coleman)
Newsgroups: comp.graphics.packages.lightwave
Subject: Dale Luck's Amiga networking software
Date: Tue, 17 Jan 1995 18:41:00
Organization: Univ of Mississippi
Lines: 4
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Keywords: Amiga/PC network
X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]

In the C= booth at the Boston SiGgraph, Dale Luck was showing a networking 
package he had developed that ran Xwindows and NFS. Does anyone know about the 
product's availability or how to contact Dale Luck? Or does anyone know of 
another such product which can run NFS on the amiga? 



From frank@nbre.nfe.be Tue Jan 17 21:57:03 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f1bd9a7@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
X-FTN-To: Adrian Corral
Subject: Re: Thanks for repost!!!!
Date: 17 Jan 95 08:52:23 CET
MIME-Version: 1.0
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Adrian Corral (scratch@lamar.ColoState.EDU) wrote:

 AC>  Thanks you to the person that reposted a response to my question on
 AC>  shadowing

No problem . ;-)

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From scratch@lamar.ColoState.EDU Tue Jan 17 21:58:33 PST 1995
Article: 1836 of comp.graphics.packages.lightwave
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Does the BBS have a internet address?
Date: 18 Jan 1995 02:54:43 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Lines: 11
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	Hello all, I was just wondering if the Newtek BBS is telnetable...
	If at all possible, I would like to be able to telnet there from
	my account at school and thus avoid lousy long-distance calls...

	Any info would be appreciated.


	Cheers!


	-Adrian



From krishna@primenet.com Tue Jan 17 21:58:34 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Flare experiments
Date: 18 Jan 1995 03:55:32 GMT
Organization: Primenet
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I went back and decided to see just what was up with the flare system.

It seems as though it is impossible to get a tight ball of central light, 
even white, without also getting a lot of peripheral flare haze if all 
you do is set central glow on.  You really have to push it hard over 100% 
to get the central glow to be opaque enough to not allow objects behind 
it to show through.

However, when you add in star filter or random streaks, suddenly the 
center gets brighter than it would be normally.  For the sake of engine 
glow, it would be impossible, as far as I can tell, to create a nice 
TIGHT ball of light without playing with 'virtual globe filters'.  The 
best you can do is set the star or random streak on to get more 
centralized glow.

I also played with light color.  Even if you set light color to BLACK, it 
won't affect flare central color.  I first tried setting it to deep blue 
and all it winds up doing is colorizing the surroundings with a haze but 
whatever central glow you get is going to be white.

If anyone has any globe-filter objects they've used to get around this 
problem, please let me know because right now I'm concentrating on 
learning layout (it is a lot easier) and am not yet ready to model my own 
objects.

I do hope the flares get more flexible by LW 4.0.  I suppose SPARKS would 
allow you to simulate engine glow, but it would be more of an exhaust 
effect and not quite the Star Wars ION engine glow I'm looking for: a 
glow that is opaque, centralized, and doesn't colorize the scene too much 
(a quick dropoff in intensity).






From surajg@morakot.nectec.or.th Fri Jan 20 21:37:45 PST 1995
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From: surajg@morakot.nectec.or.th (Suraj Gulrajani)
Newsgroups: comp.graphics.packages.lightwave
Subject: Outputting to Film
Date: 17 Jan 1995 22:30:57 GMT
Organization: National Electronics and Computer Technology Center, Bangkok
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What is the cheapest and easiest way to output animation from LightWave 
(Amiga) to 35mm film?

thanks





From jlfitz@cais2.cais.com Fri Jan 20 21:38:20 PST 1995
Article: 1839 of comp.graphics.packages.lightwave
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From: jlfitz@cais2.cais.com (Jeffrey Fitzgerald)
Newsgroups: comp.graphics.packages.lightwave
Subject: Layout Suggestion for 4.0
Date: 18 Jan 1995 06:26:55 GMT
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	Just a simple thought, how about having one panel come on screen 
showing position, rotation, size and stretch numbers, instead of the four 
smaller requesters?

	It seems that it would be easier when tweeking things to see 
everything at one time...




From jlfitz@cais2.cais.com Fri Jan 20 21:38:22 PST 1995
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From: jlfitz@cais2.cais.com (Jeffrey Fitzgerald)
Newsgroups: comp.graphics.packages.lightwave
Subject: Ocean Water Tips?
Date: 18 Jan 1995 06:29:41 GMT
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X-Newsreader: TIN [version 1.2 PL2]


	Does anyone have any tips or suggestions regarding the creation 
of ocean water?  I want to make basically the same type of image that was 
done for the lightrave box. I have not really tried water yet, and would 
like your ideas...



From bruggemn@netcom.com Fri Jan 20 21:38:30 PST 1995
Article: 1841 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1841
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Path: netcom.com!bruggemn
From: bruggemn@netcom.com (Paul Bruggeman)
Subject: Re: Modeler HELP!!
Message-ID: <bruggemnD2L9rB.LAD@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <shfD2 <shfD2IpMy.G4D@netcom.com> <3ffa27$lb6@beta.inc.net>
Date: Wed, 18 Jan 1995 06:52:23 GMT
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In article <3ffa27$lb6@beta.inc.net> syndesis@beta.inc.net (John Foust) writes:
>In article <shfD2IpMy.G4D@netcom.com>, shf@netcom.com (Stuart Ferguson) says:
>>
>>eric@bigdog.engr.arizona.edu (Eric Case) writes:
>>| Hmmm. Will the WinNT and SGI versions have a moving preview, and what 
>>| about other modes (ie. 800x600 and 1024x768)?
>>
>>No and no.  Since the animation is handled by the copper, it takes
>>zero CPU time on the Amiga.  Without the copper, the CPU bandwidth
>>becomes a losing proposition.  So much time would be spent flipping
>>between frames that there would be no cycles left to compute the
>>next frame.
>
>I believe you, but I'll play devil's advocate for a moment... :-)
>
>Let's assume that today's 486/66 and Pentiums have at least
>two "units" of processor horsepower, twice as fast as the Amigas 

 Even more importantly (at least on the SGI) will you be able to leave 
gouraud shading on when modeling? Or will it just be a bogus preview thing?
Please use the hardware!

 Paul
  bruggemn@netcom.com



From dma@mcs.com Fri Jan 20 21:38:15 PST 1995
Article: 1842 of comp.graphics.packages.lightwave
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PAR problem
Date: 18 Jan 1995 05:41:30 GMT
Organization: MCSNet Services
Lines: 28
Message-ID: <3fi9ma$97q@News1.mcs.com>
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NNTP-Posting-Host: dma.pr.mcs.net


> idynamic@.mcs.com (Erik) writes:
> my problem is not with accesing/loading a PAR frame. It with the AutoFX function of ImageFX 2.0 not steping through the frames of a PAR anim.
> What I would like to be able to do, is to use the MakeMPEG function tto convert a PAR anim into an MPGEG movie. I would also like to be able to use the AutoFX function to convert PAR anims into other formats (e.g. Anim7, FLCs, etc.) When
> ImageFX run the AutoFX function, it doesn't see the PAR anim as a sequence of 
> images so stops after the first image. 


       Erik,

       Can you render frames to your hard drive? Will they save there?
       If so, try that, and then import them as a PAR file like
       we did for that other project I can't mention.

       I've had that error myself, when saving framestore directly
       from Lightwave.  Number one problem was the drive stuck, and 
       locked up.  Damn.  The other problem was not enough room on
       selected device. I have two drives hooked to my par, and one
       was full... ie,, couldn't save.

       If you still have trouble, I can swing down and check it
       out if you'd like.

       -Dan


  




From RRWG04A@prodigy.com Fri Jan 20 21:38:32 PST 1995
Article: 1843 of comp.graphics.packages.lightwave
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From: RRWG04A@prodigy.com (John Clodfelter)
Newsgroups: comp.graphics.packages.lightwave
Subject: Modeler Drill Function ?
Date: 18 Jan 1995 07:53:58 GMT
Organization: Prodigy Services Company  1-800-PRODIGY
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X-Newsreader: Version 1.2

I'm following all the instructions in the Lightwave manual (3.0) for the 
Drill function (also the Solid Drill and Boolean) but I can't get them to 
work at all.  Any suggestions.

Ellie Clodfelter




From ernie@gaspra.pd.com Fri Jan 20 21:37:55 PST 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Wed, 18 Jan 1995 01:15:11 -0700
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> Are you saying that the LW interface requires 800X600 at 256?

That's a good minimum to plan on.  All I was really saying, though,
is that the stock display cards for 386s definitely won't cut it.

- Ernie




From krishna@primenet.com Fri Jan 20 21:37:47 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Outputting to Film
Date: 18 Jan 1995 09:03:13 GMT
Organization: Primenet
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References: <3fhgf1$7nj@senior.nectec.or.th>
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X-Newsreader: TIN [version 1.2 PL2]

Suraj Gulrajani (surajg@morakot.nectec.or.th) wrote:
: What is the cheapest and easiest way to output animation from LightWave 
: (Amiga) to 35mm film?

Shoot the screen, but it'll look like shit.





From compvid@tyrell.net Fri Jan 20 21:37:32 PST 1995
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From: compvid@tyrell.net (Luke Montgomery)
Subject: Re: LWPro, Elitism, Philosophy
Message-ID: <D2K6CA.6q3@tyrell.net>
Sender: usenet@tyrell.net (*)
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Date: Tue, 17 Jan 1995 16:40:58 GMT
Lines: 31

Stranahan (stranahan@aol.com) wrote:
:
: You want to know why we didn't do that? Because there are so many hours in
: a day and there is no easy solution to this problem.
:
:
: ***************************
: **  Lee Stranahan       **
: **  NewTek, Inc          **
: **                              **
: **  Life is short,          **
: **  but wide.               **
: *****************************

Awwh come on, Lee, are you folks STILL insisting on wasting those hours on
sleep and meals?

Sheesh!

:->
Luke Montgomery,
CompVid Video Graphics Services
Greater Kansas City
luke@compvid.com Voice: 913-780-0222

*************************************************************************
Ensign: "Captain, we have been knocked  umpteen thousand light years off 
course and are on the wrong side of the galaxy!"

Captain: "Bummer."
*************************************************************************



From idynamic@.mcs.com Fri Jan 20 21:38:16 PST 1995
Article: 1847 of comp.graphics.packages.lightwave
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From: Erik <idynamic@.mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PAR problem
Date: 18 Jan 1995 16:42:09 GMT
Organization: MCSNet Services
Lines: 7
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NNTP-Posting-Host: idynamic.pr.mcs.net

Dan Ablan <dma@mcs.com> wrote:
>
>THANKS BUDDY
> 
>   
> 




From syndesis@beta.inc.net Fri Jan 20 21:38:25 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 18 Jan 1995 17:00:05 GMT
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In article <Pine.SUN.3.91.950117154908.23096A-100000@gaspra.pd.com>, Ernie Wright <ernie@gaspra.pd.com> says:

>Blitting under Windows is notoriously slow.  This problem is so widely
>known among Windows graphics programmers that I'm surprised to see
>anyone arguing otherwise.  Most PC games still run under DOS for this

Yes, I know that Windows is slow, but there's this problem of the
empirical evidence of relatively fast line-drawing in the editors
of programs like trueSpace as well as the beta of LW/Mod for Windows.
And WinG would improve the speed of blits.  My devil's advocate
question remains: exactly how slow or unusable would it be?

>There's also no "chunky pixel" advantage, and in fact I'm not sure
>where John would have gotten such an idea.  Blits on the Amiga are

In 256 color modes that might most commonly be used for the editing
of models under Windows, wouldn't chunky-pixel line-drawing be
faster than the manual setting of pixels under Intuition?  After
all, there was some cut-off points between drawing lines yourself,
and using the blitter, right?  Or did most AmigaDOS programs use
their own line-drawing routines into their own bitmaps?

>or her PC against somebody else's Amiga.  What they'll see is that,
>when they turn on the moving preview, the responsiveness of Modeler
>gets cut in half.

My point precisely.  The performance of the PC version might appear
to drop right down to Amiga-like levels.  And what, PC users don't
expect the program to slow down when it makes a moving preview?




From parkers@cc-mail.agcomed.uiuc.edu Fri Jan 20 21:38:38 PST 1995
Article: 1849 of comp.graphics.packages.lightwave
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From: parkers@cc-mail.agcomed.uiuc.edu (Steve Parker)
Newsgroups: comp.graphics.packages.lightwave
Subject: WTD: AMILINK
Followup-To: comp.graphics.packages.lightwave
Date: 18 Jan 1995 17:50:35 GMT
Organization: Informations Services
Lines: 12
Distribution: world
Message-ID: <parkers-180195115155@yellowwood.agcomed.uiuc.edu>
NNTP-Posting-Host: yellowwood.agcomed.uiuc.edu

We are looking for an AMILINK AL-3Ni Profesesional .
If anyone has one they want to sell (new or used) e-mail 
me with info.

Must fit into:
	Toaster 3.5 in an Amiga 2500
	3 machine setup.
      PVV Beta player
     9800 U-matic SP player
     9850     "          recorder

sparker@uiuc.edu



From egreen2@schubert.helios.nd.edu Fri Jan 20 21:38:18 PST 1995
Article: 1850 of comp.graphics.packages.lightwave
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From: egreen2@schubert.helios.nd.edu (erick green)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PAR problem
Date: 18 Jan 1995 18:26:22 GMT
Organization: University of Notre Dame
Lines: 7
Distribution: world
Message-ID: <3fjmge$oq9@news.nd.edu>
NNTP-Posting-Host: schubert.helios.nd.edu

Thank you for the responses on my PAR problem.
I had failed to name a directory in the project
menu on my PAR.  Problem solved...next!

Erick
zen dynamix
A member of the Social Entropy family of companies



From dave@gaspra.pd.com Fri Jan 20 21:37:48 PST 1995
Article: 1851 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1851
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From: David Gilinsky <dave@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Outputting to Film
Date: Wed, 18 Jan 1995 12:53:27 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 26
Message-ID: <Pine.SUN.3.91.950118121258.23637G-100000@gaspra.pd.com>
References: <3fhgf1$7nj@senior.nectec.or.th>
NNTP-Posting-Host: pd.com
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
In-Reply-To: <3fhgf1$7nj@senior.nectec.or.th> 

On 17 Jan 1995, Suraj Gulrajani wrote:

> What is the cheapest and easiest way to output animation from LightWave 
> (Amiga) to 35mm film?
> 

We use a Polaroid CI5000S digital film recorder with a Maron 35mm, pin 
registered camera back.  This was the least expensive hardware 
combination we found that we could count on in a production environment 
for consistent results.  The Polaroid film recorder runs about $5K and 
the Maron camera back was custom built for about $10K.  Though the 
hardware cost was low, this combination does not fall into the "easy to 
use" category.  We had to write Amiga and PC drivers for the film 
recorder and do much of the cine film exposure calibration ourselves. 
After the initial grunt work, though, we've been really happy with the 
setup.

Feel free to mail me directly if you need more info.


						Dave
						Pixel Dust, Inc.
						dave@gaspra.pd.com
_______________________________________________________________________________





From bdady@netcom.com Fri Jan 20 21:38:44 PST 1995
Article: 1852 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1852
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!bdady
From: bdady@netcom.com (Brian Dady)
Subject: Re: Newbies Questions...10000times asked before
Message-ID: <bdadyD2MCGu.H2z@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <D2I28u.75@hermes.hrz.uni-bielefeld.de> <3ff0p5$bbb@newsbf02.news.aol.com>
Date: Wed, 18 Jan 1995 20:48:30 GMT
Lines: 25

stranahan@aol.com (Stranahan) writes:

>Buy 3.5. The list price for LW 4.0 will be $995 on all platforms,
>including the Amiga. The upgrade price will be $149. The math is pretty
>easy here...


>***************************
>**  Lee Stranahan       **
>**  NewTek, Inc          **
>**                              **
>**  Life is short,          **
>**  but wide.               **
>*****************************

That $149 upgrade price doesn't include us LW3.5/toaster people, does it?

I had heard the upgrade offer was good only from the Stand-Alone version.
I certainly hope that is not true.

-- 
A2000 / Zeus 68040 / 18M / 620M / Toaster 3.5
=============================================
Brian Dady  -  Video Magic              ///
Santa Clara, California                ///
Email:  bdady@netcom.com           \\\///
====================================\XX/=====



From shf@netcom.com Fri Jan 20 21:37:57 PST 1995
Article: 1853 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1853
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Not the Best Platform
Message-ID: <shfD2MCML.Irw@netcom.com>
Organization: The Blue Planet
References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> <3fgrkl$ctm@kelly.teleport.com> <Pine.SUN.3.91.950117155735.23096B-100000@gaspra.pd.com> <wturber.52.00434B91@primenet.com>
Date: Wed, 18 Jan 1995 20:51:57 GMT
Lines: 12

+--wturber@primenet.com (Walter J. Turberville (III)) writes:
| Are you saying that the LW interface requires 800X600 at 256?  If so thanks.  
| I didn't know that.  Now I'm extra glad I got that 20" monitor for Christmas 
| :^) (from ear to ear).  

LightWave and Modeler are being designed to work at 640x480 (Allen is
a big fan of notebook computers), although 256 colors is a minimum.
There is no upper limit.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From bdady@netcom.com Fri Jan 20 21:39:05 PST 1995
Article: 1854 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1854
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!bdady
From: bdady@netcom.com (Brian Dady)
Subject: Re: Voyager No-Prize
Message-ID: <bdadyD2MCqD.HMy@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com>
Date: Wed, 18 Jan 1995 20:54:12 GMT
Lines: 7

I believe the CG Voyager was the one taking off from DS9.

-- 
A2000 / Zeus 68040 / 18M / 620M / Toaster 3.5
=============================================
Brian Dady  -  Video Magic              ///
Santa Clara, California                ///
Email:  bdady@netcom.com           \\\///
====================================\XX/=====



From dave@gaspra.pd.com Fri Jan 20 21:38:40 PST 1995
Article: 1855 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1855
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From: David Gilinsky <dave@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Dale Luck's Amiga networking software
Date: Wed, 18 Jan 1995 13:02:05 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 26
Message-ID: <Pine.SUN.3.91.950118120040.23637F-100000-100000-100000-100000@gaspra.pd.com>
NNTP-Posting-Host: pd.com
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
In-Reply-To: <tom.40.0012AF81@bus.olemiss.edu> 

On Tue, 17 Jan 1995, Tom Coleman wrote:

> In the C= booth at the Boston SiGgraph, Dale Luck was showing a networking 
> package he had developed that ran Xwindows and NFS. Does anyone know about the 
> product's availability or how to contact Dale Luck? Or does anyone know of 
> another such product which can run NFS on the amiga? 
> 
> 

I don't know anything about Luck's product, but as far as X servers for
the Amiga go, DaggeX from Finland has been available for quite some time
on the major Amiga ftp sites (ftp.luth.se, ftp.funet.fi, ftp.demon.co.uk). 
AmiTCP (kampi.hut.fi) and C='s AS225 package both come with NFS clients
which work very nicely.  I'm not aware of an Amiga NFS server package
though.  Does anyone else know of one? 


						Dave
						Pixel Dust, Inc.
						dave@gaspra.pd.com
_______________________________________________________________________________








From wwymore@efn.org Fri Jan 20 21:38:41 PST 1995
Article: 1856 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1856
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From: wwymore@efn.org (Wayne Wymore)
Subject: Toaster comp. software
Message-ID: <D2MArs.DM4@efn.org>
Summary: Re: Where can I find software for Lightwave projects??
Keywords: Toaster, software
Organization: Eugene Free community Network/Oregon Public Networking
Distribution: global
Date: Wed, 18 Jan 1995 20:11:51 GMT
Lines: 13


Hello!

Does anyone know where I might be able to find software, and/or 
REXX scripts, etc. on Internet??

Site names with directory and package name that you have found 
helpful for use with lightwave!! would be greatly appreciated!!

Thank you!

Wayne Wymore
wwymore@efn.org



From jubei@slip.net Fri Jan 20 21:38:43 PST 1995
Article: 1857 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1857
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From: jubei@slip.net
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 18 Jan 1995 20:16:50 GMT
Organization: Slip.Net
Lines: 26
Message-ID: <jubei-1801951222580001@sfsp02.slip.net>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net> <3euhtt$od6@eri.erinet.com> <3eukpu$87m@sundog.tiac.net>
NNTP-Posting-Host: sfsp02.slip.net

In article <3eukpu$87m@sundog.tiac.net>, krishna@max.tiac.net (Glenn M.
Saunders) wrote:

> Philip D. Thorn (pthorn@eri.erinet.com) wrote:
> :  I hope your not wanting simpathy on a list read (for now) mainly by
> : Amiga users. :-)
> 
> Amiga users have it a lot harder than MAC users, that's for sure.  MAC 
> users have far less of a reason to bitch about not being 'mainstream'.


Why of all the....!  >:/
  
The problem is not comparing whose system is less mainstream than whose! 
It ias the simple fact that *most* people have to pick a hardware set that
carries most of the software you need to use.  There is simply not the
spare cash to buy every system on the market.  So on the occasion when an
important piece of Sware  comes out not on the system you use, there is an
amount of dissapointment.  But ultimately one must wait until it either is
released for your system or you get the cash to get a machine that will
run it.

   Don't give me that damn victim attitude you sanctimonious priggs.


Russ



From keithc@tomahawk.welch.jhu.edu. Fri Jan 20 21:39:21 PST 1995
Article: 1858 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1858
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From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher)
Newsgroups: comp.graphics.packages.lightwave
Subject: Lightwave FAQ
Date: 18 Jan 1995 21:21:33 GMT
Organization: Sun Microsystems, Inc.
Lines: 12
Distribution: world
Message-ID: <3fk0ot$707@jhunix1.hcf.jhu.edu>
Reply-To: keithc@tomahawk.welch.jhu.edu.
NNTP-Posting-Host: 128.220.59.75

The lightwave FAQ is sorta online. I used the CMD_file to copy the print queue to disk and using the ap program "printed" the entire FAQ. I am in the process of converting it to html now. Most parts are done. It can be read by:


http://tomahawk.welch.jhu.edu/FAQ/FAQ.html


then follow the links.


Keith





From frank@nbre.nfe.be Fri Jan 20 21:37:35 PST 1995
Article: 1859 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1859
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f1c768b@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Subject: Stats for this area.
Date: 17 Jan 95 20:04:38 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.2 (14.1.95)
Lines: 57

          +-------------------------------------------------+
          | Stats for area   : COMP.GRAPHICS.P.LIGHTWAVE    |
          | Created          : 17 Jan 1995                  |
          | No of messages   : 473                          |
          +-------------------------------------------------+



                           +-----------------+
                           | Top Ten Writers |
+----------------------------------------------------------------------+
| No. Username                                                Wrote    |
+----------------------------------------------------------------------+
|  1. Frank Aalbers                                          34 (  7%) |
|  2. Stranahan                                              32 (  7%) |
|  3. John Foust                                             31 (  7%) |
|  4. Richard                                                22 (  5%) |
|  5. J Eric Chard                                           21 (  4%) |
|  6. Eric Case                                              17 (  4%) |
|  7. davewarner@server.vircom.com                           15 (  3%) |
|  8. Dan Ablan                                              13 (  3%) |
|  9. Ernie Wright                                           12 (  3%) |
| 10. Walter J. Turberville III                              10 (  2%) |
+----------------------------------------------------------------------+


                          +------------------+
                          | Top Ten Subjects |
+----------------------------------------------------------------------+
| No. Subjects                                                Count    |
+----------------------------------------------------------------------+
|  1. Future of LightWave PRO                                37 (  8%) |
|  2. LWPro, Elitism, Philosophy                             30 (  6%) |
|  3. Hello? NewTek? Copy protection is DEAD!                21 (  4%) |
|  4. LightWave Feature Request                              13 (  3%) |
|  5. What's the Best platform for Lightwave3D?              12 (  3%) |
|  6. Wishes for LW4.0 (4.x)                                 11 (  2%) |
|  7. LightWave on PowerPC Survey                            11 (  2%) |
|  8. Object crashing                                        11 (  2%) |
|  9. LW Pro "The PC Primer"....Huh?!                        10 (  2%) |
| 10. Target one object to an other.                          9 (  2%) |
+----------------------------------------------------------------------+


-> Total number of participants in this area: 147
-> Total number of writers: 145

-- This chart was created with AreaStat 1.1 written by Brian Jacobsen

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From dylan@primenet.com Fri Jan 20 21:39:06 PST 1995
Article: 1860 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1860
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: Wed, 18 Jan 1995 21:49:37 MST
Organization: Primenet
Lines: 19
Message-ID: <dylan.142.00AB2CB5@primenet.com>
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <bdadyD2MCqD.HMy@netcom.com>
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In article <bdadyD2MCqD.HMy@netcom.com> bdady@netcom.com (Brian Dady) writes:
>From: bdady@netcom.com (Brian Dady)
>Subject: Re: Voyager No-Prize
>Date: Wed, 18 Jan 1995 20:54:12 GMT

>I believe the CG Voyager was the one taking off from DS9.

>-- 
>A2000 / Zeus 68040 / 18M / 620M / Toaster 3.5
>=============================================
>Brian Dady  -  Video Magic              ///
>Santa Clara, California                ///
>Email:  bdady@netcom.com           \\\///
>====================================\XX/=====

All of the far shots of voyager were CG.... and not to bad mouth Lightwave (I 
just paid $600 for it)   It looks so flat, obvious and video-like (as opposed 
to the film look)




From dave@bridget.dave.com Fri Jan 20 21:39:02 PST 1995
Article: 1861 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1861
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From: dave@bridget.dave.com (Dave Ruigh)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 19 Jan 1995 04:54:34 GMT
Organization: D.A. Ruigh Co.
Lines: 11
Distribution: world
Message-ID: <3fkraa$1ag@news1.svc.portal.com>
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com>
NNTP-Posting-Host: dave.com

In article <3ffqva$s5d@news.primenet.com>, krishna@primenet.com (Glenn Saunders)
writes:
<<<stuff deleted>>>>
> the Voyager model was made with the new window features, and we get at 
> best a 2 second clip of someone working with a Voyager wireframe.  It was 
> a fullscreen preview wireframe which I couldn't confirm as being Modeler 
> (I've never seen fullscreen wireframes in Modeler or Layout).

It actualy looked like Alias, not LW, to me.

Dave



From dylan@primenet.com Fri Jan 20 21:38:59 PST 1995
Article: 1862 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1862
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: Wed, 18 Jan 1995 21:55:47 MST
Organization: Primenet
Lines: 69
Message-ID: <dylan.143.00B0D06C@primenet.com>
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com> <shfD2KB78.Io2@netcom.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]

In article <shfD2KB78.Io2@netcom.com> shf@netcom.com (Stuart Ferguson) writes:
>From: shf@netcom.com (Stuart Ferguson)
>Subject: Re: Voyager No-Prize
>Date: Tue, 17 Jan 1995 18:25:53 GMT

>+-- krishna@primenet.com (Glenn Saunders) writes:
>| I happen to think it's rather stupid to mix motion control with CGI for 
>| one reason: CONTINUITY.
>|
>| If you have the models, why not just shoot them?

>One reason, which I heard from David Stipes at the Toaster Expo, is
>that the motion-control stage where the Voyager model is located only
>has 6 feet of travel.  They can't even do a complete flyby with that
>little room, let alone any significant change of perspective.

also it takes five passes and about 10 hours to do a 6 second motion control 
shot.... It may take similar time to render the CG version of it but you don't 
have to pay the computer to do the work....

>| What particular shots would be better done with CGI?

>One clue might be anything with a long lens.

Look at the motions the maqui did in battle.... would you want to motion 
control that?

>| I think it's telling that during the making-of that they didn't even 
>| mention computer animation.  They spent a great deal of time showing how 
>| the Voyager model was made with the new window features, and we get at 
>| best a 2 second clip of someone working with a Voyager wireframe.  It was 
>| a fullscreen preview wireframe which I couldn't confirm as being Modeler 
>| (I've never seen fullscreen wireframes in Modeler or Layout).

Of course, not just to downplay CG but the fact they they have tofollow suit 
to B5 and say they were right about the best and cheapest way to do SFX... now 
I admit Voyager looked sharper than B5 because of the mix of film and video 
(motion control ships and Lightwave stuff) but on the other hanf for the 
number of SFX shots B5 puts in an episode, at least 80% are convincing and can 
be called movie quality...

I can't think of a bad shot in Voyager but when the Maqui were mixed with 
Motion control Cardassian vessels or the Voyager, it was noticable...

That and the explosions (which were somewhat B5 ish (excluding the Array's 
death) which was typical ST blast FX



>The wireframe was Alias.  Since John has said that the Amblin Voyager
>model was made in LightWave, I have to guess that this was a model
>used by the motion-control people to design shots.  John?

>| So they are definitely DOWNPLAYING the CGI element for some reason.

>The making-of show on the Sci-Fi channel I think it was spent about
>thirty seconds talking about effects.  The fellow spent his entire
>time saying was that Paramount was sparing no expense on the effects
>even though it was a small-screen show.  They must perceive CG
>effects as "low budget."  Which they are, of course, but only in
>the nicest way.
>-- 
>        Stuart Ferguson         (shf@netcom.com)
>                "How do you compute that?  Where on the
>                 graph do `must' and `cannot' meet?"
The Power of Jaho
anime@primenet.com

Sorry, no .sig I'm using my roomates account...



From dylan@primenet.com Fri Jan 20 21:39:04 PST 1995
Article: 1863 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1863
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: Wed, 18 Jan 1995 21:59:50 MST
Organization: Primenet
Lines: 47
Message-ID: <dylan.144.00B484BC@primenet.com>
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com>
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In article <3ffqva$s5d@news.primenet.com> krishna@primenet.com (Glenn Saunders) writes:
>From: krishna@primenet.com (Glenn Saunders)
>Subject: Re: Voyager No-Prize
>Date: 17 Jan 1995 07:18:02 GMT


>I happen to think it's rather stupid to mix motion control with CGI for 
>one reason: CONTINUITY.

You're right, but if it has to be done, do as well as ST... It did not detract 
as most mixes were mixed within a shot and not "Here's a cool Voyager model 
shot and now here's a phong shaded Lightwave version in the next cut...)

The only truly obvious mix (probably to people who don't do graphics etc.)
Was the obvious Maqui ship which was never motion controled, passing in front 
of everybody else in the same shot...

>You have to carefully mix the look of the CGI to match the film, and this 
>is a needless burden.

Not really, Captain Power did a good job of it after about the 18th episode...

Voyager also did it well... If the maps are photos before they're scanned in 
you can have an automatic film look without the problem of film output...


>If you have the models, why not just shoot them?

>What particular shots would be better done with CGI?

>Maybe some of the backgrounds and planets are better done with CGI.

>I think a lot of the opening was done with CGI, the move through the 
>rings of that Saturnlike planet, etc...


>I think it's telling that during the making-of that they didn't even 
>mention computer animation.  They spent a great deal of time showing how 
>the Voyager model was made with the new window features, and we get at 
>best a 2 second clip of someone working with a Voyager wireframe.  It was 
>a fullscreen preview wireframe which I couldn't confirm as being Modeler 
>(I've never seen fullscreen wireframes in Modeler or Layout).

>So they are definitely DOWNPLAYING the CGI element for some reason.






From dylan@primenet.com Fri Jan 20 21:39:08 PST 1995
Article: 1864 of comp.graphics.packages.lightwave
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: Wed, 18 Jan 1995 22:02:57 MST
Organization: Primenet
Lines: 32
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In article <3fffmt$60b@Mars.mcs.com> allosaur@MCS.COM (Samuel Crider) writes:
>From: allosaur@MCS.COM (Samuel Crider)
>Subject: Re: Voyager No-Prize
>Date: 16 Jan 1995 22:05:49 -0600

>I'd say a couple shots during the fight at the end. Such as when the little
>Bad Hair Day alien ship flies over Voyager and V fires its phaser array
>at it. 

I'd say more shots than one might think... They were carefully concealed or 
mixed into film shots or backgrounds... Every scene in the final battle with 
radical motion was CG and most SFX like fires, explosions, clouds, rays and 
beams were also done so... (even the transporter beam was done with new 
software and it sucked )


>BTW, who makes the call as to whether a shot will be made with CG or not?

The time schedule?

>-
>Samuel "Dr.Allosaurus" Crider
>Computer Graphics Lab Coordinator
>Columbia College Chicago
>allosaur@mcs.com


anime@primenet.com
The power of Jaho!!!

no .sig   I'm using someone elses account...




From dylan@primenet.com Fri Jan 20 21:39:30 PST 1995
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Current status of SGI- and PC-version?
Date: Wed, 18 Jan 1995 22:03:59 MST
Organization: Primenet
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In article <3ffv1d$9aj@diablo.ppp.de> or@dcp.de (Ottmar Roehrig) writes:
>From: or@dcp.de (Ottmar Roehrig)
>Subject: Current status of SGI- and PC-version?
>Date: 17 Jan 1995 08:27:25 GMT

>Hello!

>What is the current status of Lightwave in a SGI- and a PC-port?
>Has anyone already seen those implementations? What was your
>feeling about them? Is there some information available as to when
>the PC- and the SGI-version will hit the street? At Siggraph 94
>Newtek announced Lightwave in a cross-plattform-version for
>the end of the 1994...

>Thanks for any information.

>--
>Ottmar Roehrig
>dcp, design+commercial partner GmbH  | Internet: or@dcp.DE
>Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354

Last I heard the PC version is well on its way....

anime@primenet
The power of Jaho....



From dylan@primenet.com Fri Jan 20 21:38:10 PST 1995
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC'S AND LIGHTWAVE
Date: Wed, 18 Jan 1995 22:07:44 MST
Organization: Primenet
Lines: 26
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In article <LOUIE_BRUNO.52.01C064BE@ccmail.gsfc.nasa.gov> LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO) writes:
>From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
>Subject: PC'S AND LIGHTWAVE
>Date: Tue, 17 Jan 1995 15:02:13 +1000

>Does anyone know if any software for Lightwave exist for PC's yet?  I've just 
>upgraded my system to 20 MB's RAM and purchased a new Nokia 
>Multigraphic 447X monitor, what else do you think I'll be needing to ge 
>started?  If Lightwave is not available,  what other software (if any) would 
>you recomend?  Thanks LA.

It's well on it's way but you might consider 3D Studio from AutoDesk...
It's a relatively easy program and does tremendous SFX and it's fast....

It's also expensive.... but it's better than some Amiga programs in many 
ways.... (although I'll never trade)

also since I'm sure Lightwave will be for Windows, try getting that 20MEGS 
upgraded to 32megs... (that would be about the equivalent of running 20MEGS on 
the amiga.....)  Blame WINdows....

anime@primenet.com
The Power of Jaho!!

no .sig  using someone elses account...




From eric@bigdog.engr.arizona.edu Fri Jan 20 21:38:27 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 19 Jan 1995 05:13:13 GMT
Organization: University of Arizona, CCIT
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John Foust (syndesis@beta.inc.net) wrote:
: In article <Pine.SUN.3.91.950117154908.23096A-100000@gaspra.pd.com>, Ernie Wright <ernie@gaspra.pd.com> says:

[snip]

: >or her PC against somebody else's Amiga.  What they'll see is that,
: >when they turn on the moving preview, the responsiveness of Modeler
: >gets cut in half.

: My point precisely.  The performance of the PC version might appear
: to drop right down to Amiga-like levels.  And what, PC users don't
: expect the program to slow down when it makes a moving preview?

The PC users that also run LW on there Amigas. :)
-Eric

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From dylan@primenet.com Fri Jan 20 21:37:50 PST 1995
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From: dylan@primenet.com (Mr. Dylan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Outputting to Film
Date: Wed, 18 Jan 1995 22:12:50 MST
Organization: Primenet
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In article <3fhgf1$7nj@senior.nectec.or.th> surajg@morakot.nectec.or.th (Suraj Gulrajani) writes:
>From: surajg@morakot.nectec.or.th (Suraj Gulrajani)
>Subject: Outputting to Film
>Date: 17 Jan 1995 22:30:57 GMT

>What is the cheapest and easiest way to output animation from LightWave 
>(Amiga) to 35mm film?

>thanks


If your talking about just stills for yourself, there are plenty of Service 
bureaus you can find to do it for about $4-8 dollars a shot... Look in the 
back of any magazine... most do film and slides...

If it's 35mm motion film ya be lookin for I'd say that other guy did it the 
hard way....

buy art Department Pro for $129 and supports a few different motion film 
recorders.... Then you have to but the film recording hardware (which is about 
5K last I heard) but you have the problem of setup etc.... just buy a mchine 
directly supported by the ADPro...

This technique was used in Warlock 2 and looked ok to me....
(I believe it was also used in some episode of Quantum Leap )

anime@primenet.com
Using someone elses account



From dma@mcs.com Fri Jan 20 21:38:23 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Ocean Water Tips?
Date: 19 Jan 1995 05:59:31 GMT
Organization: MCSNet Services
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jlfitz@cais2.cais.com (Jeffrey Fitzgerald) wrote: 
> 	Does anyone have any tips or suggestions regarding the creation 
> of ocean water?  I want to make basically the same type of image that was 
> done for the lightrave box. I have not really tried water yet, and would 
> like your ideas...

    Jeff, 
     
    there are a lot of great ways to make an ocean surface.  The 
    easiest way is to have someone else do it (HA!). The next way 
    would be to get a copy of LightWave Pro issue -- July '94, 
    which Greg Teegarden put together a great tutorial on creating
    an underwater view of the ocean.  The companion disk for that
    issue has the objects, images, and scene file on it.  

    I havn't seen the LightRave box, but have done different types 
    of water myself.  The object is the easiest part.  The key is 
    in your surfacing, lighting, surroundings and reflections.  A lot
    of tweeking needs to go into getting the motions right too.  When
    it's all done... it looks great!  Work with ripples, and change
    values... experiment.  Don't worry about velocity at this point,
    although calculating how much movement there will be is pretty
    simple.  Next step, try using a displacement map on a flat polygon
    that has been tripled and subdivided.  Then adjust movement, set surfaces,
    and away you go.

    Good Luck...


    --Dan Ablan



From krishna@primenet.com Fri Jan 20 21:39:10 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 19 Jan 1995 07:03:36 GMT
Organization: Primenet
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Mr. Dylan (dylan@primenet.com) wrote:
: beams were also done so... (even the transporter beam was done with new 
: software and it sucked )

The old TNG transporter effect was mostly photographic, filming the 
reflections of a cup full of sparkles swirled around.

And of course the OLD OLD transporter effect used burned film mattes.

I didn't mind the new transporter effect, to each his/her own.





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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: Thu, 19 Jan 1995 00:08:17 -0700
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John Foust wrote:

> My devil's advocate question remains: exactly how slow or unusable
> would it be?

I think the only way to know would be to code it up and see.  But if
there's a bottleneck somewhere, my guess is it'd be in blitting (page
flipping) rather than line drawing.

In order for the preview to be moving, we have to be able to draw and
display 7 or 8 screenfuls a second, on average.  At higher resolutions
and color depths it's not at all clear that can be done unobtrusively
--whatever that might mean--even though LW display updates are looking
pretty smooth these days.

> And what, PC users don't expect the program to slow down when it
> makes a moving preview?

Yeah, I guess they would.  The issue, of course, is how much.

- Ernie



From acertech@aol.com Fri Jan 20 21:39:32 PST 1995
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From: acertech@aol.com (AcerTech)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Other Video Cards?
Date: 19 Jan 1995 01:19:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: acertech@aol.com (AcerTech)

Howdy!

Yes, the Retina Z3 is supposed to be much faster than the Picasso, but you
need either an A3000 or A4000 to use it as those two systems have Zorro
III slots.  The A2000 only has Zorro II slots so you would be "limited" to
the Picasso II, Retina Z2, EGS Spectrum, Opal Vision, etc..  You get a
much wider variety with the Zorro II cards which can be used in any
system, but you won't get the speed of a Zorro III card.

Ken Lau
klau@smtplink.altos.com
"Out There...Thataway." - James T. Kirk, ST:TMP



From wturber@primenet.com Fri Jan 20 21:37:58 PST 1995
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Wed, 18 Jan 1995 01:30:31 LOCAL
Organization: Primenet
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In article <shfD2MCML.Irw@netcom.com> shf@netcom.com (Stuart Ferguson) writes:
>From: shf@netcom.com (Stuart Ferguson)
>Subject: Re: Not the Best Platform
>Date: Wed, 18 Jan 1995 20:51:57 GMT

>+--wturber@primenet.com (Walter J. Turberville (III)) writes:
>| Are you saying that the LW interface requires 800X600 at 256?  If so thanks.  
>| I didn't know that.  Now I'm extra glad I got that 20" monitor for Christmas 
>| :^) (from ear to ear).  

>LightWave and Modeler are being designed to work at 640x480 (Allen is
>a big fan of notebook computers), although 256 colors is a minimum.
>There is no upper limit.
>-- 
>        Stuart Ferguson         (shf@netcom.com)
>                "How do you compute that?  Where on the
>                 graph do `must' and `cannot' meet?"

Thanks.  Actually I am relieved.  I also am a notebook fan.  In fact I am on 
my Compaq Concerto right now.  This portable uses a Pen as a pointing device.  
In fact, you can disconnect the keyboard and use it like a notepad in your 
lap.  (I wonder if the dongle - or whatever it will be - will get in the way 
when doing this?)  Can't wait (technically - I'll have to) to do modelling 
with the pen.  



-----------------------------------------------------
| Walter (Jay) Turberville         |Phoenix, AZ    
| wturber@primenet.com             |wturber@aol.com 
| http://www.primenet.com/~wturber |
-----------------------------------------------------



From wturber@primenet.com Fri Jan 20 21:38:11 PST 1995
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC'S AND LIGHTWAVE
Date: Wed, 18 Jan 1995 01:41:08 LOCAL
Organization: Primenet
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>also since I'm sure Lightwave will be for Windows, try getting that 20MEGS 
>upgraded to 32megs... (that would be about the equivalent of running 20MEGS on 
>the amiga.....)  Blame WINdows....

>anime@primenet.com
>The Power of Jaho!!

If you mean Windows NT, then maybe.  Plain old Windows does not eat up 12 megs 
- no way.  With a good sized disk cache (2MB) Windows will use about 2-3MB.  
Additionally, Windows supports virtually memory.  I have no idea how this may 
benefit LW on Windows.  I am hoping LW does use it.  It will carry a speed 
penalty, but that would probably be better than not rendering at all.





-----------------------------------------------------
| Walter (Jay) Turberville         |Phoenix, AZ    
| wturber@primenet.com             |wturber@aol.com 
| http://www.primenet.com/~wturber |
-----------------------------------------------------



From stranahan@aol.com Fri Jan 20 21:37:36 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stats for this area.
Date: 19 Jan 1995 03:49:44 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
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Reply-To: stranahan@aol.com (Stranahan)

By the way, according to these stats I'm the US champion!


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Fri Jan 20 21:38:46 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 19 Jan 1995 03:51:21 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

The offer is only good for the stand-alone version.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From krishna@primenet.com Fri Jan 20 21:38:00 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: 19 Jan 1995 10:19:17 GMT
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Walter (Jay) Turberville (wturber@primenet.com) wrote:

: Thanks.  Actually I am relieved.  I also am a notebook fan.  In fact I am on 
: my Compaq Concerto right now.  This portable uses a Pen as a pointing device.  
: In fact, you can disconnect the keyboard and use it like a notepad in your 
: lap.  (I wonder if the dongle - or whatever it will be - will get in the way 
: when doing this?)  Can't wait (technically - I'll have to) to do modelling 
: with the pen.  

More to the point, if LW 4.0 is indeed on a CD-ROM, do you have one of 
those newfangled notebooks with a CD-ROM drive in them?  If not, you're 
going to have some extra clutter on your lap no matter what.





From syndesis@beta.inc.net Fri Jan 20 21:37:38 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stats for this area.
Date: 19 Jan 1995 14:51:11 GMT
Organization: Syndesis Corporation
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In article <3fl938$bbf@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says:
>
>By the way, according to these stats I'm the US champion!

|  2. Stranahan                                              32 (  7%) |
|  3. John Foust                                             31 (  7%) |

I demand a recount, unless you're willing to admit you blab
more than I do.  :-)



From ernie@gaspra.pd.com Fri Jan 20 21:37:51 PST 1995
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Outputting to Film
Date: Thu, 19 Jan 1995 08:12:31 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
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In-Reply-To: <dylan.148.00C06CDC@primenet.com> 


Mr. Dylan's roommate wrote:

> If it's 35mm motion film ya be lookin for I'd say that other guy did
> it the hard way....
> 
> buy art Department Pro for $129 and supports a few different motion 
> film recorders....

"That other guy" is Dave Gilinsky, and he does stuff like this for a
living, son.  There are two very good reasons not to use ADPro for film
recording.  I'll give Dave first crack at telling everybody what they
are.

- Ernie




From st4pt@rosie.uh.edu Fri Jan 20 21:38:13 PST 1995
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From: st4pt@rosie.uh.edu (donald TAKESHI mcfall)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC'S AND LIGHTWAVE
Date: 19 Jan 1995 10:30 CST
Organization: University of Houston
Lines: 32
Distribution: world
Message-ID: <19JAN199510300059@rosie.uh.edu>
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News-Software: VAX/VMS VNEWS 1.41    

In article <dylan.147.00BBC161@primenet.com>, dylan@primenet.com (Mr. Dylan) writes...
>In article <LOUIE_BRUNO.52.01C064BE@ccmail.gsfc.nasa.gov> LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO) writes:
>>From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
>>Subject: PC'S AND LIGHTWAVE
>>Date: Tue, 17 Jan 1995 15:02:13 +1000
> 
>>Does anyone know if any software for Lightwave exist for PC's yet?  I've just 
>>upgraded my system to 20 MB's RAM and purchased a new Nokia 
>>Multigraphic 447X monitor, what else do you think I'll be needing to ge 
>>started?  If Lightwave is not available,  what other software (if any) would 
>>you recomend?  Thanks LA.
> 
>It's well on it's way but you might consider 3D Studio from AutoDesk...
>It's a relatively easy program and does tremendous SFX and it's fast....
> 
>It's also expensive.... but it's better than some Amiga programs in many 
>ways.... (although I'll never trade)
> 
>also since I'm sure Lightwave will be for Windows, try getting that 20MEGS 
>upgraded to 32megs... (that would be about the equivalent of running 20MEGS on 
>the amiga.....)  Blame WINdows....
> 
>anime@primenet.com
>The Power of Jaho!!
> 
>no .sig  using someone elses account...
> 

True -- Windoze does eat up a tremendous amount of system resources... :P

-Donald McFall
st4pt@jetson.uh.edu



From bdupras@bert.eecs.uic.edu Fri Jan 20 21:38:48 PST 1995
Article: 1881 of comp.graphics.packages.lightwave
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 19 Jan 1995 16:31:11 GMT
Organization: University of Illinois at Chicago
Lines: 14
Message-ID: <3fm44f$sqr@news.eecs.uic.edu>
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Stranahan (stranahan@aol.com) wrote:
> The offer is only good for the stand-alone version.

Lee,
     I have a friend who lives a few blocks away that owns an Amiga.  So, 
if I bought LW 3.5 right now, I'd have a place to run it.  My question 
is, with $120 (?) upgrade to 4.0, how much money am I *really* saving?  
Ie - street price for 3.5 + Upgrade price from NewTek <? LW4.0 stree price?


If I am actually saving money, about how much?

Brian
bdupras@bert.eecs.uic.edu



From Norman@eisner.decus.org Fri Jan 20 21:39:12 PST 1995
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Followup-To: comp.graphics.packages.lightwave
Date: 19 Jan 1995 17:02:07 GMT
Organization: Entropy
Lines: 31
Distribution: world
Message-ID: <Norman-190195105100@red_knight.msfc.nasa.gov>
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <dylan.145.00B7605A@primenet.com> <3fl2s8$9lp@news.primenet.com>
NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <3fl2s8$9lp@news.primenet.com>, krishna@primenet.com (Glenn
Saunders) wrote:

> Mr. Dylan (dylan@primenet.com) wrote:
> : beams were also done so... (even the transporter beam was done with new 
> : software and it sucked )
> 
> The old TNG transporter effect was mostly photographic, filming the 
> reflections of a cup full of sparkles swirled around.
> 

Lightswarm might make an interesting simulation of that, but I forget
animators don't use arexx because it isn't on SGI, Alpha, or PC, Silly me.

Wavefront could probably do a very good sim of that. If one wanted to.


Mr. Dylan also pointed out how "flat" the far shots looked. I noticed that
too, but I'm wondering how much depth perception you're actually going to
have in space. Not much landscape up there for depth cues, and the lighting
will be harsh. Totally different than down here or even in Earth orbit.
Perhaps the model shots we are used to seeing are the ones which aren't
realistic. Of course realism doesn't sell, pretty pictures do.

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation      
   
          Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From jfiedler@hrz.uni-bielefeld.de Fri Jan 20 21:39:35 PST 1995
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From: jfiedler@hrz.uni-bielefeld.de ( Joerg Fiedler)
Subject: Looking for LW Dealer in the States
Sender: news@hermes.hrz.uni-bielefeld.de (News Administrator)
Message-ID: <D2nq26.8A0@hermes.hrz.uni-bielefeld.de>
Date: Thu, 19 Jan 1995 14:39:41 GMT
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Lines: 10

Render HO!

Subject says it. 
Please could someone mail me the adress (Fax Number) of a LW-"Dealer" in the States
(cheap, honest, fast -;))

Thanks for reading
-- 
Joerg Fiedler
Universitaet Bielefeld



From dhoulton@powergrid.electricti.com Fri Jan 20 21:39:33 PST 1995
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From: dhoulton@powergrid.electricti.com (Davis G. Houlton)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW3D for PC...Where, Best Price?
Date: Thu, 19 Jan 1995 09:36:20
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>LW 4.0 for the PC and SGI has an MSRP of $995, and should be available for
>less...

Will there be a student price (if so what might it be)?
     Thanks, 
        Davis






From LOUIE_BRUNO@ccmail.gsfc.nasa.gov Fri Jan 20 21:39:22 PST 1995
Article: 1885 of comp.graphics.packages.lightwave
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From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
Newsgroups: comp.graphics.packages.lightwave
Subject: LIGHTWAVE? NAME OF COMPANY OR DISTRIB.
Date: Thu, 19 Jan 1995 13:41:32 +1000
Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA
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Can anyone tell me the company that produces "LIGHTWAVE" or who handles the 
distribution of the software?  I would like to talk to someone who sells the 
product so I can find out what hardware and accesories I will need to get it 
to the final stage on video.  I need a telephone number or name please. Thank 
you.



From egreen2@confucius.helios.nd.edu Fri Jan 20 21:39:39 PST 1995
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From: egreen2@confucius.helios.nd.edu (erick green)
Newsgroups: comp.graphics.packages.lightwave
Subject: LW Pro sub. info?
Date: 19 Jan 1995 20:12:56 GMT
Organization: University of Notre Dame
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Message-ID: <3fmh48$klf@news.nd.edu>
NNTP-Posting-Host: confucius.helios.nd.edu

Could someone post/send mail regarding
how I can subscribe to LW Pro?
Thanks in Advance

Erick!
zen dynamix
A member of the Social Entropy family of companies



From s19594@s16.rmc.ca Fri Jan 20 21:39:38 PST 1995
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From: s19594@s16.rmc.ca (YM BERARD)
Newsgroups: comp.graphics.packages.lightwave
Subject: Urgent help needed
Date: 19 Jan 1995 16:39:39 GMT
Organization: Royal Military College of Canada
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NNTP-Posting-Host: s16.rmc.ca

Hello all LW Gurus

I need a quick answer (before the weekend) on how I suppose to use the Fractal
reflection.  One of the font set (3d) provided with the Lw Package (2.0) doesn't
seem to work on 3.5. Why this. 

The font (once rendered) his black with small green, yellow and red spot. Did I
forgot to turn on an option? Also when I render the tutorial (scene) displaying
20 (?!) cubes there is one using that kind of maaping and it did produce a ugly
black cube with yellow,green and red colors. 

His my file corrupted or what?

An email will be appreciated



------------------------------------------------------------------------------
Email -> berard-y@rmc.ca  {:} Amiga Is here to stay!  Amiga will never die ! 
------------------------------------------------------------------------------
------------------------------------------------------------------------------
             English is not my native language be easy on me! 
             ------------------------------------------------
Royal Military College of Canada    /  Hardware Computer Engineer - Class 95
	Kingston,Ont.			 (less than 200 days before grad !)
------------------------------------------------------------------------------
Amiga 2000/RCS FusionForty 040 28Mhz, 22 Meg of ram, 1 gig HD, LW 3.5 owner
Amiga CD32, sx1, FMV, Floppy, PARNET, 120 Mb IDE.. 
------------------------------------------------------------------------------



From Norman@eisner.decus.org Fri Jan 20 21:39:37 PST 1995
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Looking for LW Dealer in the States
Followup-To: comp.graphics.packages.lightwave
Date: 19 Jan 1995 22:10:05 GMT
Organization: Entropy
Lines: 17
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In article <D2nq26.8A0@hermes.hrz.uni-bielefeld.de>,
jfiedler@hrz.uni-bielefeld.de ( Joerg Fiedler) wrote:

>...a LW-"Dealer" in the States
> (cheap, honest, fast -;))
> 

Is this another one of those "pick any two" jokes, or is this a
"pick any one" joke ;-)

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation      
   
          Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From dave@gaspra.pd.com Fri Jan 20 21:37:52 PST 1995
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From: David Gilinsky <dave@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Outputting to Film
Date: Thu, 19 Jan 1995 15:26:52 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 20
Message-ID: <Pine.SUN.3.91.950119150309.28639F-100000@gaspra.pd.com>
References: <3fhgf1$7nj@senior.nectec.or.th> <dylan.148.00C06CDC@primenet.com> <Pine.SUN.3.91.950119075831.3056A-100000@gaspra.pd.com>
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On Thu, 19 Jan 1995, Ernie Wright wrote:

> 
> living, son.  There are two very good reasons not to use ADPro for film
> recording.  I'll give Dave first crack at telling everybody what they
> are.
> 

Thanks, Ernie.  Yes, there are a couple of good reasons why we don't use 
AdPro to drive our film recorders, and I'd be happy to discuss them 
with anyone who wants to mail me directly.  I think this topic may be of 
little interest to most people here.;)


						Dave Gilinsky (DG75)
						Pixel Dust, Inc.
						dave@gaspra.pd.com
_______________________________________________________________________________





From dma@mcs.com Fri Jan 20 21:39:28 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE? NAME OF COMPANY OR DISTRIB.
Date: 20 Jan 1995 02:08:02 GMT
Organization: MCSNet Services
Lines: 19
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NNTP-Posting-Host: dma.pr.mcs.net

LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO) wrote:
>
> Can anyone tell me the company that produces "LIGHTWAVE" or who handles the 
> distribution of the software?  I would like to talk to someone who sells the 
> product so I can find out what hardware and accesories I will need to get it 
> to the final stage on video.  I need a telephone number or name please. Thank 
> you.


     That would be NewTek, Inc. 
                   1200 Executive Drive
                   Topeka, KS  66615

                   (913) 228-8282  Voice
                   (913) 228-8222  Fax for Technical Support
                   (913) 271-9299  BBS
                   http://www.newtek.com/  

--Dan Ablan



From dma@mcs.com Fri Jan 20 21:38:33 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler Drill Function ?
Date: 20 Jan 1995 02:09:28 GMT
Organization: MCSNet Services
Lines: 13
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References: <3fihem$1mdo@usenetp1.news.prodigy.com>
NNTP-Posting-Host: dma.pr.mcs.net

RRWG04A@prodigy.com (John Clodfelter) wrote:
>
> I'm following all the instructions in the Lightwave manual (3.0) for the 
> Drill function (also the Solid Drill and Boolean) but I can't get them to 
> work at all.  Any suggestions.
> 
> Ellie Clodfelter
> 

Explain more in detail the steps you're going through, and what's
exactly happening, or not, and maybe I can help.

-Dan



From dma@mcs.com Fri Jan 20 21:38:05 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: PC Question For The Techies
Date: 20 Jan 1995 02:15:17 GMT
Organization: MCSNet Services
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References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com>
NNTP-Posting-Host: dma.pr.mcs.net


Let's say you've got a credit line at Best Buy, or Elek-Tek.  There's
a sale on 66Mhz 486's, with monitor, average RAM and decent hard drive
for about $1300. How will the PC LightWave run on a system like this
compared to an Amiga 2500/2000 '040?  Same speed? Twice as fast?

Just curious. Thanks...


-Dan Ablan
 AGA, Chicago


**********************************
*            Hey...              *
*   I just push the buttons.     *
*                                *
**********************************







From steph@primenet.com Fri Jan 20 21:39:13 PST 1995
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From: steph@primenet.com (Steph Greenberg)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 20 Jan 1995 02:37:28 GMT
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Richard (Norman@eisner.decus.org) wrote:
: In article <3fl2s8$9lp@news.primenet.com>, krishna@primenet.com (Glenn
: Saunders) wrote:

: > Mr. Dylan (dylan@primenet.com) wrote:

: Lightswarm might make an interesting simulation of that, but I forget
: animators don't use arexx because it isn't on SGI, Alpha, or PC, Silly me.

No, it's just that Unix shells and to a certain extent Dos can handle 
most of the things you do in Arexx. Plus they can handle mathematical 
manipulation.

Even more powerful is Perl, which can handle amazingly difficult file 
manipulation, renaming, input and output chores and numerical operations 
in extremely few lines of code.

As a former Arexx user, I'd say most people would find this a more 
suitable way to go. I think Perl is also available on the Amiga.

And Rexx, which is what Arexx is based on, is available on multiple 
platforms. It simply isn't as powerful as other options that are available.

Back to the topic. I think that at least the door is opened to increasing 
use of CGI on Voyager as the series progresses. It probably boils down to 
economics and whether the CGI company(ies) involved can prove it looks as 
good as the models. I wasn't impressed with the CGI I saw on Monday.

--
-------------------------------------------------------------------------------
Steph Greenberg                       
steph@primenet.com           "Every Friday is a prelude to Monday." 
-------------------------------------------------------------------------------



From theanr@cinenet.net Fri Jan 20 21:39:45 PST 1995
Article: 1894 of comp.graphics.packages.lightwave
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From: Peter Plantec <theanr@cinenet.net>
Newsgroups: comp.graphics.packages.lightwave
Subject: Render on an Alpha
Date: 20 Jan 1995 00:57:31 GMT
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
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Message-ID: <3fn1pr$fna@hollywood.cinenet.net>
NNTP-Posting-Host: hollywood.cinenet.net

Hi guyz,
	In my capacity as a columnist, I get an opportunity to test a lot 
of intersting equipment.   The Aspen Alpine is coming to my studio
soon.  All the specks are awesome.  Both the people at SeaQuest and
at Deep Space Nine use the Alpha in their ScreamerNets for the blazing 
speed needed for heavy 3d animation production.
	I found out that we can buy the boards for a lot less than
we can buy the turnkey systems.  It uses the baby AT formfactor and slips 
comfortably into an AT or minitower.   You need a special powersupply
at 3.5 volts, but it runs a lot cooler than the competition.
	There are three isa busses and three pci busses.  The new 
Matrox pci card is supposed to go great with it.  I understand it works
especially well with the Viper and other fast cards.
	It runs WindowsNT, open vms and OSF/1.  You can run dos
 applaications in the dos window.   The new version of LightWave 
will run in windows NT native and will be much faster than the
toaster/ScreamerNet arrangement.  
	Did you know that this is the very same chip used in Cray super
computers?  Yup.  Now herez my idea.  I've gotten the marketing people
to agree to give us a discount on systems or boards if we band together
and buy through me.  They will be sending me prices soon.
	We can build our own microsupercomputer render machines on the
bones of old 486's that are getting ever more common, or get their extra fast systems. 
 I know we can get a 166mghz mother board for like in the low 
two thousand bracket.  This is not a scam, there is just power in 
numbers.  We need at least five people. 
	Only e-mail me if you are serious about this and we'll figure
out how to proceed.  Forgive me, I'm cross posting this message.
-P-
PS, you think this spelling is bad...you should see my rough drafts.



From stranahan@aol.com Fri Jan 20 21:38:50 PST 1995
Article: 1895 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 19 Jan 1995 21:37:38 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 19
Sender: root@newsbf02.news.aol.com
Message-ID: <3fn7lj$jc0@newsbf02.news.aol.com>
References: <3fm44f$sqr@news.eecs.uic.edu>
Reply-To: stranahan@aol.com (Stranahan)

------------
     I have a friend who lives a few blocks away that owns an Amiga.  So, 
if I bought LW 3.5 right now, I'd have a place to run it.  My question 
is, with $120 (?) upgrade to 4.0, how much money am I *really* saving?  
Ie - street price for 3.5 + Upgrade price from NewTek <? LW4.0 stree
price?
-----------

LW 4.0 is not out yet, so I don't really know what the street price will
be. Really, I don't.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Fri Jan 20 21:39:18 PST 1995
Article: 1896 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 19 Jan 1995 21:43:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 24
Sender: root@newsbf02.news.aol.com
Message-ID: <3fn80v$jes@newsbf02.news.aol.com>
References: <Norman-190195105100@red_knight.msfc.nasa.gov>
Reply-To: stranahan@aol.com (Stranahan)

------------
Lightswarm might make an interesting simulation of that, but I forget
animators don't use arexx because it isn't on SGI, Alpha, or PC, Silly me.
-------------

No, they'll use the LightSwarm plug-in.

Animators use tools. If you doubt that being on platforms like the PC or
SGI and having an *extremely* flexible plug-in system will give you more
tools to work with from all sorts of developers, talk to me in a year.

My post 'animators don't want to program Arexx' was in response to
'programmers don't want to program C'. If animators want to program, it's
really six of one, half dozen of the other as far the most people are
concerned. 


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Fri Jan 20 21:37:40 PST 1995
Article: 1897 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stats for this area.
Date: 19 Jan 1995 18:55:01 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
Sender: root@newsbf02.news.aol.com
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References: <3flu8v$3ih@beta.inc.net>
Reply-To: stranahan@aol.com (Stranahan)

Mr Foust,

Maybe I just post more.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Fri Jan 20 21:37:42 PST 1995
Article: 1898 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stats for this area.
Date: 19 Jan 1995 18:55:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
Sender: root@newsbf02.news.aol.com
Message-ID: <3fmu56$hbr@newsbf02.news.aol.com>
References: <3flu8v$3ih@beta.inc.net>
Reply-To: stranahan@aol.com (Stranahan)

Mr Foust,

And I would never send gratuitous posts either.
***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Fri Jan 20 21:37:43 PST 1995
Article: 1899 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stats for this area.
Date: 19 Jan 1995 18:56:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
Sender: root@newsbf02.news.aol.com
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References: <3flu8v$3ih@beta.inc.net>
Reply-To: stranahan@aol.com (Stranahan)

To John Foust,

Never.

***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Fri Jan 20 21:39:26 PST 1995
Article: 1900 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE? NAME OF COMPANY OR DISTRIB.
Date: 19 Jan 1995 18:57:12 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
Sender: root@newsbf02.news.aol.com
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References: <LOUIE_BRUNO.53.008FC81E@ccmail.gsfc.nasa.gov>
Reply-To: stranahan@aol.com (Stranahan)

Contact NewTek at (800) 843-8934, where you can ALSO get a dealer list.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From tom@bus.olemiss.edu Fri Jan 20 21:38:51 PST 1995
Article: 1901 of comp.graphics.packages.lightwave
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From: tom@bus.olemiss.edu (Tom Coleman)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: Thu, 19 Jan 1995 18:36:03
Organization: Univ of Mississippi
Lines: 21
Message-ID: <tom.43.00129A5F@bus.olemiss.edu>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]

In article <3fl969$bbp@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
>From: stranahan@aol.com (Stranahan)
>Subject: Re: Newbies Questions...10000times asked before
>Date: 19 Jan 1995 03:51:21 -0500

>The offer is only good for the stand-alone version.


>***************************
>**  Lee Stranahan       **
>**  NewTek, Inc          **
>**                              **
>**  Life is short,          **
>**  but wide.               **
>*****************************
If I buy the 3.5 standalone version for the Amiga:
1) will it conflict with a 2.0 version toaster?
2) can I keep the Amiga version (and dongle) when I upgrade to the win95 PC 
version - or will I be required to turn the dongle over to New Tek when I 
upgrade? I read that cross-platform upgrade is possible.
3) what compression M_JPEG cards will be supported drivers wise?



From wturber@primenet.com Fri Jan 20 21:38:03 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Not the Best Platform
Date: Thu, 19 Jan 1995 23:29:55 LOCAL
Organization: Primenet
Lines: 25
Message-ID: <wturber.53.00232F7C@primenet.com>
References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> <3fgrkl$ctm@kelly.teleport.com> <Pine.SUN.3.91.950117155735.23096B-100000@gaspra.pd.com> <wturber.52.00434B91@primenet.com> <shfD2MCML.Irw@netcom.com> <wturber.88.006B8300@primenet.com>
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In article <3fleb5$9lp@news.primenet.com> krishna@primenet.com (Glenn Saunders) writes:
>From: krishna@primenet.com (Glenn Saunders)
>Subject: Re: Not the Best Platform
>Date: 19 Jan 1995 10:19:17 GMT

>Walter (Jay) Turberville (wturber@primenet.com) wrote:

>: Thanks.  Actually I am relieved.  I also am a notebook fan.  In fact I am on 
>: my Compaq Concerto right now.  This portable uses a Pen as a pointing device.  
>: In fact, you can disconnect the keyboard and use it like a notepad in your 
>: lap.  (I wonder if the dongle - or whatever it will be - will get in the way 
>: when doing this?)  Can't wait (technically - I'll have to) to do modelling 
>: with the pen.  

>More to the point, if LW 4.0 is indeed on a CD-ROM, do you have one of 
>those newfangled notebooks with a CD-ROM drive in them?  If not, you're 
>going to have some extra clutter on your lap no matter what.

No.  Mine is oldfangled.  If I have to install from CD-ROM, I can work that 
out.  If the CD-ROM is used as a dongle I will be bummed out big time.  

Jay






From wadeh@pinn.net Fri Jan 20 21:40:15 PST 1995
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From: wadeh@pinn.net (Alek Traunic)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Painting!
Date: 20 Jan 1995 06:34:23 GMT
Organization: Pinnacle Online - Internet access for Hampton Roads, Virginia - 498-3889
Lines: 20
Message-ID: <3fnlhf$5kk@everest.pinn.net>
References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <GELDER.95Jan17183556@yosemite.eai.com>
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[lots of stuff about 3D painting]

i missed the start of this but i would figure it started because of the 
December 1994 issue of Computer Graphics World which has a rather good 
article on the subject, and pretty much states that anyone with somthing 
slower than a mini-mainframe may as well forget it (we can always dream!)

i'd like to do a quick plug for Penwell Publishing whose Computer 
Graphics World and Computer Artist publications i have recently 
discovered.  These magazines IMHO are the most professional and unbiased 
i have seen covering these fields in quite some time.  I highly recomend 
them (especially CGW).  As not to become a total ad, if interested please 
e-mail me for more info if you don't have access to these publications 
where you live and i can give you their phone # and address [by the way 
the only way i benifit from this is by getting digital artist more 
informed about what i feel is a great magazine]

						Alek Traunic





From nikita@triton.unm.edu Fri Jan 20 21:40:13 PST 1995
Article: 1904 of comp.graphics.packages.lightwave
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From: nikita@triton.unm.edu (Nobody's Business)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flare experiments
Date: 20 Jan 1995 05:55:33 GMT
Organization: University of New Mexico, Albuquerque
Lines: 30
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Glenn Saunders (krishna@primenet.com) wrote:

: I went back and decided to see just what was up with the flare system.

: It seems as though it is impossible to get a tight ball of central light, 
: even white, without also getting a lot of peripheral flare haze if all 
: you do is set central glow on.  You really have to push it hard over 100% 
: to get the central glow to be opaque enough to not allow objects behind 
: it to show through.

        --snip--

Glenn, 
	Try using more than one flare at a time in the same spot. With 
the flare intensity set between 10-20% one can get a very intense spot 
without all of the 'haze pollution' you seem to be getting. With a lot of 
flares offset slightly (in position), you can fill quite a large area with a 
very hot looking glow without obscuring the rest of the frame. In fact, 
with multiple flares (each with different settings) you can use the flare 
intensity envelopes to animate each component of the flare independently 
and get some pretty amazing effects that you can't get with single flares.


				Good Luck,

					Jason Bickerstaff
						
						Free Range Digital Imaging

	



From spnigel@ix.netcom.com Fri Jan 20 21:38:06 PST 1995
Article: 1905 of comp.graphics.packages.lightwave
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From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 20 Jan 1995 10:47:09 GMT
Organization: Netcom
Lines: 34
Distribution: world
Message-ID: <3fo4bd$fk8@ixnews2.ix.netcom.com>
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NNTP-Posting-Host: ix-wh2-06.ix.netcom.com

In <3fn6bl$dke@News1.mcs.com> Dan Ablan <dma@mcs.com> writes: 

>
>
>Let's say you've got a credit line at Best Buy, or Elek-Tek.  There's
>a sale on 66Mhz 486's, with monitor, average RAM and decent hard drive
>for about $1300. How will the PC LightWave run on a system like this
>compared to an Amiga 2500/2000 '040?  Same speed? Twice as fast?
>
>Just curious. Thanks...
>-Dan Ablan
> AGA, Chicago

Hi Dan,
If I may suggest just forgetting about the 66MHz machines and get a 3 
slot VESA local bus(video card,ide card,ShaBLamm card) that only runs at 
33MHz.  Shablamm is goinng to bypass the main CPU in favor of its 133MHz 
risc chip.  Plus assembling these "33's" yourself is dirt cheap and then 
you can network them(as long as you keep getting shablamm cards for each 
machine).  Intel EtherExpress cards(BNC) works for me.  I tested them by 
playing DOOM head to head to head.  They seem very stable.  If you do 
get the Shablamm card, you wont have to buy additional networking sw.  
Shablamm comes with NT ver. 3.5 and is very stable across networks.  
Even has remote access.  These machines, IMHO, seem to be the least 
expensive way to render LW3D.  Put a PAR card in the PC(get a list from 
DPS for the best HD's to record onto) and then dump the signal anyway 
you want.  If you can afford it, make sure you get a video card with at 
least 2MB on it.

Hope this helps...

Scott P. Nigel
	"Lightwave, for some, is a luxury
	 Lightwave, for me, is survival"



From mcpeepers@aol.com Fri Jan 20 21:40:21 PST 1995
Article: 1906 of comp.graphics.packages.lightwave
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From: mcpeepers@aol.com (MCPEEPERS)
Newsgroups: comp.graphics.packages.lightwave
Subject: Cheap Lightwave Question
Date: 20 Jan 1995 08:22:13 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
Message-ID: <3fode5$o6s@newsbf02.news.aol.com>
Reply-To: mcpeepers@aol.com (MCPEEPERS)

....but I have to ask it.

I have a GVP Spectrum. If I buy Lightwave, will it be compatible to the
Spectrum screen or will I need to stick with my 15khz monitor.

Please, oh, please let me know.

mcpeepers@aol.com
--------------------------------------------------------------
Rotoscotia Unlimited Animation:
Returning American animation BACK to America.
Look for us Winter/1995....producing new television series!
--------------------------------------------------------------



From stranahan@aol.com Fri Jan 20 21:38:56 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 20 Jan 1995 11:52:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
Sender: root@newsbf02.news.aol.com
Message-ID: <3fopoo$pnu@newsbf02.news.aol.com>
References: <tom.43.00129A5F@bus.olemiss.edu>
Reply-To: stranahan@aol.com (Stranahan)

--------
If I buy the 3.5 standalone version for the Amiga:
1) will it conflict with a 2.0 version toaster?
2) can I keep the Amiga version (and dongle) when I upgrade to the win95
PC 
version - or will I be required to turn the dongle over to New Tek when I 
upgrade? I read that cross-platform upgrade is possible.
3) what compression M_JPEG cards will be supported drivers wise?
------------

1) No
2) Not sure
3) None planned as included, but plug-in structure will allow addition
easily


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From shf@netcom.com Fri Jan 20 21:39:16 PST 1995
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Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Voyager No-Prize
Message-ID: <shfD2psts.J69@netcom.com>
Organization: The Blue Planet
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <dylan.145.00B7605A@primenet.com> <3fl2s8$9lp@news.primenet.com> <Norman-190195105100@red_knight.msfc.nasa.gov> <3fn7l8$gbg@news.primenet.com>
Date: Fri, 20 Jan 1995 17:34:40 GMT
Lines: 26

+-- steph@primenet.com (Steph Greenberg) writes:
| No, it's just that Unix shells and to a certain extent Dos can handle 
| most of the things you do in Arexx. Plus they can handle mathematical 
| manipulation.

What ARexx does that is special is send commands to running programs.
If there are IPC capabilities of this type in Unix shells, please
explain how this is done and I might yet be able to code it into 4.0.
This alternate input channel would have to be integrated into the X
event stream and would have to be able to handle input from different
sources in a single LW session.  It also has to be two-way, with
results of queries into Modeler returning values to the script.

Frankly I find shell scripting a horrible language, but Unix people
seem to like it.

| Even more powerful is Perl, which can handle amazingly difficult file 
| manipulation, renaming, input and output chores and numerical operations 
| in extremely few lines of code.

Perl is probably better as a language choice, so if there is a way to
integrate a Perl script with Modeler, I'd really like to know about it.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From rudd@ug1.plk.af.mil Fri Jan 20 21:38:09 PST 1995
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From: rudd@ug1.plk.af.mil (Douglas Rudd)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 20 Jan 1995 09:59:52 -0700
Organization: Air Force Phillips Lab.
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NNTP-Posting-Host: ug1.plk.af.mil

spnigel@ix.netcom.com (Scott Nigel) writes:

>Hi Dan,
>If I may suggest just forgetting about the 66MHz machines and get a 3 
>slot VESA local bus(video card,ide card,ShaBLamm card) that only runs at 
>33MHz.  Shablamm is goinng to bypass the main CPU in favor of its 133MHz 
>risc chip.  Plus assembling these "33's" yourself is dirt cheap and then 
>you can network them(as long as you keep getting shablamm cards for each 
>machine).  Intel EtherExpress cards(BNC) works for me.  I tested them by 
>playing DOOM head to head to head.  They seem very stable.  If you do 
>get the Shablamm card, you wont have to buy additional networking sw.  
>Shablamm comes with NT ver. 3.5 and is very stable across networks.  
>Even has remote access.  These machines, IMHO, seem to be the least 
>expensive way to render LW3D.  Put a PAR card in the PC(get a list from 
>DPS for the best HD's to record onto) and then dump the signal anyway 
>you want.  If you can afford it, make sure you get a video card with at 
>least 2MB on it.

>Hope this helps...

Good info. In my case, I own a 486DX2/50 which I use to play games and
run Imagine once in a while. I have no intention of giving up my Amiga
(2000/040) but the prospect of a Shablamm card in the 486, networked to
my 2000 is very interesting. I assume I would need an ethernet card on
both machines and either Newtek's networking s/w or a copy of LW for NT.
With the latter, I could just transfer files via Syquest (after extensive
conversion of the \\ to //, etc). Which way would be most practicle or
cost effective. Remember, the pc is an option for me, not a requirement.
I am sticking with my Amiga. More speed would be NICE.


Doug Rudd
rudd@plk.af.mil
-------------------------------------------------------------------------------
The Amiga Guide to the Galaxy refers to Commodore's management as
"A bunch of mindless jerks who will be the first to be lined up
against the wall and shot when the revolution comes."
-------------------------------------------------------------------------------
They will get my Amiga from me when they pry it from my cold, dead hands.
-------------------------------------------------------------------------------




From LOUIE_BRUNO@ccmail.gsfc.nasa.gov Fri Jan 20 21:40:12 PST 1995
Article: 1910 of comp.graphics.packages.lightwave
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From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
Newsgroups: comp.graphics.packages.lightwave
Subject: 3D Studio from Auto Desk-Tele No. please
Date: Fri, 20 Jan 1995 14:49:15 +1000
Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA
Lines: 4
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NNTP-Posting-Host: lbruno.wff.nasa.gov
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]

Some one answered an earlier post about Lightwave and suggested that if I was 
interested in 3D and since I have a PC, probably the best way for me to go is 
3D Studio from Auto Desk. Can anyone furnish a telephone number please? This 
person was using someone elses ID.  Thanks---LA 



From krishna@primenet.com Fri Jan 20 21:38:35 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler Drill Function ?
Date: 20 Jan 1995 17:54:14 GMT
Organization: Primenet
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Dan Ablan (dma@mcs.com) wrote:
: RRWG04A@prodigy.com (John Clodfelter) wrote:
: >
: > I'm following all the instructions in the Lightwave manual (3.0) for the 
: > Drill function (also the Solid Drill and Boolean) but I can't get them to 
: > work at all.  Any suggestions.
: > 
: > Ellie Clodfelter
: > 

: Explain more in detail the steps you're going through, and what's
: exactly happening, or not, and maybe I can help.

This seems to be a common newbie problem, because I've got the same one.  
I think the manual fails to explain how background layers operate.  There 
seems to be a catch-22 in creating background layers you see.  In order 
to select a background layer, you have to have a foreground layer active 
simultaneously.  When you MAKE the polygon, it gets written to the 
foreground layer.  The dot goes in there when you want it in the 
background layer.  Therefore you can not fulfil the drill requirements to 
have a template in the bg layer.  I also tried cutting and pasting, but 
the manual doesn't seem to explain how the buffer buttons interact--it 
gets quite confusing.

I'm the type of person who learns not by theory, but in a
monkey-see-monkey-do manner.  I learned far more about modeler by
following the exercises with the lamp and the asteroid in the back than I
did just reading about the functions and not knowing when they might be
useful.


By the way, when someone mentioned that the #1 faq questions should be 
about rounding edges, he's right.  Bevel is extremely limited when you 
think about it.  The first object I thought about trying to model is one 
of my joysticks and not only does it have bevels, it has rounded sides.  
Plus it has smooth curved areas as well.

Is there a macro that will make a bevel a smooth curve?  There should 
be.  All other options seem more time-consuming.





From dma@mcs.com Fri Jan 20 21:38:37 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler Drill Function ?
Date: 20 Jan 1995 21:30:12 GMT
Organization: MCSNet Services
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NNTP-Posting-Host: dma.pr.mcs.net

krishna@primenet.com (Glenn Saunders) wrote:

> Therefore you can not fulfil the drill requirements to 
> have a template in the bg layer.  I also tried cutting and pasting, but 
> the manual doesn't seem to explain how the buffer buttons interact--it 
> gets quite confusing.
> 
> By the way, when someone mentioned that the #1 faq questions should be 
> about rounding edges, he's right.  Bevel is extremely limited when you 
> think about it.  The first object I thought about trying to model is one 
> of my joysticks and not only does it have bevels, it has rounded sides.  
> Plus it has smooth curved areas as well.  Is there a macro that will make a bevel a smooth curve? 
> 
I think you're making it much more complicated than it needs to be.
Stuart Ferguson wrote a great intuitive program... once you understand
how things are built, it's very simple.  With LightWave 2.0, you 
BUILT objects in modeler.  With 3.0 and up, you CARVE objects.

Try this. Select layer one... in the top left corner.  Draw out a 
1 meter box.  Now, go to layer 2 by clicking on the sencond most
top left button.  Type some text, make it simple though. Once complete,
hit the F1 button to automatically center the text (as long as you
haven't changed your function keys), or just move it to the center
with the mouse.  Now, go back to layer one.  Once there, and your box
is in the foregroud, hold the shift key, and click the lower bank's 
second button.  Your text is now in the background layer.  Make sure it 
slightly intersects your box, or passes through it.  Shift B to call
up the Boolean operators.  Click subtract, and you should have your
simple text carved out of the box.

Also, if you want a really nice rounded corners, simple use the 
metaform tool.  If you're pre 3.5 LightWave, call up one of the 
Toaster's texture cubes...  nice rounded corners.

Hey -- good luck.  I hope this helped.


-Dan Ablan

************************
* It's Friday. Oh Joy. * 
************************




From Norman@eisner.decus.org Fri Jan 20 21:39:20 PST 1995
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Followup-To: comp.graphics.packages.lightwave
Date: 20 Jan 1995 18:29:09 GMT
Organization: Entropy
Lines: 55
Distribution: world
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In article <3fn80v$jes@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) wrote:

> ------------
> Lightswarm might make an interesting simulation of that, but I forget
> animators don't use arexx because it isn't on SGI, Alpha, or PC, Silly me.
> -------------
> 
> No, they'll use the LightSwarm plug-in.

Oophs, I shoulda said _Amiga_ animators...
Unless someone ports lightswarm to plug-in on the _Amiga_, I fail to see 
how Amiga animators will use it. Arexx on the Amiga doesn't go away just 
becuase LW 4.0 comes out. Now perhaps NewTek's support of Arexx on the
Amiga goes away with LW 4.0 in favor of the plug-in scheme; I don't know,
does it?  

> 
> Animators use tools. If you doubt that being on platforms like the PC or
> SGI and having an *extremely* flexible plug-in system will give you more
> tools to work with from all sorts of developers, talk to me in a year.
> 

I agree! No matter what the platform, animators will use the tools 
available there. My comment was sarcastic. Of course animators will still
use arexx on the Amiga because it is a tool (even if LW doesn't support it
because ImageFX, Imagemaster, Adpro, PageStream, etc. still do).
It doesn't matter that it isn't available on other platforms was my point.

For new development, Plug-ins are the logical choice because cross platform
portability gives you more bang for the buck. I certainly hope to see tools
from all sorts of developers & USERS/animators.

Lightwave isn't restricted to just movie moguls, scientists use it too.
Users being able to write data visualization tools will be a big plus 
for LW.

> If animators want to program, it's
> really six of one, half dozen of the other as far the most people are
> concerned. 
> 

Well put, and those that do program will enjoy seeing articles on the
subject. Those that don't, won't care. When, however, they see how easy
and powerful it is, maybe some of it will rub off on them ;-)

Now if we can just convince JF ;-) 

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation      
   
          Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From Coniah_Chuang@mindlink.bc.ca Fri Jan 20 21:40:22 PST 1995
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From: Coniah_Chuang@mindlink.bc.ca (Coniah Chuang)
Newsgroups: comp.graphics.packages.lightwave
Subject: Flyer Drive Prices
Date: Fri, 20 Jan 95 17:21:57 -0800
Organization: MIND LINK! - British Columbia, Canada
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NNTP-Posting-Host: mindlink.mindlink.net

Some people have the misconception that dealers are taking advantage of
Flyer buyers by jacking up the price of the hard drives. Based on the
suggested retail prices given by NewTek, this is not the case at all. If a
dealer sells for more than the suggested price, then, maybe they are making
a little more than normal, but based on the increased cost of the drives
themselves, the dealers are not making the extra money. Our costs are over
30% higher with the Flyer approved drives. If anyone is gouging the
consumer, it is not the dealer.

-Coniah Chuang
VFX Video Inc.




From Jeff_Holinski@mindlink.bc.ca Fri Jan 20 21:40:24 PST 1995
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: Fri, 20 Jan 95 17:38:47 -0800
Organization: MIND LINK! - British Columbia, Canada
Lines: 47
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NNTP-Posting-Host: mindlink.mindlink.net

In article <3fn6bl$dke@News1.mcs.com>, dma@mcs.com (Dan Ablan) writes:
>
> Msg-ID: <3fn6bl$dke@News1.mcs.com>
> References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com>
> Posted: 20 Jan 1995 02:15:17 GMT
>
> Org.  : MCSNet Services
>
>
> Let's say you've got a credit line at Best Buy, or Elek-Tek.  There's
> a sale on 66Mhz 486's, with monitor, average RAM and decent hard drive
> for about $1300. How will the PC LightWave run on a system like this
> compared to an Amiga 2500/2000 '040?  Same speed? Twice as fast?
>
> Just curious. Thanks...
>
>
> -Dan Ablan
>  AGA, Chicago
>
>
> **********************************
> *            Hey...              *
> *   I just push the buttons.     *
> *                                *
> **********************************
>
>
>
>

Allen hastings once mentioned on the LightWave mailing list that he uses a
486-66 for porting LW. As I recall he said that it was 2.5 times the speed
of a standard 4000/040 for rendering. That was quite a few months ago so it
may be even faster now. (or slower from extra features)

Note: One of the replies on this thread suggests a 486-33 with a Shablamm.
While the Shablamm is a nice idea, go with the 66mhz. The price difference
between the 33 and the 66 will be less than $100 and the 66 will be
noticably faster on other applications.
Also, Shablamm is a render only solution. You still need the full version
of LightWave to setup the animations as well as a copy of Screamernet to
run on the board. (Screamernet will cost you about twice as much as
LightWave PC)

Jeff H...





From hcichris@aol.com Sun Jan 22 10:54:38 PST 1995
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From: hcichris@aol.com (HCI CHRIS)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NEWTEK FLYER PRICES
Date: 20 Jan 1995 20:47:24 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: hcichris@aol.com (HCI CHRIS)

You can thank NewTek for the hard drive prices...they are approving all
hard drives for use with the Flyer....if the hard drive you use with the
Flyer does not have a NewTek approved sticker on it, then you will not get
support from NewTek or probably your dealer (he/she shouldn't of sold you
a non-approved drive anyway).  Hopefully this situation will go away in a
few months but frankly, the few hundred dollars you will save is cheap
insurance against getting dropouts and other problems which can render
your non-linear editing system fairly worthless!!!!

Chris Minshall
Heifner Communications Inc.



From krishna@primenet.com Sun Jan 22 10:55:11 PST 1995
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler Drill Function ?
Date: 21 Jan 1995 02:46:01 GMT
Organization: Primenet
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References: <3fihem$1mdo@usenetp1.news.prodigy.com> <3fn60o$dke@News1.mcs.com> <3fotc6$dma@news.primenet.com> <3fpa15$dvn@News1.mcs.com>
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The concept then is that each box is not a separate cell, but based on 
whether you click on the top or bottom, the collumn is either a fg or bg 
layer.  I thought you could have a different image in the fg and bg layer 
right on top of eachother.

That I understand.

As for metaform, I can't find a reference for it in the manual, at least 
not yet, nor is it a button on the tool menu.  Is that another name or a 
submenu for something?

I'm definitely going to have to get LW PRO or some videos.  The manual 
really isn't enough.




From jerickso@vogon.islandnet.com Sun Jan 22 10:55:08 PST 1995
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From: jerickso@vogon.islandnet.com (Joel Erickson)
Subject: Toaster 2000s (3.1/3.5) in 4000s
Newsgroups: comp.graphics.packages.lightwave
Summary: 
Keywords: 
X-Newsreader: TIN [version 1.2 PL3]
Message-ID: <jerickso.06fp@vogon.islandnet.com>
Date: 20 Jan 95 17:20:46 PST
Organization: Vogon Mailbox
Lines: 18

Hi. I'm on the verge of purchasing a Toaster 2000 (3.1 switcher,
lightwave 3.5), but first I'd like to know if there's any way in which
I could make it work in my A4000. (I've no objection to sawing up the
RF shielding in my A4000, but mangling a Toaster card is something I
just won't do :). The only problem I can think of is a hardware
incompatibility with the AGA chipset. If such a problem exists, will
using the ECS emulation resolve it?

(The reason I'm asking is because I'm a Lightwave fan and would like
to purchase a copy for my home machine. But.. if I can get a DVE,
framebuffers etc for a few hundred bucks more.. why not?
Unfortunately I can't afford a VT4000)

Thanks...

-- 
Joel Erickson (A4000/040/10/120) | Do you have to open graves to
  jerickso@vogon.islandnet.com   | find girls to fall in love with?



From koren@hpfcogv.fc.hp.com Sun Jan 22 10:54:36 PST 1995
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From: koren@hpfcogv.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 20 Jan 1995 20:27:10 GMT
Organization: Hewlett Packard Ft. Collins
Lines: 39
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	<3fjhel$es0@beta.inc.net>
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In-reply-to: syndesis@beta.inc.net's message of 18 Jan 1995 17:00:05 GMT



In article <3fjhel$es0@beta.inc.net> syndesis@beta.inc.net (John Foust) writes:

> In 256 color modes that might most commonly be used for the editing
> of models under Windows, wouldn't chunky-pixel line-drawing be
> faster than the manual setting of pixels under Intuition?  After

It depends.  Depends on a *lot* of factors.

First is that the Amiga does not necessarily use bitplanes.  Mine, for
example, uses both.  Second, bitplanes can, under some circumstances, be
faster than chunky pixels (even for drawing lines), although again it
depends on the hardware in question and on the specifics of the graphics
being drawn.  Third, there are other factors involved than simply
drawing the lines which affect the speed of things like previews, such
as computations.  Fourth, the speed and responsiveness of the rest of
the program has almost no relation to the speed with which the preview
draws itself.  It depends on how it is implemented - it might, for
example, depend on the task or thread scheduling algorithms employed by
the operating system, or message passing efficiency, or almost any
number of other possible factors.

> My point precisely.  The performance of the PC version might appear
> to drop right down to Amiga-like levels.

Again, there are a whole *pile* of things which influence this.  These
sorts of assertions are rarely all that meaningful.  What does "Amiga
like levels" mean?  My A4000 draws lines 30% faster than my (newer)
486/66 PC, and is generally a good bit more responsive when running
major applications.  "Down to" wouldn't seem to apply.  But if I bought
a better PC display card than my 1.5 yr old VLB and some more memory, it
probably would apply.  If I had an A500 instead, it certainly would
apply.  It all depends on what you are comparing and the circumstances
in which you are comparing it.

At any rate, this sort of thing is probably better discussed elsewhere.

  - steve



From jkrause357@aol.com Sun Jan 22 10:54:37 PST 1995
Article: 1920 of comp.graphics.packages.lightwave
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.packages.lightwave
Subject: NEWTEK FLYER PRICES
Date: 20 Jan 1995 15:40:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <3fp74r$rkg@newsbf02.news.aol.com>
Reply-To: jkrause357@aol.com (JKrause357)

THE NEWTEK FLYER IS A GREAT EDITING SYSTEM. BUT SOMEONE
IS REALLY JACKING UP THE HARD DRIVES PRICES, (WHICH ARE SUPPOSED TO BE
FALLING). THE DRIVES END UP COSTING MORE 
THAN THE ACTUAL SYSTEM. SOMEONE SHOULD TELL DEALERS NOT
TO TAKE ADVANTAGE OF CUSTOMERS.
EXAMPLE: A  2 GIG IBM DRIVE CAN BE BOUGHT FOR $1300.00. MOST
DEALERS ARE SELLING THE SAME DRIVE FROM $1700.00 TO $2200.00.
NEWTEK PLEASE HELP US WITH THIS PROBLEM, TELL YOUR DEALERS TO BE FAIR, 
WE'D APPRECIATE IT!  THANK YOU!



From jkrause357@aol.com Sun Jan 22 10:54:42 PST 1995
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: ScreamerNet question for Lee.
Date: 20 Jan 1995 15:54:13 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: jkrause357@aol.com (JKrause357)

LEE, JUST A NOTE TO SAY I REALLY ENJOY YOUR TOASTER TAPES.
CAN YOU PLEASE TELL THE PEOPLE AT NEW TEK THAT A LOT
OF PEOPLE ARE REALLY RAISING HARD DRIVE PRICES FOR THE FLYER.
FOR SOMEONE ON A BUDGET PURCHASING A FLYER, THESE HUGE
PRICE INCREASES REALLY HURT.
YOUR HELP IS A PPRECIATTED.



From stranahan@aol.com Sun Jan 22 10:54:52 PST 1995
Article: 1922 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Studio from Auto Desk-Tele No. please
Date: 20 Jan 1995 22:00:55 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <LOUIE_BRUNO.55.0016C6A1@ccmail.gsfc.nasa.gov>
Reply-To: stranahan@aol.com (Stranahan)

Ummmmm - is this a real question for this forum? I don't think too many
people here would say to use 3DS. In fact most people we talk to are
jumping ship from 3DS as fast as they can.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sun Jan 22 10:54:56 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 20 Jan 1995 22:03:37 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <Norman-200195110835@red_knight.msfc.nasa.gov>
Reply-To: stranahan@aol.com (Stranahan)

-----------
Now perhaps NewTek's support of Arexx on the
Amiga goes away with LW 4.0 in favor of the plug-in scheme; I don't know,
does it? 
-----------

We aren't in habit of pulling features for no good reason - but Stuart is
the authority on this, it's never even occured to me to ask. I can't see
why we would.



***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sun Jan 22 10:54:39 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NEWTEK FLYER PRICES
Date: 20 Jan 1995 22:07:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

First off, STOP THE ALL CAPS as it makes us AOL posters look like morons. 

The drives are more expensize because on the intial units NewTek has had
to approve drives and so we bought them and sold them to the dealers. This
is a short term problem.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From eb15+@andrew.cmu.edu Sun Jan 22 10:54:29 PST 1995
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From: "Edward D. Berger" <eb15+@andrew.cmu.edu>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: Fri, 20 Jan 1995 14:19:09 -0500
Organization: Pittsburgh Supercomputing Center, Carnegie Mellon, Pittsburgh, PA
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	<3ffd8n$e0g@newsbf02.news.aol.com>
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stranahan@aol.com (Stranahan)
 writes:

> PS - Animators should animate, not learn Arexx....

For a multi-platform scripting language, I'd suggest looking into
tcl/Tk for the following reasons:
 1.) It is freely available with full source code and has a newsgroup
 2.) It offers GUI programming and is already available in UNIX/Windows
     versions, with 'official' Windows/Mac versions coming.
 3.) It has network extensions available.
 4.) I want someone to have a good enough reason to create a well
     supported Amiga port of tcl/Tk.

-Ed Berger
eb15@andrew.cmu.edu



From wturber@primenet.com Sun Jan 22 10:54:44 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: Fri, 20 Jan 1995 21:45:15 LOCAL
Organization: Primenet
Lines: 37
Message-ID: <wturber.56.001A0AF3@primenet.com>
References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> <3fn6bl$dke@News1.mcs.com> <3fo4bd$fk8@ixnews2.ix.netcom.com> <3foq68$h98@ug1.plk.af.mil>
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In article <3foq68$h98@ug1.plk.af.mil> rudd@ug1.plk.af.mil (Douglas Rudd) writes:
>From: rudd@ug1.plk.af.mil (Douglas Rudd)
>Subject: Re: PC Question For The Techies
>Date: 20 Jan 1995 09:59:52 -0700

>spnigel@ix.netcom.com (Scott Nigel) writes:

>>Hi Dan,
>>If I may suggest just forgetting about the 66MHz machines and get a 3 
>>slot VESA local bus(video card,ide card,ShaBLamm card) that only runs at 
>>33MHz.  Shablamm is goinng to bypass the main CPU in favor of its 133MHz 
>>risc chip.  Plus assembling these "33's" yourself is dirt cheap and then 
>>you can network them(as long as you keep getting shablamm cards for each 
>>machine).  Intel EtherExpress cards(BNC) works for me.  

DX2-66 motherboards can be had for $300 or less if you shop.  33mhz-486 for 
about half that.  But RAM is still around $40 a MB.  A little more for 72 pin
SIMMS.  16mb (a minimum) is around $600.  32mb is around $1200.  If you have 
to spend this for each machine the economies may not look so good (depending 
on how many machines you hook up.  A Pentium 90 motherboard can be had for 
around $1000.  It should be easily 4X (probably even faster) as fast as a 
DX-33.  Outfitted with 16mb, these parts cost arount $1600.  4 DX-33 
combinations of motherboard and RAM outfitted the same will cost $3000.  2 
DX2-66 combinations of motherboard and RAM will cost $1800.  It looks worse if 
you outfit for 32MB.  None of this includes networking equip., cases and the 
expense of multiple licenses of software (better do it if you are running a 
business).

Right now, I believe that RAM is more precious than processing power.  Power 
will probably continue to increase faster than RAM prices drop.  Also, many 
486 machines use 30 pin SIMMS and all Pentiums (and most other advanced 
systems i believe) use 72 pin SIMMS.  Investments in 30 pin SIMMS may be 
unwise.

Jay  





From wturber@primenet.com Sun Jan 22 10:54:47 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies -OOPS
Date: Fri, 20 Jan 1995 21:48:45 LOCAL
Organization: Primenet
Lines: 33
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In article <3fo4bd$fk8@ixnews2.ix.netcom.com> spnigel@ix.netcom.com (Scott Nigel) writes:
>From: spnigel@ix.netcom.com (Scott Nigel)
>Subject: Re: PC Question For The Techies
>Date: 20 Jan 1995 10:47:09 GMT

>In <3fn6bl$dke@News1.mcs.com> Dan Ablan <dma@mcs.com> writes: 

>>
>>
>>Let's say you've got a credit line at Best Buy, or Elek-Tek.  There's
>>a sale on 66Mhz 486's, with monitor, average RAM and decent hard drive
>>for about $1300. How will the PC LightWave run on a system like this
>>compared to an Amiga 2500/2000 '040?  Same speed? Twice as fast?
>>
>>Just curious. Thanks...
>>-Dan Ablan
>> AGA, Chicago

>Hi Dan,
>If I may suggest just forgetting about the 66MHz machines and get a 3 
>slot VESA local bus(video card,ide card,ShaBLamm card) that only runs at 
>33MHz.  Shablamm is goinng to bypass the main CPU in favor of its 133MHz 
>risc chip.  Plus assembling these "33's" yourself is dirt cheap and then 
>you can network them(as long as you keep getting shablamm cards for each 
>machine).  

OOPS!  I misread the previous post.  Yes.  If you are going to install a 
ShaBLamm (which by the way I gather is a RISC accellerator - Does it run NT?  
How much?) that makes good sense.  

Sorry.

Jay



From dma@mcs.com Sun Jan 22 10:54:45 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 21 Jan 1995 04:50:12 GMT
Organization: MCSNet Services
Lines: 8
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References: <Pine.SUN.3.91.950115010855.7853B-100000@gaspra.pd.com> <3fn6bl$dke@News1.mcs.com> <3fo4bd$fk8@ixnews2.ix.netcom.com> <3foq68$h98@ug1.plk.af.mil>
NNTP-Posting-Host: dma.pr.mcs.net

>(Douglas Rudd) wrote:

> -------------------------------------------------------------------------------
> They will get my Amiga from me when they pry it from my cold, dead hands.
> -------------------------------------------------------------------------------

Try decaf.




From dma@mcs.com Sun Jan 22 10:55:12 PST 1995
Article: 1929 of comp.graphics.packages.lightwave
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler Drill Function
Date: 21 Jan 1995 04:55:10 GMT
Organization: MCSNet Services
Lines: 24
Message-ID: <3fq43f$4g7@News1.mcs.com>
References: <3fihem$1mdo@usenetp1.news.prodigy.com> <3fn60o$dke@News1.mcs.com> <3fotc6$dma@news.primenet.com> <3fpa15$dvn@News1.mcs.com> <3fpsh9$86t@news.primenet.com>
NNTP-Posting-Host: dma.pr.mcs.net

krishna@primenet.com (Glenn Saunders) wrote:
>
> The concept then is that each box is not a separate cell, but based on 
> whether you click on the top or bottom, the collumn is either a fg or bg 
> layer.  I thought you could have a different image in the fg and bg layer 
> right on top of eachother.
> 
> That I understand.
> 
> As for metaform, I can't find a reference for it in the manual, at least 
> not yet, nor is it a button on the tool menu.  Is that another name or a 
> submenu for something?
> 
> I'm definitely going to have to get LW PRO or some videos.  The manual 
> really isn't enough.

Metaform is a new feature in version 3.5.  If you have 3.5, you can
find metaform under the SUBDIVIDE menu... or Shift D.  To work
properly, any polygons with more than 4 vertices need to be tripled.


-Dan
> 




From dma@mcs.com Sun Jan 22 10:54:53 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Studio from Auto Desk-Tele No. please
Date: 21 Jan 1995 04:58:25 GMT
Organization: MCSNet Services
Lines: 7
Message-ID: <3fq49h$4g7@News1.mcs.com>
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NNTP-Posting-Host: dma.pr.mcs.net

 3D Studio, Auto-Desk Telephone Number?

 Who let you in here? ;)

-Dan.  





From wturber@primenet.com Sun Jan 22 10:54:51 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Studio from Auto Desk-Tele No. please
Date: Fri, 20 Jan 1995 21:52:34 LOCAL
Organization: Primenet
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In article <LOUIE_BRUNO.55.0016C6A1@ccmail.gsfc.nasa.gov> LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO) writes:
>From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
>Subject: 3D Studio from Auto Desk-Tele No. please
>Date: Fri, 20 Jan 1995 14:49:15 +1000

>Some one answered an earlier post about Lightwave and suggested that if I was 
>interested in 3D and since I have a PC, probably the best way for me to go is 
>3D Studio from Auto Desk. Can anyone furnish a telephone number please? This 
>person was using someone elses ID.  Thanks---LA 

Autodesk is a well known company.  I'm biased toward LW (possibly irrationally 
since I have never used 3D studio.)  I suggest posting to 
comp.graphics.raytracing.  Most people here don't even like PCs (I think).

Jay



From bdupras@bert.eecs.uic.edu Sun Jan 22 10:55:04 PST 1995
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 21 Jan 1995 05:19:04 GMT
Organization: University of Illinois at Chicago
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Stranahan (stranahan@aol.com) wrote:

> My post 'animators don't want to program Arexx' was in response to
> 'programmers don't want to program C'. If animators want to program, it's
> really six of one, half dozen of the other as far the most people are
> concerned. 

I'm sorry Lee, I have to disagree.  C is not six and Arexx is definitly 
not a half-dozen.  The power of C comes from the fact that the compilers 
and development tools are much more complex, and therefor offer the 
programmer more flexability.  Developing in a script style language lets 
the novice programmer do some amazing things without having to learn much 
about programming at all.

I've taken introductory C courses at the University of Illinois and I 
can't make heads or tails out of the posts on the lwplugin-l mailing 
list, and I wouldn't expect many of the Lightwave users could.  I'll be 
amazed if I can sit down the day I get Lightwave and even start writing 
a Plug-In.

I do believe that the Plug-In stucture is the best way to go by far.  I 
don't really expect Allan and Stuart to reinvent the wheel and include 
some sort of scripting interpreter with LW.  A scripting PlugIn seems 
like it would be possible and probably not too dificult for a 3rd party 
developer to produce in a few months.  BUT, assuming that your users who 
know how to write in simple scripting languages are going to be overjoyed 
to hear that they now have to rely on others to write them Plug-Ins will 
probably piss off a few people.  And telling those same people that 
Plug-Ins and something like AREXX are similar (six and a half dozen 
of the other) makes PlugIn technology seem much easier that it really is. 

> ***************************
> **  Lee Stranahan       **
> **  NewTek, Inc          **
> **                              **
> **  Life is short,          **
> **  but wide.               **
> *****************************


...my two cents on the subject...
Brian 
bdupras@bert.eecs.uic.edu



P.s.  PLEA: Would one of you third party developers who has money to 
invest please write us a script language interpreter for LW.  Most of us 
have neither the time nor the level of interest it takes to become a 
"home Plug-In developer".



From michael@iglou.iglou.com Sun Jan 22 10:55:16 PST 1995
Article: 1933 of comp.graphics.packages.lightwave
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From: michael@iglou.iglou.com (Michael Meshew)
Subject: LIGHT-ROM demo kit has been uploaded to . . .
Message-ID: <D2quDF.D9n@iglou.com>
Summary: none
Keywords: none
Sender: news@iglou.com (news)
Organization: IgLou Internet Services
Date: Sat, 21 Jan 1995 07:05:38 GMT
Lines: 23

    A demo version of the LIGHT-ROM CD ROM for Lightwave users has been 
posted to the following sites;

tomahawk.welch.jhu.edu
graphics.rent.com   - may still be in incoming directory
avalon.chinalake.navy.mil

   The file's name is LIGHT-ROM.lha & consists of 2 README files, a 
collection of some of the objects and a collection of some of the 
thumbnail renderings of other objects.

   LIGHT-ROM is published by Amiga Library Services and can be purchased 
directly thru them for $39.95  plus $3.95 shipping.

   Amiga Library Services
   610 N. Alma School Road, Suite 18
   Chandler, AZ. 85224-3687
   1-800-804-0833
   VISA & MC accepted


   LIGHT-ROM is also available from numerous mail order firms that 
advertise in AmigaWorld magazine.



From spnigel@ix.netcom.com Sun Jan 22 10:54:49 PST 1995
Article: 1934 of comp.graphics.packages.lightwave
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From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 21 Jan 1995 10:09:39 GMT
Organization: Netcom
Lines: 35
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References: <63214-790652327@mindlink.bc.ca>
NNTP-Posting-Host: ix-wh1-09.ix.netcom.com

In <63214-790652327@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff 
Holinski) writes: 

>Note: One of the replies on this thread suggests a 486-33 with a 
Shablamm. While the Shablamm is a nice idea, go with the 66mhz. The 
price difference between the 33 and the 66 will be less than $100 and 
the 66 will be noticably faster on other applications.
Also, Shablamm is a render only solution. You still need the full 
version of LightWave to setup the animations as well as a copy of 
Screamernet to run on the board. (Screamernet will cost you about twice 
as much as LightWave PC)
>Jeff H...

Jeff,
Shablamm VLB card is not just a render only option.  If you use 
Photoshop to paint or Excel to crunch numbers all these processes are 
greatly affected.  If you spend much of your time working on "this side" 
of the PC then I see no reason for getting the '66MHz chip(instead of 
the 33MHz chip since it will sit idle anyway).  However if you wish to 
run DOOM real fast then ya go for it.

I talked with Joel Scheinberg at the Video Toaster Expo '94 and he said 
it is foreseeable that one could even "trade in" their 133MHz chip for a 
faster one as they become available.  He recommends, however, just to 
buy another card with the faster chip.  I agree for the long term 
solution.

Also, I believe, if you buy the SA 4.0 version of LW that you will be 
able to network up to 8 machines(for rendering only purposes).

Hope this clarifies a few things...

SPN
  "Lightwave, for some, is a luxury
   Lightwave, for me, is survival"



From jalberty@aardvark.ucs.uoknor.edu Sun Jan 22 10:55:07 PST 1995
Article: 1935 of comp.graphics.packages.lightwave
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From: jalberty@aardvark.ucs.uoknor.edu
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-prize
Date: 20 Jan 95 17:51:11 CST
Organization: University of Oklahoma. (USA)
Lines: 13
Message-ID: <1995Jan20.175111.1@ucsvax>
NNTP-Posting-Host: 129.15.10.11

Well, so I finally got to watch Voyager through the miracle of VDR technology..
My guess is that most of the medium shots, with the Voyager in full view or
thereabouts, are mostly CGI. The battle elements are mostly CGI, the laser
sequences are CGI, although I think I did see one shot where a live model was
comped with CGI. Were there any like that.

I'd have to say that generally it looks as if the extreme closeups are models.
Also, nice to see that CGIspace doesn't all look like B5...!  =)

Alan Chan
Graphics/Animation Design
Vision Digital




From  Sun Jan 22 10:55:15 PST 1995
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From: (Ken Mayfield)ad914@cfn.cs.dal.ca
Subject: Voyager No-Prize, explosions
Message-ID: <D2qspq.A3s@cs.dal.ca>
Keywords: Voyager No-Prize explosion alias
Sender: usenet@cs.dal.ca (USENET News)
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Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Sat, 21 Jan 1995 06:29:49 GMT
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The 'B-5' explosion was Alias Opti-FX. It is a rendered effect using noise, 
amplitude, color, etc. I still like real explosions more than CG; part of the 
charm of Star Wars...but then again, the interactive light looks way better in
CG...
p.s. I'm still thrilled by Foundation's work in Voice/Wilderness; I'll 
take thrills, chills, and superb choreography anyday over absolute 
photorealism; Foundation has Thornton's model-building genius behind it, 
and it shows.

	- Ken Mayfield 

--



From spnigel@ix.netcom.com Sun Jan 22 10:54:55 PST 1995
Article: 1937 of comp.graphics.packages.lightwave
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From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Studio from Auto Desk-Tele No. please
Date: 21 Jan 1995 10:20:37 GMT
Organization: Netcom
Lines: 21
Distribution: world
Message-ID: <3fqn5l$5ik@ixnews3.ix.netcom.com>
References: <LOUIE_BRUNO.55.0016C6A1@ccmail.gsfc.nasa.gov>
NNTP-Posting-Host: ix-wh1-09.ix.netcom.com

In <LOUIE_BRUNO.55.0016C6A1@ccmail.gsfc.nasa.gov> 
LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO) writes: 

>
>Some one answered an earlier post about Lightwave and suggested that if 
>I was interested in 3D and since I have a PC, probably the best way for 
>me to go is 3D Studio from Auto Desk. Can anyone furnish a telephone 
>number please? This person was using someone elses ID.  Thanks---LA 

Autodesk,Inc.
Multimedia Division
2320 Marinship Way
Sausalito, CA  94965

For dealer nearest you...1 800 525 2763

Dont forget about the newstands for info as well...

Scott P. Nigel
   "Lightwave, for some, is a luxury
    Lightwave, for me, is survival"



From stranahan@aol.com Sun Jan 22 10:55:06 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 21 Jan 1995 11:21:02 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 25
Sender: root@newsbf02.news.aol.com
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References: <3fq5g8$9q1@news.eecs.uic.edu>
Reply-To: stranahan@aol.com (Stranahan)

-------------
BUT, assuming that your users who 
know how to write in simple scripting languages are going to be overjoyed 
to hear that they now have to rely on others to write them Plug-Ins will 
probably piss off a few people.  And telling those same people that 
Plug-Ins and something like AREXX are similar (six and a half dozen 
of the other) makes PlugIn technology seem much easier that it really is.
--------------------

I'm saying Arexx and Plug-Ins are similiar to program - I'm saying it
makes -zero- difference to 99.5 of the LW users. (If you're in the .5
percent, it's a BIG deal perhaps.) In fact, for 100% of the users it means
better cooler tools to work with. 

I just have to look at this from a wider perspective - and I don't want
newbies to think that this is a big deal when (for most) it ain't.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sun Jan 22 10:55:09 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Toaster 2000s (3.1/3.5) in 4000s
Date: 21 Jan 1995 11:22:08 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
Sender: root@newsbf02.news.aol.com
Message-ID: <3frcbg$8qv@newsbf02.news.aol.com>
References: <jerickso.06fp@vogon.islandnet.com>
Reply-To: stranahan@aol.com (Stranahan)

The old Toaster board will NOT work in a 4000, period. We do have a trade
program, however...


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From camcollect@aol.com Sun Jan 22 10:54:50 PST 1995
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 21 Jan 1995 12:38:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <3fqmh3$5fp@ixnews3.ix.netcom.com>
Reply-To: camcollect@aol.com (CamCollect)

In <63214-790652327@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff 
>Holinski) writes: 

>>Note: One of the replies on this thread suggests a 486-33 with a 
>>Shablamm. While the Shablamm is a nice idea, go with the 66mhz. The 
>>price difference between the 33 and the 66 will be less than $100 and 
>>the 66 will be noticably faster on other applications.

>and spnigel@ix.netcom.com (Scott Nigel) writes:
>>Shablamm VLB card is not just a render only option.  If you use 
>>Photoshop to paint or Excel to crunch numbers all these processes are 
>>greatly affected.  If you spend much of your time working on "this side"

>>of the PC then I see no reason for getting the '66MHz chip(instead of 
>>the 33MHz chip since it will sit idle anyway).  However if you wish to 
>>run DOOM real fast then ya go for it.


The ShaBlamm system actually gives you two computers in one box. After
booting to C:  prompt you can either type "WIN" to go to Windows on the
486xx
processor or type "STARTNT" and go to Windows NT on the MIPS. Therefore it
is
wise to go with the fastest CPU possible ( I am getting ready to test a
DX4-100).  Currently most apps that run under Windows dont run properly
under
NT, like Photoshop and Doom. So if you want to run most of your favorite
Windows apps your better off on the 486 right now.  Excel is available for
NT
but currently only on the Alpha version (its real fast), the MIPS version
should be avail. soon.









+++++++++++++++++++++++++++++++++++++++++++++++++++
Greg Milneck                                     The Video Company
504-928-4814                                     9146 Jefferson Hwy.
CamCollect@ aol.com                        Baton Rouge, LA  70809
Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz
+++++++++++++++++++++++++++++++++++++++++++++++++++



From syndesis@beta.inc.net Sun Jan 22 10:54:31 PST 1995
Article: 1941 of comp.graphics.packages.lightwave
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 21 Jan 1995 18:10:08 GMT
Organization: Syndesis Corporation
Lines: 21
Message-ID: <3frim0$f5b@beta.inc.net>
References: <shfD2IpEB.Fqn@netcom.com> <Aj80mhS00WB_R4=1o8@andrew.cmu.edu>
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In article <Aj80mhS00WB_R4=1o8@andrew.cmu.edu>, "Edward D. Berger" <eb15+@andrew.cmu.edu> says:
>
>stranahan@aol.com (Stranahan)
> writes:
>
>> PS - Animators should animate, not learn Arexx....
>
>For a multi-platform scripting language, I'd suggest looking into
>tcl/Tk for the following reasons:
> 1.) It is freely available with full source code and has a newsgroup
> 2.) It offers GUI programming and is already available in UNIX/Windows
>     versions, with 'official' Windows/Mac versions coming.

There's a tcl/Tk for Windows?  For the Mac?  Doesn't it sit on top of X?
So someone would need to add an X layer to their Windows system, too?

> 3.) It has network extensions available.
> 4.) I want someone to have a good enough reason to create a well
>     supported Amiga port of tcl/Tk.

There's the rub.



From dave@bridget.dave.com Sun Jan 22 10:55:19 PST 1995
Article: 1942 of comp.graphics.packages.lightwave
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From: dave@bridget.dave.com (Dave Ruigh)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Outputting to Film
Date: 21 Jan 1995 18:18:55 GMT
Organization: D.A. Ruigh Co.
Lines: 10
Distribution: world
Message-ID: <3frj6f$de9@news1.svc.portal.com>
References: <3fhgf1$7nj@senior.nectec.or.th> <3filgh$d4i@news.primenet.com>
NNTP-Posting-Host: dave.com


> Suraj Gulrajani (surajg@morakot.nectec.or.th) wrote:
> : What is the cheapest and easiest way to output animation from LightWave 
> : (Amiga) to 35mm film?
> 

Try Cinebyte in Toronto, 416 504 1010, they can go to 16 or 35, ask
for Dennis Berardi, I found these people quite knowledgeable and helpfull.

Dave



From eric@bigdog.engr.arizona.edu Sun Jan 22 10:55:14 PST 1995
Article: 1943 of comp.graphics.packages.lightwave
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler Drill Function ?
Date: 21 Jan 1995 17:49:23 GMT
Organization: University of Arizona, CCIT
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References: <3fihem$1mdo@usenetp1.news.prodigy.com> <3fn60o$dke@News1.mcs.com> <3fotc6$dma@news.primenet.com> <3fpa15$dvn@News1.mcs.com> <3fpsh9$86t@news.primenet.com>
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Glenn Saunders (krishna@primenet.com) wrote:
: As for metaform, I can't find a reference for it in the manual, at least 
: not yet, nor is it a button on the tool menu.  Is that another name or a 
: submenu for something?

It is in the Subdivide menu of LW3.5.

: I'm definitely going to have to get LW PRO or some videos.  The manual 
: really isn't enough.

I hope John's version of the manual is far better that the last one.
-Eric

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From syndesis@beta.inc.net Sun Jan 22 10:54:59 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 21 Jan 1995 18:56:29 GMT
Organization: Syndesis Corporation
Lines: 22
Message-ID: <3frlct$f5b@beta.inc.net>
References: <Norman-190195105100@red_knight.msfc.nasa.gov> <3fn80v$jes@newsbf02.news.aol.com> <Norman-200195110835@red_knight.msfc.nasa.gov>
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In article <Norman-200195110835@red_knight.msfc.nasa.gov>, Norman@eisner.decus.org (Richard) says:

>Well put, and those that do program will enjoy seeing articles on the
>subject. Those that don't, won't care. When, however, they see how easy
>and powerful it is, maybe some of it will rub off on them ;-)
>
>Now if we can just convince JF ;-) 

I'm not saying that Rexx scripts aren't useful, I'm saying they're not *popular*.

I've asked a few smart LW users about the people they know who use LW, like
the people at their local (l)user group...  and they thought only a small
percentage actually programmed in ARexx for LW/Mod.

I'm all ears, if you have alternative experiences about this.

Wouldn't it be funny if Syndesis ended up publishing a plug-in for LW Win/SGI
that let you run your ARexx scripts on any platform?

How much would you pay for this, given the already-leaked pricing structure
for LW/Win and LW/SGI?




From shf@netcom.com Sun Jan 22 10:54:58 PST 1995
Article: 1945 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1945
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Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Voyager No-Prize
Message-ID: <shfD2rt3n.BoJ@netcom.com>
Organization: The Blue Planet
References: <Norman-200195110835@red_knight.msfc.nasa.gov> <3fpti9$2km@newsbf02.news.aol.com>
Date: Sat, 21 Jan 1995 19:35:47 GMT
Lines: 25

+-- stranahan@aol.com (Stranahan) writes:
| We aren't in habit of pulling features for no good reason - but Stuart is
| the authority on this, it's never even occured to me to ask. I can't see
| why we would.

Yes, I'm the authority.  I'm the god; I'M THE GOD!

Sorry.

I've always wanted to have a rexx or rexx-like scripting capability on
all platforms.  There are literally hundreds of macros available
commercially for LightWave, and I had no desire to leave these companies
in the lurch when we went multi-platform.  There were several
possiblities for interpreters we could have used in 4.0, and they all
failed to do what we needed.  So I designed the current scripting
system to work as a plug-in allowing either someone else or us to write
an interpreter plug-in later.  This will happen, one way or another.

This is my story and I'm sticking to it.  Someone PLEASE put this in
a FAQ so I don't have to keep answering the same question over and over.
Thanks.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From sjg@world.std.com Sun Jan 22 10:55:22 PST 1995
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From: sjg@world.std.com (Stephen J Gaudet)
Subject: Re: Render on an Alpha
Message-ID: <D2rrrx.2rp@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
X-Newsreader: TIN [version 1.2 PL2]
References: <3fn1pr$fna@hollywood.cinenet.net>
Date: Sat, 21 Jan 1995 19:07:09 GMT
Lines: 84

Peter Plantec (theanr@cinenet.net) wrote:
: Hi guyz,
: 	In my capacity as a columnist, I get an opportunity to test a lot 
: of intersting equipment.   The Aspen Alpine is coming to my studio
: soon.  All the specks are awesome.  Both the people at SeaQuest and
: at Deep Space Nine use the Alpha in their ScreamerNets for the blazing 
: speed needed for heavy 3d animation production.
: 	I found out that we can buy the boards for a lot less than
: we can buy the turnkey systems.  It uses the baby AT formfactor and slips 
: comfortably into an AT or minitower.   You need a special powersupply
: at 3.5 volts, but it runs a lot cooler than the competition.
: 	There are three isa busses and three pci busses.  The new 
: Matrox pci card is supposed to go great with it.  I understand it works
: especially well with the Viper and other fast cards.
: 	It runs WindowsNT, open vms and OSF/1.  You can run dos
:  applaications in the dos window.   The new version of LightWave 
: will run in windows NT native and will be much faster than the
: toaster/ScreamerNet arrangement.  
: 	Did you know that this is the very same chip used in Cray super
: computers?  Yup.  Now herez my idea.  I've gotten the marketing people
: to agree to give us a discount on systems or boards if we band together
: and buy through me.  They will be sending me prices soon.
: 	We can build our own microsupercomputer render machines on the
: bones of old 486's that are getting ever more common, or get their extra fast systems. 
:  I know we can get a 166mghz mother board for like in the low 
: two thousand bracket.  This is not a scam, there is just power in 
: numbers.  We need at least five people. 
: 	Only e-mail me if you are serious about this and we'll figure
: out how to proceed.  Forgive me, I'm cross posting this message.
: -P-
: PS, you think this spelling is bad...you should see my rough drafts.

Hello Peter

The company I work for manufactures "two" styles of mother boards.  
Enclosed is information and pricing of our Mach 1 and Mach 2 mother boards.

NekoTech's price list effective 12/12/94

Mach I-180 mother board $2,550   
Mach I-233 mother board $2,950  (New product shipping 12/27/94)
        Includes Alpha CPU (21066 180 or 233)
        256K 12ns write back cache
        Embedded PCI Fast SCSI-2, and Ethernet
        64-bit Memory, 64-bit cache
        2 PCI slots, 3 ISA slots (one shared)
        Floppy interface, 2 serial ports,
        Parallel port, Mouse and Keyboard ports
        Baby AT "Half Sized" motherboard
		
		OR

Mach 2-2x0 System
        2x0 Mhz Alpha CPU (21064)
        2Mbyte 15ns write back cache
        Embedded PCI Fast SCSI-2, and Ethernet
        128-bit ECC Memory, 128-bit ECC cache
        2 PCI slots, 3 ISA slots (one shared)
        Floppy interface, 2 serial ports,
        Parallel port, Mouse and Keyboard ports
        Full AT "Full Sized" motherboard
             Model # M2-210-T (210Mhz Tower System)  $5,195
                     M2-245-T (245Mhz Tower System)  $5,695          
                     M2-289-T (289Mhz Tower System)  $6,195          

Quantity discount apply.  One year warranty on all parts and labor. 
Complete system pricing available upon request.

We also offer North America on-site technical support if needed.  Please 
call 800-635-6895 if you have any questions concerning pricing or 
configurations.

Thank you

Steve
+01-603-926-0300
 ________________________________________________________________
| Stephen Gaudet           | Manufacture of Digital Alpha based  |
| NekoTech / Inco          | systems w/ PCI running NT & NTAS at |
| 102 Tide Mill Rd Suite 6 | speeds ranging from 166 to 289MHz.  |
| Hampton, NH 03842-2705   |-------------------------------------|
| ph:800-635-6895  fax:603-926-0301  e-mail:sjg@world.std.com    |
 ----------------------------------------------------------------
 



From trauschu@CS.Trinity.Edu Sun Jan 22 10:55:26 PST 1995
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From: trauschu@CS.Trinity.Edu (Megaman)
Newsgroups: comp.graphics.packages.lightwave
Subject: Lightwave date for PC
Date: 21 Jan 1995 20:38:06 GMT
Organization: Trinity University
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I was just wondering... I've heard a lot about Lightwave for the PC, and
does anyone know an approx. date for it's release?  I had an Amiga, and 
sold it due to needing an IBM for my Comp Sci major...(yes, selling
the Amiga was the STUPIDIST thing I've ever done... :-))  But, I enjoy
3D rendering and wondered on the fate of LightWave for the PC... Thanks
again for the time.

Thomas



From ad914@cfn.cs.dal.ca Sun Jan 22 10:55:25 PST 1995
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From: ad914@cfn.cs.dal.ca (Ken Mayfield)
Subject: Roger Dean and 3D: Where are they now?
Message-ID: <D2rup5.22H@cs.dal.ca>
Summary: Is Roger Dean Using 3D? 
Keywords: Dean Roger 3D
Sender: usenet@cs.dal.ca (USENET News)
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Many years ago, Roger Dean was quoted in Views as saying that he "would 
like the technique the technique to be invisible". I wonder if he's 
adopted 3D computer tools as yet another medium. Imagine the 
combination of his paint and sculpture work with rendered animation. 
Would the use of someone else's rendering algorithms sustain his 
interest? Would he render them invisible by texture-mapping his own work?
	
	Fewer years ago, there were rumours that the creative and 
financial components of a film work were in place. Does anyone know if 
something's been released? It be great to see.

	Better yet, does Roger Dean have an E-mail address...

	-Ken Mayfield

--



From alyn@netcom.com Sun Jan 22 10:55:28 PST 1995
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From: alyn@netcom.com (Alyn)
Subject: FS:Flyer NewTek HardDrives
Message-ID: <alynD2s0LM.3qn@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Have Two 2  Gig NewTek Flyer drives for sale in an external case with all 
cables for Flyer. They work flawlessly. I just bought two 9 gigs and have 
no need for extra drives. They were bought from NewTek. Will sell as set 
only for $3000.00 (U.S.).  They will give you 20 minutes of better than 
BetaSp quality video with stereo audio. Lightwave users: You can lay 
down 20 minutes of D2 quality animations  to these drives if you have a 
Flyer and throw away your PAR.  Email me if you're interested.

alyn@netcom.com




From bdupras@bert.eecs.uic.edu Sun Jan 22 10:55:01 PST 1995
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 21 Jan 1995 20:01:23 GMT
Organization: University of Illinois at Chicago
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John Foust (syndesis@beta.inc.net) wrote:
> In article <Norman-200195110835@red_knight.msfc.nasa.gov>, Norman@eisner.decus.org (Richard) says:

> >Well put, and those that do program will enjoy seeing articles on the
> >subject. Those that don't, won't care. When, however, they see how easy
> >and powerful it is, maybe some of it will rub off on them ;-)
> >
> >Now if we can just convince JF ;-) 

> I'm not saying that Rexx scripts aren't useful, I'm saying they're not *popular*.

> I've asked a few smart LW users about the people they know who use LW, like
> the people at their local (l)user group...  and they thought only a small
> percentage actually programmed in ARexx for LW/Mod.

> I'm all ears, if you have alternative experiences about this.

> Wouldn't it be funny if Syndesis ended up publishing a plug-in for LW Win/SGI
> that let you run your ARexx scripts on any platform?

> How much would you pay for this, given the already-leaked pricing structure
> for LW/Win and LW/SGI?

I'm sure most users would love to have this Plug-In available with other 
software (ie Package it with your conversions programs) for a few dollars 
extra.  It doesn't seem that a seasoned company would have much of a 
problem writing it, but us lesser programmer/animators/users-of-LightWave 
wouldn't have the first clue on how to convert our AREXX scripts to 
Plug-In formats.

Brian




From idynamic@mcs.com Sun Jan 22 10:55:03 PST 1995
Article: 1951 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1951
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From: Steve Bailey <idynamic@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 21 Jan 1995 23:01:04 GMT
Organization: MCSNet Services
Lines: 13
Message-ID: <3fs3nh$lv5@News1.mcs.com>
References: <Norman-190195105100@red_knight.msfc.nasa.gov> <3fn80v$jes@newsbf02.news.aol.com> <Norman-200195110835@red_knight.msfc.nasa.gov> <3frlct$f5b@beta.inc.net>
NNTP-Posting-Host: idynamic.pr.mcs.net

syndesis@beta.inc.net (John Foust) wrote:
>
> Wouldn't it be funny if Syndesis ended up publishing a plug-in for LW Win/SGI
> that let you run your ARexx scripts on any platform?
> 
> How much would you pay for this, given the already-leaked pricing structure
> for LW/Win and LW/SGI?
> 

Off the top of my head, anything under $250.00.

Steve




From stranahan@aol.com Sun Jan 22 10:55:30 PST 1995
Article: 1952 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Tony LeHoven)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbies Questions...10000times asked before
Date: 22 Jan 1995 01:06:52 GMT
Organization: Hawaii OnLine - Honolulu, HI
Lines: 3
Sender: -Not-Authenticated-[3644]
Message-ID: <3fsb3c$23k@nuhou.aloha.net>
References: <D2I28u.75@hermes.hrz.uni-bielefeld.de>
NNTP-Posting-Host: tony0.u.aloha.net
X-Posted-From: InterNews 1.0.5@tony0.u.aloha.net
Xdisclaimer: No attempt was made to authenticate the sender's name.

O.K. If I understand correctly, the 3.5 upgrade path to 4.0 is the way
to go for SA users.  Now if that's not available to amiga toaster
owners, what is?



From bdupras@bert.eecs.uic.edu Sun Jan 22 10:55:27 PST 1995
Article: 1953 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1953
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave date for PC
Date: 22 Jan 1995 05:21:56 GMT
Organization: University of Illinois at Chicago
Lines: 18
Message-ID: <3fsq1k$g60@news.eecs.uic.edu>
References: <3frrbe$309@tusol.cs.trinity.edu>
NNTP-Posting-Host: bert.eecs.uic.edu
X-Newsreader: TIN [version 1.2 PL2]

Megaman (trauschu@CS.Trinity.Edu) wrote:
> I was just wondering... I've heard a lot about Lightwave for the PC, and
> does anyone know an approx. date for it's release?  I had an Amiga, and 
> sold it due to needing an IBM for my Comp Sci major...(yes, selling
> the Amiga was the STUPIDIST thing I've ever done... :-))  But, I enjoy
> 3D rendering and wondered on the fate of LightWave for the PC... Thanks
> again for the time.

> Thomas

The last anyone has heard publicly at this point is "first quarter".  Lee 
Stranahan (a NewTek rep) frequents this news group and has said that 
there is no announced "date" per se, rather just "first quarter".  We're 
all anxious...  Stu?  Lee?  Any new news about shipping dates?

Brian
Bdupras@bert.eecs.uic.edu




From johnc@bbs.xnet.com Sun Jan 22 10:55:32 PST 1995
Article: 1954 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1954
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From: johnc@bbs.xnet.com (John Crookshank)
Message-ID: <johnc.8eet@bbs.xnet.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flyer Drive Prices
References: <63211-790651317@mindlink.bc.ca>
Date: 22 Jan 95 00:02:47 CST
Organization: XNet Public Access Internet, Naperville, IL (708-983-6435)
Lines: 29

Coniah_Chuang@mindlink.bc.ca (Coniah Chuang) writes:

>Some people have the misconception that dealers are taking advantage of
>Flyer buyers by jacking up the price of the hard drives. Based on the
>suggested retail prices given by NewTek, this is not the case at all. If a
>dealer sells for more than the suggested price, then, maybe they are making
>a little more than normal, but based on the increased cost of the drives
>themselves, the dealers are not making the extra money. Our costs are over
>30% higher with the Flyer approved drives. If anyone is gouging the
>consumer, it is not the dealer.
>
>-Coniah Chuang
>VFX Video Inc.

I second this sentiment. If the "NewTek-Approved" drives prices seem high,
don't blame the dealers. They're being strong-armed into buying "special"
drives from "special" distributors, at up to 50% MORE than they can get the
exact same drives from standard Drive distributors.

We give our customers the choice: You want the drives with the official NewTek
sticker on it, it's price is $xxxx. It comes with NewTek's blessing and tech
support. You want the exact same drive with the exact same firmware revision,
without the official sticker, you can have it for $900 less, but without NewTek
tech support. 

  ---------------------------------------------------------------------
 [     John Crookshank    |        MicroTech Solutions, Inc.           ]
 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]
  ---------------------------------------------------------------------



From spnigel@ix.netcom.com Sun Jan 22 10:55:33 PST 1995
Article: 1955 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1955
Path: netcom.com!ix.netcom.com!netnews
From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Flyer/Alpha
Date: 22 Jan 1995 07:13:15 GMT
Organization: Netcom
Lines: 14
Distribution: world
Message-ID: <3ft0ib$ogb@ixnews3.ix.netcom.com>
References: <63211-790651317@mindlink.bc.ca> <johnc.8eet@bbs.xnet.com>
NNTP-Posting-Host: ix-wh2-10.ix.netcom.com

A techno question,

I want to sync Video(from LW3D) to Audio...

Can I do it with just a Flyer and an Alpha?  Or is there more 
hardware/software involved...

Just trying to shed a little more light than heat...
Thanks a bunch.

Scott P. Nigel
  "Lightwave, for some, is a luxury
   Lightwave, for me, is survival"




From jamesb@clark.net Sun Jan 22 10:55:36 PST 1995
Article: 1956 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1956
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From: jamesb@clark.net (James Alex Brooks)
Newsgroups: comp.graphics.packages.lightwave
Subject: Escape a function?
Date: 22 Jan 1995 07:42:01 GMT
Organization: Clark Internet Services, Inc., Ellicott City, MD USA
Lines: 23
Message-ID: <3ft289$s6t@clarknet.clark.net>
NNTP-Posting-Host: clark.net
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
X-Newsreader: TIN [version 1.2 PL2]

Wondering if there is a way to ESCAPE a function.
What I mean is like I will use something like a Boolean function which 
take a while and realize I want to cancel it.

Is there way to get out of it?

Please E-Mail reply

Thanks
Alex


--
---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 



From bdupras@bert.eecs.uic.edu Sun Jan 22 10:55:34 PST 1995
Article: 1957 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1957
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flyer/Alpha
Date: 22 Jan 1995 07:32:12 GMT
Organization: University of Illinois at Chicago
Lines: 27
Distribution: world
Message-ID: <3ft1lt$gpo@news.eecs.uic.edu>
References: <63211-790651317@mindlink.bc.ca> <johnc.8eet@bbs.xnet.com> <3ft0ib$ogb@ixnews3.ix.netcom.com>
NNTP-Posting-Host: bert.eecs.uic.edu
X-Newsreader: TIN [version 1.2 PL2]

Scott Nigel (spnigel@ix.netcom.com) wrote:
> A techno question,

> I want to sync Video(from LW3D) to Audio...

> Can I do it with just a Flyer and an Alpha?  Or is there more 
> hardware/software involved...

> Just trying to shed a little more light than heat...
> Thanks a bunch.

Well, I don't animate to synched audio, but I can tell you that the flyer 
doesn't work in an Alpha.  All that the flyer does is editing.  It's a 
nonlinear editor for the amiga and that really is all there is to it.  It 
has lots of things that make it cooler than the rest, and it has lots of 
things that suck (ie hard drive firmware revisions).

If you want to synch sound effects to your animation, treat it like any 
other piece of video that needs audio editing.  Wether you use a Flyer on 
the Amy, Dvision on the PeeCee, or the Avid on a Mac doesn't make any 
difference as long as you know the system.  I'm sure, though, that some 
will be better suited to your specific audio needs than others.

Good luck,
Brian
bdupras@bert.eecs.uic.edu




From Jeric@cup.portal.com Sun Jan 22 10:54:28 PST 1995
Article: 1958 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1958
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 22 Jan 1995 01:20:09 -0800
Organization: The Portal System (TM)
Lines: 33
Sender: pccop@unix.portal.com
Message-ID: <131469@cup.portal.com>
References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <131053@cup.portal.com>
  <3feng9$4ru@News1.mcs.com>
NNTP-Posting-Host: news1.unix.portal.com

>I can't speak for "most people on this group" but I for one am in the
>process of learning C++ so that I CAN work with plug-ins, be they my
>own or someone else's. Also, knowing C++ will be extremely helpful in
>working with packages such as Macromind Director.
>
>Though I probably won't be writing the next great renderer or
>database or whatever, I haven't found C++ to be so scary as to seem
>unknowable. The Borland C++ 4.5 environment is quite "learnable".
>
>Yes, it takes time away from Lightwaving, but for me it's time well
>spent. And if I can someday develop code for DOOM-style environments
>that use Lightwave-generated bitmaps, well then the circle will be
>complete, as Darth Vader once said.


	Tell me, are you already a programmer?  If so, get real.

	I don't expect the Disney animators to know how to MAKE a pencil, while
I expect them to maybe be experts at sharpening pencils in new, improved and
novel ways.

	C++ is too technical.  AREXX and BASIC are not, IMNeverHO.


>
>Steve.
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Sun Jan 22 10:54:32 PST 1995
Article: 1959 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1959
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 22 Jan 1995 01:20:13 -0800
Organization: The Portal System (TM)
Lines: 20
Sender: pccop@unix.portal.com
Message-ID: <131470@cup.portal.com>
References: <shfD2IpEB.Fqn@netcom.com> <3ffd8n$e0g@newsbf02.news.aol.com>
NNTP-Posting-Host: news1.unix.portal.com

>How did I get a thread named after me?

	The price of fame.
>
>PS - Animators should animate, not learn Arexx....

	How much more true that is of C++.




>**  Lee Stranahan       **
>**  NewTek, Inc          **
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Sun Jan 22 10:54:33 PST 1995
Article: 1960 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1960
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 22 Jan 1995 01:20:17 -0800
Organization: The Portal System (TM)
Lines: 24
Sender: pccop@unix.portal.com
Message-ID: <131471@cup.portal.com>
References: <3f65q2$3kc@news.CCIT.Arizona.EDU>  
  <3f6pbf$7ao@newsbf02.news.aol.com> <3f8810$bd7@ixnews2.ix.netcom.com>
  <131053@cup.portal.com> <shfD2IpEB.Fqn@netcom.com>
NNTP-Posting-Host: news1.unix.portal.com

Stuart F. writes:
>+-- Jeric@cup.portal.com (J Eric Chard) writes:
>|       Now, if a plug-in can implement a macro language, I'm
>|               1)  Amazed
>|               and
>|               2)  Happy.
>
>It is specifically designed that way.  No one has actually tried
>it yet....  


	Yikes!  Surely you and Allen have a couple o' times!?!? <sweat beading
on brow....)   :^)




>        Stuart Ferguson         (shf@netcom.com)

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Sun Jan 22 10:55:38 PST 1995
Article: 1961 of comp.graphics.packages.lightwave
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW3D for PC...Where, Best Price?
Date: 22 Jan 1995 01:20:21 -0800
Organization: The Portal System (TM)
Lines: 34
Sender: pccop@unix.portal.com
Message-ID: <131472@cup.portal.com>
References: <95013.130843ZBATZE41@MAINE.MAINE.EDU>
  <3f772d$pc0@news.onramp.net> <95015.121138ZBATZE41@MAINE.MAINE.EDU>
NNTP-Posting-Host: news1.unix.portal.com

>>FROM: GATEWAY@ONRAMP.NET
>
>>Lightwave for the pc is not out yet and should be done some time 1ST quarter.
>>:) I'm sure you will be able to find it in almost every software store.
>
>>Why would u want to use imagine when LW will be soon in the hands of PC peopl
e
>?
>
>>STEVE TIETZE
>
>
>Well, I've been told that LW for the PC will not be available anywhere for
>less then $1,200...

	What planet have you been getting this info from?  It's always been
	around $1K, prolly less on the street.


and since I can get Imagine 3.0 for the PC for $299, I
>wouldn't mind saving almost a grand. 


	It is to laugh.  Imagine is SUCH a piece of crap, and Impluse such a
	tribe of screw-ups, I can only assume  that their main market is 
	masochists.

>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From chrish@shell.portal.com Sun Jan 22 10:54:41 PST 1995
Article: 1962 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1962
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From: chrish@shell.portal.com (Chris Neil Hurley)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NEWTEK FLYER PRICES
Date: 22 Jan 1995 14:42:41 GMT
Organization: Portal Communications (shell)
Lines: 32
Message-ID: <3ftqt1$dd1@news1.shell>
References: <3fp74r$rkg@newsbf02.news.aol.com>
NNTP-Posting-Host: jobe.shell.portal.com

jkrause357@aol.com (JKrause357) writes:

>THE NEWTEK FLYER IS A GREAT EDITING SYSTEM. BUT SOMEONE
>IS REALLY JACKING UP THE HARD DRIVES PRICES, (WHICH ARE SUPPOSED TO BE
>FALLING). THE DRIVES END UP COSTING MORE 
>THAN THE ACTUAL SYSTEM. SOMEONE SHOULD TELL DEALERS NOT
>TO TAKE ADVANTAGE OF CUSTOMERS.
>EXAMPLE: A  2 GIG IBM DRIVE CAN BE BOUGHT FOR $1300.00. MOST
>DEALERS ARE SELLING THE SAME DRIVE FROM $1700.00 TO $2200.00.
>NEWTEK PLEASE HELP US WITH THIS PROBLEM, TELL YOUR DEALERS TO BE FAIR, 
>WE'D APPRECIATE IT!  THANK YOU!

Someone should tell you to get more information!

Dealers are practically forced to buy these drives from Newtek, to
ensure proper operation with the flyer.  They are paying a premium for
the drives. 

Even if the drives were costing dealers 1300.00, which they aren't, 
a markup to 1700 is not unusual or unreasonable, unless you want to
be totally on your own.  If this is the case, don't even waste your
dealers time by making them quote you.  Just order a drive mailorder
and then throw it away when you can't figure out why it's not
working properly.

 

--
***********************************************************************
* Chris Hurley             * Plantation:Scalable Distributed Rendering*
* chrish@shell.portal.com  * for Lightwave 3D.  Available Now.        *
* irc: Mr_Scary            * (706)793-4007. InterVISUAL Software.     *



From duberman@dnai.com Sun Jan 22 10:55:39 PST 1995
Article: 1963 of comp.graphics.packages.lightwave
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From: duberman@dnai.com
Newsgroups: comp.graphics.packages.lightwave
Subject: LightWave Organic Modeling book
Date: Sun, 22 Jan 95 10:31:34 PDT
Organization: Direct Net Access Incorporated
Lines: 12
Message-ID: <NEWTNews.12395.790799719.Postmaster@duberman.dnai.com>
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Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage


The current issue of VTU lists my old address in the review of 
my book "LightWave Organic Modeling." Mail may not be 
forwarded. If interested in getting it, send email to:

duberman@dnai.com

It's also available from the mail-order company DevWare.

David Duberman






From provideo@teleport.com Tue Jan 24 21:41:01 PST 1995
Article: 1964 of comp.graphics.packages.lightwave
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From: provideo@teleport.com (David Jester)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NEWTEK FLYER PRICES
Date: 22 Jan 1995 12:09:23 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
Lines: 123
Message-ID: <3fue1j$hdj@linda.teleport.com>
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NNTP-Posting-Host: linda.teleport.com

In <3fptpm$2mb@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:

>The drives are more expensize because on the intial units NewTek has had
>to approve drives and so we bought them and sold them to the dealers. This
>is a short term problem.

>**  Lee Stranahan       **
>**  NewTek, Inc          **

UH HUH (HUH HUH).

This came to toaster-l today, most of it sounds like BS to me, for instance
why are NewTek's "small quantity orders" for specific drives costing them a
premium when I can call <any> decent HD dealer/distributor and get single
9GB drives with specific firmware numbers for $3200-3500?

Again, FYI, the Download Code Revision # on our NewTek Approved 9GB Seagate
Elites is 0016.  We paid an extra $1400 for that info, hope it helps. Their
was no pre-loaded software or clips on the drives. They were bare drives
with no cables or case, we're supposed to get those "later" HA! Oh yeah, the
Flyer was missing the two mysterious "10 pin to 9 pin D" serial cables too.

I know NewTek was rushed on this release, the majority of software on the
CD-ROM was compiled on Dec. 24, the newer versions on floppy are dated Jan.
04 and there are even newer fixes on the BBS. The engineers are working
hard, it's a shame someone got greedy and hatched this "Approved Drive"
crap, they had enough time to print the Stickers but not to provide cables
and cases. Grrr...

NewTek has a potential PR nightmare here, they gave the faithful $1500
off the Flyer, now they're taking it back through drive sales!

Of course, I love the thing, and it's nice to know I've got quality that
$40,000 Avid's and Cube's don't and probably never will.

Darren Metcalfe
Posting from provideo@teleport.com

>From bchurch@ubd1.vdospk.comSat Jan 21 10:19:36 1995
Date: Fri, 20 Jan 1995 18:13:39 -0600 (CST)
From: Brian Churchill <bchurch@ubd1.vdospk.com>
To: toaster-l@netcom.com
Subject: Drive Prices: NewTek Speaks...

I emailed NewTek Sales regarding the "Flyer Approved Drive" pricing scam, 
and was pleased to receive a response from Larry Bragg in sales.  To be 
as fair to NewTek as possible I am quoting his letter to me on the toaster-l:

 Let me explain to you what is going on with the NewTek Approved hard drives 
 and
 the price difference between the same drives wholesale.
 
 First of all please understand that we have no desire whatsoever to be in the
 hard drive business.  Unfortunately large capacity hard drives have not
 progressed and the type the Flyer requires become as abundant as Tim had 
 hoped a
 year ago.  Due to this fact and in order to assure the first Flyer customers
 received drives that functioned with the Flyer, the NewTek Approved hard drive
 program was born.  This was the only way to assure the correct drive reached 
 the
 dealer and consumer.
 
 The premium in price is due to several factors, few of which are directly
 controllable by NewTek.  First of all the NewTek drives are being purchased by
 our distributors directly from large hard drive specific distributors in
 relatively small quantities (since the Flyer market in compariosn to the 
 overall
 hard drive market is also relatively small.)  Secondly, since their are only a
 few distributors carrying the drives their is not too much price competition,
 so
 capitalism prevails.  We unfortunately cannot subsidize the small quantity
 purchases or pricefix distributor pricing to dealers (or dealer pricing for
 that
 matter.)
 
 As I said before the current situation is in no way meant to be permanent.  We
 are working right now to provide testing software that will allow 
 distributors,
 dealers, etc. to verify a drives functionality with the Flyer.  This along 
 with
 more large capacity drives becoming available, will increase quantity 
 purchaisng
 and promote competition thereby driving down prices.  Free enterprise at work,
 yet again.  Too bad it works both ways.  
 
 By the time you receive your Flyer unit I will bet drive prices will already
 be
 lower, and like all electronic mass produced items they will consistently
 decrease in price over time.
 
 One thing to keep in mind in the larger picture, is that even with NewTek
 Appproved hard drives purchased at full retail, along with the Flyer and
 accompanying Toaster system, the Flyer represents the most economical, easiest
 to use, highest quality non-linear system available on any platform.  Another
 impressive achievement for any company, no matter their size or resources.  I
 think in the long run, all of the difficulties we are experiencing now will be
 long forgotten once the Flyer eclipses the Toaster in it's popularity and
 success!
 
 Thanks as always for your support and concern with all of our products.
 
 Sincerely, Larry Bragg

I am looking forward to any posts detailing how to avoid the high prices 
for these drives and hope that listserv-published firmware numbers will 
surface before my preorder unit hits the door - - or there goes another 
thousand bucks...  

Thanks for the input, everybody!  Together we can beat this thing.

 \ \     _________________                                           / /\
\ \\\   / Brian Churchill \______________________________________   /// /\\
 \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// /  \\
  \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// /
   \ \ \ "Cruising the Internet          \_______________________/ X /
    \ \/\   For Your Entertainment." ___________________________/\/ V
     \/  \__________________________/
 

-- 
==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works==
= provideo@teleport.com          The Jest in the Northwest since 1978   =
=====================================Portland OR.  (503) 248 9669========



From michael@iglou.iglou.com Tue Jan 24 21:41:23 PST 1995
Article: 1965 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1965
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!iglou!michael
From: michael@iglou.iglou.com (Michael Meshew)
Subject: Toaster 2000 to 4000 tradein
Message-ID: <D2tqw2.9w4@iglou.com>
Summary: none
Keywords: none
Sender: news@iglou.com (news)
Organization: IgLou Internet Services
Date: Sun, 22 Jan 1995 20:43:08 GMT
Lines: 8

   Lee, would you please describe your Toaster 2000 to 4000 tradein 
program? Will there be one when Toaster 4.0 is ready?

Thank You,

Michael Meshew
Graphic Detail




From syndesis@beta.inc.net Tue Jan 24 21:41:30 PST 1995
Article: 1966 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1966
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet
From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 22 Jan 1995 21:02:14 GMT
Organization: Syndesis Corporation
Lines: 19
Message-ID: <3fuh4m$5pq@beta.inc.net>
References: <Norman-190195105100@red_knight.msfc.nasa.gov> <3fn80v$jes@newsbf02.news.aol.com> <Norman-200195110835@red_knight.msfc.nasa.gov> <3frlct$f5b@b <3fs3nh$lv5@News1.mcs.com>
NNTP-Posting-Host: t15.inc.net
X-Newsreader: WinVN 0.92.6+

In article <3fs3nh$lv5@News1.mcs.com>, Steve Bailey <idynamic@mcs.com> says:
>
>syndesis@beta.inc.net (John Foust) wrote:
>>
>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for LW Win/SGI
>> that let you run your ARexx scripts on any platform?
>> 
>> How much would you pay for this, given the already-leaked pricing structure
>> for LW/Win and LW/SGI?
>> 
>
>Off the top of my head, anything under $250.00.

Wow, that's high.  From my perspective, a lot of fleeing Amiga-heads
will pick up LW/Win for $150-250, and a lot of other competitive
upgraders will certainly pay less than $995 for LW/Win.

You'd pay $150 for LW/Win, and another $200 for a Rexx interpreter 
for it?



From Jeric@cup.portal.com Tue Jan 24 21:41:27 PST 1995
Article: 1967 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1967
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric
From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: The everpresent Scripting discussion
Date: 22 Jan 1995 15:20:19 -0800
Organization: The Portal System (TM)
Lines: 21
Sender: pccop@unix.portal.com
Message-ID: <131517@cup.portal.com>
References: <Norman-200195110835@red_knight.msfc.nasa.gov>
  <3fpti9$2km@newsbf02.news.aol.com> <shfD2rt3n.BoJ@netcom.com>
NNTP-Posting-Host: news1.unix.portal.com

Stuart Furguson writes:
>
>Yes, I'm the authority.  I'm the god; I'M THE GOD!
>

	Okay, okay already.....we knew that!


>Sorry.

	That's better.   :^)



>        Stuart Ferguson         (shf@netcom.com)

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 24 21:41:32 PST 1995
Article: 1968 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1968
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric
From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 22 Jan 1995 15:20:23 -0800
Organization: The Portal System (TM)
Lines: 23
Sender: pccop@unix.portal.com
Message-ID: <131518@cup.portal.com>
References: <Norman-190195105100@red_knight.msfc.nasa.gov>
  <3fn80v$jes@newsbf02.news.aol.com>
  <Norman-200195110835@red_knight.msfc.nasa.gov> <3frlct$f5b@beta.inc.net>
  <3fs3nh$lv5@News1.mcs.com>
NNTP-Posting-Host: news1.unix.portal.com

>syndesis@beta.inc.net (John Foust) wrote:
>>
>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for LW Win/SG
I
>> that let you run your ARexx scripts on any platform?
>>
>> How much would you pay for this, given the already-leaked pricing structure
>> for LW/Win and LW/SGI?
>>
>
>Off the top of my head, anything under $250.00.
>
>Steve
>

	I'd go $180 for sure.


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 24 21:41:57 PST 1995
Article: 1969 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1969
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric
From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC'S AND LIGHTWAVE
Date: 22 Jan 1995 15:20:27 -0800
Organization: The Portal System (TM)
Lines: 20
Sender: pccop@unix.portal.com
Message-ID: <131519@cup.portal.com>
References: <LOUIE_BRUNO.52.01C064BE@ccmail.gsfc.nasa.gov>
NNTP-Posting-Host: news1.unix.portal.com

Louie_Bruno writes:

>Does anyone know if any software for Lightwave exist for PC's yet?  I've just
>upgraded my system to 20 MB's RAM and purchased a new Nokia
>Multigraphic 447X monitor, what else do you think I'll be needing to ge
>started?  If Lightwave is not available,  what other software (if any) would
>you recomend?  Thanks LA.
>


	Well, kiddo, fer starters, how you gonna go to tape?

	Best low-buck solution is the PAR, around $2500 total.  Great device,
good support, by a company that knows VIDEO, not just computer hardware.

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From s19594@d13.rmc.ca Tue Jan 24 21:41:59 PST 1995
Article: 1970 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1970
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.ccs.queensu.ca!news.rmc.ca!usenet
From: s19594@d13.rmc.ca (YM BERARD)
Newsgroups: comp.graphics.packages.lightwave
Subject: Still no answer
Date: 23 Jan 1995 01:09:03 GMT
Organization: Royal Military College of Canada
Lines: 17
Distribution: world
Message-ID: <3fuvjf$cpb@cs6.rmc.ca>
NNTP-Posting-Host: d13.rmc.ca

  Hi... I post a similar mail 4 days ago, and did not received any reply. So
here I go again.

  After trying the fractal reflexion on standart object (package 2.0) such as
the 3d font Camcuery (?!) the overall effect was:

- A black and ugly font 
- Couples of red, green and yellow dots.

I load this image in Dpaint and a strange shape of fluo color appear. Nothing
interresting.

So I do I use this image for good result? 

See ya!

Martin



From jgjones@earth.usa.net Tue Jan 24 21:41:35 PST 1995
Article: 1971 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1971
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!earth.usa.net!earth.usa.net!news
From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 22 Jan 1995 19:53:55 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 18
Message-ID: <3fv5o3$ppl@earth.usa.net>
NNTP-Posting-Host: earth.usa.net

 >>syndesis@beta.inc.net (John Foust) wrote:
 >>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for
 >>> LW Win/SGI that let you run your ARexx scripts on any platform?
 >>> How much would you pay for this, given the already-leaked pricing
 >>> structure for LW/Win and LW/SGI?
 >>>
 >> Off the top of my head, anything under $250.00.
 >>
 > I'd go $180 for sure.

$49.95 tops.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                            



From koren@hpfcogv.fc.hp.com Tue Jan 24 21:41:25 PST 1995
Article: 1972 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1972
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!col.hp.com!fc.hp.com!news.fc.hp.com!koren
From: koren@hpfcogv.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 23 Jan 1995 04:11:41 GMT
Organization: Hewlett Packard Ft. Collins
Lines: 62
Distribution: world
Message-ID: <KOREN.95Jan22211141@hpfcogv.fc.hp.com>
References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com>
	<dylan.145.00B7605A@primenet.com> <3fl2s8$9lp@news.primenet.com>
	<Norman-190195105100@red_knight.msfc.nasa.gov>
	<3fn7l8$gbg@news.primenet.com>
NNTP-Posting-Host: hpfcogv.fc.hp.com
In-reply-to: steph@primenet.com's message of 20 Jan 1995 02:37:28 GMT


In article <3fn7l8$gbg@news.primenet.com> steph@primenet.com (Steph Greenberg) writes:

> No, it's just that Unix shells and to a certain extent Dos can handle 
> most of the things you do in Arexx. Plus they can handle mathematical 
> manipulation.

Unfortunately, this is not true.

Once more for the record...

ARexx, as a language, is not all that great.  But, unlike Unix shells,
Pearl, plain old non-IPC Rexx, DOS command line, and whatever else, it
is a standard IPC language.  That means you can call functionality from
a set of running applications, pass data between them, have one call the
other, etc.  They are actual interprocess calls.  (For example: I am
currently writing an Arexx macro which uses calls from both the
Lightwave modeler and ImageFX).  Programs such as Lightwave, word
processors, and almost everything else have IPC ports on which they
listen for ARexx messages.  This is totally unlike Unix shells and
Pearl.  There are a few isolated examples of Unix tools having user
accessable IPC ports (GNU Emacs, for example), but it is the exception
now the rule.

One must separate the syntax and semantics of the language from the
larger IPC issue.  Yes, Pearl is probably a more powerful language than
Arexx if you look at its syntax and semantics.  But Pearl is not an IPC
language, and even if it was, there aren't any apps that view it as
such.  You need two pieces:

  1) the IPC language itself
  2) the application support.

The first bit is easy.  Any old fool language can be an IPC language.
Shucks, even I could write an IPC language that would be far better than
ARexx as a language.  But the second part is hard.  You have to convince
all your application vendors (commercial, PD, and shareware, ideally) to
add IPC ports in a manner compatible with part #1.  Having just one app
(say, LW) with such a port is useful, but having all your apps that way
is a much bigger deal.

Now, if LW used (say) Pearl as a standard IPC language, well great, but
you've now got one of several problems:

  1) You loose the ability to make multi-application IPC scripts, or
  2) You have to get all your app vendors to re-write things to support
     this new Pearl IPC language, or,
  3) Since only one of the supported OSs (Amigados) has a standard
     IPC language, you diverge and use Pearl on one platform an ARexx on
     the other.  Divergence is bad.  Or,
  4) You figure out how to make your new language IPC-call-level
     compatibile with your old, so you don't loose your old apps.  Maybe
     not that hard, but it depends on the languages you pick.

So no matter what, Newtek moving to another IPC language involves some
problems.  They just get to pick which problems they want by which
approach they take.  But as things sit now, Unix shells cannot handle
"most of the things you can do in ARexx".  They are fine languages unto
themselves, but they are missing a key piece of the architecture which
makes Arexx Arexx.

  - steve



From wturber@primenet.com Tue Jan 24 21:40:41 PST 1995
Article: 1973 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1973
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: Sun, 22 Jan 1995 13:20:48 LOCAL
Organization: Primenet
Lines: 34
Message-ID: <wturber.60.000E00B6@primenet.com>
References: <3fqmh3$5fp@ixnews3.ix.netcom.com> <3frgq3$9ml@newsbf02.news.aol.com>
NNTP-Posting-Host: ip078.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]

In article <3frgq3$9ml@newsbf02.news.aol.com> camcollect@aol.com (CamCollect) writes:

>The ShaBlamm system actually gives you two computers in one box. After
>booting to C:  prompt you can either type "WIN" to go to Windows on the
>486xx
>processor or type "STARTNT" and go to Windows NT on the MIPS. Therefore it
>is
>wise to go with the fastest CPU possible ( I am getting ready to test a
>DX4-100).  Currently most apps that run under Windows dont run properly
>under
>NT, like Photoshop and Doom. So if you want to run most of your favorite
>Windows apps your better off on the 486 right now.  Excel is available for
>NT
>but currently only on the Alpha version (its real fast), the MIPS version
>should be avail. soon.

How much does a ShaBlamm cost?  Any reviews?

Jay








>+++++++++++++++++++++++++++++++++++++++++++++++++++
>Greg Milneck                                     The Video Company
>504-928-4814                                     9146 Jefferson Hwy.
>CamCollect@ aol.com                        Baton Rouge, LA  70809
>Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz
>+++++++++++++++++++++++++++++++++++++++++++++++++++




From steph@primenet.com Tue Jan 24 21:41:13 PST 1995
Article: 1974 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1974
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From: steph@primenet.com (Steph Greenberg)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flyer/Alpha
Date: 22 Jan 1995 20:41:16 GMT
Organization: Primenet
Lines: 25
Distribution: world
Message-ID: <3fuftc$ie0@news.primenet.com>
References: <63211-790651317@mindlink.bc.ca> <johnc.8eet@bbs.xnet.com> <3ft0ib$ogb@ixnews3.ix.netcom.com> <3ft1lt$gpo@news.eecs.uic.edu>
NNTP-Posting-Host: usr3.primenet.com
X-Newsreader: TIN [version 1.2 PL2]

Brian Dupras (bdupras@bert.eecs.uic.edu) wrote:
: Scott Nigel (spnigel@ix.netcom.com) wrote:

: > I want to sync Video(from LW3D) to Audio...

: > Can I do it with just a Flyer and an Alpha?  Or is there more 

: If you want to synch sound effects to your animation, treat it like any 
: other piece of video that needs audio editing.  Wether you use a Flyer on 
: the Amy, Dvision on the PeeCee, or the Avid on a Mac doesn't make any 
: difference as long as you know the system.  I'm sure, though, that some 
: will be better suited to your specific audio needs than others.

It is my understanding that the PAR with the Razor editing software is 
capable of just that. This is the answer I got upon a similar inquiry. 

Any PAR experts out there? I got my answer as part of a PC inquiry.

Also, AVID is now available on PCs.

--
-------------------------------------------------------------------------------
Steph Greenberg                       
steph@primenet.com           "Every Friday is a prelude to Monday." 
-------------------------------------------------------------------------------



From williger@cs.tu-berlin.de Tue Jan 24 21:42:02 PST 1995
Article: 1975 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1975
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!zib-berlin.de!cs.tu-berlin.de!williger
From: williger@cs.tu-berlin.de (Sven Williger)
Newsgroups: comp.graphics.packages.lightwave
Subject: current status of LW4.0
Date: 23 Jan 1995 06:08:34 GMT
Organization: Technical University of Berlin, Germany
Lines: 10
Message-ID: <3fvh52$4hg@news.cs.tu-berlin.de>
NNTP-Posting-Host: tick.cs.tu-berlin.de
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Hi A.H, S.F, Stranahan!
 
What`s the current status of LW4.0 ?
 
Are you able to give us a featurelist (maybe 90%, the other 10% are for
the readme-latest-information-undocumented-in-manual-last-changes file)
yet ?
 
Bye Sven Williger




From williger@cs.tu-berlin.de Tue Jan 24 21:42:04 PST 1995
Article: 1976 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1976
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!zib-berlin.de!cs.tu-berlin.de!williger
From: williger@cs.tu-berlin.de (Sven Williger)
Newsgroups: comp.graphics.packages.lightwave
Subject: Defije ne Obj as Light ?
Date: 23 Jan 1995 06:14:08 GMT
Organization: Technical University of Berlin, Germany
Lines: 11
Message-ID: <3fvhfg$4hm@news.cs.tu-berlin.de>
NNTP-Posting-Host: tick.cs.tu-berlin.de
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Hi!
 
Is there a way to define an object as a lightsource ?
 
maybe a neon-lamp: cylindrical obj, lumi. surface, but for the real 
                    lightning effect u have to use a couple of lights...
 
   How about the possibility to define a whole obj as a ( point ) lightsource.
 
Bye Sven




From ahofeldt@lynx.cat.syr.edu Tue Jan 24 21:42:06 PST 1995
Article: 1977 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1977
Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!bloom-beacon.mit.edu!news.kei.com!travelers.mail.cornell.edu!newstand.syr.edu!lynx.cat.syr.edu!ahofeldt
From: ahofeldt@lynx.cat.syr.edu (Albert Hofeldt)
Newsgroups: comp.graphics.packages.lightwave
Subject: PAR vs. Videola Premium....any experiences?????
Date: 23 Jan 1995 07:41:31 GMT
Organization: CASE Center, Syracuse University
Lines: 10
Distribution: usa
Message-ID: <3fvmjb$kdt@newstand.syr.edu>
NNTP-Posting-Host: cat.syr.edu


Anyone have any ideas?  I'm in the market for one of these little gems
and would like to know the general 'status' associated with each one.
Apparently the PAR is around $1,500 and the Videola Premium $775.  Huge
price difference so is there a huge feature difference?  What about
software included/required?

Thanks!

Albert



From spnigel@ix.netcom.com Tue Jan 24 21:40:46 PST 1995
Article: 1978 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1978
Path: netcom.com!ix.netcom.com!netnews
From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 23 Jan 1995 08:04:17 GMT
Organization: Netcom
Lines: 10
Distribution: world
Message-ID: <3fvnu1$i1h@ixnews3.ix.netcom.com>
References: <3fqmh3$5fp@ixnews3.ix.netcom.com> <3frgq3$9ml@newsbf02.news.aol.com> <wturber.60.000E00B6@primenet.com>
NNTP-Posting-Host: ix-wh1-14.ix.netcom.com

In <wturber.60.000E00B6@primenet.com> wturber@primenet.com (Walter J. 
Turberville (III)) writes: 

>How much does a ShaBlamm cost?  Any reviews?
>
>Jay
>

Call 1-800-Shablamm(18007422526)
There are ads on page 22,23 on NOVEMBER 1994 issue of VTU



From spnigel@ix.netcom.com Tue Jan 24 21:42:05 PST 1995
Article: 1979 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1979
Path: netcom.com!ix.netcom.com!netnews
From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Defije ne Obj as Light ?
Date: 23 Jan 1995 08:12:18 GMT
Organization: Netcom
Lines: 28
Distribution: world
Message-ID: <3fvod2$i59@ixnews3.ix.netcom.com>
References: <3fvhfg$4hm@news.cs.tu-berlin.de>
NNTP-Posting-Host: ix-wh1-14.ix.netcom.com

In <3fvhfg$4hm@news.cs.tu-berlin.de> williger@cs.tu-berlin.de (Sven 
Williger) writes: 

>
>Hi!
> 
>Is there a way to define an object as a lightsource ?

Did you try making the object LUMINOUS, try values over 
100...anything...experiment. 

>maybe a neon-lamp: cylindrical obj, lumi. surface, but for the real 
>lightning effect u have to use a couple of lights...
> 
>   How about the possibility to define a whole obj as a ( point ) 
>lightsource.

Interesting...
> 
>Bye Sven
>
Godd Questions...Scan LWPRO back issues also...
The paradigm i had to break was that values had to be within the 0-100.
Sorry, though, thats all i can think of fer now.

Scott P. Nigel
  "Lightwave, for some, is a luxury
   Lightwave, for me, is survival"



From edwardr@io.org Tue Jan 24 21:40:56 PST 1995
Article: 1980 of comp.graphics.packages.lightwave
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From: edwardr@io.org (Edward Ronquillo)
Newsgroups: comp.graphics.packages.lightwave
Subject: ScreamerNet And Servers?
Date: 22 Jan 1995 13:01:30 -0500
Organization: Internex Online (io.org) Data: 416-363-4151  Voice: 416-363-8676
Lines: 8
Message-ID: <3fu6hr$kuc@ionews.io.org>
NNTP-Posting-Host: wink.io.org


Hi all.  I have a question concerning ScreamerNet in a server setup.  My 
company is trying to get two Alpha servers and four Alpha workstations.  
How would I network these machines to an A4000 Toaster Flyer so that I 
can use ScreamerNet?

					edwardr@io.org




From LOUIE_BRUNO@ccmail.gsfc.nasa.gov Tue Jan 24 21:41:49 PST 1995
Article: 1981 of comp.graphics.packages.lightwave
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From: LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO)
Newsgroups: comp.graphics.packages.lightwave
Subject: Apology for inqury. about 3D Studio Tele NO.
Date: Mon, 23 Jan 1995 07:35:07 +1000
Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA
Lines: 9
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NNTP-Posting-Host: lbruno.wff.nasa.gov
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]

Apology for asking for the telephone number for 3D Studio software in this 
group,  all I want to do is get started in 3D graphics.  As I mentioned before 
I have a PC and was told that I would have to upgrade my RAM and monitor to 
run Lightwave, I did so and asked again about what running Lightwave, now It 
was suggested that I upgrade my RAM to 32 MB because Windows uses so much 
memory.  AAARRGH!!!!- So I thiught I'd at start looking, find out what 
else is available and at lease make a comparison as to what I have and what 
else I'll have to by to get started.  (still a litle confused) Thanks for the 
replies though.  ------LA Bruno



From syndesis@beta.inc.net Tue Jan 24 21:41:36 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 23 Jan 1995 14:15:59 GMT
Organization: Syndesis Corporation
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In article <3fv5o3$ppl@earth.usa.net>, jgjones@earth.usa.net (James Jones/Nibbles and Bits) says:
>
> >>syndesis@beta.inc.net (John Foust) wrote:
> >>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for
> >>> LW Win/SGI that let you run your ARexx scripts on any platform?
> >>> How much would you pay for this, given the already-leaked pricing
> >>> structure for LW/Win and LW/SGI?
> >>>
> >> Off the top of my head, anything under $250.00.
> >>
> > I'd go $180 for sure.
>
>$49.95 tops.
>
>-Jim

Oh, wonderful.  You can't make a living with a $49.95 retail price
on a product.  The street price ends up being about $30.
                        



From dgriff@unixg.ubc.ca Tue Jan 24 21:41:50 PST 1995
Article: 1983 of comp.graphics.packages.lightwave
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From: dgriff@unixg.ubc.ca (David Griffiths)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Apology for inqury. about 3D Studio Tele NO.
Date: 23 Jan 95 13:55:04 GMT
Organization: The University of British Columbia
Lines: 23
Message-ID: <dgriff.790869304@unixg.ubc.ca>
References: <LOUIE_BRUNO.56.0020ECA0@ccmail.gsfc.nasa.gov>
NNTP-Posting-Host: unixg.ubc.ca

LOUIE_BRUNO@ccmail.gsfc.nasa.gov (LOUIE_BRUNO) writes:

> Apology for asking for the telephone number for 3D Studio software
> in this group, all I want to do is get started in 3D graphics.  As I
> mentioned before I have a PC and was told that I would have to
> upgrade my RAM and monitor to run Lightwave, I did so and asked
> again about what running Lightwave, now It was suggested that I
> upgrade my RAM to 32 MB because Windows uses so much memory.

You could probably run Lightwave OK on a 16mb machine.  I havn't
actually used the PC version yet, but I suspect that 16mb would be
adequate for someone starting out in the 3D field.  You'd probably get
a fair amount of virtual-memory swapping, but it shouldn't be "that"
bad.

On an Amiga system, 8mb of memory is the absolute minimum that you can
get anything done in Lightwave with (and still not much at that).
16mb would be a good "all-purpose" amount of memory.
-- 
David S. Griffiths:  <dgriff@unixg.ubc.ca>  (Vancouver, B.C., Canada!)

Q:  What do you call a series of FDIV instructions on a Pentium?
A:  Successive approximations.



From dma@mcs.com Tue Jan 24 21:41:14 PST 1995
Article: 1984 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1984
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flyer/Alpha
Date: 23 Jan 1995 15:02:43 GMT
Organization: MCSNet Services
Lines: 24
Message-ID: <3g0gej$qno@News1.mcs.com>
References: <63211-790651317@mindlink.bc.ca> <johnc.8eet@bbs.xnet.com> <3ft0ib$ogb@ixnews3.ix.netcom.com> <3ft1lt$gpo@news.eecs.uic.edu> <3fuftc$ie0@news.primenet.com>
NNTP-Posting-Host: dma.pr.mcs.net

steph@primenet.com (Steph Greenberg) wrote:
>
> Brian Dupras (bdupras@bert.eecs.uic.edu) wrote:
> : Scott Nigel (spnigel@ix.netcom.com) wrote:

> It is my understanding that the PAR with the Razor editing software is 
> capable of just that. This is the answer I got upon a similar inquiry. 
> 
> Any PAR experts out there? I got my answer as part of a PC inquiry.

There are two ways to put sound to animations from a PAR, that I 
know of.  The first way is to dump the animation to tape, and edit
the bugger.

The second way is with a STUDIO 16 board.  The PAR is a GPI device, 
allowing the STUDIO 16 board and software to control it.  

--Dan

*********************************
*                               *
*              *                *
*                               *
*********************************



From dma@mcs.com Tue Jan 24 21:42:01 PST 1995
Article: 1985 of comp.graphics.packages.lightwave
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Still no answer
Date: 23 Jan 1995 15:17:32 GMT
Organization: MCSNet Services
Lines: 21
Message-ID: <3g0hac$qno@News1.mcs.com>
References: <3fuvjf$cpb@cs6.rmc.ca>
NNTP-Posting-Host: dma.pr.mcs.net

>>s19594@d13.rmc.ca (YM BERARD) wrote:
>   After trying the fractal reflexion on standart object (package 2.0) such as
> the 3d font Camcuery (?!) the overall effect was:
> 
> - A black and ugly font 
> - Couples of red, green and yellow dots.
> 
> I load this image in Dpaint and a strange shape of fluo color appear. Nothing
> interresting.
      
      It sounds like your original fractal reflections was saved over
      by another image.

      In LW, don't make your object reflect your image so much,
      and watch your diffusion values.
> 
> So I do I use this image for good result? 

       Only if you want to.

-Dan Ablan



From krishna@primenet.com Tue Jan 24 21:41:03 PST 1995
Article: 1986 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1986
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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NEWTEK FLYER PRICES
Date: 23 Jan 1995 01:07:06 GMT
Organization: Primenet
Lines: 14
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X-Newsreader: TIN [version 1.2 PL2]

Mere mortal Chris Neil Hurley provoked me by writing:
: Even if the drives were costing dealers 1300.00, which they aren't, 
: a markup to 1700 is not unusual or unreasonable, unless you want to
: be totally on your own.  If this is the case, don't even waste your
: dealers time by making them quote you.  Just order a drive mailorder
: and then throw it away when you can't figure out why it's not
: working properly.

I don't understand.  Wouldn't any drive which is PAR compatible also be 
FLYER compatible?  It's got to have a certain data rate capacity, right?

I don't know why NewTek would handle it any differently from the PAR guys.





From marvinl@amber.rc.arizona.edu Tue Jan 24 21:42:09 PST 1995
Article: 1987 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1987
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From: marvinl@amber.rc.arizona.edu (Marvin Landis)
Newsgroups: comp.graphics.packages.lightwave
Subject: Lightwave 3.5 and Firecracker 24?
Date: 23 Jan 1995 17:56:08 GMT
Organization: University of Arizona
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NNTP-Posting-Host: amber.rc.arizona.edu
Keywords: lightwave plug-in firecracker 24



Is there a plug-in for Lightwave 3.5 standalone that allows rendering directly
to a FireCracker 24 card?  I have looked around on tomahawk and aminet, but
have not been able to find anything.  I know Lightrave supported the FC24
board, so I was just wondering if someone might have added that capability for
"the real thing".  Thanks for any help you can provide!!

-- 
Marvin Landis
marvinl@amber.rc.arizona.edu



From Norman@eisner.decus.org Tue Jan 24 21:41:41 PST 1995
Article: 1988 of comp.graphics.packages.lightwave
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Followup-To: comp.graphics.packages.lightwave
Date: 23 Jan 1995 18:05:59 GMT
Organization: Entropy
Lines: 46
Distribution: world
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NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <3g0dmv$j0j@beta.inc.net>, syndesis@beta.inc.net (John Foust)
wrote:

> In article <3fv5o3$ppl@earth.usa.net>, jgjones@earth.usa.net (James Jones/Nibbles and Bits) says:
> >
> > >>syndesis@beta.inc.net (John Foust) wrote:
> > >>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for
> > >>> LW Win/SGI that let you run your ARexx scripts on any platform?
> > >>> How much would you pay for this, given the already-leaked pricing
> > >>> structure for LW/Win and LW/SGI?
> > >>>
> > >> Off the top of my head, anything under $250.00.
> > >>
> > > I'd go $180 for sure.
> >
> >$49.95 tops.
> >
> >-Jim
> 
> Oh, wonderful.  You can't make a living with a $49.95 retail price
> on a product.  The street price ends up being about $30.
>                         


Maybe he meant street price. That'd make retail about $90? 

> How much would you pay...

I guess it depends on how many ginsu knives come with it ;-)
Don't know the size of the market, or the difficulty factor of such a 
product, or the difficulty factor of porting from Arexx to Plugins.
All of these will impact the price, just like the upgrade price.
$90-$150 list sounds good, but is that worth your development time?
If it is fairly easy to port from arexx to plug-in, then your market
will shrink to those who are too lazy to port, or have to have it 
right now, or don't have time to wait for pd ports of arexx scripts to
be posted to aminet.  Until I get a good look at plugins it is too early 
for me to say. 

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation      
   
          Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From Norman@eisner.decus.org Tue Jan 24 21:41:28 PST 1995
Article: 1989 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1989
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Followup-To: comp.graphics.packages.lightwave
Date: 23 Jan 1995 18:15:30 GMT
Organization: Entropy
Lines: 28
Distribution: world
Message-ID: <Norman-230195120613@red_knight.msfc.nasa.gov>
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NNTP-Posting-Host: red_knight.msfc.nasa.gov


> +-- stranahan@aol.com (Stranahan) writes:
> | We aren't in habit of pulling features for no good reason - but Stuart is
> | the authority on this, it's never even occured to me to ask. I can't see
> | why we would.
> 

In article <shfD2rt3n.BoJ@netcom.com>, shf@netcom.com (Stuart Ferguson)
wrote:

>There were several
> possiblities for interpreters we could have used in 4.0, and they all
> failed to do what we needed.  So I designed the current scripting
> system to work as a plug-in allowing either someone else or us to write
> an interpreter plug-in later.  This will happen, one way or another.

Sorry, but I'm not sure I understand your answer fully.
Is arexx supported on the _Amiga_ under LW 4.0? Yes, No
It sounds like it is not without an interpreter, but I'm not sure.


<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation      
   
          Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From camcollect@aol.com Tue Jan 24 21:40:48 PST 1995
Article: 1990 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1990
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PC Question For The Techies
Date: 23 Jan 1995 13:10:01 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
Sender: root@newsbf02.news.aol.com
Message-ID: <3g0rdp$4b8@newsbf02.news.aol.com>
References: <wturber.60.000E00B6@primenet.com>
Reply-To: camcollect@aol.com (CamCollect)

>>How much does a ShaBlamm cost?  Any reviews?

The 100MHz version w/ 32 MB, and NT is $3,045.00
The 133MHz version w/ 32 MB, and NT is $3,495.00

This is for the ShaBlamm card only, you still need a 486DX2 VLB computer
system, its best to buy a complete system from your dealer to insure no
compatability problems as some componets dont work well with the ShaBlamm,
and not all VLB motherboards work either.

As far as speed a 133MHz ShaBlamm is about 1/2 as fast as a DEC Alpha
275MHz. We are running some tests now and I'll post the results soon. See
my earlier post re: 100MHz speed comparisons.




+++++++++++++++++++++++++++++++++++++++++++++++++++
Greg Milneck                                     The Video Company
504-928-4814                                     9146 Jefferson Hwy.
CamCollect@ aol.com                        Baton Rouge, LA  70809
Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz
+++++++++++++++++++++++++++++++++++++++++++++++++++



From carrera1@delphi.com Tue Jan 24 21:40:57 PST 1995
Article: 1991 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1991
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From: EXIT <carrera1@delphi.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: ScreamerNet And Servers?
Date: Mon, 23 Jan 95 14:03:07 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 15
Message-ID: <xs7bKsb.carrera1@delphi.com>
References: <3fu6hr$kuc@ionews.io.org>
NNTP-Posting-Host: bos1e.delphi.com
X-To: Edward Ronquillo <edwardr@io.org>

Edward Ronquillo <edwardr@io.org> writes:
 
>Hi all.  I have a question concerning ScreamerNet in a server setup.  My 
>company is trying to get two Alpha servers and four Alpha workstations.  
>How would I network these machines to an A4000 Toaster Flyer so that I 
>can use ScreamerNet?
>
>					edwardr@io.org
 
Edward - Please give me a call at (800) 576-7472.
 
We can help.
 
Bob Watkins
Carrera Computers



From 74774.3200@CompuServe.COM Tue Jan 24 21:42:14 PST 1995
Article: 1992 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1992
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From: Brent <74774.3200@CompuServe.COM>
Newsgroups: comp.graphics.packages.lightwave
Subject: LW FAQ or GOOD INFO SOURCE?!?!!?!!?
Date: 23 Jan 1995 21:02:32 GMT
Organization: no organization
Lines: 15
Message-ID: <3g15h8$7jn$1@mhadf.production.compuserve.com>

I've done a little work on mt A4000, but I have no manaul for 
Toaster/LW. I've managed to make do with what I already know and
have bean pretty happy. Now I'm taking on a rather bold and
ambitious task of a short animation piece. I've got all the 
equipment I'll need. BetaSP on line system, PAR, a4000 040/40, 
full sound studio, but I'm not very comfortable with LW.
(its limitations/capabilities) and all the command and what they 
do. I usually fumble around until i get something to do what i 
want. But I've not been able to... say ... have one object morph 
into another object that owns more/less points than the original.
I need help fast and reliable!
any help and suggestions would be greatly appreciated,
thanks,
--Brent--
---CSI---



From pthorn@eri.erinet.com Tue Jan 24 21:41:56 PST 1995
Article: 1993 of comp.graphics.packages.lightwave
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From: pthorn@eri.erinet.com (Philip D. Thorn)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Apology for inqury. about 3D Studio Tele NO.
Date: 23 Jan 1995 16:58:51 -0500
Organization: EriNet Online 513 436-9915
Lines: 51
Message-ID: <3g18qr$769@eri.erinet.com>
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NNTP-Posting-Host: eri.erinet.com
X-Newsreader: TIN [version 1.2 PL2]

 Anyway you cut it another 16MB of ram is less than the difference in
price of 3DS and Lightwave.

 Additionally, as a user of both I can make the following recommendations:

1.) Lightwave is a much better tool to get started on as it is less
cryptic than 3DS.(notice I finally avoided the "I" word...intuitive :-) )

2.) 3DS requires additional plug-ins (at $$$$$) to do most of the things
Lightwave does out-of-box. (lens flares/glows,deformations etc.)

3.) 3DS doesn't require any less ram that Lightwave to do serious
animation and on either package you are going to do alot of swapping if
you have less than 16-20 MB ram. 3DS uses the Pharlap DOS extenders to
accomplish this and Lightwave uses Windows built-in VMEM utilities.
3DS' Virtual memory tends to be "messy" and can cause you to swap when
even a small scene is rendered unless you quit and restart often. (This
is actually the remedy Autodesk suggests ....Save and Restart often!

4.) If you go with 3DS get ready to enter the world of DOS (yech!) and
memory managers. Along with Dos issues comes the fact that you cannot
run any background tasks (Pre-emptive or otherwise) so you will have to
shell-out of 3DS to edit an image in a DOS paint program where under
Windows you can Alt-Tab to PhotoShop etc..

There are many other reasons for choosing LW over 3DS but the number
one I can think of is this; Most of the 3DS users I know are ready to
drop 3DS like a hot rock as soon as it's available on the PC.

 I will be overjoyed because I will finally be able to convince the boss
that it economically smarter to use LW and I can get back to using LW as
my primary tool vice 3DS.

 If there are any other questions regarding 3DS vs. LW I'll be happy to 
answer them via E-Mail so this list can get back to more relevant topics.

 LOUIE_BRUNO (LOUIE_BRUNO@ccmail.gsfc.nasa.gov) wrote:
: Apology for asking for the telephone number for 3D Studio software in this 
: group,  all I want to do is get started in 3D graphics.  As I mentioned before 
: I have a PC and was told that I would have to upgrade my RAM and monitor to 
: run Lightwave, I did so and asked again about what running Lightwave, now It 
: was suggested that I upgrade my RAM to 32 MB because Windows uses so much 
: memory.  AAARRGH!!!!- So I thiught I'd at start looking, find out what 
: else is available and at lease make a comparison as to what I have and what 
: else I'll have to by to get started.  (still a litle confused) Thanks for the 
: replies though.  ------LA Bruno
-- 
* Phil Thorn           *                                     
* Thorn Grafx          *                                     
* pthorn@erinet.com    *                                     




From pcm@scammell.ecos.tne.oz.au Tue Jan 24 21:42:19 PST 1995
Article: 1994 of comp.graphics.packages.lightwave
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From: pcm@scammell.ecos.tne.oz.au (Barney the Smegasaur)
Subject: Re: Lightwave date for PC
Message-ID: <1995Jan23.225625.6273@scammell.ecos.tne.oz.au>
Organization: Starfleet Academy
X-Newsreader: TIN [version 1.2 PL2]
References: <3frrbe$309@tusol.cs.trinity.edu> <3fsq1k$g60@news.eecs.uic.edu>
Date: Mon, 23 Jan 1995 22:56:25 GMT
Lines: 22

Brian Dupras (bdupras@bert.eecs.uic.edu) wrote:
: Megaman (trauschu@CS.Trinity.Edu) wrote:
: > I was just wondering... I've heard a lot about Lightwave for the PC, and
: > does anyone know an approx. date for it's release?  I had an Amiga, and 
: > sold it due to needing an IBM for my Comp Sci major...(yes, selling
: > the Amiga was the STUPIDIST thing I've ever done... :-))  But, I enjoy
: > 3D rendering and wondered on the fate of LightWave for the PC... Thanks
: > again for the time.

: > Thomas

: The last anyone has heard publicly at this point is "first quarter".  Lee 
: Stranahan (a NewTek rep) frequents this news group and has said that 
: there is no announced "date" per se, rather just "first quarter".  We're 
: all anxious...  Stu?  Lee?  Any new news about shipping dates?

I'm just glad they didn't say "within 6 weeks of the release of
Windows 95" :)   Lets hope no unexpected bugs have shown up.

: Brian
: Bdupras@bert.eecs.uic.edu




From zachws@ids.net Tue Jan 24 21:42:08 PST 1995
Article: 1995 of comp.graphics.packages.lightwave
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From: zachws@ids.net
Newsgroups: comp.graphics.packages.lightwave
Subject: 4SALE: Flyer drives, realistic prices.
Date: Mon, 23 Jan 95 13:59:22 GMT
Organization: IDS World Network Internet Access Service, (401) 884-9002 GUEST [telnet ids.net]
Lines: 29
Message-ID: <3g1frh$rek@paperboy.ids.net>
NNTP-Posting-Host: ids.net


Hi all,
	I've got some Flyer-approved hard drives for sale. All are
factory-direct with full manufacturers warranty (usually 5 years).
	By "Flyer-approved" I mean these are the drives (and firmware 
revisions) approved for use with the NewTek flyer. These drives are not
officially "stickered". The word direct from NewTek is that they will
support "unstickered" drive Flyers, but if a problem develops that is not 
card-related, there will be some sort of "support fee". If the card is at 
fault, then it will be fully supported.
	Anyway, pricing is as follows:


  Micropolis 1991 A/V - 9 gig, 12 ms, 5.25" FH    
  $3399

  Seagate ST410800N - 9 gig, 11 ms, 5.25" FH
  $3399

  Seagate ST15150N - 4 gig, 8 ms, 3.5" HH
  $2099

  Price doesn't include shipping. VISA/MC accepted.

  Feel free to ask for more detailed specs/info.

  Please reply to email...

Zach (zachws@ids.net)	



From jubei@slip.net Tue Jan 24 21:42:21 PST 1995
Article: 1996 of comp.graphics.packages.lightwave
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From: jubei@slip.net
Newsgroups: comp.graphics.packages.lightwave
Subject: Alpha Processors and Lightwave (again!?)  :>
Date: 23 Jan 1995 23:58:41 GMT
Organization: Slip.Net
Lines: 7
Message-ID: <jubei-2301951605050001@sfsp19.slip.net>
NNTP-Posting-Host: sfsp19.slip.net

   I am considering the purchase of one of the workstations so as to be
able to run Lightwave as soon as it comes out. (hint hint) But since I
prefer to deal with a local dealer, I was wondering if there was a service
in the San Francisco, CA area whom I should contact?   
   
   Thanx,
Russ




From wturber@primenet.com Tue Jan 24 21:41:05 PST 1995
Article: 1997 of comp.graphics.packages.lightwave
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NEWTEK FLYER PRICES
Date: Mon, 23 Jan 1995 04:23:38 LOCAL
Organization: Primenet
Lines: 24
Message-ID: <wturber.5.00520F18@primenet.com>
References: <3fp74r$rkg@newsbf02.news.aol.com> <3ftqt1$dd1@news1.shell> <3fuvfq$c13@news.primenet.com>
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In article <3fuvfq$c13@news.primenet.com> krishna@primenet.com (Glenn Saunders) writes:
>From: krishna@primenet.com (Glenn Saunders)
>Subject: Re: NEWTEK FLYER PRICES
>Date: 23 Jan 1995 01:07:06 GMT

>Mere mortal Chris Neil Hurley provoked me by writing:
>: Even if the drives were costing dealers 1300.00, which they aren't, 
>: a markup to 1700 is not unusual or unreasonable, unless you want to
>: be totally on your own.  If this is the case, don't even waste your
>: dealers time by making them quote you.  Just order a drive mailorder
>: and then throw it away when you can't figure out why it's not
>: working properly.

>I don't understand.  Wouldn't any drive which is PAR compatible also be 
>FLYER compatible?  It's got to have a certain data rate capacity, right?

>I don't know why NewTek would handle it any differently from the PAR guys.

No.  The Flyer uses a different data compression scheme.  Hence the need for 
different data rates.  

Jay





From zeltzer@primenet.com Tue Jan 24 21:42:13 PST 1995
Article: 1998 of comp.graphics.packages.lightwave
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From: zeltzer@primenet.com (Lee Zeltzer)
Newsgroups: comp.graphics.packages.lightwave
Subject: Toaster/Ligthwave System for sale
Date: Mon, 23 Jan 1995 12:15:04 MST
Organization: Primenet
Lines: 33
Message-ID: <zeltzer.3.034D2443@primenet.com>
NNTP-Posting-Host: ip157.tus.primenet.com
Keywords: Sale, Lightwave, Toaster, Amiga
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]

 We recently finished a project for a local school district and are selling off 
 the Toaster system we used to develop the graphics. It consists of:

Amiga 4000/040
Monitor
16 Meg RAM
2 HD 100 Megs each
Macrosystems VLAB VUV capture board
VT 4000 Hardware & Software
SCSI Card

Morphplus
Crouton Tools 4000
Art Department Pro v2.5
Brilliance
T-Rexx Pro
Humanoid
Dynamic Motion Module
ADP Tools
Pegger
Sparks v2
Anim Workshop
Imagemaster R/T

3D Logos video
Displacement Maps Video
Bones Video
Mastering Toaster Technology 

We are asking for $6500.
All software has boxes, disks & manuals.
You can contact me at: Zeltzer@Primenet.com




From jgjones@earth.usa.net Tue Jan 24 21:41:47 PST 1995
Article: 1999 of comp.graphics.packages.lightwave
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Voyager No-Prize
Date: 23 Jan 1995 19:37:48 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 23
Message-ID: <3g1p5t$lqg@earth.usa.net>
NNTP-Posting-Host: earth.usa.net

 >>> Wouldn't it be funny if Syndesis ended up publishing a plug-in
 >>> for LW Win/SGI that let you run your ARexx scripts on any platform?
 >>> How much would you pay for this, given the already-leaked pricing
 >>> structure for LW/Win and LW/SGI?
 >> ...and so on...
 >>$49.95 tops.
 > Oh, wonderful.  You can't make a living with a $49.95 retail price
 > on a product.  The street price ends up being about $30.

Perhaps there will be some plug-ins that might sell better as part
of a package with other plug-ins. An ARexx interpreter might fit that
description. (Then again,  maybe I'm underestimating the complexity
of such a utility.)
Hmmm... pay $100+ for ARexx plug-in, or pay doctor bills to treat
headaches acquired from trying to learn C...  I guess $100-200
doesn't sound so bad at that.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
      



From johnc@bbs.xnet.com Tue Jan 24 21:41:17 PST 1995
Article: 2000 of comp.graphics.packages.lightwave
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From: johnc@bbs.xnet.com (John Crookshank)
Message-ID: <johnc.8h0l@bbs.xnet.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flyer/Alpha
References: <63211-790651317@mindlink.bc.ca> <johnc.8eet@bbs.xnet.com> <3ft0ib$ogb@ixnews3.ix.netcom.com> <3ft1lt$gpo@news.eecs.uic.edu> <3fuftc$ie0@news.primenet.com> <3g0gej$qno@News1.mcs.com>
Date: 23 Jan 95 20:45:26 CST
Organization: XNet Public Access Internet, Naperville, IL (708-983-6435)
Lines: 12

>The second way is with a STUDIO 16 board.  The PAR is a GPI device, 
>allowing the STUDIO 16 board and software to control it.  

Actually, the Studio 16 software will feed psuedo-SMPTE time code to the PAR,
so when you drag your pointer across the audio editing time-line interface in
the Studio 16 software, the video output from PAR will stay in sync with the
audio tracks as you browse back and forth. MOST elegant, indeed.

  ---------------------------------------------------------------------
 [     John Crookshank    |        MicroTech Solutions, Inc.           ]
 [   johnc@bbs.xnet.com   |   BBS:708-851-3929   Voice:708-851-3033    ]
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