From mrgloop@aol.com Sun Jan  8 09:23:10 PST 1995
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From: mrgloop@aol.com (Mr gloop)
Newsgroups: comp.graphics.packages.lightwave
Subject: Linking PC and Amiga
Date: 8 Jan 1995 11:01:01 -0500
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Reply-To: mrgloop@aol.com (Mr gloop)

OK, so my pentium is up and running.  I am currently running LW on an
Amiga 2000 with a PAR board installed.  When I get my LW for PC, I'd like
to render on the PC and send the files to my Amiga PAR, rather than
immediately buy a PC PAR.  This is probably simple, but I'm not sure where
to start.
Any thoughts greatly appreciated.  Thanks in advance!

Mike Berglund
Minnefex, Inc.
--We're the Kids Your Mom Wouldn't Let You Play With.--




From mkornwei@netcom.com Sun Jan  8 12:57:28 PST 1995
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From: mkornwei@netcom.com (Mark Kornweibel)
Subject: Re: Light problem
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Glenn M. Saunders (krishna@max.tiac.net) wrote:

: fade offscreen
: central glow
: central ring
: star filter

: light type is distant and shadow type off.

: Glow behind objects is off, but that's what it is doing.

Try to "fade behind objects"--set it to on.


-- 
-- mkornwei@netcom.com --



From stranahan@aol.com Sun Jan  8 12:57:29 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Light problem
Date: 8 Jan 1995 13:21:56 -0500
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Reply-To: stranahan@aol.com (Stranahan)

This will be answered 19 times no doubt, but turn ON the FADE BEHIND
OBJECTS button. It does not default to 'blink' out behind things...



***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From frank@nbre.nfe.be Sun Jan  8 12:57:27 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f0f202f@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Matthew Sorrels
Subject: Re: Modeler bug?
Date: 07 Jan 95 18:05:58 CET
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Matthew Sorrels (mdmmds@netcom.com) wrote:

 MS> then pick Display->Options and turn on a moving soild display my
 MS> screen freaks out like its lost the horizonal sync starting just below
 MS> the menu buttons.  You can see the object sort of moving but the screen
 MS> is
 MS> all twisted.

It's a bug in the modeler . If you use DBLPAL (I don't know in DBLNTSC) it
will freak out . With PAL or NTSC screens everything works fine .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sun Jan  8 12:57:19 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f0f207b@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Don Peterson
Subject: Re: LightWave FAQ
Date: 07 Jan 95 17:15:07 CET
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Don Peterson (72620.1654@CompuServe.COM) wrote:

 DP> If it's considered appropriate I would be more than happy to post 
 DP> information on DeskStation's new Raptor 3 system for Lightwave.  
 DP> Any problems with that?  Otherwise, please contact us at 
 DP> 1-800-793-3375 or don@dti.com

No problem at all !

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sun Jan  8 12:57:20 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f0f222f@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
Subject: Save Objects with Save Scene .
Date: 07 Jan 95 17:22:23 CET
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How about this new feature . When you do a "Save Scene" let there pop-up a
question if you also want to save al objects . I always do that to be sure.

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sun Jan  8 12:57:22 PST 1995
Article: 1507 of comp.graphics.packages.lightwave
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f0f24c8@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Gwynne Reddick
Subject: Re: Competative Upgrade?
Date: 07 Jan 95 17:33:28 CET
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Gwynne Reddick (gred@agog.demon.co.uk) wrote:

 GR> I'll second that, I haven't fired up Imagine once since getting
 GR> Lightwave. Oh,
 GR> tell a lie, I've used it once to render up a moving texture sequence to
 GR> use as
 GR> a brushmap in Lightwave:)

Same here ! And if I want a Essence-texture I just use Forge .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sun Jan  8 12:57:26 PST 1995
Article: 1508 of comp.graphics.packages.lightwave
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f0f2b26@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Bart Theunissen
Subject: Re: looping textures
Date: 07 Jan 95 18:00:38 CET
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Bart Theunissen (barth@PROBLEM_WITH_INEWS_DOMAIN_FILE) wrote:

 BT> when i'm using animated textures (like marble with a texture velocity)
 BT> i dont know in how many frames the texture will loop....

It just will not loop . I had the same problem with a looping animation
that used fractal noise .

To get over the problem I did the next:

Let's say you have a texture with a Texture Velocity of X=1 . This means
that your texturecenter will move on the X-axis by 1 unit per frame .
If you have a animation of let say 100 frames and your texturecenter is
X=0 than at frame 100 youre Texturecenter will be X=100 .

So if you want to make a looping you would like that in frame 100 the
texturecenter is the same as in frame 0 (X=0) . To do this just make a
second identical object with a new texture that is the same as the first
one but you must give it as Texturecenter X=-100 so that in frame 100 this
object has texturecenter X=0 .

What you have to do then is morph from the first object to the second one
let's say from frame 35 to 75 using Morph Surfaces. 

And Voila ! A looping texture !

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From syndesis@beta.inc.net Sun Jan  8 12:57:31 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 8 Jan 1995 19:55:03 GMT
Organization: Syndesis Corporation
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In article <3en27l$k8v@News1.mcs.com>, Steve <idynamic@mcs.com> says:
>
>john bunnell <74507.345@CompuServe.COM> wrote:
>>
>> Jim, I know John has problems getting enough articles with the 
>> present situation...
>
>And, I might add, some of them are, indeed, stretched very thin. I
>mean no offense to any of the writers or producers of LW Pro, but a
>two or three-page article just to state that backgrounds needing to be
>refracted should be made up of a solid polygon instead of a BG image,

This reminds me of the complaints raised about the first two issues
of Planet Studio, the 3D Studio newsletter (no ads, $60/yr) being
produced by IDG, the people who do all the *World mags, including
AmigaWorld.  Planet Studio is edited by Barbara Gefvert, who's been
associated with AmigaWorld since its inception.

It's tough to make a magazine that's going to make everyone happy,
especially those who are already expending a great deal of effort
to learn everything possible about a given 3D program.  It's not as
if there's some great font of wisdom in the wilderness that has yet
to be seen by man, and can be mined for a new magazine.  If you're
already reading the nets, buying demo tapes, reading books, then
it's tough to see where you're going to get *new* information, or
even info that seems new.  If some tip appears on the net, and you
see it in print two months later, it's going to seem old.



From zapp@gate.net Sun Jan  8 12:57:35 PST 1995
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From: Jack Campbell <zapp@gate.net>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D-3D-3D Objects FREE
Date: Sun, 8 Jan 1995 15:18:55 -0500 (EST)
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Okay no problem. 
Have a Lightwave day.


On Sun, 8 Jan 1995, Eric Case wrote:

> In article <3eo7c7$22vb@tequesta.gate.net> you wrote:
> : Lots of graphics stuff
> : Graphics Touch BBS
> : 813-750-6900
> 
> Please try to keep the ads down to once a month, but thanks for the info. :)
> -Eric
> 
> --
> Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu
> 



From stranahan@aol.com Sun Jan  8 12:57:34 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 8 Jan 1995 15:32:49 -0500
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Reply-To: stranahan@aol.com (Stranahan)

--------------------------
It's tough to make a magazine that's going to make everyone happy,
especially those who are already expending a great deal of effort
to learn everything possible about a given 3D program.  It's not as
if there's some great font of wisdom in the wilderness that has yet
to be seen by man, and can be mined for a new magazine.  If you're
already reading the nets, buying demo tapes, reading books, then
it's tough to see where you're going to get *new* information, or
even info that seems new.  If some tip appears on the net, and you
see it in print two months later, it's going to seem old.
-------------------------

This is the problem, yep.

That's why when people sometimes ask for 'advanced' tapes, I tell them
that I don't really recognize that distinction. Even the the most 'basic'
video tapes of mine have stuff that many people never learn for months on
their own. And the most 'advanced' tapes will contain about 95% of the
info that most people who've been using the program for a while or have
some background in 3D will know. It's the same with a magazine.

For instance, I consider the article my brother Ken did on Metaforming a
'basic' article - in other words, anybody familiar with the basic basics
could learn to model using Ken's metaform techniques. 

Ken was really one of the first modelers to grok metaform and he pioneered
a bunch of techniques that are now becoming common. Before Ken, many
experienced LightWave users thought Metaform was a limited use tool - read
John Gross's review of LW 3.5 in VTU, for instance. John says that
Metaform probably wouldn't be useful for making 'real world' objects, or
words to that effect. Since then opinions have changed - and of course,
John published Ken's article and has also sent Amblin people to learn
modeler techniques

The point is, because the feature was new, ANY information about it was
'advanced'. But not for long...


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From krishna@max.tiac.net Sun Jan  8 21:28:14 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Light problem
Date: 8 Jan 1995 21:44:13 GMT
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Stranahan (stranahan@aol.com) wrote:
: This will be answered 19 times no doubt, but turn ON the FADE BEHIND
: OBJECTS button. It does not default to 'blink' out behind things...

A simple case of RTFM, yes.  I assumed that you wouldn't ever want lens 
flare to show through objects like that, and if you did, you'd use the 
glow through object selection.  Maybe toggling off fade behind objects to 
off cuts down rendering time, so if you know the light isn't going to 
pass behind objects in a given scene, you could switch it off.

My next challenge will be trying to get a DCTV animation to run at 30fps
from disk.  It ain't gonna do it at 768x482 @ 4 bitplanes, I've tried
already, and I'm HOPING I can get it to do it by killing interlace alone,
because 3 bitplanes isn't that hot; there is pretty visible color-banding
on the planet that way.  This is with an A1200 030/50/50 using an IDE drive.
I think I'd rather cut back to 15fps than to go to 3 bitplanes if I have 
to make a compromise somewhere.  I do have some memory coming in, 16 
megabytes to be precise, so there is a good chance I can keep my DCTV 
animations smaller than that, and run them from memory; that might do 
it.  I rendered 150 frames and it came out to about a 6 megabyte ANIM.  I 
chose Anim7 LONG format.  If Anim5 or other options are better for this 
sort of thing, please let me know.  Imagemaster gives you a selection of 
anim types and routines to use, and I just have to guess which one is 
going to be best.







From krishna@max.tiac.net Sun Jan  8 21:28:16 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Splines affecting just one element of movement
Date: 8 Jan 1995 22:07:34 GMT
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If you had an object that is going to bank 90 degrees or so from one 
keyframe to another, and you want the banking to reflect a given tension, 
but you want the speed to reflect a DIFFERENT tension, how do you do that?

The spline controls seem to affect all changes in position globally.  I 
went into the motion graph editor and that shows you one type of movement 
at a time, but although I can move the keyframes around, I can't affect 
the spline just for that aspect of movement.  If I alter the spline, it 
is global.

Like let's say you wanted a plane to accellerate and also roll, but the 
roll starts at about halfway through the keyframe.  If you add a new 
keyframe for just the roll, how do you make sure that the accelleration 
happens THROUGH the keyframe in a smooth manner?

These types of movements are things that I see myself wanting to do a 
lot.  If you just limit yourself to global splines then even with the 
tension, continuity, and bias, it tends to look too robotic.





From Jeff_Holinski@mindlink.bc.ca Sun Jan  8 21:28:11 PST 1995
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Linking PC and Amiga
Date: Sun, 08 Jan 95 14:42:26 -0800
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In article <3ep27t$g1k@newsbf02.news.aol.com>, mrgloop@aol.com (Mr gloop)
writes:
>
> Msg-ID: <3ep27t$g1k@newsbf02.news.aol.com>
> Posted: 8 Jan 1995 11:01:01 -0500
>
> Org.  : America Online, Inc. (1-800-827-6364)
>
> OK, so my pentium is up and running.  I am currently running LW on an
> Amiga 2000 with a PAR board installed.  When I get my LW for PC, I'd like
> to render on the PC and send the files to my Amiga PAR, rather than
> immediately buy a PC PAR.  This is probably simple, but I'm not sure
> where
> to start.
> Any thoughts greatly appreciated.  Thanks in advance!
>
> Mike Berglund
> Minnefex, Inc.
> --We're the Kids Your Mom Wouldn't Let You Play With.--



I'm in much the same situation. It's incredible how expensive ethernet
cards are for the Amiga compared to the PC.
If you're looking for a cheap network solution  you should look into a
program called PC-Link. As I understand it, it will allow you to connect
your Amiga to your PC through the parallel port. (sort of like a cross
platform Parnet)

Of course if you have the standalone LW or any other dongles in either
printer port you may be out of luck with this solution.

Another cheap solution is to store the images on the PC's hard drive. When
you've got a hundred or two you fire up a terminal program on each
machineaand transfer them from the PC to the Amiga using a null-modem
cable. Depending on how your PC terminal program sorts uploads for transfer
you may even be able to set the PAR to be your download directory on the
Amiga. This would save having to use hard drive space on the Ami to hold
the images before you send them to the PAR.

OR, you could bite the bullet and get ethernet cards for each machine. This
is the fastest, and of course most expensive solution. You will be able to
save images directly from the PC to the PAR on the Amiga about as fast as
you can save images from the Amiga to the PAR.

Hope this helps some.


Jeff H...




From wturber@primenet.com Sun Jan  8 21:28:09 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Platform-specific LW feature survey
Date: Sun, 8 Jan 1995 16:12:41 LOCAL
Organization: Primenet
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In article <3emnfu$lhi@beta.inc.net> syndesis@beta.inc.net (John Foust) writes:
>From: syndesis@beta.inc.net (John Foust)
>Subject: Re: Platform-specific LW feature survey
>Date: 7 Jan 1995 18:45:18 GMT

>In article <wturber.38.00707A37@primenet.com>, wturber@primenet.com (Walter J. Turberville (III)) says:

[snip]

>>1) The LW interface has been proven to be efficient and effective.

>Well, that's a strong statement to make about any program's interface.
>There hasn't been much variation or even an alternative, if that's what 
>you're saying.

[snip]

Well I suppose no interface will make all people happy.  I find the LW 
interface pretty intuitive and efficient.  However my direct comparison is 
only to Imagine 3.1 which I do not like as well (though it is somewhat 
customizeable and has improved).  I hear relatively few complaints about the 
LW interface as well.  I guess what I am really doing is advocating the KISS 
principle. (Keep It Simple Stupid - not refering to anyone regarding Stupid).
I wouldn't change the interface significantly except for some VERY compelling 
reason.

Jay





From wturber@primenet.com Sun Jan  8 21:28:13 PST 1995
Article: 1516 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1516
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Linking PC and Amiga
Date: Sun, 8 Jan 1995 16:20:00 LOCAL
Organization: Primenet
Lines: 32
Distribution: world
Message-ID: <wturber.44.00222D61@primenet.com>
References: <62339-789604946@mindlink.bc.ca>
NNTP-Posting-Host: ip132.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]

In article <62339-789604946@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
>From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
>Subject: Re: Linking PC and Amiga
>Date: Sun, 08 Jan 95 14:42:26 -0800

[snip]
>> OK, so my pentium is up and running.  I am currently running LW on an
>> Amiga 2000 with a PAR board installed.  When I get my LW for PC, I'd like
>> to render on the PC and send the files to my Amiga PAR, rather than
>> immediately buy a PC PAR.  This is probably simple, but I'm not sure
>> where
>> to start.
>> Any thoughts greatly appreciated.  Thanks in advance!
>>
[snip


>I'm in much the same situation. It's incredible how expensive ethernet
>cards are for the Amiga compared to the PC.
>If you're looking for a cheap network solution  you should look into a
>program called PC-Link. As I understand it, it will allow you to connect
>your Amiga to your PC through the parallel port. (sort of like a cross
>platform Parnet)

I have ordered this, but found it is on Backorder from Creative.

Another option would to use Bernoulli or Syquest external drives.  I have not 
done this, but it should be feasible.

Jay





From scratch@lamar.ColoState.EDU Sun Jan  8 21:28:19 PST 1995
Article: 1517 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1517
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Newbie is crying.....
Date: 8 Jan 1995 23:36:01 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Lines: 17
Message-ID: <3epst1$16pe@yuma.ACNS.ColoState.EDU>
NNTP-Posting-Host: lamar.acns.colostate.edu
X-Newsreader: TIN [version 1.2 PL2]

	Hello all, A while back I had a question about the boolean "union"
	command and how it seems to destroy some of my polygons when I 
	put two objects togther.  Well, I have some very nice ideas for the
	project that I am working on, but the boolean "union" tool seems to
	still be messing up.  It seems to work better when I have the areas
	to be unified as lots of polygons (metaform, etc...).  Unfortunately,
	the more polygons, the more rendering time it takes  :-(.

	A nice gentleman did respond with what looked like a solution, but 
	I accidently erased what the message said before I could read it or
	thank him for the advice.

	I know all you pro's are out there - I would appreciate some help.
	:-)


	-Adrian.     e-mail:  scratch@lamar.ColoState.EDU



From zapp@gate.net Sun Jan  8 21:28:20 PST 1995
Article: 1518 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1518
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From: zapp@gate.net (Jack Campbell)
Newsgroups: comp.graphics.packages.lightwave
Subject: Lightwave Point limit
Date: 9 Jan 1995 00:06:22 GMT
Lines: 2
Message-ID: <3epulu$t9d@tequesta.gate.net>
NNTP-Posting-Host: hopi.gate.net
X-Newsreader: TIN [version 1.2 PL2]

Anyone heard if this has been changed increased I hope.




From jgjones@earth Sun Jan  8 21:28:17 PST 1995
Article: 1519 of comp.graphics.packages.lightwave
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From: jgjones@earth (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Splines affecting just one element of movement
Date: 9 Jan 1995 02:14:57 GMT
Organization: Internet Express (800-592-1240 customer service)
Lines: 16
Message-ID: <3eq671$bu1@earth.usa.net>
References: <3epnn6$2kc@sundog.tiac.net>
NNTP-Posting-Host: earth.usa.net
X-Newsreader: TIN [version 1.2 PL2]

 > If you had an object that is going to bank 90 degrees or so from one 
 > keyframe to another, and you want the banking to reflect a given
 > tension, but you want the speed to reflect a DIFFERENT tension, how
 > do you do that?

Parent the object to a null object and give the null the speed motion
and give the object the bank motion. You can separate as many motions
as you like using this technique.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                 




From scratch@lamar.ColoState.EDU Sun Jan  8 21:28:21 PST 1995
Article: 1520 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1520
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Newbie is no longer crying, but singing!!
Date: 9 Jan 1995 04:13:49 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Lines: 19
Message-ID: <3eqd5t$273d@yuma.ACNS.ColoState.EDU>
NNTP-Posting-Host: lamar.acns.colostate.edu
X-Newsreader: TIN [version 1.2 PL2]

	Ok all, it is me again.  I posted that i had some problems with the
	boolean tool taking away some polygons.  I have figured out the 
	problem and now my objects are coming out great!!!

	I looked in the manual and caught something about non-planar
	polygons and that sometimes when objects are manipulated they
	get twisted and such.  Well, I just used modeler to locate the
	non-planer ones and then triple those polygons and viola!!!

	Thank you to the person that responded to my original post some
	time ago stating that this is what to do.  If I hadn't remembered
	that e-mail about using "w" and non-planer polygons, I would still
	be crying.


	Cheers,


	Adrian




From jsp@siesta.cs.wustl.edu Tue Jan 10 21:39:28 PST 1995
Article: 1521 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1521
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From: jsp@siesta.cs.wustl.edu (Jonathan S. Pollack)
Newsgroups: comp.graphics.packages.lightwave
Subject: Lighwave comments and Subdivide/Metaform
Date: 8 Jan 1995 23:26:57 -0600
Organization: Washington University, St. Louis MO
Lines: 19
Message-ID: <3eqhf1$t2t@siesta.cs.wustl.edu>
NNTP-Posting-Host: siesta.cs.wustl.edu

I've been using Lightwave for the past four years in high school, and I
graduated in the spring and lost access to it.  Thanks to all the people
who made LW so damned good.. I miss it. :(

Now, onto the real problem:  I'm developing (with some people on
internet) a rendering package which will be totally freeware like POV,
yet easier to use and easy to port between platforms.  Part of this
package is going to be a scene layout and modeller, and I am beginning
to do research on modeling effects like twisting, bending, etc. which
are common knowledge.  I was wondering if the new Metaform feature of
LW3.5 is a Newtek original and thus would be illegal to have in our
program or public domain and thus allowable.  If it is the latter, where
exactly is it?  Thanks to any and all who reply.

Jonathan Pollack
jsp@cs.wustl.edu
-- 
Jonathan
jsp@cs.wustl.edu



From eric@bigdog.engr.arizona.edu Tue Jan 10 21:39:32 PST 1995
Article: 1522 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1522
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Linking PC and Amiga
Date: 9 Jan 1995 05:49:55 GMT
Organization: University of Arizona, CCIT
Lines: 25
Distribution: world
Message-ID: <3eqiq3$enl@news.CCIT.Arizona.EDU>
References: <62339-789604946@mindlink.bc.ca>
NNTP-Posting-Host: bigdog.engr.arizona.edu
X-Newsreader: TIN [version 1.2 PL2]

Jeff Holinski (Jeff_Holinski@mindlink.bc.ca) wrote:

[snip]

: OR, you could bite the bullet and get ethernet cards for each machine. This
: is the fastest, and of course most expensive solution. You will be able to
: save images directly from the PC to the PAR on the Amiga about as fast as
: you can save images from the Amiga to the PAR.

Jeff,
     what software re you goning to use to do this with?  Please tell me 
about both the Amiga and PC sides as well as price.
Thanks
-Eric


: Hope this helps some.


: Jeff H...


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From ernie@gaspra.pd.com Tue Jan 10 21:39:45 PST 1995
Article: 1523 of comp.graphics.packages.lightwave
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: Mon, 9 Jan 1995 00:21:23 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 23
Message-ID: <Pine.SUN.3.91.950108225535.11492A-100000@gaspra.pd.com>
References: <3epfun$t21@beta.inc.net> <3epi5h$i4e@newsbf02.news.aol.com>
NNTP-Posting-Host: pd.com
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
In-Reply-To: <3epi5h$i4e@newsbf02.news.aol.com> 

Lee Stranahan wrote:

> ... when people sometimes ask for 'advanced' tapes, I tell them that
> I don't really recognize that distinction. Even the the most 'basic'
> video tapes of mine have stuff that many people never learn for months
> on their own.

Make that years, in my case.  Because of the unusual route I took to
becoming a LightWave user--I was writing LW object files at least two
years before I clicked a single button in the interface--there were
things about using LW that it didn't even occur to me to wonder about
until I watched Lee's "Essentials" tape, the one that comes with 3.5.
That's where I learned to RETURN RETURN, which magically removed a
stupid mental block I'd always had about keyframing.

You never know where little epiphanies like that are going to come
from.  In the context of LWPro, people should be concerned less with
whether the material is "basic/familiar" or "advanced/new" and more
with its clarity, utility and thoroughness.  My trite contribution
for today.

- Ernie




From williger@cs.tu-berlin.de Tue Jan 10 21:39:50 PST 1995
Article: 1524 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1524
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From: williger@cs.tu-berlin.de (Sven Williger)
Newsgroups: comp.graphics.packages.lightwave
Subject: LWPro in Germany ?
Date: 9 Jan 1995 08:07:18 GMT
Organization: Technical University of Berlin, Germany
Lines: 9
Message-ID: <3eqqrm$1m0@news.cs.tu-berlin.de>
NNTP-Posting-Host: troll.cs.tu-berlin.de
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Content-Transfer-Encoding: 8bit

Hi !
 
Is there a distributor of the famous LWPro magazin in Germany...
 
I really want to read it to...but i don`t want to get it from USA (that would
be my last try...)....
 
Bye for now....waiting for LW4.0.... Sven Williger




From leimberger@marbls.enet.dec.com Tue Jan 10 21:40:00 PST 1995
Article: 1525 of comp.graphics.packages.lightwave
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 9 Jan 1995 11:23:28 GMT
Organization: Digital Equipment Corporation
Lines: 31
Distribution: world
Message-ID: <3er6bg$rhl@nntpd.lkg.dec.com>
References: <130224@cup.portal.com> <3e74l1$bb9@newsbf02.news.aol.com> <Pine.SUN.3.91.950101160015.114B-100000@gaspra.pd.com> <3e7l8h$32n@beta.inc.net> <3ea02a$46j@news1.shell> <3eeefq$k@beta.inc.net> <3egkh0$c1q@nntpd.lkg.dec.com> <shfD1y6sw.LwF@netcom.com> <3ejckk$ckd@nntpd.lkg.dec.com> <shfD202HK.G7A@netcom.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com


In article <shfD202HK.G7A@netcom.com>, shf@netcom.com (Stuart Ferguson) writes:
|>Newsgroups: comp.graphics.packages.lightwave
|>Path: nntpd.lkg.dec.com!jac.zko.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!gatech!howland.reston.ans.net!ix.netcom.com!netcom.com!shf
|>From: shf@netcom.com (Stuart Ferguson)
|>Subject: Re: LWPro, Elitism, Philosophy
|>Message-ID: <shfD202HK.G7A@netcom.com>
|>Organization: The Blue Planet
|>References: <130224@cup.portal.com> <3e74l1$bb9@newsbf02.news.aol.com> <Pine.SUN.3.91.950101160015.114B-100000@gaspra.pd.com> <3e7l8h$32n@beta.inc.net> <3ea02a$46j@news1.shell> <3eeefq$k@beta.inc.net> <3egkh0$c1q@nntpd.lkg.dec.com> <shfD1y6sw.LwF@netcom.com> <3ejckk$ckd@nntpd.lkg.dec.com>
|>Date: Fri, 6 Jan 1995 20:05:43 GMT
|>Lines: 16
|>
|>+-- leimberger@marbls.enet.dec.com () writes:
|>|     trying to move it. What do I look for to see if my current installed
|>|      version is patched ?(just for reference, because if I can't make a toris
|>|     then it is not installed). Sorry about that but extended thanks for
|>
|>If you do a "version Modeler.FP full" command from the cli you will
|>see a date.  If the date is July 4th, 1994, then you have an unpatched
|>3.5.  If the date is August 23rd, 1994, you have a patched 3.5.
|>
|>Unfortunately my notes indicate that the "toroid" macro bug was fixed
|>on August 29th, after the patch version was created.  I'm afraid you'll
|>have to wait for 4.0 for that one.
|>-- 
|>	Stuart ,
    I applied the patch I got off the net. I did not read this article by
    then so I can't tell what the date is. However I can say that the
    "toroid" macro is working ok at this time.
							thanks,
							bill



From leimberger@marbls.enet.dec.com Tue Jan 10 21:40:02 PST 1995
Article: 1526 of comp.graphics.packages.lightwave
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Layout Resolution
Date: 9 Jan 1995 11:47:50 GMT
Organization: Digital Equipment Corporation
Lines: 37
Distribution: world
Message-ID: <3er7p6$rhl@nntpd.lkg.dec.com>
References: <mkornweiD21uI0.Gy3@netcom.com> <KOREN.95Jan8002112@hpfcogv.fc.hp.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com



nntpd.lkg.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!news2.nea
ar.net!news.mathworks.com!news.kei.com!ub!csn!col.hp
|>Message-ID: <KOREN.95Jan8002112@hpfcogv.fc.hp.com>
|>References: <mkornweiD21uI0.Gy3@netcom.com>
|>NNTP-Posting-Host: hpfcogv.fc.hp.com
|>In-reply-to: mkornwei@netcom.com's message of Sat, 7 Jan 1995 19:08:23
|>GMT
|>
|>
|>> When in layout, is the pixel resoultion of the layout window
|>752x480?
|>
|>Right now (now = 3.5 standalone) you get to pick from:
|>
|>   672x432
|>   800x600
|>  1024x768
|>
|>I use 1024x768.  Looks pretty nice.
|>
|>  - steve
|>
  I was playing with this a little this weekend. I attempted to do the tutorial
   in the latest LWPRo where you map a FS on an object(plane) so you can
  use refraction on it. Problem! I don't have any framestores. So I went
  into ADPRO and composisted an image onto a 752x480 backdrop. This at
  least allowed me to keep the image sized properly. Now what I'd like
  to do is scan images in the proper resolution so they are good to go.
  ADPRo allows you to set an aspect and lock it. My problem is I'm
  having a problem getting the aspect. I use an Epson ES800c driven by
  ADPRO to do the scanning. Or better yet how can I convert any scanned
  Image to framestore resolution with ADPRO ? I plan on looking at ImageFX
  now that ASDG has forsaken the Amiga. Anybody have any experience with
  their Epson scanner driver ?
							bill



From leimberger@marbls.enet.dec.com Tue Jan 10 21:40:07 PST 1995
Article: 1527 of comp.graphics.packages.lightwave
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newbie is crying.....
Date: 9 Jan 1995 12:23:12 GMT
Organization: Digital Equipment Corporation
Lines: 27
Distribution: world
Message-ID: <3er9rg$rhl@nntpd.lkg.dec.com>
References: <3epst1$16pe@yuma.ACNS.ColoState.EDU>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com


In article <3epst1$16pe@yuma.ACNS.ColoState.EDU>, scratch@lamar.ColoState.EDU (Adrian Corral) writes:
|>Path: nntpd.lkg.dec.com!jac.zko.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!news2.near.net!howland.reston.ans.net!usenet.ins.cwru.edu!lerc.nasa.gov!purdue!yuma!lamar.ColoState.EDU!scratch
|>From: scratch@lamar.ColoState.EDU (Adrian Corral)
|>Newsgroups: comp.graphics.packages.lightwave
|>Subject: Newbie is crying.....
|>Date: 8 Jan 1995 23:36:01 GMT
|>Organization: Colorado State University, Fort Collins, CO  80523
|>Lines: 17
|>Message-ID: <3epst1$16pe@yuma.ACNS.ColoState.EDU>
|>NNTP-Posting-Host: lamar.acns.colostate.edu
|>X-Newsreader: TIN [version 1.2 PL2]
|>
|>	Hello all, A while back I had a question about the boolean "union"
|>	command and how it seems to destroy some of my polygons when I 
|>	put two objects togther.  Well, I have some very nice ideas for the
|>	project that I am working on, but the boolean "union" tool seems to
|>	still be messing up.  It seems to work better when I have the areas
|>	to be unified as lots of polygons (metaform, etc...).  Unfortunately,
|>	the more polygons, the more rendering time it takes  :-(.

	Well I'm new to LW myself but My approach is to select the area 
	that is directly affected by the union and only subdivide this
        Area as opposed to the whole object. BTW I think union will by
        design eliminate some polygons. Are you sure you could not use
        another tool ?
								bill      



From adisun@sics.se Tue Jan 10 21:40:16 PST 1995
Article: 1528 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1528
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From: adisun@sics.se (Adrian Ungureanu)
Subject: Do you want to get rich?
Message-ID: <1995Jan9.130004.18017@sics.se>
Sender: news@sics.se (Dr News)
Organization: Swedish Institute of Computer Science, Kista
X-Newsreader: TIN [version 1.2 PL2]
Date: Mon, 9 Jan 1995 13:00:04 GMT
Lines: 217

----------TAKE A MINUTE TO READ THIS.........IT IS WORTH IT!!!!!!!!----------
 
Your attention, PLEASE!

If every person who reads this memo would follow the enclosed instructions,
EACH of us could be $RICH$!!!!  Remember - this is not a "gimmick!"  This
is a legitimate operation, the likes of which are run all around the world.
All you need to do to prove this is check your local telephone directories!
Look under "Mailing Lists" and you will find brokers of ALL kinds!  The only
real difference is that THEY are doing their business one person at a time,
and YOU may conduct your business with HUNDREDS of people at a time!  All you
need to do is read the following entries and follow the few simple 
instructions,
and YOU may go into business for YOURSELVES!!
Happy postings, and I hope to hear from you soon!
   
 
Dear Friend,        						  
 
     My name is Dave Rhodes.  In September 1988 my car was reposessed	    
and the bill collectors were hounding me like you wouldn't believe.  I was 
laid 
off and my unemployment checks had run out.  The only escape I had from the
pressure of failure was my Apple computer and my modem.  I longed to turn
my avocation into my vocation.  This January 1989 my family and I went on a
ten day cruise to the tropics.  I bought a Lincoln Town Car for CASH in
February 1989.  I am currently building a home on the West Coast of
Florida, with a private pool, boat slip, and a beautiful view of the bay
from my breakfast room table and patio.  I will never have to work again.
Today I am rich!  I have earned over $400,000.00 (Four Hundred Thousand
Dollars) to date and will become a millionaire within 4 or 5 months.    
Anyone can do the same.  This money making program works perfectly every
time, 100% of the time.  I have NEVER failed to earn $50,000.00 or more
whenever I wanted.  Best of all you never have to leave home except to go to
your mailbox or post office.  
 
In October 1988, I received a letter in the mail telling me how I
could earn $50,000 dollars or more whenever I wanted.  I was naturally very
skeptical and threw the letter on the desk next to my computer.  It's funny
though, when you are desperate, backed into a corner, your mind does crazy 
things.  I spent a frustrating day looking through the wanted ads for a job
with a future.  The pickings were sparse at best.  That night I tried to 
unwind by booting up my Apple computer and calling several bulletin boards.
I read several of the message posts and then glanced at the letter next to
the computer.  All at once it came to me, I now had the key to my dreams.
I realized that with the power of the computer I could expand and enhance
this money making formula into the most unbelievable cash flow generator 
that has ever been created.  I substituted the computer bulletin boards in
place of the post office and electronically did by computer what others
were doing 100% by mail.  Now, only a few letters are mailed manually.  Most
of the hard work is speedily downloaded to other bulletin boards throughout
the world.  If you believe that someday you deserve that lucky break that 
you have waited for all your life, simply follow the easy instructions
below.  Your dreams will come true.       

Sincerely yours,     
 
Dave Rhodes  
 
INSTRUCTIONS  	
 
Follow these instructions EXACTLY, and in 20 to 60 days you will have
received well over $50,000.00 cash, all yours.  This program has remained
successful because of the honesty and integrity of the participants.     
Please continue its success be carefully adhering to the instructions.  

1) Immediately mail $1.00 to the first 5 names listed below starting at
number 1 through number 5.  Send cash only please (total investment $5.00).
Enclose a note with each letter stating: "Please add my name to your
mailing list." (This is a legitimate service that you are requesting and you
are paying $1.00 for this service.)       

2) Remove that name that appears number 1 on the list.	Move the other 9
names up one position.	(Number 2 will become number 1 and number 3 will
become number 2, etc.) Place your name, address and zip code in the number
10 position.

3) Post the new letter with your name in the number 10 position into 10
(Ten) separate bulletin boards in the message base or to the file section,
call the file, QUIKCASH.  

4) Within 60 days you will receive over $50,000.00 in CASH.  Keep a copy
of this file for yourself so that you can use it again and again whenever
you need money.  As soon as you mail out these letters you are automatically
in the mail order business and people are sending you $1.00 to be placed on
your mailing list.  This list can then be rented to a list broker that can 
be found in the Yellow Pages for additional income on a regular basis.	The
list will become more valuable as it grows in size.  This is a service.  
This is perfectly legal.  If you have any doubts, refer to Title 18, Sec.
1302 & 1341 of the postal lottery laws.

Remember as each post is downloaded and the instructions carefully  
followed, five members will be reimbursed for their participation as a List
Developer with one dollar each.  Your name will move up the list
geometrically so that when your name reaches the number five position you
will be reaceiving thousands of dollars in cash.    
 
1. Mike Serroul  
35 King St. W. #35 
Kitchener, Ont., Canada N2G 1A1  
 
2. Arturo Salcido
1225 Broadway #611
Chula Vista, CA 91911     
 
3. Noelle Parks
10666 Kendig Road
New Carlisle, OH 45344-9705

4. Paul Lange
2507 Trail of the Madrones
Austin, TX 78746    
 
5. Ken Hartzfeld
201 Wilkens Ave.
E. Pittsburgh, PA 15112-1526     
 
6. Moncef Belyamani    
115 S. Piedmont Ave.
Charlottesville, VA 22903     
 
7. Jason Fournier
232 Hamilton Hall
University Park, PA 16802   
 
8. Bobby Joyce
1920 Greenbrier Road
Lebanon, OH 45036  

9. Michael Ruiz
P.O. Box 463
San Gabriel, CA 91776

10. Adrian Ungureanu
Grona Stugans Vag 43, 6 tr.
127 34 SKARHOLMEN
SWEDEN
__________________________________________________________________________________
The following letters were written by participating members in this
program.  
 
To Whom It May Concern:
 
     About six months ago I received the enclosed post in letter form.
I ignored it. I received about five more of the same letter within the next
two weeks.  I ignored them also.  Of course, I was tempted to follow
through and dreamed of making thousands, but I was convinced it was just
another gimmick and could not possibly work.  I was wrong!  About three
weeks later I saw this same letter posted on a local bulletin board in
Montreal.  I liked the idea of giving it a try with my computer.  I didn't
expect much because I figured, if other people were as skeptical as I, they
wouldn't be too quick to part with Five dollars.  But, I buy lottery
tickets weekly in my province and have nothing to show for it but ticket
stubs.  This week I decided to look at this as my weekly lottery purchase.
I addressed the envelopes and mailed out one dollar in each as directed.
Two weeks went by and I didn't receive anything in the mail.  The fourth
week rolled around and I couldn't believe what happened!  I can't say I
received $50,000, but it was definitely well over $35,000!  For the first
time in ten years, I got out of debt.  It was great.  Of course, it didn't
take me long to go through my earnings so I am using this excellent money
opportunity once again.  Follow the instructions and get ready to enjoy.
 
Please send a copy of this letter along with the enclosed letter so    
together we can convince people who are skeptical that it really works!
Good Luck,      
 
Charles Kust 
St Agathe Que.      
 
 
     
 
Additional Notes:      
 
  This system works equally well if mailed out manually.  Mind you it takes
more effort to hand address the envelopes and the cost goes up  
proportionately to cover the postage and envelopes.  You must also photo 
copy the instructions, cross out the name in number one position, write in
your name in the number ten slot and change the rest of the numbers    
accordingly.  (It might be neater to use white out or paste over the names.)
 
 
The return will approximate that then received from the posts listed on
 
the bulletin boards.
 
Another letter:
 
 
I was working the grave yard shift at the hospital administration
office and was bored to tears.	I saw this letter laying on my desk from
the previous shift.  I had nothing better to do so I figured, Why not?	I
ran off over 100 copies on the office copier.  I found some blank envelop
in a desk drawer and began to hand write the addresses from the telephone
book.  I borrowed the postage meter and stamped the envelopes.  Carefully I
stuffed the envelopes not forgetting to put in the fiv	one dollar bills to
the first five names.  I put the entire lot in the mail bag.  Total time
from start to finish was three and one half hours which included several    
short stops to answer the telephone and fill out an admission slip.  Total
cost to me $5.00 dollars.  Forty two days later I gave notice to my    
employer and I will never have to work the night shift again.    
 
Peggy Lou G.    
 
Scottsdale Arizona  
 
 
PS. I made a nice size donation to the hospital building
fund.  I figured it was the least I could do for the use of
the postage and office supplies.  
 
---------------------------------------------------     
 
Luck Happens when Preparation meets Opportunity!!! 
PLEASE don't pass up this AMAZING opportunity!!!  Send away NOW for the
answers to ALL your dreams!!!!!




From glynw@cix.compulink.co.uk Tue Jan 10 21:40:19 PST 1995
Article: 1529 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1529
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uknet!cix.compulink.co.uk!usenet
From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Polar Bear
Message-ID: <D255sF.14v@cix.compulink.co.uk>
Organization: Particle Systems Ltd.
References: <jlucca-0501951241530001@bartholdi.dtd.com>
Distribution: world
Date: Mon, 9 Jan 1995 14:05:02 GMT
X-News-Software: Ameol
Lines: 4

The December issue of Cinefex (Issue 60) has a small article on this very 
subject. Its probably worth reading.

Glyn Williams



From tsines@magnus.acs.ohio-state.edu Tue Jan 10 21:40:25 PST 1995
Article: 1530 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1530
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!tsines
From: tsines@magnus.acs.ohio-state.edu (~enhanced--todd sines )
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 4.0 on the Mac?
Date: 9 Jan 1995 14:26:42 GMT
Organization: Analogue Heaven / ~enhanced
Lines: 32
Message-ID: <3erh32$iq8@charm.magnus.acs.ohio-state.edu>
References: <3cohll$njb@newsbf01.news.aol.com> <3csgsl$q63@theopolis.orl.mmc.com> <D14s82.M8M@westford.ccur.com> <3eerag$can@bertie.pixar.com>
NNTP-Posting-Host: beauty.magnus.acs.ohio-state.edu

Bill Leonard <bill_leonard@ccmail.orl.mmc.com> writes:
> |> All I can say is that with the advent of certain upcoming mac animation
> |> packages from ELECTROGIG, Alias, and Pixar,
> |> Lightwave on the Mac probably wouldn't stand a chance anyway.

I disagree. I have been trying to get ahold of Newtek regarding Lightwave on
<<any>> platform and just from what I have seen from Babylon 5 and Computer
Graphics World shots, it seems like it is the best package for the price. If 
you look at the other packages in the price range (namely, Strata Studio Pro)
you'll see that the program is not only buggy, but the performance of and 
precision of the tools and interface are _severely_ lacking. The only real
choices on the Mac seem to be Hash Inc's Animation Master and Electric Image
Animation System. AM is $695, $175 per additional site license, and EIAS is 
$7,500, $1,495 per rendering engine..

I have been looking for the features of Lightwave on the Mac for some time now,
too bad the only thing that comes remotely close to it is EIAS for 7 times the 
amount I would like to pay for software..




if Newtek is listening.. please reply..




-- 
todd sines
---------------------------------------------------------------------------
sines.3@osu.edu sines@sn.com sines@hyperreal.com  AOL: toddsines
Accelerate/Peacefrog/Planet E * ARS * Analogue Heaven * ~Enhanced * .xtrak



From rudd@ug1.plk.af.mil Tue Jan 10 21:40:18 PST 1995
Article: 1531 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1531
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!ncar!mammoth.cs.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail
From: rudd@ug1.plk.af.mil (Douglas Rudd)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Do you want to get rich?
Date: 9 Jan 1995 08:01:31 -0700
Organization: Air Force Phillips Lab.
Lines: 14
Message-ID: <3erj4b$t9e@ug1.plk.af.mil>
References: <1995Jan9.130004.18017@sics.se>
NNTP-Posting-Host: ug1.plk.af.mil

Remember, if you break the chain, your hard drive will crash, you cpu will
fry, and your dog will die....


What is this CRAP doing on the internet??!!!



Doug Rudd
------------------------------------------------------------------------
You're paid to stop a bullet. It's a soldier's job, they say.

So then you stop that bullet. And then they stop your pay.
------------------------------------------------------------------------



From adisun@bugs.sics.se Tue Jan 10 21:40:30 PST 1995
Article: 1532 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1532
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!sunic!sics.se!bugs!adisun
From: adisun@bugs.sics.se (Adrian Ungureanu)
Subject: Sorry
Message-ID: <1995Jan9.153107.240@sics.se>
Sender: news@sics.se (Dr News)
Organization: Swedish Institute of Computer Science, Kista
X-Newsreader: TIN [version 1.2 PL2]
Date: Mon, 9 Jan 1995 15:31:07 GMT
Lines: 1

Please ignore my previous post. It was stupid. I apologize!



From keithc@tomahawk.welch.jhu.edu. Tue Jan 10 21:40:32 PST 1995
Article: 1533 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1533
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!haven.umd.edu!darwin.sura.net!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc
From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher)
Newsgroups: comp.graphics.packages.lightwave
Subject: Tomahawk
Date: 9 Jan 1995 16:50:30 GMT
Organization: Sun Microsystems, Inc.
Lines: 23
Distribution: world
Message-ID: <3erpgm$a5s@jhunix1.hcf.jhu.edu>
Reply-To: keithc@tomahawk.welch.jhu.edu.
NNTP-Posting-Host: 128.220.59.75



To access the files on tomahawk can be done in 2 ways:

via WWW reader:

http://tomahawk.welch.jhu.edu/

via ftp:

ftp tomahawk.welch.jhu.edu:/pub/LW



I will be posting stats for the FTP and Mosaic site soon. 



By all means if you have something to inform/aid/show/donate/edify the Lightwave VT community please U/L it to tomahawk. Please note however that only PD objects/surfaces/framestores are allowed. I do this in support of LW and VT users and don't want to entertain any lawsuits. shareware is also acceptable.


Keith




From Norman@eisner.decus.org Tue Jan 10 21:39:46 PST 1995
Article: 1534 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1534
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail
From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Followup-To: comp.graphics.packages.lightwave
Date: 9 Jan 1995 18:08:46 GMT
Organization: Entropy
Lines: 34
Distribution: world
Message-ID: <Norman-090195113455@red_knight.msfc.nasa.gov>
References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> <3epfun$t21@beta.inc.net>
NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <3epfun$t21@beta.inc.net>, syndesis@beta.inc.net (John Foust)
wrote:


>If you're
> already reading the nets, buying demo tapes, reading books, then
> it's tough to see where you're going to get *new* information, or
> even info that seems new.  If some tip appears on the net, and you
> see it in print two months later, it's going to seem old.


Good point, but it is still worth moving the tips from the net to the
mag (even the FAQ to the mag) cuz:

a) we might have missed them due to the noise level, etc.
b) capture them for posterity
c) They can appear "new" via grooming and polishing
d) They can appear "new" because they have been given a different spin
e) or just appearing in a different context (with other tips) may help
f) we learn through repetition and spiraling. It is Ok to visit old 
subjects, esp. if you go into more detail (spiral deeper and deeper)

 
I agree with Lee that the articles need to tell "How to".
I agree with John that it is tough to do. It goes back to the saying
that "those who can do, and those who can't teach". This isn't entirely
true, but it does point out that if you take time to teach, it takes
time away from doing. It would be nice for pros to be able to pass raw 
material on to tech writers who could polish it, but that'd be expensive.

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From Edgar Febres Tue Jan 10 21:40:34 PST 1995
Article: 1535 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1535
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!mailer.acns.fsu.edu!gold!ebf1791
From: Edgar Febres (FSU)
Newsgroups: comp.graphics.packages.lightwave
Subject: Rendering from a Unix Account?
Date: 9 Jan 1995 18:17:02 GMT
Organization: Florida State University
Lines: 8
Message-ID: <3eruiu$5cd@mailer.fsu.edu>
NNTP-Posting-Host: gold.acns.fsu.edu
Originator: ebf1791@gold

How can I render my Lightwave animations from a Unix Account at
the university.
What other solutions can I get to render these animations with more
than the 3 amigas I've networked and an Account at the University.
Is there any other way I can take advantage of the network.
What are my options?





From Norman@eisner.decus.org Tue Jan 10 21:40:24 PST 1995
Article: 1536 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1536
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail
From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Polar Bear
Followup-To: comp.graphics.packages.lightwave
Date: 9 Jan 1995 18:41:19 GMT
Organization: Entropy
Lines: 42
Distribution: world
Message-ID: <Norman-090195122502@red_knight.msfc.nasa.gov>
References: <jlucca-0501951241530001@bartholdi.dtd.com>
NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <jlucca-0501951241530001@bartholdi.dtd.com>, jlucca@dtd.com
(Joseph Lucca) wrote:

> I have project need to be done using Lightwave. I have couple questions:

Here are just a few ideas.

> (1) How to create the fur of polar bear?

Buy a supercomputer, if you want to do it with polys.
You can try image maps with random dark and gray streaks running in
the right direction and then cylindrically map it, and bump map it.
might work for long shots. I saw an (LWPro?) article on butchering 
point polys which might help for small patches of more realistic fur.


> (2) How to create the snow scence?

flat square tripled many times or use the julienne macro. Apply a
ripple displacment map with multi sources. zoom in on a part you like.
save as transformed. load into modeler and create surface names for 
various parts where you want to add detailed textures. export to layout
and give the surfaces bump and texture, and possibly image maps.
save the object.
Since snow is highly reflective you might bump up the luminosity.
play with it.

> (3) How to create the cactus and the desert?
> 

similar process for the dessert.  Cactus might be a good candidate for 
the metaform tool.

> If anyone has any idea how to do these. Please let me know. Thanks
> 
> Neal
> nlee@dtd.com

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From Norman@eisner.decus.org Tue Jan 10 21:39:14 PST 1995
Article: 1537 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1537
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail
From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Platform-specific LW feature survey
Followup-To: comp.graphics.packages.lightwave
Date: 9 Jan 1995 19:06:30 GMT
Organization: Entropy
Lines: 44
Distribution: world
Message-ID: <Norman-090195125404@red_knight.msfc.nasa.gov>
References: <3ejmrv$dj7@beta.inc.net> <wturber.38.00707A37@primenet.com> <3emnfu$lhi@beta.inc.net>
NNTP-Posting-Host: red_knight.msfc.nasa.gov


> > In article <wturber.38.00707A37@primenet.com>, 
> >wturber@primenet.com (Walter J. Turberville (III)) says:
> >
> >My suggestion is that LW should have a "viewer" program that is activated when 
> >a image is rendered.  Much like Mosaic/Netscape use viewers.  The feature 
> >could be turned on/off and the viewer could be configured to show the picture 
> >at different scales (or set to auto).  In fact, LW could provide a limited 
> >viewer and also let you specify a different one depending on your preference 
> >(again as Mosaic/Netscape does.)  It will have to be different, but not 
> >horribly so.  BTW using a separate "helper" program like this would allow the 
> >user to ALT-TAB back and forth from the rendered image to the user interface 
> >which would be slick and easy.


In article <3emnfu$lhi@beta.inc.net>, syndesis@beta.inc.net (John Foust)
wrote:
> 
> I imagined something like this, too.  It could even be done as a plug-in,
> I bet.  I also thought it would be handy to see the last N rendered thumbnails,
> and that this little viewer could also serve as an image slide-sorter,
> or even an animation editing program.
> 
> Do you expect to be able to view an animation on the PC's screen?
> I think a lot of other PC 3D programs are used by people who make
> animations designed for PC playback as FLI/FLC files, and who never
> go to video.  In the 3D Studio market, I'd guess it's about 50/50,
> people going to video versus PC playback.


Isn't there a button on the record screen where this could be accessed?
It activates a pop up menu of render devices including the toaster and
picasso along with others. I would assume a hook could be added to point
to any viewer package. Perhaps via the modeler config file.

Of course you could set it to none, and save an rgb file to a dir where
your daemon could snatch it up. You could alt tab or have the daemon
auto pop it to the front once it was loaded into your favorite viewer.
I've heard that xv will thumbnail a dir of images.

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From keithc@tomahawk.welch.jhu.edu. Tue Jan 10 21:40:37 PST 1995
Article: 1538 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1538
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!darwin.sura.net!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc
From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher)
Newsgroups: comp.graphics.packages.lightwave
Subject: Tomahawk (waverider) stats
Date: 9 Jan 1995 19:33:31 GMT
Organization: Sun Microsystems, Inc.
Lines: 70
Distribution: world
Message-ID: <3es32b$a5s@jhunix1.hcf.jhu.edu>
Reply-To: keithc@tomahawk.welch.jhu.edu.
NNTP-Posting-Host: 128.220.59.75


Ok here's some information:

Mosaic (WWW): 


Dec (whole month) 	7054  requests
Jan (since Jan 1) 	2189  requests

Jan 2-8		1856 requests
Jan 9-		174 requests

 It seems the most popular items are as follows (from most to least):

noform.gif (not to many people use forms I guess. Amosaic doesn't support.)
DD-Shoot.mpg  (the mpg behind the VT logo.)
grim.au  (the sound fx in the main page.)
layout and modeler (the screen captures of these two.)

 WOW !!!! People are hitting the homepage! Let's keep giving them something to come back for !  There has to be a cool framestore or object you've done, or maybe an arexx macro you think is too shallow and not defined enough for the server. BULL, upload it, this is what it's here for ! Maybe someone can expound upon your work, someone may be looking for a script that renames files into the proper format for a sequence load.

UPLOAD IT. 

If you put your name and/or email address in the DESCRIPTION:
 line it stays there for the world to see. 

Be sure to look behind the VT logo today, I tested the imageFX 2.0 Mpg creator on a 
simple anim I rendered with LW 3.5 using med res and no antialiasing, reflection tracing. This is my 1st try with ImageFX 2.0's converter, but if you're wondering on the output. (the mpeg is the only reason I bought it. However now that I have it I really like alot of the other features ! well worth the 249$)



FTP:

  AREXX (LW MACROS also): 11   files
  FRAMESTORES:		  21   files
  OBJECTS: 		  46   files (I can't believe this hasn't changed
                                       in months!)
  TIPS:			  14   files
  UTILS:                  11   files
  SCENES:                  4   files


The files available for FTP are also ftpable via WWW (client supported.) The INDEX
file is a searchable (client supported) html that when the filename is clicked on it will link to the file and ftp it. Traditional anonymous FTP is also available.


GOPHER:

   There is currently no gopher site availble. This is primarily due to the lack of 
text available for users. I would be looking for how to's (poor man's version of LW pro ) maybe some toaster tips from those seasoned veterans out there. If I can get enough documents say 30-40 I will put a gopher site online with ftp access from the gopher!

If there is enough interest and support I will put a gopher online. I will also make the documents online searchable via wais for those who don't want to read through everyone in search of allen's whiskey glass tip ! Let me know !!!!




EVERYONE: Spread the word, I want to keep this resource going as long as there is support. And there has been PLENTY and I send my thanks ! Let others you know or people you meet who share VT/LW interests that this is the place to come. Once LW for the SGI and PC rolls out There will be a wider userbase and more for everyone !  Please enjoy the site and contribute when you can. As always if there's room for improvment please let me know ! (I am also open to ideas about reconfiguring the home page.)

Comments always welcome.


Riding the wave,

 Keith Christopher
(tomahawk (waverider) Admin)
http://tomahawk.welch.jhu.edu/
ftp: tomahawk.welch.jhu.edu:/pub/LW






From eric@bigdog.engr.arizona.edu Tue Jan 10 21:40:04 PST 1995
Article: 1539 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1539
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!news.cs.indiana.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric
From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Layout Resolution
Date: 9 Jan 1995 15:29:47 GMT
Organization: University of Arizona, CCIT
Lines: 27
Distribution: world
Message-ID: <3erkpb$nq5@news.CCIT.Arizona.EDU>
References: <mkornweiD21uI0.Gy3@netcom.com> <KOREN.95Jan8002112@hpfcogv.fc.hp.com> <3er7p6$rhl@nntpd.lkg.dec.com>
NNTP-Posting-Host: bigdog.engr.arizona.edu
X-Newsreader: TIN [version 1.2 PL2]

leimberger@marbls.enet.dec.com wrote:

:   I was playing with this a little this weekend. I attempted to do the tutorial
:    in the latest LWPRo where you map a FS on an object(plane) so you can
:   use refraction on it. Problem! I don't have any framestores. So I went
:   into ADPRO and composisted an image onto a 752x480 backdrop. This at
:   least allowed me to keep the image sized properly. Now what I'd like
:   to do is scan images in the proper resolution so they are good to go.
:   ADPRo allows you to set an aspect and lock it. My problem is I'm
:   having a problem getting the aspect. I use an Epson ES800c driven by
:   ADPRO to do the scanning. Or better yet how can I convert any scanned
:   Image to framestore resolution with ADPRO ? I plan on looking at ImageFX
:   now that ASDG has forsaken the Amiga. Anybody have any experience with
:   their Epson scanner driver ?
: 							bill

Bill,
     The problem is that scaners square pixels (640x480 =4/3) and the 
Toaster does not (752x480 = 4/3).  What you can do is scan tha image at a 
larger rez, scale the vertical by 78% then scale to 752x480.  Hope this 
helps.
-Eric


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From rudd@ug1.plk.af.mil Tue Jan 10 21:39:30 PST 1995
Article: 1540 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1540
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!ncar!mammoth.cs.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail
From: rudd@ug1.plk.af.mil (Douglas Rudd)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Linking PC and Amiga
Date: 9 Jan 1995 12:48:15 -0700
Organization: Air Force Phillips Lab.
Lines: 18
Message-ID: <3es3tv$ns4@ug1.plk.af.mil>
References: <62339-789604946@mindlink.bc.ca> <wturber.44.00222D61@primenet.com>
NNTP-Posting-Host: ug1.plk.af.mil

Another possibility is Twin Express. It will network an Amiga and pc through
the serial ports and give fairly good speed. On an Aminet near you.



Doug Rudd
-----------------------------------------------------------------------------
Okay, one more time.

This is your brain :-)

Now, this is your brain on DOS  . - \

Any questions?
-----------------------------------------------------------------------------
Warning: Intel Inside!
-----------------------------------------------------------------------------




From prem@geomag.gly.fsu.edu Tue Jan 10 21:40:40 PST 1995
Article: 1541 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1541
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From: prem@geomag.gly.fsu.edu (Prem Subrahmanyam)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Splines affecting just one element of movement
Date: 9 Jan 1995 20:08:00 GMT
Organization: Florida State University Geology Dept.
Lines: 54
Message-ID: <3es530$j00@mailer.fsu.edu>
References: <3epnn6$2kc@sundog.tiac.net>
NNTP-Posting-Host: geomag.gly.fsu.edu

In article <3epnn6$2kc@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes:
>
>If you had an object that is going to bank 90 degrees or so from one 
>keyframe to another, and you want the banking to reflect a given tension, 
>but you want the speed to reflect a DIFFERENT tension, how do you do that?
>
>The spline controls seem to affect all changes in position globally.  I 
>went into the motion graph editor and that shows you one type of movement 
>at a time, but although I can move the keyframes around, I can't affect 
>the spline just for that aspect of movement.  If I alter the spline, it 
>is global.
>
>Like let's say you wanted a plane to accellerate and also roll, but the 
>roll starts at about halfway through the keyframe.  If you add a new 
>keyframe for just the roll, how do you make sure that the accelleration 
>happens THROUGH the keyframe in a smooth manner?
>
>These types of movements are things that I see myself wanting to do a 
>lot.  If you just limit yourself to global splines then even with the 
>tension, continuity, and bias, it tends to look too robotic.
>
>

The answer to this is listed somewhere in the manual, but b/c I don't
have a manual handy (I do freelancing working on clients' machines, as
I don't have my own yet and I am holding out to get a Pentium and run
LW on the PC) I will restate the nature of the fix.

Create a parent NULL object for each separate type of movement
(position, rotation, etc.), so you would have a parenting tree like
this:

POSITION_NULL->ROTATION_NULL->OBJECT

with -> meaning "is a parent of" in Prem's (my) notation.  Now, any
change to the position null will get propagated to the rotation null
and hence to the object.  Any change to rotation null will get
propagated to the object without creating key frames for position.  In
fact, you may want to create separate morphs for H, P, and B, so they
each can be rotated independently of each other (kind of like the
chaotic space shuttle in concentric rings pendulum idea).

Personally, I must admit that this was a very annoying feature of LW
after migrating to it from using 3d Studio for two years prior.  In
3ds, all keyframes are local to the type of keyframe it is, hence
there are rotation, position, scale, and morph keyframes all
independent of each other - having to create a hierarchical object
tree to reproduce this was quite clumsy comparatively.  BTW, I also
found it annoying that I could not set morph target keyframes as in
3ds, the only way I was able to morph a waving flag between different
objects in a 12-frame sequence was to morph object 1 to object 2, then
morph object 2 to object 3 in the next envelope, etc. -- VERY CLUMSY.

---Prem Subrahmanyam



From edwardr@io.org Tue Jan 10 21:39:19 PST 1995
Article: 1542 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1542
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!bnr.co.uk!bcarh8ac.bnr.ca!bcarh189.bnr.ca!nott!torn!uunet.ca!uunet.ca!io.org!nobody
From: edwardr@io.org (Edward Ronquillo)
Newsgroups: comp.graphics.packages.lightwave
Subject: DEC Alpha or MIPS R4600
Date: 8 Jan 1995 21:37:59 -0500
Organization: Internex Online (io.org) Data: 416-363-4151  Voice: 416-363-8676
Lines: 6
Message-ID: <3eq7i7$7vv@ionews.io.org>
NNTP-Posting-Host: bonk.io.org


Hi all!  I'm comparing machines with DEC Alpha's and MIPS R4600 for use 
in a LW renderfarm.  Problem is which is faster, Alphas or R4600's?

					edwardr@io.org




From bdady@netcom.com Tue Jan 10 21:40:45 PST 1995
Article: 1543 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1543
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!bdady
From: bdady@netcom.com (Brian Dady)
Subject: Re: LightWave 5.0?
Message-ID: <bdadyD25oA5.6D7@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <3dv9u4$frr@eri.erinet.com> <3dvfct$hl8@newsbf02.news.aol.com>
Date: Mon, 9 Jan 1995 20:44:28 GMT
Lines: 29

stranahan@aol.com (Stranahan) writes:

>We should have a fairly cool announcement regarding 4.0 any day now
>though. Stay tuned.

>***************************
>**  Lee Stranahan        **
>**  NewTek, Inc          **
>**                       **
>**  If nobody moves,     **
>**  nobody gets hurt.    **
>*************************** 

Lee, perhaps you can answer a question regarding LW4.0 versus bug fixes
for 3.5.   I own the toaster version and since this is still a hobby
for me (hopefully that will change), the upgrade costs are killing me!
I would dearly love to buy the 4.0 upgrade, but since I am saving for
a PAR and/or Flyer and/or single-frame VTR, I probably won't be able to
afford it for awhile.  Since there are a number of annoying bugs in 3.5
(after doing the patch), it is likely there will be any more patches to
fix 3.5?



-- 
A2000 / Zeus 68040 / 18M / 620M / Toaster 3.5
=============================================
Brian Dady  -  Video Magic              ///
Santa Clara, California                ///
Email:  bdady@netcom.com           \\\///
====================================\XX/=====



From Brad.Bowman@daytonoh.ncr.com Tue Jan 10 21:40:29 PST 1995
Article: 1544 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1544
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news
From: Brad Bowman <Brad.Bowman@daytonoh.ncr.com>
Subject: Re: Lightwave 4.0 on the Mac?
X-Nntp-Posting-Host: 149.25.26.106
Message-ID: <D25Ivu.Jx3@ranger.daytonoh.ncr.com>
Sender: news@ranger.daytonoh.ncr.com (News Administrative Login)
Reply-To: Brad.Bowman@daytonoh.ncr.com
Organization: AT&T GIS
X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR]
References: <3cohll$njb@newsbf01.news.aol.com> <3cra53$eg2@newsbf01.news.aol.com> <3csgsl$q63@theopolis.orl.mmc.com> <D14s82.M8M@westford.ccur.com> <3eerag$can@bertie.pixar.com>
Date: Mon, 9 Jan 1995 18:47:54 GMT
Lines: 22

It's Mac Renderman and Showplace for now. Maybe something else in the future.

>In article <3eerag$can@bertie.pixar.com> Kevin Bjorke writes: 
>Bill Leonard <bill_leonard@ccmail.orl.mmc.com> writes:
>> |> All I can say is that with the advent of certain upcoming mac animation
>> |> packages from ELECTROGIG, Alias, and Pixar, 
>> |> Lightwave on the Mac probably wouldn't stand a chance anyway.
>
>Uhh, which mac animation package from Pixar is that, anyway?
>It's certainly news to me.
>-- 
>---- Kevin Bjorke ---- Animation Scientist ---- Hi Tech Toons ----
>            -------  Nana - korobi  ya - oki  -------->



Brad Bowman
Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio

The Views Expressed by Me are Not Neccessarily the Views of AT&T





From Brad.Bowman@daytonoh.ncr.com Tue Jan 10 21:39:37 PST 1995
Article: 1545 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1545
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From: Brad Bowman <Brad.Bowman@daytonoh.ncr.com>
Subject: Re: Re: Linking PC and Amiga
X-Nntp-Posting-Host: 149.25.26.106
Message-ID: <D25J17.K55@ranger.daytonoh.ncr.com>
Sender: news@ranger.daytonoh.ncr.com (News Administrative Login)
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Organization: AT&T GIS
X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR]
References:  <62339-789604946@mindlink.bc.ca>
Date: Mon, 9 Jan 1995 18:51:07 GMT
Lines: 63

Could you post or e-mail me info on PC-Link? 


>In article <62339-789604946@mindlink.bc.ca> Jeff Holinski writes: 
>In article <3ep27t$g1k@newsbf02.news.aol.com>, mrgloop@aol.com (Mr gloop)
>writes:
>>
>> Msg-ID: <3ep27t$g1k@newsbf02.news.aol.com>
>> Posted: 8 Jan 1995 11:01:01 -0500
>>
>> Org.  : America Online, Inc. (1-800-827-6364)
>>
>> OK, so my pentium is up and running.  I am currently running LW on an
>> Amiga 2000 with a PAR board installed.  When I get my LW for PC, I'd like
>> to render on the PC and send the files to my Amiga PAR, rather than
>> immediately buy a PC PAR.  This is probably simple, but I'm not sure
>> where
>> to start.
>> Any thoughts greatly appreciated.  Thanks in advance!
>>
>> Mike Berglund
>> Minnefex, Inc.
>> --We're the Kids Your Mom Wouldn't Let You Play With.--
>
>
>
>I'm in much the same situation. It's incredible how expensive ethernet
>cards are for the Amiga compared to the PC.
>If you're looking for a cheap network solution  you should look into a
>program called PC-Link. As I understand it, it will allow you to connect
>your Amiga to your PC through the parallel port. (sort of like a cross
>platform Parnet)
>
>Of course if you have the standalone LW or any other dongles in either
>printer port you may be out of luck with this solution.
>
>Another cheap solution is to store the images on the PC's hard drive. When
>you've got a hundred or two you fire up a terminal program on each
>machineaand transfer them from the PC to the Amiga using a null-modem
>cable. Depending on how your PC terminal program sorts uploads for transfer
>you may even be able to set the PAR to be your download directory on the
>Amiga. This would save having to use hard drive space on the Ami to hold
>the images before you send them to the PAR.
>
>OR, you could bite the bullet and get ethernet cards for each machine. This
>is the fastest, and of course most expensive solution. You will be able to
>save images directly from the PC to the PAR on the Amiga about as fast as
>you can save images from the Amiga to the PAR.
>
>Hope this helps some.
>
>
>Jeff H...
>>



Brad Bowman
Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio

The Views Expressed by Me are Not Neccessarily the Views of AT&T





From Norman@eisner.decus.org Tue Jan 10 21:39:39 PST 1995
Article: 1546 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1546
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Linking PC and Amiga
Followup-To: comp.graphics.packages.lightwave
Date: 9 Jan 1995 20:55:27 GMT
Organization: Entropy
Lines: 25
Distribution: world
Message-ID: <Norman-090195144526@red_knight.msfc.nasa.gov>
References: <3ep27t$g1k@newsbf02.news.aol.com>
NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <3ep27t$g1k@newsbf02.news.aol.com>, mrgloop@aol.com (Mr gloop)
wrote:

> OK, so my pentium is up and running.  I am currently running LW on an
> Amiga 2000 with a PAR board installed.  When I get my LW for PC, I'd like
> to render on the PC and send the files to my Amiga PAR, rather than
> immediately buy a PC PAR.  This is probably simple, but I'm not sure where
> to start.
> Any thoughts greatly appreciated.  Thanks in advance!
> 
> Mike Berglund
> Minnefex, Inc.
> --We're the Kids Your Mom Wouldn't Let You Play With.--

There are also some ideas the Amiga Networking FAQ under the question
I have an Amiga and a ___________  how do I connect them?  or something
like that. Anyway most of the answers have already been covered here, but
you may find the other information useful also. 

The FAQ is on Aminet as /pub/aminet/docs/help/anetfaq.lzh 

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From idynamic@.mcs.com Tue Jan 10 21:39:41 PST 1995
Article: 1547 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1547
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.kei.com!ddsw1!usenet
From: Erik <idynamic@.mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 9 Jan 1995 21:57:40 GMT
Organization: MCSNet Services
Lines: 19
Message-ID: <3esbgl$e0a@News1.mcs.com>
References: <3en27l$k8v@News1.mcs.com> <3end54$a4p@newsbf02.news.aol.com>
NNTP-Posting-Host: idynamic.pr.mcs.net

stranahan@aol.com (Stranahan) wrote:

> 
> See, you can't please everyone - 

I agree.

RE: The Natural. I think the LWPro
reference was beneficial in that it reinforced the idea that cinema
can teach us many things. We agree on this, as well, I'm sure.

The great thing about CG is that the animator becomes many people
at once: Director, DP, Gaffer, Set Designer, etc.

So, until later...

Steve (striving for realism!!!)





From instrument@reactor.murr.missouri.edu Tue Jan 10 21:40:50 PST 1995
Article: 1548 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1548
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!zombie.ncsc.mil!golf!news
From: John Ferrel <instrument@reactor.murr.missouri.edu>
Newsgroups: comp.graphics.packages.lightwave
Subject: BEST 17" LIGHTWAVE MONITOR?
Date: 9 Jan 1995 21:48:34 GMT
Organization: University of Missouri - Columbia
Lines: 5
Message-ID: <3esavj$a3t@golf.ustores.missouri.edu>
NNTP-Posting-Host: 128.206.120.116

Does anyone have any recommendations for a 17" monitor for LightWave,
Amiga and general video stuff?  Can I run a composite or Y/C video 
into these?
Thanks,
John



From alank@aspsys.com Tue Jan 10 21:41:02 PST 1995
Article: 1549 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1549
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From: alank@aspsys.com (Alan Kahn)
Newsgroups: comp.graphics.packages.lightwave
Subject: LIGHTWAVE/TOASTER USER GROUP ALPHA DISCOUNT
Date: Tue, 10 Jan 1995 05:21:10
Organization: Aspen Systems
Lines: 4
Message-ID: <alank.94.00055A6E@aspsys.com>
NNTP-Posting-Host: 204.131.54.72
X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]


Since I've had quite a response requesting information on our 275MHz Alpha 
systems and the discount we are offering group members, I thought I should let 
everyone know we are on the web (www.aspsys.com).



From carrera1@delphi.com Tue Jan 10 21:39:21 PST 1995
Article: 1550 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1550
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet
From: EXIT <carrera1@delphi.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: DEC Alpha or MIPS R4600
Date: Mon, 9 Jan 95 20:02:17 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 23
Message-ID: <5kzYZGB.carrera1@delphi.com>
References: <3eq7i7$7vv@ionews.io.org>
NNTP-Posting-Host: bos1b.delphi.com
X-To: Edward Ronquillo <edwardr@io.org>

Edward Ronquillo <edwardr@io.org> writes:
 
>Hi all!  I'm comparing machines with DEC Alpha's and MIPS R4600 for use 
>in a LW renderfarm.  Problem is which is faster, Alphas or R4600's?
>
>					edwardr@io.org
 
The answer to your question can be found in the LightWave Pro
article titled "And the Winner is..." in the November 1994 issue.
Grant Boucher from Ambling Imaging conducted the benchmark. The
a system (Cobra AXP 275 from Carrera Computers) out performed
the dual R4600 system.
 
If you don't have access to the article, please let me know. I can
fax or mail you the two page report.
 
Thank you for asking,
 
Bob Watkins
Carrera Computers, Inc.
Voice (800) 576-7472
Fax   (714) 707-5053
Internet   Carrera1@delphi.com



From mlelstv@specklec.mpifr-bonn.mpg.de Tue Jan 10 21:39:24 PST 1995
Article: 1551 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1551
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!scsing.switch.ch!news.dfn.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!mpifr-bonn.mpg.de!specklec.mpifr-bonn.mpg.de!mlelstv
From: mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst)
Subject: Re: DEC Alpha or MIPS R4600
Message-ID: <1995Jan10.011810.15505@mpifr-bonn.mpg.de>
Sender: news@mpifr-bonn.mpg.de
Nntp-Posting-Host: specklec
Organization: Max-Planck-Institut f"ur Radioastronomie
References: <3eq7i7$7vv@ionews.io.org>
Date: Tue, 10 Jan 1995 01:18:10 GMT
Lines: 17

In <3eq7i7$7vv@ionews.io.org> edwardr@io.org (Edward Ronquillo) writes:
>Hi all!  I'm comparing machines with DEC Alpha's and MIPS R4600 for use 
>in a LW renderfarm.  Problem is which is faster, Alphas or R4600's?

Generally, Alphas are faster. But with my own programs I had to
do find out what compiler and compiler flags produce best code for
the Alpha. So it is possible that for LW there is not much of a
difference between Alpha and R4600.

You have to find a place to test LW on the specific machines.

Regards,
-- 
                                Michael van Elst

Internet: mlelstv@mpifr-bonn.mpg.de                mlelstv@serpens.rhein.de
                                "A potential Snark may lurk in every tree."



From randy@inc.net Tue Jan 10 21:40:51 PST 1995
Article: 1552 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1552
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From: randy@inc.net (Randy Berdan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Newton's law & Cybernetica
Date: 10 Jan 1995 01:44:08 GMT
Organization: Internet Connect
Lines: 14
Message-ID: <3esop8$8lg@beta.inc.net>
NNTP-Posting-Host: randy.inc.net
Mime-Version: 1.0
X-Newsreader: WinVN 0.93.11

I pre-ordered Newtons law back in AUG and so far I have not receive 
anything but a $200 cancelled check.  I have tried to contact the 
company, Cybernetica, numerious times.  All I get is a answering machine 
saying that they are experiencing phone problems, the same phone problems 
for the last 4 months.  If Cybernetica ever brings anything to market I 
would strongly recommend against doing busisness with their company!


Randy
randy@inc.net







From pplummer01@aol.com Tue Jan 10 21:40:20 PST 1995
Article: 1553 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1553
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From: pplummer01@aol.com (PPlummer01)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Polar Bear
Date: 9 Jan 1995 20:42:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 4
Sender: root@newsbf02.news.aol.com
Message-ID: <3eson3$1n5@newsbf02.news.aol.com>
References: <D255sF.14v@cix.compulink.co.uk>
Reply-To: pplummer01@aol.com (PPlummer01)

What is Cinefex?  And how do I get a copy?
**************************************************************************
****************************
Paul Plummer   pplummer01@aol.com



From scratch@lamar.ColoState.EDU Tue Jan 10 21:40:56 PST 1995
Article: 1554 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1554
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Bug list please...
Date: 10 Jan 1995 01:47:48 GMT
Organization: Colorado State University, Fort Collins, CO  80523
Lines: 17
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NNTP-Posting-Host: lamar.acns.colostate.edu
X-Newsreader: TIN [version 1.2 PL2]

	Hello all you LightWave users.  Being new to the awesome LightWave3d
	program - just got mine not too long ago for $550.00.  I wuld like
	for someone to please mail me a list of the known bugs for 
	LightWave3D v3.5 stand-alone.  I have come across some interesting
	and annoying situations when I render objects and was wondering if
	they are bug or the result of my objects being screwy.  Also, along
	with the list, can someone tell me where to locate the patch on the
	net if there is one and which problem it fixes?

	I am always a bit wary when using patches on programs as I am not 
	an expert user and that I do not want to accidently trash something.
	Hopefully, all the patches that 3.5 has will be fixed with 4.0 and
	I can get the upgrade when it comes out..

	Later,

	Adrian



From jubei@slip.net Tue Jan 10 21:39:06 PST 1995
Article: 1555 of comp.graphics.packages.lightwave
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From: jubei@slip.net
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 8 Jan 1995 09:16:00 GMT
Organization: Slip.Net
Lines: 18
Message-ID: <jubei-0801950121350001@sfsp06.slip.net>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net>
NNTP-Posting-Host: sfsp06.slip.net



 In article <wturber.50.00E8A0DC@primenet.com>, wturber@primenet.com
(Walter J. Turberville (III)) says:
> 
> >Yes - I would like to see LW on a Power-PC.  Not a Mac mind you, but an IBM 
> >Power-PC running Windows NT!? Yeah!  That's the ticket.  What are the odds?


Why the hell not a Mac?  Not to start a war, mind you, but I am just tired
of having the machine I use (and understand)  and earn quite a nice living
off of get treated as if it were less than a joke.  It is the system I've
invested time and money in, I've found no problems.  And yes, I've used
PC's under both DOS and Windows and I was not happy. Ah oh well, Mr.
Stranahan did say they were considering a port to MAc in the 3rd quarter,
so.....
I vote YES!
Russ



From zapp@gate.net Tue Jan 10 21:40:58 PST 1995
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From: zapp@gate.net (Jack Campbell)
Newsgroups: comp.graphics.packages.lightwave
Subject: 3D Digitizing your Face
Date: 10 Jan 1995 03:49:35 GMT
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NNTP-Posting-Host: seminole.gate.net
X-Newsreader: TIN [version 1.2 PL2]

Materials included to do so.
Details on BBS
813-750-6900




From krishna@max.tiac.net Tue Jan 10 21:40:22 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Polar Bear
Date: 10 Jan 1995 04:03:44 GMT
Organization: The Internet Access Company
Lines: 11
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References: <D255sF.14v@cix.compulink.co.uk> <3eson3$1n5@newsbf02.news.aol.com>
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2 tiny longshots in Hercules showed Cerberus moving around.  The fur 
looked realistic from that distance.  Don't know how they did it.  It's 
no wonder you see mostly reptilian monsters in CGI.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
A   // RIP  Jay Miner |||    | G. M. Saunders       | "You are not ready A
A \X/ Amy   &   Atari/ | \   | krishna@max.tiac.net |  for immortality." A
A     1200      6502 series  |                      |           -Kosh    A
AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA




From eric@bigdog.engr.arizona.edu Tue Jan 10 21:40:05 PST 1995
Article: 1558 of comp.graphics.packages.lightwave
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Layout Resolution
Date: 10 Jan 1995 01:47:53 GMT
Organization: University of Arizona, CCIT
Lines: 21
Distribution: world
Message-ID: <3esp09$4qq@news.CCIT.Arizona.EDU>
References: <mkornweiD21uI0.Gy3@netcom.com> <KOREN.95Jan8002112@hpfcogv.fc.hp.com> <3er7p6$rhl@nntpd.lkg.dec.com> <3erkpb$nq5@news.CCIT.Arizona.EDU>
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Eric Case (eric@bigdog.engr.arizona.edu) wrote:
[snip]

: Bill,
:      The problem is that scaners square pixels (640x480 =4/3) and the 
                              ^n  ^ use
: Toaster does not (752x480 = 4/3).  What you can do is scan tha image at a 
: larger rez, scale the vertical by 78% then scale to 752x480.  Hope this 
: helps.
: -Eric

Boy did I need some sleep. :)
-Eric

: --
: Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From frank@nbre.nfe.be Tue Jan 10 21:40:43 PST 1995
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f11f6af@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Glenn M. Saunders
Subject: Re: Splines affecting just one element of movement
Date: 09 Jan 95 20:53:35 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 26

Glenn M. Saunders (krishna@max.tiac.net) wrote:

 GMS> If you had an object that is going to bank 90 degrees or so from one 
 GMS> keyframe to another, and you want the banking to reflect a given
 GMS> tension, 
 GMS> but you want the speed to reflect a DIFFERENT tension, how do you do
 GMS> that?

Very easy ! Make a Null Object . Make it the Parent of your object .

Now you can move the Null Object (wich will also move youre object because
it's the Parent) with one Motion Graph . With youre object itself you can use
another Motion Graph to turn it or whatever .

Voila ! 2 different motion Graphs for one object ! :-)

And so you can go on and on with parented objects .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From vanhoutv@nbre.nfe.be Tue Jan 10 21:39:16 PST 1995
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From: vanhoutv@nbre.nfe.be (Johan Van Houtven)
Message-ID: <2f1080b3@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Stranahan
Subject: Platform-specific LW feature survey
Date: 08 Jan 95 18:17:55 CET
MIME-Version: 1.0
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 S> ----------------------
 S> Do you expect to be able to view an animation on the PC's screen? I think
 S> a lot of other PC 3D programs are used by people who make animations
 S> designed for PC playback as FLI/FLC files, and who never go to video.  In
 S> the 3D Studio market, I'd guess it's about 50/50, people going to video
 S> versus PC playback.
 S> ----------------------

 S> All shall be revealed shortly...

At the NAB in Vegas? Or before? :^)

 S> **  Lee Stranahan       **
 S> **  NewTek, Inc         **


 -- Johan Van Houtven / CLICK! N.V. / Wilrijk, Belgium.
    TEL: + 32 (0)3 828.18.15  | FAX + 32 (0)3 828.67.36
    E-mail: vanhoutv@nbre.nfe.be  |  FIDO:  2:292/603.9





From ronnorwood@delphi.com Tue Jan 10 21:40:53 PST 1995
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From: Ron <ronnorwood@delphi.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newton's law & Cybernetica
Date: Mon, 9 Jan 95 23:28:10 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Randy Berdan <randy@inc.net>

Randy Berdan <randy@inc.net> writes:
 
>I pre-ordered Newtons law back in AUG and so far I have not receive 
>anything but a $200 cancelled check.  I have tried to contact the 
>company, Cybernetica, numerious times.  All I get is a answering machine 
>saying that they are experiencing phone problems, the same phone problems 
>for the last 4 months.  If Cybernetica ever brings anything to market I 
>would strongly recommend against doing busisness with their company!
 
 
    Yep, they went under! Luckily I (and others) got reimbersed (sp?) through
our credit card companies. So be more careful next time, I know I will.<G>
 



From camcollect@aol.com Tue Jan 10 21:40:59 PST 1995
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.packages.lightwave
Subject: LW Pro "The PC Primer"....Huh?!
Date: 9 Jan 1995 23:43:29 -0500
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Reply-To: camcollect@aol.com (CamCollect)

LightwavePro, December 1994 issue, The PC Primer, Mojo writes
:
 "At the 'low' end of the spectrum, the older yet mature Intel 486 (66MHz)
is roughly twice the speed of the 40MHz 040 Warp engine the fastest Amiga
available.>>>>>>>>The DEC Alpha:..One of these machines...is calculated at
18 times faster than a 33MHz Amiga 040."

Where did you get these numbers?  According to my calculations the 486
DX2-66 runs 20.5 MIPS and my slow A2000- 68040-33MHz (GVP) runs 21.5 MIPS.
(my A4000/040/40MHz Warp is about 35% faster than the 33MHz.)

I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz
Amiga 040. These tests are of an average scene, no ray tracing. Scenes
using raytracing will see even faster times with the DEC Alpha.







+++++++++++++++++++++++++++++++++++++++++++++++++++
Greg Milneck                                     The Video Company
504-928-4814                                     9146 Jefferson Hwy.
CamCollect@ aol.com                        Baton Rouge, LA  70809
Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz
+++++++++++++++++++++++++++++++++++++++++++++++++++



From spnigel@ix.netcom.com Tue Jan 10 21:40:54 PST 1995
Article: 1563 of comp.graphics.packages.lightwave
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From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newton's law & Cybernetica
Date: 10 Jan 1995 09:06:52 GMT
Organization: Netcom
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NNTP-Posting-Host: ix-pas1-03.ix.netcom.com

In <3esop8$8lg@beta.inc.net> randy@inc.net (Randy Berdan) writes: 

>
>I pre-ordered Newtons law back in AUG and so far I have not receive 
>anything but a $200 cancelled check.  I have tried to contact the 
>company, Cybernetica, numerious times.  All I get is a answering 
machine 
>saying that they are experiencing phone problems, the same phone 
problems 
>for the last 4 months.  If Cybernetica ever brings anything to market I 
>would strongly recommend against doing busisness with their company!
>
>
>Randy
>randy@inc.net
>
>

Hoi Randy!

Give DYNAMIC REALITIES a shot.  I got to talk with Julie Barthel at the 
NewTek Convention in December, and it sounds like they have their stuff 
together.

18009445520

Scott P. Nigel 
	"Lightwave, for some, is a luxury
         Lightwave, for me, is survival"



From krishna@max.tiac.net Tue Jan 10 21:41:04 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Scaling lights?
Date: 10 Jan 1995 09:30:33 GMT
Organization: The Internet Access Company
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NNTP-Posting-Host: max.tiac.net
X-Newsreader: TIN [version 1.2 PL2]


Isn't there a way to size lights?

The reason I ask is that I'm building engine glow for the stock
spacefighter by parenting a custom light and moving it right into the rear
of the engine, and setting some glow for the lens flare.  This looks great
when the ship is some distance away, but when it is really close, the
flare doesn't fill up the entire engine area with its glow, suggesting
that the light itself is 'too small'.  The colored panel that is currently
being used as the engine glow is clearly inadequate. 




From Jeric@cup.portal.com Tue Jan 10 21:39:43 PST 1995
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 10 Jan 1995 01:40:41 -0800
Organization: The Portal System (TM)
Lines: 21
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Message-ID: <130675@cup.portal.com>
References: <3en27l$k8v@News1.mcs.com> <3end54$a4p@newsbf02.news.aol.com>
  <3esbgl$e0a@News1.mcs.com>
NNTP-Posting-Host: news1.unix.portal.com

Steve, apparently on Erik's account, writes:


>
>The great thing about CG is that the animator becomes many people
>at once: Director, DP, Gaffer, Set Designer, etc.


	Why is this "the great thing"?  All those people add to the richness
of the production.



>Steve (striving for realism!!!)
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From stranahan@aol.com Tue Jan 10 21:39:25 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: DEC Alpha or MIPS R4600
Date: 10 Jan 1995 00:42:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
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References: <1995Jan10.011810.15505@mpifr-bonn.mpg.de>
Reply-To: stranahan@aol.com (Stranahan)

Also - the renderer is not complete really right now. It's gotten faster
in the last day or so (by about 20%) through a new recompile, and it may
get faster still - I'd wait until LW 4.0 really ships before making final
judgements. Alphas still -should- be faster, though...


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Tue Jan 10 21:39:47 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 10 Jan 1995 00:45:13 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 17
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References: <Norman-090195113455@red_knight.msfc.nasa.gov>
Reply-To: stranahan@aol.com (Stranahan)

-------------------------
. It would be nice for pros to be able to pass raw 
material on to tech writers who could polish it, but that'd be expensive.
--------------------------

Not if your younger brother is one of the best modelers in Hollywood.

He remember I used to be able to beat him up. I get lots of good info!!!


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Tue Jan 10 21:40:27 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 4.0 on the Mac?
Date: 10 Jan 1995 00:50:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 33
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References: <3erh32$iq8@charm.magnus.acs.ohio-state.edu>
Reply-To: stranahan@aol.com (Stranahan)

---------------------------

I disagree. I have been trying to get ahold of Newtek regarding Lightwave
on
<<any>> platform and just from what I have seen from Babylon 5 and
Computer
Graphics World shots, it seems like it is the best package for the price.
If 
you look at the other packages in the price range (namely, Strata Studio
Pro)
you'll see that the program is not only buggy, but the performance of and 
precision of the tools and interface are _severely_ lacking. The only real
choices on the Mac seem to be Hash Inc's Animation Master and Electric
Image
Animation System. AM is $695, $175 per additional site license, and EIAS
is 
$7,500, $1,495 per rendering engine..


if Newtek is listening.. please reply..

----------------------------------

Ummm....thanks!


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Tue Jan 10 21:40:47 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave 5.0?
Date: 10 Jan 1995 00:57:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

-----------------------------------
afford it for awhile.  Since there are a number of annoying bugs in 3.5
(after doing the patch), it is likely there will be any more patches to
fix 3.5?
---------------------------------

I doubt it. (Things change too much for it to be a hard no.) We can't
really do that - there isn't a 'fixed' 3.5 around, and it's not a great
use of programmer time. Every version of every piece of software in the
world has bugs, and they often only get 'fixed' through paid
upgrades...which often create new different bugs.


Of course - if you buy a Flyer, it COMES with LW 4.0. (hint hint)




I hope this doens't seem snotty - I wanted to give you a more complete
explanation, but I do understand your plight.
***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From dshaw@michael.client.uq.oz.au Tue Jan 10 21:41:06 PST 1995
Article: 1570 of comp.graphics.packages.lightwave
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From: dshaw@michael.client.uq.oz.au (David Shaw)
Newsgroups: comp.graphics.packages.lightwave
Subject: Follow Path?
Date: 10 Jan 1995 10:39:47 GMT
Organization: Public Dial-up Access (818 3990)
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X-Newsreader: TIN [version 1.2 PL2]

Hi Everyone,

	Can anyone give me some ideas on how to get an object to conform its
geometry to a motion path. (ie a piece of film bending and twisting along a
path.)

	Similar to the way Imagine3.0 allows you to conform an object to path,
is what I'm trying to do.

thanks.....
David Shaw




From eric@bigdog.engr.arizona.edu Tue Jan 10 21:39:26 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: DEC Alpha or MIPS R4600
Date: 10 Jan 1995 05:59:00 GMT
Organization: University of Arizona, CCIT
Lines: 15
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X-Newsreader: TIN [version 1.2 PL2]

Edward Ronquillo (edwardr@io.org) wrote:

: Hi all!  I'm comparing machines with DEC Alpha's and MIPS R4600 for use 
: in a LW renderfarm.  Problem is which is faster, Alphas or R4600's?

As I understand it a 275Mhz Alpha is the fastest CPU one can buy.
-Eric


: 					edwardr@io.org


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From sjg@world.std.com Tue Jan 10 21:41:09 PST 1995
Article: 1572 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1572
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!world!sjg
From: sjg@world.std.com (Stephen J Gaudet)
Subject: Re: LIGHTWAVE/TOASTER USER GROUP HARDWARE DISCOUNTS
Message-ID: <D26yqC.20n@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
X-Newsreader: TIN [version 1.2 PL2]
References: <randyp.16.00116B99@aspsys.com>
Date: Tue, 10 Jan 1995 13:27:48 GMT
Lines: 29

Hello 

Isn't this an "ad" for Aspen.  I represent Nekotech and we have Alpha 
based systems starting below $5k.  Also our Mach II-289 system out 
performs Aspen's.  If you would like to compare prices you can reach me 
at 800-635-6895.

Cheers

Steve
 ________________________________________________________________
| Stephen Gaudet           | Manufacture of Digital Alpha based  |
| NekoTech / Inco          | systems w/ PCI running NT & NTAS at |
| 102 Tide Mill Rd Suite 6 | speeds of 166MHz to 289MHz          |
| Hampton, NH 03842-2705   |-------------------------------------|
| ph:800-635-6895  fax:603-926-0301  e-mail:sjg@world.std.com    |
 ----------------------------------------------------------------


Randy Perry (randyp@aspsys.com) wrote:
: Good Day , My name is Alan Kahn and I represent Aspen Systems Inc.
: We are offering a discount on our Alpha-based Workstations to all 
: ******LIGHTWAVE and VIDEO TOASTER USER GROUPS******  
: If you would like to find out more about our systems or details about the 
: discount program,  you can reach me at:
: **************************************************************************
: AlanK@aspsys.com
: **************************************************************************




From tsines@magnus.acs.ohio-state.edu Tue Jan 10 21:39:07 PST 1995
Article: 1573 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1573
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From: tsines@magnus.acs.ohio-state.edu (~enhanced--todd sines )
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 10 Jan 1995 13:53:04 GMT
Organization: Analogue Heaven / ~enhanced
Lines: 11
Message-ID: <3eu3g0$q9u@charm.magnus.acs.ohio-state.edu>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net>
NNTP-Posting-Host: beauty.magnus.acs.ohio-state.edu

Russ said: "Why the hell not a Mac? " 

I agree. Let's see LW on the Mac....



-- 
todd sines
---------------------------------------------------------------------------
sines.3@osu.edu sines@sn.com sines@hyperreal.com  AOL: toddsines
Accelerate/Peacefrog/Planet E * ARS * Analogue Heaven * ~Enhanced * .xtrak



From jgjones@earth.usa.net Tue Jan 10 21:41:08 PST 1995
Article: 1574 of comp.graphics.packages.lightwave
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.packages.lightwave
Subject: Follow Path?
Date: 10 Jan 1995 10:14:11 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 22
Message-ID: <3euf93$1t7@earth.usa.net>
NNTP-Posting-Host: earth.usa.net

 > Can anyone give me some ideas on how to get an object to conform
 > its geometry to a motion path. (ie a piece of film bending and
 > twisting along a path.)

In the specific case of a piece of film, a displacement map (if the
curvature of the film is not too severe) works great. (The displacement
map is set to World Coordinates and the object moves "through" the map.)
If the film has to curve around in circles, etc., a moving clip,
transparency or image map (with the shapes of the frames and sprocket
holes) in conjunction with a straight version of the film and a
curved morph target version of the film can work well.

Another solution would involve dem bones... <voice trails off into
incoherent muttering.>

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                               
       



From williams@aix.wingra.com Tue Jan 10 21:41:11 PST 1995
Article: 1575 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1575
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From: williams@aix.wingra.com (Keith Williams)
Newsgroups: comp.graphics.packages.lightwave
Subject: NewTek's WWW Server
Date: 10 Jan 1995 17:32:46 GMT
Organization: R.I.P. (Radical Independant Programmers)
Lines: 17
Distribution: world
Message-ID: <3eugbu$lfq@spruce.cic.net>
NNTP-Posting-Host: aix.wingra.com

Has anyone been able to connect to NewTek's WWW server in the last several days?

Netscape keeps reporting:  "Connection refused by host." for me.

-K

p.s. - that's http://www.newtek.com/

-- 
"Maybe all I need / besides my pills / and surgery / is a new metaphor
for reality."
	    - Queensryche -- "Disconnected" -- Promised Land

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
[] Kurris (aka Keith Williams)  williams@aix.wingra.com []
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][]




From dingebre@xmission.com Tue Jan 10 21:39:09 PST 1995
Article: 1576 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1576
Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail
From: dingebre@xmission.com (David Ingebretsen)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 10 Jan 1995 10:51:02 -0700
Organization: XMission Public Access Internet (801-539-0900)
Lines: 31
Message-ID: <3euhe6$5fb@xmission.xmission.com>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net>
NNTP-Posting-Host: xmission
X-Newsreader: TIN [version 1.2 PL2]

jubei@slip.net wrote:

: Why the hell not a Mac?  Not to start a war, mind you, but I am just tired
: of having the machine I use (and understand)  and earn quite a nice living
: off of get treated as if it were less than a joke.  It is the system I've
: invested time and money in, I've found no problems.

I've got the same feelings, too; only you have to substitute Amiga for 
Mac in the above.

The upside is that Lightwave does run on the Amiga and will continue to 
do so for the foreseeable future.

: And yes, I've used
: PC's under both DOS and Windows and I was not happy. Ah oh well, Mr.
: Stranahan did say they were considering a port to MAc in the 3rd quarter,
: so.....
: I vote YES!
: Russ

I say, sure, port it to every platform possible. My only request is that
the third party developers remember that Lightwave is a multi-platform
application and would ask that they port their add-ons to the same
platforms that Lightwave runs on so we may all benefit from the added
value. 

-- 
David

David M. Ingebretsen             *** Binary Illusions / 3D Physics ***
dingebre@xmission.xmission.com   ***       Animation and more      ***



From pthorn@eri.erinet.com Tue Jan 10 21:39:10 PST 1995
Article: 1577 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1577
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From: pthorn@eri.erinet.com (Philip D. Thorn)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 10 Jan 1995 12:59:25 -0500
Organization: EriNet Online 513 436-9915
Lines: 29
Message-ID: <3euhtt$od6@eri.erinet.com>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net>
NNTP-Posting-Host: eri.erinet.com
X-Newsreader: TIN [version 1.2 PL2]

jubei@slip.net wrote:


:  In article <wturber.50.00E8A0DC@primenet.com>, wturber@primenet.com
: (Walter J. Turberville (III)) says:
: > 
: > >Yes - I would like to see LW on a Power-PC.  Not a Mac mind you, but an IBM 
: > >Power-PC running Windows NT!? Yeah!  That's the ticket.  What are the odds?


: Why the hell not a Mac?  Not to start a war, mind you, but I am just tired
: of having the machine I use (and understand)  and earn quite a nice living
: off of get treated as if it were less than a joke.  It is the system I've
: invested time and money in, I've found no problems.  And yes, I've used
: PC's under both DOS and Windows and I was not happy. Ah oh well, Mr.
: Stranahan did say they were considering a port to MAc in the 3rd quarter,
: so.....
: I vote YES!
: Russ

 I hope your not wanting simpathy on a list read (for now) mainly by
Amiga users. :-)

-Phil

-- 
* Phil Thorn           *                                     *
* Thorn Grafx          *                                     *
* pthorn@erinet.com    *                                     *



From krishna@max.tiac.net Tue Jan 10 21:39:11 PST 1995
Article: 1578 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1578
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 10 Jan 1995 18:48:30 GMT
Organization: The Internet Access Company
Lines: 8
Message-ID: <3eukpu$87m@sundog.tiac.net>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net> <3euhtt$od6@eri.erinet.com>
NNTP-Posting-Host: max.tiac.net
X-Newsreader: TIN [version 1.2 PL2]

Philip D. Thorn (pthorn@eri.erinet.com) wrote:
:  I hope your not wanting simpathy on a list read (for now) mainly by
: Amiga users. :-)

Amiga users have it a lot harder than MAC users, that's for sure.  MAC 
users have far less of a reason to bitch about not being 'mainstream'.





From Jeric@cup.portal.com Tue Jan 10 21:41:14 PST 1995
Article: 1579 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1579
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Arexx and LW
Date: 10 Jan 1995 11:25:58 -0800
Organization: The Portal System (TM)
Lines: 72
Sender: pccop@unix.portal.com
Distribution: world
Message-ID: <130024@cup.portal.com>
References: <129994@cup.portal.com>
NNTP-Posting-Host: news1.unix.portal.com

DRAKON WRITES:

>Help!!!
>I need to build an Arexx program for LW that will take an datafile and build
>the object. I am at the point where the points are generated but the polygon
>generation part dies, returning error 16 sev 10, and I have no clue what this
>is supposed to mean. I have tried both add_polygon and add_quad and used every
>combination of arguments I can think of.
>
>So how do you build multipoint polygons in LW using Arexx?


	Rather than having Modeler build them, which is sorta overkill if you
	know exactly where every vertice goes, simply write them out as an
	ASCII file in VIDEOSCAPE ASCII format, which both LW & LWM read.

	Here's an edited VideoScape ASCII file:


3DG1
680
-221.500000 256.000000 0.000000
-206.500000 253.000000 0.000000
-510.500000 251.000000 0.000000
-461.500000 251.000000 0.000000
-460.500000 248.000000 0.000000
-509.500000 238.000000 0.000000
-459.500000 232.000000 0.000000
-508.500000 222.000000 0.000000

<SNIP!>

3 76 75 214 15
3 592 76 591 15
3 335 592 216 15

>>>>>>>>>>>>>>>>>>>>END OF FILE, NOT INCLUDING THIS LINE <<<<<<<<<<<<

	OK, here's the same thing commented (not allowed in real file):


3DG1	; filetype identifier
680		; number of vertices
-221.500000 256.000000 0.000000	;vertice #0
-206.500000 253.000000 0.000000 ;vertice #1
-510.500000 251.000000 0.000000 ;  etc.
-461.500000 251.000000 0.000000
-460.500000 248.000000 0.000000
-509.500000 238.000000 0.000000
-459.500000 232.000000 0.000000
-508.500000 222.000000 0.000000

<SNIP!>    ; NOT in real file, ok?

3 76 75 214 15		;polygon#1, three vertices, numbers 76/75/214, color #15=white
3 592 76 591 15
3 335 592 216 15


	The file just ends with no special designator.  Remember, it's all
	ASCII!  You can assign it some Lightwave style color by loading into LWM.


>
>Ben Gibson
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From knies@nrlfs1.nrl.navy.mil Tue Jan 10 21:41:16 PST 1995
Article: 1580 of comp.graphics.packages.lightwave
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From: knies@nrlfs1.nrl.navy.mil (David Knies)
Newsgroups: comp.graphics.packages.lightwave
Subject: Visualization of multi-spectral data sets.  -  graphics.txt [1/1]
Date: 10 Jan 1995 19:26:04 GMT
Organization: Naval Research Laboratory
Lines: 42
Message-ID: <3eun0c$dme@ra.nrl.navy.mil>
NNTP-Posting-Host: smod2.nrl.navy.mil
Mime-Version: 1.0
Content-Type: Text/Plain
X-Newsreader: WinVN 0.91.7

Help             

     I will be working with large multi-spectral data sets.   A typical 
data set will contain three dimensional information for ~200 elements.  I 
am looking for display software to help visualize the concentration 
information.   It would be nice to have software that could be run on 
both PC's and MAC's.  A typical data set will be on the order of 512 
MBytes.  We plan to write the data to a CDROM.  We would prefer to 
transfer basic display software for both platforms to the same
CDROM.   The data will be in a 4 dimensional array, x, y, z plus 
elemental concentration (8 bit ). Each plane will have a maximum 256 (x) 
X 256 (y) X 200 (elemental).  In most cases, their will be far less than 
200 elements analyzed.   The type of software we have in mind would be 
capable of "Slicing and dicing" through the 3 D data set.  It should 
provide multiple windows showing the different elemental concentrations 
cued into the fist widows view.  It should be able to provide raytracing 
through a semitransparent parent volume (voxel raytracing) to help 
visually locate the distribution of trace contaminates in the volume.  An 
ideal system would have the capability to display milt-spectral images, " 
false color if you will",  indicating the apparent locations of more
than one element at a time.  I have seen some software AVS running on a 
Silicon Graphics workstation that meets most of these goals.  Also 
spyglass has some of these capabilities as will. Your input as to 
possible software solutions would be greatly appreciated.   In 
particular, any C source code that may be around, freeware or otherwise. 


Thanks

          David

/************************************************************************
****/
Dr. David L. Knies
Code 6671
Naval Research Lab.
4555 Overlook Ave. S.W.
Washington, DC  20375
Phone: (202) 767-5653
Fax: (202) 767-5301
Email: knies@nrlfs1.nrl.navy.mil




From DonH@cup.portal.com Tue Jan 10 21:41:51 PST 1995
Article: 1581 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1581 comp.sys.amiga.graphics:35387
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From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics
Subject: Re: Lightwave FAQ on Tomahawk
Date: 10 Jan 1995 12:34:23 -0800
Organization: The Portal System (TM)
Lines: 5
Sender: pccop@unix.portal.com
Message-ID: <130478@cup.portal.com>
References: <Norman-040195083622@red_knight.msfc.nasa.gov>
  <1995Jan4.231100.19484@schbbs.mot.com>
NNTP-Posting-Host: news1.unix.portal.com

I downloaded the program and it always asks for Futuristic Bold font 25.
Is this supposed to be included with WB? I have WB3.1 and it's not there.
It's a pain to hit cancel after each button push.

Don



From dingebre@xmission.com Tue Jan 10 21:41:01 PST 1995
Article: 1582 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1582
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From: dingebre@xmission.com (David Ingebretsen)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: 10 Jan 1995 13:18:55 -0700
Organization: XMission Public Access Internet (801-539-0900)
Lines: 40
Message-ID: <3euq3f$r1r@xmission.xmission.com>
References: <3et39h$3fp@newsbf02.news.aol.com>
NNTP-Posting-Host: xmission
X-Newsreader: TIN [version 1.2 PL2]

CamCollect (camcollect@aol.com) wrote:
: LightwavePro, December 1994 issue, The PC Primer, Mojo writes
: :
:  "At the 'low' end of the spectrum, the older yet mature Intel 486 (66MHz)
: is roughly twice the speed of the 40MHz 040 Warp engine the fastest Amiga
: available.>>>>>>>>The DEC Alpha:..One of these machines...is calculated at
: 18 times faster than a 33MHz Amiga 040."

: Where did you get these numbers?  According to my calculations the 486
: DX2-66 runs 20.5 MIPS and my slow A2000- 68040-33MHz (GVP) runs 21.5 MIPS.
: (my A4000/040/40MHz Warp is about 35% faster than the 33MHz.)

: I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz
: Amiga 040. These tests are of an average scene, no ray tracing. Scenes
: using raytracing will see even faster times with the DEC Alpha.

I've seen results and have participated in informal benchmarking comparing
a 90Mhz pentium, 275 Mhz Dec alpha, and various Amiga configurations. From
what I saw, the 90 Mhz pentium was just more than twice as fast as my 33
Mhz 040. the Dec Alpha came it at around 10 to 20 times faster than my 33
Mhz 040. These test were done using ray-tracing, by the way.

I can't believe that if the 90 Mhz Pentium is about twice as fast as my 
040, that the 66 Mhz 486 is also twice as fast.

Yes, yes; I know what you're thinking. The benchmarking was NOT done with
Lightwave. It was done with Real3D (I certainly don't have LIghtwave on a
PC, do you?). 

When I was involved in benchmarking systems for some real-time vehicle 
dynamics, I quickly learned that that the only true test for speed is 
running the code on the different systems. One can compare MIPS, MFLOPS, 
and all the other "benchmarks" on paper til you die of boredom. Until you 
take the actual compiled code, and run carefully constructed test cases, 
you won't be able to really compare speed.
-- 
David

David M. Ingebretsen             *** Binary Illusions / 3D Physics ***
dingebre@xmission.xmission.com   ***       Animation and more      ***



From Jeric@cup.portal.com Tue Jan 10 21:41:50 PST 1995
Article: 1583 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1583
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave Feature Request
Date: 10 Jan 1995 12:18:41 -0800
Organization: The Portal System (TM)
Lines: 35
Sender: pccop@unix.portal.com
Message-ID: <130423@cup.portal.com>
References: <130021@cup.portal.com> <3dtdej$cng@newsbf02.news.aol.com>
  <3dtqk0$osm@kaiwan009.kaiwan.com> <3dv2o3$ct@news.eecs.uic.edu>
  <3dv65i$2u3@spruce.cic.net> <3dve3l$1uk@news.eecs.uic.edu>
  <nvukovlj.789136524@extro> <3ed20d$ipu@unix.globalone.net>
NNTP-Posting-Host: news1.unix.portal.com

>How about the ability to create a new directory from any of the save
>requestors?  Either a new button or an entry at the top of the file
>list that says something like "NEW Directory".
>
>This would make my life a lot easier as I'm always firing up DiskMaster
>to create a new directory when I'm ready to start rendering/saving my
>animation's images.


	I keep a directory around named:

		3D.EMPTY.DIRECTORY

	With subdirectories of:

			ANIMS
			Images
			Scenes
			IFF
			Motions
			Brushes
			Envelopes
			Surfaces

	etc.

	Then I just duplicate that directory and rename for every project.



***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From DonH@cup.portal.com Tue Jan 10 21:39:40 PST 1995
Article: 1584 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1584
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From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 10 Jan 1995 12:59:35 -0800
Organization: The Portal System (TM)
Lines: 10
Sender: pccop@unix.portal.com
Message-ID: <130572@cup.portal.com>
References: <3efbnp$m4s@News1.mcs.com>
  <3eidke$c6p$1@mhade.production.compuserve.com>
NNTP-Posting-Host: news1.unix.portal.com

I vote for a VTU style magazine which combines beginner with advanced
tutorials. I feel that even expert users can benefit from beginner's hints.
It is enough to pay $48 for LWPro than having to shell out another $36 for
a magazine which every LW user will want. Until the PC and SGI versions
have been out there a few years, there will only be beginners (unless
they previously owned the Amiga version).
 
Don
 
 



From Jeric@cup.portal.com Tue Jan 10 21:41:53 PST 1995
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: The Dread Pie Chart: Happiness is clipping
Date: 10 Jan 1995 13:01:42 -0800
Organization: The Portal System (TM)
Lines: 59
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Message-ID: <130581@cup.portal.com>
NNTP-Posting-Host: news1.unix.portal.com

Hi guys,

	I'm back from the pie-chart wars. (Well, not really, but I am taking a
DOOM break.......)

	Anyway, thought I'd let you guys know how I did it.

	Frankly, IMNeverHO, all the morphing options seemed like too much work
for something that wasn't going to give me a "radial" morph anyway.  It
seemed like clip mapping HAD to be the answer, except for the "side of the
wedge" difficulty.

	Simple fix:  the wedges are composed of CLONED, not Lathed polygons,
and thereby have existing interior polys that are revealed properly by the
clip map.

	It seems like this HAD to be easier than setting up a bunch of morph
envelopes.  True, it's >>slightly<< more RAM intensive, but who cares?  I
only get paid at the end of the job, not for the elegance of my use of
computing resources.

>>>>>>>>>

	BTW, I'm feeling pretty clever about how I generated the clip map
animation itself, and the technique has applications anytime you need a
clip map that reveals an object by accumulation of white space, i.e. ,
anything that "grows" or is "revealed" via clipping.


	OK, the client wants 180 degrees revealed in one second.  That's six
degrees per frame. I made a disk with 360/6=60 sides, deleted all the
points but two adjacent at the top, and added one at the origin.  Joining
these points gives a wedge of 6 degrees.

	Using this wedge with 100% luminous white surface, I made a 60 frame
animation where the wedge banks 360 degrees.

	Here's the clever part.  I used as a background the SAME FRAME that the
animation itself was generating, with an offset of -1.  In otherwords, as a
background Lightwave loads the frame it just generated.  (In Olden Times,
this technique was used to simulate motion blur.)  So, the image of the
wedge banking accumulates on the background.

	Worked like a charm.

	If you're gonna do this for a clip map, it make some sense to batch
convert all the frames to 1 bitplane IFF files, and crop off the unused
edges of the frame at the same time.  ADPro & FRED do this painlessly.


	Now I've gotta go soak my arm---it's strained from patting myself on
the back so much..............


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 10 21:39:58 PST 1995
Article: 1586 of comp.graphics.packages.lightwave
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 10 Jan 1995 13:01:54 -0800
Organization: The Portal System (TM)
Lines: 24
Sender: pccop@unix.portal.com
Message-ID: <130582@cup.portal.com>
References: <130224@cup.portal.com> <3e74l1$bb9@newsbf02.news.aol.com>
  <Pine.SUN.3.91.950101160015.114B-100000@gaspra.pd.com>
  <3e7l8h$32n@beta.inc.net> <3
  <Pine.SUN.3.91.950105020229.19575A-100000@gaspra.pd.com>
  <3eh9nc$5mu@beta.inc.net>
NNTP-Posting-Host: news1.unix.portal.com

John Foust writes:
>To stop flogging this horse (a horse named Ernie "But I know that *I*
>want to write plug-ins, so that means everybody does" Wright), I'll
>change the subject:  Frankly, I think the world needs a general
>3D animation magazine, not dedicated to one 3D program, but to
>hints and tips that make sense to most packages as well as specific
>packages, more professionally produced, color, glossy and slick
>than 3D Artist, less suck-up and high-end-oriented than Computer
>Graphics World, multi-platform, less smug than Wired.


	It already exists.  "3D-Artist" is a fine little rag, with LW,
3DS, those Hash products <shudder>, Imagine <gag>, and some pretty obscure
other stuff too.  Covers every platform (well, cheapo platforms) too.

	Recommended.

>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 10 21:39:52 PST 1995
Article: 1587 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1587
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 10 Jan 1995 13:02:14 -0800
Organization: The Portal System (TM)
Lines: 37
Sender: pccop@unix.portal.com
Message-ID: <130583@cup.portal.com>
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NNTP-Posting-Host: news1.unix.portal.com

>As for the PC and SGI versions not being up to par with the Amiga version
>because of lack of ARexx.
>
>Nahh,,,
>
>The Arexx macros that were part of Modeler (ie the ones we shipped) have
>been rewritten as part of Modeler's Plug-in structure. Any other macros
>from 3rd parties could also be rewritten of course. This is true for all
>platforms.


	IMNSHO, this doesn't cut it.  I can, with a little work, alter
AREXX macros if they >almost< do what I need, but my particular wants are
slightly different.

	However, I sincerely doubt I'll ever have the knowledge and/or
gumption-to-acquire-the-knowledge to alter C based plugin routines.


	Sorry to throw gasoline on this fire, but losing AREXX is a fairly
big hit against users.  Not much we can do about it until Microsquish comes
up with a universal IPC macro language.

	Now, if we could use Visual Basic as a macro language, all would 
be well in the world.



>**  Lee Stranahan       **
>**  NewTek, Inc          **


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 10 21:41:57 PST 1995
Article: 1588 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1588
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newtons Law?
Date: 10 Jan 1995 13:02:27 -0800
Organization: The Portal System (TM)
Lines: 22
Sender: pccop@unix.portal.com
Message-ID: <130584@cup.portal.com>
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NNTP-Posting-Host: news1.unix.portal.com

Dave Warner writes:
>Newton's Law is dead and will never see the light of day...Cybernetica,
>the people who were selling Newton's Law (AND Cybernetics Unlimited, the
>people who were making the Warp System) essentially took orders from a LOT
>of people(myself included), collected the money, and then disappeared.


	Whew!  Glad I waited!

	My rule is:  wait until Mark Thompson beta-tests a product before
	buying!



>  -David Warner
>  Internet:davewarner@server.globalone.net

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 10 21:41:59 PST 1995
Article: 1589 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1589
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 10 Jan 1995 13:02:44 -0800
Organization: The Portal System (TM)
Lines: 31
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Message-ID: <130585@cup.portal.com>
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  <KOREN.95Jan5121702@hpfcogv.fc.hp.com>
NNTP-Posting-Host: news1.unix.portal.com

Steve Koren writes:
>
>> Loading the object into Modeler and re-saving it through Modeler seems to
>> fix the problem -- but I'd like to be avoid it in the first place!
>
>I don't know what is causing your problem, but I have seen some objects
>that I can load into Modeler but *not* into Layout.  Nothing crashes,
>but the objects just won't load - I get a requester about converting TIO
>objects or some such thing.  I've always been able to load them into
>Modeler and use the "export" function to get them into Layout, so I
>haven't seen it is a big problem yet.


	Any and all such objects should be LHA'd, UUEncoded, and emailed to
	Stuart and Allen.  The more data we can give them, the more bullet-
	proof they can make the software.

	Also, document, document, document.

>
>  - steve
>
	Also, since Lee is now online, sending them to him is prolly a good 
	idea too, since both Stuart and Allen are probably "head-down" getting
	the goodies ready.

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Tue Jan 10 21:42:03 PST 1995
Article: 1590 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1590
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: New features in 4.0
Date: 10 Jan 1995 13:03:03 -0800
Organization: The Portal System (TM)
Lines: 43
Sender: pccop@unix.portal.com
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NNTP-Posting-Host: news1.unix.portal.com

Sven Williger writes:
>Here come some wishes of a Non-Internet-friend of mine!
>
>1. When u load a lot of objects or surfaces your object/surfacelist
>   is getting longer and longer. When u want to select a highnumbered
>   object/surface then it`s take a lot of time to scroll to the
>   whole list, because the scrolling is very slow....PLEASE FIX THIS


	Agreed, but for all lists of course, not just the SURFACE list.

	I've got this housing development animation, 89 objects, mostly
	trees and bushes, and >scrolling< thru the popdown list takes 
	forever.

	However, the correct work-around for OBJECTS is to use the SCENE 
	REQUESTER list to select objects, 'cuz it's a whole lot faster.


>   Better: Please make an tree-based objectlist (showing all objects
>           descending from the parents(uff don`t flame me) object
>           to their childs etc...


	Uhhhh, Sven, take a look at the SCENE REQUESTOR object list......



>5. rotating lens-flares...ever tried to rotate a star including its
>   lensflares....?


	Oh, trying to make photon-torpedoes?


>Bye Sven Williger .........................
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From vanhoutv@nbre.nfe.be Tue Jan 10 21:41:12 PST 1995
Article: 1591 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1591
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From: vanhoutv@nbre.nfe.be (Johan Van Houtven)
Message-ID: <2f1338dd@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
Subject: ScreamerNet question for Lee.
Date: 10 Jan 95 19:49:20 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 24

Lee -

I'll soon have a DEC Alpha computer, that will be networked (TCP/IP) to an
A4000 with a PAR.

Lightwave 4.0 for DEC Alpha/WinNT will cost USD 995.00.

ScreamerNet for DEC Alpha costs about USD 2000.00. There will be an update fee
to upgrade from ScreamerNet to LW4.0.

ScreamerNet is available now. LW4.0 will be available shortly (1Q95). So if I
want to start using my DEC Alpha now, I will have to buy ScreamerNet obviously.

But, will I still have a use for ScreamerNet once I have LW4.0 on the DEC
Alpha?

The only thing that I imagine I will be doing once I have LW 4.0 on the Alpha
is sending the rendered files via the network (TCP/IP) to the PAR on the A4000.

 -- Johan Van Houtven / CLICK! N.V. / Wilrijk, Belgium.
    TEL: + 32 (0)3 828.18.15  | FAX + 32 (0)3 828.67.36
    E-mail: vanhoutv@nbre.nfe.be  |  FIDO:  2:292/603.9





From frank@nbre.nfe.be Tue Jan 10 21:41:18 PST 1995
Article: 1592 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1592
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From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f134b11@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Dan Ablan
Subject: Re: Pie chart animation: piece of cake...
Date: 10 Jan 95 21:05:53 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 25

Dan Ablan (dma@mcs.com) wrote:
 DA> frank@nbre.nfe.be (Frank Aalbers) wrote:
 DA>   
 >> It seems a real American way to use transparency backgrounds . Almost all
 >> of
 >> the news and presentation-animations use it . :-)


 DA> That's right!  Want to get ahead?  Copy the big boys.

That's what I'm trying . But I'll alwys keep my own style to .
  
 DA> Modify their ideas.  Also, try object dissolving instead of
 DA> transparency for time saving.

I did that already . Thanks for the tips .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From spice@drycas.club.cc.cmu.edu Tue Jan 10 21:39:55 PST 1995
Article: 1593 of comp.graphics.packages.lightwave
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From: spice@drycas.club.cc.cmu.edu
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 10 Jan 95 18:59:15 -0400
Organization: Carnegie Mellon Computer Club
Lines: 23
Message-ID: <1995Jan10.185916.1@drycas.club.cc.cmu.edu>
References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com>
NNTP-Posting-Host: slip1.club.cc.cmu.edu

In article <130583@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) writes:
>>As for the PC and SGI versions not being up to par with the Amiga version
>>because of lack of ARexx.
>>
> 
> 	Sorry to throw gasoline on this fire, but losing AREXX is a fairly
> big hit against users.  Not much we can do about it until Microsquish comes
> up with a universal IPC macro language.




Why not hire Bill Hawes to port Arexx to the PC/SGI/Mac and bundle it with
Lightwave? CBM (RIP) didnt create Arexx they just licenced it from Bill Hawes.
I understand that he's sent out some letters inquring as to whether people
are willing to pay for a improved version of ARexx. Or is there something
that the Amiga OS has that Windows and Unix dont have that would make this
difficult?

                                 Scott Corley

spice@drycas.club.cc.cmu.edu
 



From allosaur@MCS.COM Tue Jan 10 21:42:02 PST 1995
Article: 1594 of comp.graphics.packages.lightwave
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From: allosaur@MCS.COM (Samuel Crider)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 10 Jan 1995 18:31:52 -0600
Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet!
Lines: 24
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NNTP-Posting-Host: mars.mcs.com
X-Newsreader: TIN [version 1.2 PL2 (KSD)]

J Eric Chard (Jeric@cup.portal.com) wrote:

: 	Any and all such objects should be LHA'd, UUEncoded, and emailed to
: 	Stuart and Allen.  The more data we can give them, the more bullet-
: 	proof they can make the software.

Original poster of the question here. I like this idea -- if the guys 
themselves agree...

I teach an intro Lightwave class so I a *lot* of problems -- 90% are user
error, but some are real head-scratchers. The speckly doubled-side polygons
were a lot of fun this term... :)

The student in question by the way thought his problems were because
his objects were many directories deep with the directories having long
names. I didn't see how this could damage an object file but he did say that
by moving them to a higher directory it solved the problem. More likely
I think that it was just the *moving* itself that cleaned up the files...

--
Samuel "Dr.Allosaurus" Crider
Computer Graphics Lab Coordinator
Columbia College Chicago
allosaur@mcs.com



From pcm@scammell.ecos.tne.oz.au Tue Jan 10 21:42:05 PST 1995
Article: 1595 of comp.graphics.packages.lightwave
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From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray)
Subject: ASPEN Alpha $30,000!!!
Message-ID: <1995Jan10.210601.15649@scammell.ecos.tne.oz.au>
Organization: Starfleet Academy
X-Newsreader: TIN [version 1.2 PL2]
Date: Tue, 10 Jan 1995 21:06:01 GMT
Lines: 19


Bad news for Aussie readers...

I just checked out the Aspen www page and in one of the reviews
it states that the standard price in Australia for a 275mhz
system with 32m RAM is $29,995!

For that price do you know how many Pentium systems I could 
get and network together??!!??  About ten!  I'm sure ten
Pentium 90 systems in a render farm would crap all over a
single Aspen Alpha.

Sheeesh,  so much for discount systems.  Or have the prices
changed recently in Australia?

Cheers!
- Peter.





From Andrew@andymorg.demon.co.uk Tue Jan 10 21:42:07 PST 1995
Article: 1596 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1596
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Newsgroups: comp.graphics.packages.lightwave
From: Andrew@andymorg.demon.co.uk (Andrew Morgan)
Organization: Demon Account
X-Newsreader: TIN [version 1.2 PL2]
Subject: LightWave UK seminars
X-Posting-Host: andymorg.demon.co.uk
Date: Wed, 11 Jan 1995 00:49:04 +0000
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Sender: usenet@demon.co.uk
Lines: 25

Hi Guyz - little snippet for UK LW users...

"Premier Vision's Andrew Bishop has announced a new series of LightWave
seminars covering the basics of 3D modelling, surfacing, animation and
rendering in NewTek's premier package. The seminars start in February
1995 and the expected cost for a days tuition is 50 - this will include
breaks for coffee and an introduction to the full range of services
Premier Vision has to offer. Suitable for beginners and seasoned pro's
alike, the conferences also offer a chance to see exactly what LightWave
can do before you invest in the package itself.
Contact Premier Vision on (0171) 721 7050."

Also just confirmed by Premier Vision is that Lee Stranahan will be holding
some LightWave seminars in March '95 (cost for Lee's seminar TBA).

Premier Vision will also be offering special discounts on LightWave
related products to people attending the seminars.

Andy.

Andrew Morgan - Graphic Artist and art Journalist
Andrew@andymorg.demon.co.uk






From sabrina007@aol.com Tue Jan 10 21:42:10 PST 1995
Article: 1597 of comp.graphics.packages.lightwave
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From: sabrina007@aol.com (Sabrina007)
Newsgroups: comp.graphics.packages.lightwave
Subject: Graphic Designer/Photographer/Videographer for Hire
Date: 10 Jan 1995 20:31:58 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 92
Sender: root@newsbf02.news.aol.com
Message-ID: <3evcee$69q@newsbf02.news.aol.com>
Reply-To: sabrina007@aol.com (Sabrina007)

SABRINA L. SANTOS
P.O. Box 390097
Mountain View, CA  94039-0097
Tel: 415-961-4632
Fax: 415-903-0610
E-mail: Sabrina007@aol.com

Following is a copy of my resume.  Allow me to take a moment and tell you
a little about myself, and what I'd be looking for.

I have approximately ten years of combined experience in print graphics,
photography, videography and video graphics.  I have spent the last four
years concentrating on video production and video graphics, as a
contractor in the Boston area.  I have outlined this on my resume.  I
moved to the Bay Area in June, both for career advancement, and to be with
my fiance.  I believe my graphics training is a good foundation for work
in video games or multimedia applications, and while I am still interested
in continuing to work in television, I am also open to any opportunity to
learn new graphics or multimedia authoring software to add to my
expertise.

I am available immediately, can work any schedule, and am willing to take
contract positions, though I'd prefer something permanent.  I do not have
a car, so it would be helpful if the offered position were near public
transportation, such as CalTrain, and be located in the San Francisco Bay
Area.

EMPLOYMENT SUMMARY

1/87 - present -- Independent Graphic Designer: 
desk-top publishing, photography, video and multimedia.  Experienced in 
electronic graphics, paintbox and computerized cel/3D animation, as well
as photo-retouching and print graphic design.  Television programs have
appeared on Continental Cablevision (Cambridge, MA), Sportschannel
America, Fox25 Boston, New England Cable News, Arts & Entertainment,
C-SPAN, CNN, PBS and The Learning Channel.  Print graphics clients have
included Harvard University, The People's Theatre (Cambridge, MA) and
Underground Camera (Cambridge, MA).

6/91 - 6/94 -- Graphics Director, Segment Producer, Videographer: Forever
Baseball, Cambridge, MA  
Responsibilities included studio/remote camera, offline editing, graphic
design, still photography and animation used on this nationally cablecast
sports magazine show.  Produced feature segments on baseball art and
history,  interviews with baseball legend Bill Lee, and filmmaker Ken
Burns.

10/87 - 10/90 -- Publisher, Editor, Graphic Designer: Disapproved Theories
Magazine, Cambridge, MA
Published a bi-monthly journal of social and political satire.

9/85 - 10/87 -- Manager: Underground Camera, Cambridge, MA,  a photography
supply and equipment dealer.  
Responsible for daily cash/credit card reports, inventory control,
security, advertising and creative sales promotions.

COMPUTERS, HARDWARE, SOFTWARE, VIDEO EQUIPMENT

Amiga: Video Toaster 4000, Art Department Pro, Autoprompt, Broadcast
Titler, DCTV, Digiview, Deluxe Paint IV, Diskmaster, Invision, Lightwave
3D, Live Board, MorphPlus, OpalVision, Pixel 3D, Personal TBC, Pro-Video
(Post/Plus/Gold), Real 3D, SCALA Pro

IBM:  Autodesk 3D Studio, Corel Draw, Fractal Design Paint, HiJaak Pro,
Mustek MFS-6000CX Scanner, Pagemaker, RocGen VGA, SoundBlaster Pro, Targa
+TIPS, Video Director

Mac:  Debabelizer, Excel, Filemaker Pro, Mac Draw, Pagemaker, Photoshop,
Quicktime, ResEdit

Video Equipment:  Ikegami HL79 Cameras, Sony 570 Camera and 3/4 and
Betacam SP edit suites, Grass Valley Switchers, For-A TBCs, Laird 1500 CG

PROFESSIONAL MEMBERSHIPS

Boston Computer Society (1990-1994), Boston Film & Video Foundation
(1992-1994), International Freelance Photographers' Organization
(1987-present), Women in Film & Video/New England (1990-1994)

EDUCATION

New England School of Photography (certificate equivalent to Associate of
Science), Boston Computer Society, Boston Film & Video Foundation, Harvard
Extension (transferring to San Jose State's evening division in the Fall
of 1995 to complete BA English major, Film Theory minor).
Sabrina L. Santos
Graphic Design/Photography/Videography
P.O. Box 390097
Mountain View, CA  94039-0097
Sabrina007@aol.com

"...I'm paying back karma at an excellerated rate..." -- Ivanova, B5



From stranahan@aol.com Tue Jan 10 21:42:53 PST 1995
Article: 1598 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1598
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: ScreamerNet question for Lee.
Date: 10 Jan 1995 22:59:00 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 20
Sender: root@newsbf02.news.aol.com
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References: <2f1338dd@nbre.nfe.be>
Reply-To: stranahan@aol.com (Stranahan)

-----------
ScreamerNet is available now. LW4.0 will be available shortly (1Q95). So
if I
want to start using my DEC Alpha now, I will have to buy ScreamerNet
obviously.

But, will I still have a use for ScreamerNet once I have LW4.0 on the DEC
Alpha?
-------------------------

The short answer is no. 


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************




From stranahan@aol.com Sat Jan 14 10:22:18 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 10 Jan 1995 23:06:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

----------------------------
	However, I sincerely doubt I'll ever have the knowledge and/or
gumption-to-acquire-the-knowledge to alter C based plugin routines.
-----------------------------

Well, I know the mods I make to the macros - I'm betting I could do them
with the new setup, too. And the new plug-in system will add MUCH more
flexibility. It's going to be a very very big deal.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sat Jan 14 10:22:43 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 10 Jan 1995 23:08:42 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <130585@cup.portal.com>
Reply-To: stranahan@aol.com (Stranahan)

------------------
	Also, since Lee is now online, sending them to him is prolly a
good 
	idea too, since both Stuart and Allen are probably "head-down"
getting
	the goodies ready.
---------------------

Send them to tech Support, or Brad Peebler or Jason Linhart. Those are
your best bets...
***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From syndesis@beta.inc.net Sat Jan 14 10:22:37 PST 1995
Article: 1601 of comp.graphics.packages.lightwave
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 11 Jan 1995 04:11:23 GMT
Organization: Syndesis Corporation
Lines: 11
Message-ID: <3evlpb$3km@beta.inc.net>
References: <3eg5eu$dqq@Mars.mcs.com> <130585@cup.portal.com> <3ev8to$kvn@Mars.mcs.com>
NNTP-Posting-Host: t07.inc.net
X-Newsreader: WinVN 0.92.6+

In article <3ev8to$kvn@Mars.mcs.com>, allosaur@MCS.COM (Samuel Crider) says:

>The student in question by the way thought his problems were because
>his objects were many directories deep with the directories having long
>names. I didn't see how this could damage an object file but he did say that
>by moving them to a higher directory it solved the problem. More likely
>I think that it was just the *moving* itself that cleaned up the files...

No, the scene file might be the culprit.  After all, it stores
an ASCII representation of the full filename path string to
find the object.  Maybe this scene exposed a bug in scene reading.



From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:48 PST 1995
Article: 1602 of comp.graphics.packages.lightwave
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave Feature Request
Date: 11 Jan 1995 04:10:59 GMT
Organization: University of Illinois at Chicago
Lines: 64
Message-ID: <3evloj$48p@news.eecs.uic.edu>
References: <130021@cup.portal.com> <3dtdej$cng@newsbf02.news.aol.com> <130423@cup.portal.com>
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X-Newsreader: TIN [version 1.2 PL2]

J Eric Chard (Jeric@cup.portal.com) wrote:
> 	I keep a directory around named:

> 		3D.EMPTY.DIRECTORY

> 	With subdirectories of:

> 			ANIMS
> 			Images
> 			Scenes
> 			IFF
> 			Motions
> 			Brushes
> 			Envelopes
> 			Surfaces

> 	etc.

> 	Then I just duplicate that directory and rename for every project.


I just wanted to say to all the newer users that this is an excellent 
idea.  It'll end up saving you TONS of time if you use this trick 
properly.

The best use of this is in conjunction with Amiga "assigns".  Here at 
work we use the above technique for each project.  We then create an 
assign to that directory with the name of the project on all of our 
machines.  Now, no matter where that directory is, the scenes will load 
in without having to re-locate all the objects, images, etc...  

Here's an example for the newer among us.  Say my project name is "foo".  
I have this template directory called 3D.EMPTY.DIRECTORY.  I copy 
3D.EMPTY.DIRECTORY to hd0:brian/lightwave/projects/foo/.  Now, I go to a 
shell (or DOpus) and type 

assign FOO: hd0:brian/lightwave/projects/foo/

Now, FOO: acts sort of like a new drive.  Inside layout, when I load my 
objects, I don't load them from hd0:.../objects/, I load them from 
FOO:objects/.  Now the object references inside the scene file all point 
to FOO: instead of hd0:...  This is the same for images as well.

Now, it comes time to render but I want to render on multiple machines 
here (or at remote sites like home).  But, since I like to put my stuff 
on SyQuest instead of copying everything to my hard drive, the new path 
for my objects, images, etc is sq1:lw/projects/foo/.  Well, the 
scene file doesn't want to look there...yet.  At the new machine's shell 
I type 

assign FOO: sq1:lw/projects/foo

Now, LW looks to FOO: for it's objects, etc and finds 
sq1:lw/projects/foo.  I don't need to copy my resources to my hard drive, 
I don't need to relocate any resources, and I don't need to edit my scene 
file with a text editor.  Organizing it by project to begin with can save 
me literally hours of set-up time in each individual case.

This is an excellent way to reduce stress, relieve headaches, and get 
more sleep all at once.  :)

Brian - tip o' the day
bdupras@bert.eecs.uic.edu




From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:21 PST 1995
Article: 1603 of comp.graphics.packages.lightwave
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 11 Jan 1995 04:19:20 GMT
Organization: University of Illinois at Chicago
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J Eric Chard (Jeric@cup.portal.com) wrote:

> 	IMNSHO, this doesn't cut it.  I can, with a little work, alter
> AREXX macros if they >almost< do what I need, but my particular wants are
> slightly different.

> 	However, I sincerely doubt I'll ever have the knowledge and/or
> gumption-to-acquire-the-knowledge to alter C based plugin routines.

I have to agree here.  I'm a programmer, but compiled C plug-ins are 
nowhere near the type of thing I'd like to do every day to accomplish 
some automated tasks.  Would it be possible to write an interpreter 
plug-in for the existing AREXX macros given that they don't look for 
amiga specific information (ie calls to the operating system)?  Say I had 
a macro that simply displayed all the point locations of an object.  It's 
a simple thing to do with AREXX and doesn't involve anything but LW 
calls.  Would it be possible to run this text file through a LW specific 
AREXX interpreter plug-in?

Brian
bdupras@bert.eecs.uic.edu




From syndesis@beta.inc.net Sat Jan 14 10:22:50 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Cross-platform scene file sharing ideas
Date: 11 Jan 1995 04:27:05 GMT
Organization: Syndesis Corporation
Lines: 41
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NNTP-Posting-Host: t07.inc.net
X-Newsreader: WinVN 0.92.6+

I'm trying to think about how cross-platform LightWave users
will be exchanging entire scenes between platforms.

Amiga-created LW scene files are ASCII and include LoadObject
lines with Amiga-specific paths to files.  Other platforms
have different rules for representing filename paths.

Without some automated schemes for loading scenes, you're
going to see the endless "can't find file XXX, would you like
to select a replacement" dialogs when you move a scene and
its files over to the PC.

I've got to solve this problem in InterChange's LightWave converter.
I'm trying to think about the steps that might make it possible 
to automate this process.

At a minimum, handling Amiga scenes would be helped by a translation of
the Amiga's forward slashes into backward slashes.  It gets more
difficult when you attempt to munge Amiga names into DOS names, or
handle relative paths like "//objects/ramp.lw".

One approach would require the user to duplicate the entire directory
tree on the non-Amiga machine.  You could perform a simple
substitution of any logical drive name with the scene file's drive or
path on the non-Amiga machine, and presumably, the rest of the path
would work.

One approach might assume that the scene file resides in a directory
that is the same or above the rest of the object files.
With this, you can use the path on the scene file specification as a
prefix for the other paths stored in the scene file.  For example, if
the Amiga-created scene file was stored on the PC as "D:\tmp\foo.scn"
and it contained LoadObject lines that said "dh10:/lw/scenes/ramp.lw"
then you could remove the entire prefix from the object name and
attempt to open "ramp.lw" in the "D:\tmp" directory.

Another approach would be to provide a user interface for setting
equivalences between Amiga logical volumes and PC/SGI locations, then
performing this substitution on the paths in the scene file.

Any other ideas?



From bdupras@bert.eecs.uic.edu Sat Jan 14 10:23:05 PST 1995
Article: 1605 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1605
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NewTek's WWW Server
Date: 11 Jan 1995 04:33:43 GMT
Organization: University of Illinois at Chicago
Lines: 16
Distribution: world
Message-ID: <3evn37$48p@news.eecs.uic.edu>
References: <3eugbu$lfq@spruce.cic.net>
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X-Newsreader: TIN [version 1.2 PL2]

Keith Williams (williams@aix.wingra.com) wrote:
> Has anyone been able to connect to NewTek's WWW server in the last several days?

> Netscape keeps reporting:  "Connection refused by host." for me.

> -K

> p.s. - that's http://www.newtek.com/

Well, this was happening to me yesterday, but I just tried it (about 15 
seconds ago - 10:30 on the 10th) and it's working again.  :)


Brian
bdupras@bert.eecs.uic.edu




From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:53 PST 1995
Article: 1606 of comp.graphics.packages.lightwave
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Cross-platform scene file sharing ideas
Date: 11 Jan 1995 04:51:17 GMT
Organization: University of Illinois at Chicago
Lines: 55
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References: <3evmmp$3km@beta.inc.net>
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John Foust (syndesis@beta.inc.net) wrote:
> I'm trying to think about how cross-platform LightWave users
> will be exchanging entire scenes between platforms.

> Amiga-created LW scene files are ASCII and include LoadObject
> lines with Amiga-specific paths to files.  Other platforms
> have different rules for representing filename paths.

> Without some automated schemes for loading scenes, you're
> going to see the endless "can't find file XXX, would you like
> to select a replacement" dialogs when you move a scene and
> its files over to the PC.

> I've got to solve this problem in InterChange's LightWave converter.
> I'm trying to think about the steps that might make it possible 
> to automate this process.

> At a minimum, handling Amiga scenes would be helped by a translation of
> the Amiga's forward slashes into backward slashes.  It gets more
> difficult when you attempt to munge Amiga names into DOS names, or
> handle relative paths like "//objects/ramp.lw".

> One approach would require the user to duplicate the entire directory
> tree on the non-Amiga machine.  You could perform a simple
> substitution of any logical drive name with the scene file's drive or
> path on the non-Amiga machine, and presumably, the rest of the path
> would work.

> One approach might assume that the scene file resides in a directory
> that is the same or above the rest of the object files.
> With this, you can use the path on the scene file specification as a
> prefix for the other paths stored in the scene file.  For example, if
> the Amiga-created scene file was stored on the PC as "D:\tmp\foo.scn"
> and it contained LoadObject lines that said "dh10:/lw/scenes/ramp.lw"
> then you could remove the entire prefix from the object name and
> attempt to open "ramp.lw" in the "D:\tmp" directory.

> Another approach would be to provide a user interface for setting
> equivalences between Amiga logical volumes and PC/SGI locations, then
> performing this substitution on the paths in the scene file.

> Any other ideas?


Well, the "safest" way I can think of is to prompt the user with a file 
browser requestor.  The requestor would show the name of the object or 
directory that you're looking to replace in the text, and the "best 
possible guess" inside the field.  The user at that point could hit "OK" 
if the "best guess" is right, or use the standard requestor gadgets to 
relocate the object/directory.  In windows this could be very similar to 
your typical "Save As" requestor.

Brian
bdupras@bert.eecs.uic.edu




From AVID@cup.portal.com Sat Jan 14 10:23:19 PST 1995
Article: 1607 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1607
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From: AVID@cup.portal.com (Jim C Plant)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro in Germany ?
Date: 10 Jan 1995 22:00:41 -0800
Organization: The Portal System (TM)
Lines: 6
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There is currently no distributors for LightWave PRO in Europe. However,
we are attending the CebIT show in March and we hope to meet up with
some distributors who will circulate LW PRO.

Jim Plant
Avid Media Group, Inc.



From djmccoy@Primenet.Com Sat Jan 14 10:22:54 PST 1995
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From: djmccoy@Primenet.Com (Daniel J. McCoy)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Cross-platform scene file sharing ideas
Date: 11 Jan 1995 06:12:02 GMT
Organization: Primenet
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I suppose this path translation type of thing would be done with a plug-in. 
Would the translations also be done to the object files themselves that may
contain surface image maps?  
 
With all the scene and object files I've downloaded or gotten off of various
CDs, I've been thinking of doing a standalone thing that would scan both
scene files and object files to correct the paths.  All objects and image
maps that weren't in the directory they were specified to be then be looked
for in the directory the scene file is in.  If not there, it'd scan
pre-determined paths for objects or images with that same name.  The scene
files are easy to correct.  The object files require IFF parsing, something
I haven't fiddled with yet.  :)

Now we have plug-ins in the future.  :)

Dan
--
Daniel J. McCoy                          BIX: dmccoy                 //
Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com   \X/



From 74507.345@CompuServe.COM Sat Jan 14 10:23:20 PST 1995
Article: 1609 of comp.graphics.packages.lightwave
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From: john bunnell <74507.345@CompuServe.COM>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Do you want to get rich?
Date: 11 Jan 1995 06:21:05 GMT
Organization: via CompuServe Information Service
Lines: 12
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References: <3erj4b$t9e@ug1.plk.af.mil>

The author posted on the LW mailing list that it was a joke but 
couldn't he find something funnier that was shorter.

take my wife, please

like that :^)

jmb

-- 
jmb
animating with his hair on fire



From pmyers@mhv.net Sat Jan 14 10:23:26 PST 1995
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From: pmyers@mhv.net ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: DEC Alpha or MIPS R4600
Date: 11 Jan 1995 07:46:36 GMT
Organization: MHVNet, the Mid Hudson Valley's Internet connection
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Edward Ronquillo (edwardr@io.org) wrote:

> Hi all!  I'm comparing machines with DEC Alpha's and MIPS R4600 for use 
> in a LW renderfarm.  Problem is which is faster, Alphas or R4600's?

> 					edwardr@io.org

    I would say the Alpha chip is faster. There's a 325mhtz comming out, if 
it's not out yet. DEC has a server that will run four of these babies. DEC is
also working on a 600+ mhtz Alpha chip in the future.




From bill@denwa.info.com Sat Jan 14 10:23:08 PST 1995
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From: bill@denwa.info.com (Bill Cerny)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NewTek's WWW Server
Date: 10 Jan 1995 23:33:01 -0800
Organization: NewTek's Indentured Servants, Inc.
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NNTP-Posting-Host: localhost.info.com
Keywords: Aack!

In article williams@aix.wingra.com (Keith Williams) writes:
> Has anyone been able to connect to NewTek's WWW server in the last several 
> days?  Netscape keeps reporting:  "Connection refused by host." for me.

Okay, sue me.  I've been tweaking the filters on NewTek's gateway, and
broke httpd for a week or so.  A reboot fixed this earlier today.

Btw, www.newtek.com is an _experimental_ system.  Your mileage may
vary.
-- 
Bill Cerny <bill@info.com> (BC174) 
Squeezing dialtone from silicon...



From wturber@primenet.com Sat Jan 14 10:22:15 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: Wed, 11 Jan 1995 01:32:59 LOCAL
Organization: Primenet
Lines: 43
Message-ID: <wturber.57.002252B6@primenet.com>
References: <3efcou$frn@nic-nac.CSU.net> <wturber.50.00E8A0DC@primenet.com> <3eh9ab$5mu@beta.inc.net> <jubei-0801950121350001@sfsp06.slip.net>
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In article <jubei-0801950121350001@sfsp06.slip.net> jubei@slip.net writes:
>From: jubei@slip.net
>Subject: Re: LightWave on PowerPC Survey
>Date: 8 Jan 1995 09:16:00 GMT



> In article <wturber.50.00E8A0DC@primenet.com>, wturber@primenet.com
>(Walter J. Turberville (III)) says:
>> 
>> >Yes - I would like to see LW on a Power-PC.  Not a Mac mind you, but an IBM 
>> >Power-PC running Windows NT!? Yeah!  That's the ticket.  What are the odds?


>Why the hell not a Mac?  Not to start a war, mind you, but I am just tired
>of having the machine I use (and understand)  and earn quite a nice living
>off of get treated as if it were less than a joke.  It is the system I've
>invested time and money in, I've found no problems.  And yes, I've used
>PC's under both DOS and Windows and I was not happy. Ah oh well, Mr.
>Stranahan did say they were considering a port to MAc in the 3rd quarter,
>so.....
>I vote YES!
>Russ

Just to make sure I was not misunderstood - I have nothing against Mac's.  
However, my personal time and money investment is primarily DOS/Windows.  
Windows NT is probably the direction I am heading (still gotta get off of my 
butt and load Warp tho.) I like the idea that NT is multi platform.  I like 
that a lot.  A Power PC running NT seems nifty to me.  It would let me run 
almost all of my "old" stuff and get something faster than a Pentium without 
breaking my budget.  

I find it a little curious that NewTek is porting to SGI rather than Mac.  The 
Mac would seem to be the better market.  However, this may not have been a 
marketing decision.  Maybe it is simply easier to go to an SGI.  

Anyway, Macs are fine with me.  I just don't like having to keep that 
straightened paper clip handy (just kidding!!! I actually think the disk 
eject motor sounds cool).

Jay  





From JColovin@emg.com Sat Jan 14 10:23:25 PST 1995
Article: 1613 of comp.graphics.packages.lightwave
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From: JColovin@emg.com (Jack Colovin)
Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics
Subject: Re: Lightwave FAQ on Tomahawk
Date: 11 Jan 1995 06:50:05 GMT
Organization: EMG
Lines: 12
Message-ID: <JColovin-1001952351000001@204.30.31.125>
References: <Norman-040195083622@red_knight.msfc.nasa.gov> <1995Jan4.231100.19484@schbbs.mot.com> <130478@cup.portal.com>
NNTP-Posting-Host: dialin2.emg.com

In article <130478@cup.portal.com>, DonH@cup.portal.com (Don - Hirschfeld)
wrote:

> I downloaded the program and it always asks for Futuristic Bold font 25.
> Is this supposed to be included with WB? I have WB3.1 and it's not there.
> It's a pain to hit cancel after each button push.
> 
> Don
I did the same thing and have the same problem.  Futuristic Bold is not in
WB2.1 either.  Does anyone have this font somewhere??
I'm going to try cloning a 25 point font and name it FuturisticBold. 
Think that will work??



From moeni@geoscc.oslo.geco-prakla.slb.com Sat Jan 14 10:23:28 PST 1995
Article: 1614 of comp.graphics.packages.lightwave
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From: moeni@geoscc.oslo.geco-prakla.slb.com (Ivan Moen)
Newsgroups: comp.graphics.packages.lightwave
Subject: VLab Motion
Date: 11 Jan 1995 09:19:07 GMT
Organization: Geco A/S Getech
Lines: 14
Message-ID: <3f07qb$phl@sndsu1.sedalia.sinet.slb.com>
NNTP-Posting-Host: pc-108.horten.sgp.slb.com
X-Newsreader: WinVN 0.90.4

Does anyone out there have any experience with the VLab Motion card?
How is the image quality compared to the PAR? I know that the faster
HD the better quality, but say that I have a Fast SCSI II HD and
controller.

In Norway the VLab Motion costs appx. $1500 and the PAR appx. $3000.
Is the PAR really worth buying at this price?
(Does anyone have a PAL PAR for sale ? ;-)  )

I heard some roomers that there is currently shipping a component
module, which will allow VLab Motion to match the I/O on the PAR. Can
anyone verify this?





From eric@bigdog.engr.arizona.edu Sat Jan 14 10:23:21 PST 1995
Article: 1615 of comp.graphics.packages.lightwave
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Scaling lights?
Date: 11 Jan 1995 06:48:17 GMT
Organization: University of Arizona, CCIT
Lines: 20
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Glenn M. Saunders (krishna@max.tiac.net) wrote:

: Isn't there a way to size lights?

: The reason I ask is that I'm building engine glow for the stock
: spacefighter by parenting a custom light and moving it right into the rear
: of the engine, and setting some glow for the lens flare.  This looks great

Add more 'glow' (lens flare), this should do the trick.
-Eric

: when the ship is some distance away, but when it is really close, the
: flare doesn't fill up the entire engine area with its glow, suggesting
: that the light itself is 'too small'.  The colored panel that is currently
: being used as the engine glow is clearly inadequate. 


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From eric@bigdog.engr.arizona.edu Sat Jan 14 10:23:06 PST 1995
Article: 1616 of comp.graphics.packages.lightwave
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NewTek's WWW Server
Date: 11 Jan 1995 06:50:38 GMT
Organization: University of Arizona, CCIT
Lines: 19
Distribution: world
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References: <3eugbu$lfq@spruce.cic.net>
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Keith Williams (williams@aix.wingra.com) wrote:
: Has anyone been able to connect to NewTek's WWW server in the last several days?

No. :(


: -- 
: "Maybe all I need / besides my pills / and surgery / is a new metaphor
: for reality."
: 	    - Queensryche -- "Disconnected" -- Promised Land

: [][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
: [] Kurris (aka Keith Williams)  williams@aix.wingra.com []
: [][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From williger@cs.tu-berlin.de Sat Jan 14 10:23:16 PST 1995
Article: 1617 of comp.graphics.packages.lightwave
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From: williger@cs.tu-berlin.de (Sven Williger)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: New features in 4.0
Date: 11 Jan 1995 10:40:19 GMT
Organization: Technical University of Berlin, Germany
Lines: 57
Message-ID: <3f0cij$n39@news.cs.tu-berlin.de>
References: <3eipv8$l3@news.cs.tu-berlin.de> <130586@cup.portal.com>
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Jeric@cup.portal.com (J Eric Chard) writes:

>Sven Williger writes:
>>Here come some wishes of a Non-Internet-friend of mine!
>>
>>1. When u load a lot of objects or surfaces your object/surfacelist
>>   is getting longer and longer. When u want to select a highnumbered
>>   object/surface then it`s take a lot of time to scroll to the
>>   whole list, because the scrolling is very slow....PLEASE FIX THIS


>	Agreed, but for all lists of course, not just the SURFACE list.

   Sure...that`s what i meant...(lousy english...blame it)


>	I've got this housing development animation, 89 objects, mostly
>	trees and bushes, and >scrolling< thru the popdown list takes 
>	forever.

  that`s the reason for it....yep u`re right...

>	However, the correct work-around for OBJECTS is to use the SCENE 
>	REQUESTER list to select objects, 'cuz it's a whole lot faster.


>>   Better: Please make an tree-based objectlist (showing all objects
>>           descending from the parents(uff don`t flame me) object
>>           to their childs etc...


>	Uhhhh, Sven, take a look at the SCENE REQUESTOR object list......

 Hmm i don`t want to enter the scene-req all the time, maybe reorder
 the gadgets in layout.....look at the Objects-Window in REAL3D 2.4x,
 that`s what i like to see in LW....or something LIKE that...


>>5. rotating lens-flares...ever tried to rotate a star including its
>>   lensflares....?


>	Oh, trying to make photon-torpedoes?

i friend of mine gave me these requests..so i don`t know what he wants to
to with it....but maybe photon torpedos....

>>Bye Sven Williger .........................
>>

>***********************************************************************
>*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
>*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
>*   ///////  "All I know is what I see on the monitors."              *
>***********************************************************************

just again...SVEN WILLIGER



From tom_grubb@ccmail.gsfc.nasa.gov Sat Jan 14 10:22:25 PST 1995
Article: 1618 of comp.graphics.packages.lightwave
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From: tom_grubb@ccmail.gsfc.nasa.gov (Thomas Grubb)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: Wed, 11 Jan 1995 10:18:14 -0500
Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA
Lines: 13
Message-ID: <tom_grubb-1101951018140001@tgrubb.gsfc.nasa.gov>
References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> <3evm88$48p@news.eecs.uic.edu>
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In article <3evm88$48p@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu
(Brian Dupras) wrote:
> calls.  Would it be possible to run this text file through a LW specific 
> AREXX interpreter plug-in?
> 
> Brian
> bdupras@bert.eecs.uic.edu
I have to agree with this idea.  I really cannot understand NewTek's
philosophy for changing from an interpretive macro language to C.  It
seems to me that this means the average user will not be able to write
macros.  Arexx only required the user of a text editor.  Now the user has
to buy a compiler as well.  For one platform that's no problem, but fat
chance I am going to buy a compiler for multiple platforms.



From egreen2@plato.helios.nd.edu Sat Jan 14 10:23:34 PST 1995
Article: 1619 of comp.graphics.packages.lightwave
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From: egreen2@plato.helios.nd.edu (erick green)
Newsgroups: comp.graphics.packages.lightwave
Subject: 2-D paint programs?
Date: 11 Jan 1995 16:30:03 GMT
Organization: University of Notre Dame
Lines: 10
Distribution: world
Message-ID: <3f112b$asc@news.nd.edu>
NNTP-Posting-Host: plato.helios.nd.edu

Can someone suggest a 2-D paint program
that works well with LW?  I'm doing Anime-style
animations, and was wondering if anyone has 
any suggestions.

Thanks

Erick
zen dynamix
A member of the Social Entropy family of companies



From alank@aspsys.com Sat Jan 14 10:24:34 PST 1995
Article: 1620 of comp.graphics.packages.lightwave
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From: alank@aspsys.com (Alan Kahn)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: ASPEN Alpha $30,000!!!
Date: Wed, 11 Jan 1995 20:40:48
Organization: Aspen Systems
Lines: 33
Message-ID: <alank.103.0014AEAD@aspsys.com>
References: <1995Jan10.210601.15649@scammell.ecos.tne.oz.au>
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In article <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> pcm@scammell.ecos.tne.oz.au (Peter C. Murray) writes:
>From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray)
>Subject: ASPEN Alpha $30,000!!!
>Date: Tue, 10 Jan 1995 21:06:01 GMT


>Bad news for Aussie readers...

>I just checked out the Aspen www page and in one of the reviews
>it states that the standard price in Australia for a 275mhz
>system with 32m RAM is $29,995!

>For that price do you know how many Pentium systems I could 
>get and network together??!!??  About ten!  I'm sure ten
>Pentium 90 systems in a render farm would crap all over a
>single Aspen Alpha.

>Sheeesh,  so much for discount systems.  Or have the prices
>changed recently in Australia?

>Cheers!
>- Peter.


Peter,

Silly boy, those are not US dollars down there.  Also, that is a from a 
reseller who sets his own pricing.

Alan






From 92malikh@scar.utoronto.ca Sat Jan 14 10:23:14 PST 1995
Article: 1621 of comp.graphics.packages.lightwave
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From: 92malikh@scar.utoronto.ca (MALIK  HAMMED MAHMOUD,,Student Account)
Subject: Re: New features in 4.0
Message-ID: <D2859F.HCu@wave.scar.utoronto.ca>
Sender: usenet@wave.scar.utoronto.ca
Nntp-Posting-Host: wave.scar.utoronto.ca
Reply-To: 92malikh@scar.utoronto.ca
Organization: University of Toronto - Scarborough College
References: <130586@cup.portal.com>
Date: Wed, 11 Jan 1995 04:46:27 GMT
Lines: 15

In article 130586@cup.portal.com, Jeric@cup.portal.com (J Eric Chard) writes:
> >   Better: Please make an tree-based objectlist (showing all objects
> >           descending from the parents(uff don`t flame me) object
> >           to their childs etc...
> 
> 
> 	Uhhhh, Sven, take a look at the SCENE REQUESTOR object list......

I think he means that the only parents should show up on the list and a sub list (like Amiga menus) with the children for that parent pop up when the parent is selected in the list.

------------------------------
hammed malik                                              
92malikh@wave.scar.utoronto.ca                             
------------------------------




From vogelap@ucunix.san.uc.edu Sat Jan 14 10:23:42 PST 1995
Article: 1622 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1622 comp.sys.amiga.graphics:35421 uc.general:658 comp.sys.amiga.hardware:85917 comp.sys.amiga.marketplace:41442 comp.sys.amiga.misc:72326 comp.sys.amiga.multimedia:5455
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From: vogelap@ucunix.san.uc.edu (Andrew P. Vogel)
Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,uc.general,comp.sys.amiga.hardware,comp.sys.amiga.marketplace,comp.sys.amiga.misc,comp.sys.amiga.multimedia
Subject: A4000 FOR SALE
Date: 11 Jan 1995 13:01:02 -0500
Organization: University of Cincinnati
Lines: 30
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Summary: A4000 for sale
Keywords: 4000 sale toaster
X-Newsreader: TIN [version 1.2 PL2]

FOR SALE:

Amiga 4000
	* 68040 processor running at 25 mhz
	* 18 megs of memory
	* 2 meg chip memory
	* AmigaDOS 3.0/3.1
	* 120 meg IDE hard drive

This machine has been used with LightWave 3.5 stand-alone (which is also 
for sale) for rendering and animation. It's perfectly suited for the 
Toaster 4000, and ready to go in original boxes and styrofoam, complete with 
manuals, disks, mouse, keyboard... Very clean. Kept in a pristine condition.

This is a wonderful machine. I'm selling for $3000.00 (US) + shipping. 

Best offer takes it. Contact me at VOGELAP@UCUNIX.SAN.UC.EDU, or call me 
voice at work at 800-827-8728 or 513-556-1093 (ask for Andrew Vogel), or 
at home at 513-232-6439 (reasonable hours, Eastern Standard Time, please).

Make an offer! I need to sell this beauty due to mounting bills from 
Christmas. Ugh.

-andrew

-- 
Drew Vogel: Admissions Officer at University of Cincinnati Undergraduate
Admissions (call 800-827-8728), Actor, director, Amiga fan, Imagine 3.0 
user, vice-pres of Ohio Valley Amiga Users' Group, documentation author
& more! "The only way out is THROUGH." apvlbsb. a+e=ig



From vogelap@ucunix.san.uc.edu Sat Jan 14 10:23:44 PST 1995
Article: 1623 of comp.graphics.packages.lightwave
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From: vogelap@ucunix.san.uc.edu (Andrew P. Vogel)
Newsgroups: comp.graphics.packages.lightwave
Subject: LightWave 3.5 FOR SALE
Date: 11 Jan 1995 13:08:39 -0500
Organization: University of Cincinnati
Lines: 16
Message-ID: <3f16r7$bg0@ucunix.san.uc.edu>
NNTP-Posting-Host: ucunix.san.uc.edu
X-Newsreader: TIN [version 1.2 PL2]

LightWave 3.5 Stand-Alone for sale. Complete with original manuals in 
great condition, dongle (duh), videotapes, disks and all other materials 
(no registration card - I will send a letter authorizing transfer of 
ownership to the purchaser).

Asking $450, but looking at any reasonable offer. Contact me at 
VOGELAP@UCUNIX.SAN.UC.EDU, voice at work at 513-556-1093, or at home 
(reasonable hours in Eastern Standard Time, please) at 513-232-6439.

I wanna move this!

-- 
Drew Vogel: Admissions Officer at University of Cincinnati Undergraduate
Admissions (call 800-827-8728), Actor, director, Amiga fan, Imagine 3.0 
user, vice-pres of Ohio Valley Amiga Users' Group, documentation author
& more! "The only way out is THROUGH." apvlbsb. a+e=ig



From egreen2@socrates.helios.nd.edu Sat Jan 14 10:23:45 PST 1995
Article: 1624 of comp.graphics.packages.lightwave
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From: egreen2@socrates.helios.nd.edu (erick green)
Newsgroups: comp.graphics.packages.lightwave
Subject: PAR problem
Date: 11 Jan 1995 18:32:17 GMT
Organization: University of Notre Dame
Lines: 10
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Message-ID: <3f187h$e57@news.nd.edu>
NNTP-Posting-Host: socrates.helios.nd.edu

I cant seem to get LW to save its animations onto 
my PAR card. I go to Record, Save RGB, and enter
DDR: to the path name, then name the animation.
After rendering 1 frame i get the error message:
""Unable to save RGB". Can someone tell me why?
Thank you/advance

Erick
zen dynamix
A member of the Social Entropy family of companies



From Harv@cup.portal.com Sat Jan 14 10:23:54 PST 1995
Article: 1625 of comp.graphics.packages.lightwave
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From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newton's law & Cybernetica
Date: 11 Jan 1995 11:00:54 -0800
Organization: The Portal System (TM)
Lines: 48
Sender: pccop@unix.portal.com
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References: <3esop8$8lg@beta.inc.net>
NNTP-Posting-Host: news1.unix.portal.com

>I pre-ordered Newtons law back in AUG and so far I have not receive 
>anything but a $200 cancelled check.  I have tried to contact the 
>company, Cybernetica, numerious times.  All I get is a answering machine 
>saying that they are experiencing phone problems, the same phone problems 
>for the last 4 months.  If Cybernetica ever brings anything to market I 
>would strongly recommend against doing busisness with their company!
>
>
>Randy
>randy@inc.net

Apparently, they took the money and ran. There's a fellow on Portal
who, in our nightly chats, has told us of going thru the same thing
you did, except he took his hunt further, to the Santa Barbara CA
District Atty's office. Found out that Cybernetica's office was
closed, that none of the 3 or 4 guys who made up the company could
be located anywhere. Quite a scam they pulled. If you ever see
your $200 again you'll be lucky. 

My suggestion: 
1. Don't ever pre-order any product that you don't know for a fact
is shipping yet.

2. If you ignore #1, then use a credit card so you have some fair
chance to get the money back if the co. vanishes.

This is not the first time the Amiga community has been screwed like
this.

Friend of mine paid in advance at a company's booth at the last
WOCA show in Pasadena (Fall of '93) for a $250 software product
that "wasn't quite shipping yet but we're taking pre-orders."
SIX MONTHS LATER he still didn't have delivery of it. Luckily
he used a credit card and managed to get a full credit. All the
time, that co. had merrily been running ads in the usual mags for
the same product. 

Please remember, folks, anyone with a paint program can make a very sexy lookin
g
product ad for a product that doesn't exist. Before you throw money
at a new product, make sure it's actually shipping and/or that someone
you know/trust is in possession of it. There ARE a lot of small
software companies out there who are honest, reputable, and deliver
what they advertise. Unfortunately there are also a lot of them who 
are scam artists. It pays to investigate and be careful.

Harv
harv@cup.portal.com



From shf@netcom.com Sat Jan 14 10:22:27 PST 1995
Article: 1626 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1626
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Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: LWPro, Elitism, Philosophy
Message-ID: <shfD2999u.830@netcom.com>
Organization: The Blue Planet
References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> <3evm88$48p@news.eecs.uic.edu> <tom_grubb-1101951018140001@tgrubb.gsfc.nasa.gov>
Date: Wed, 11 Jan 1995 19:10:41 GMT
Lines: 16

+-- tom_grubb@ccmail.gsfc.nasa.gov (Thomas Grubb) writes:
| I have to agree with this idea.  I really cannot understand NewTek's
| philosophy for changing from an interpretive macro language to C.  It
| seems to me that this means the average user will not be able to write
| macros.  Arexx only required the user of a text editor.  Now the user has

Just to repost my origninal answer to this question, we did not and
DO not intend to abandon the scripting language features of LightWave.
We had several options for adding rexx support to the PC and SGI
versions, which, unfortunately, all fizzled out leaving us with
nothing.  Since we are not in the business of writing interpreters,
we had to leave it out of this release.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From syndesis@beta.inc.net Sat Jan 14 10:22:56 PST 1995
Article: 1627 of comp.graphics.packages.lightwave
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Cross-platform scene file sharing ideas
Date: 11 Jan 1995 19:12:47 GMT
Organization: Syndesis Corporation
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In article <3evsri$qnk@news.primenet.com>, djmccoy@Primenet.Com (Daniel J. McCoy) says:
>I suppose this path translation type of thing would be done with a plug-in. 
>Would the translations also be done to the object files themselves that may
>contain surface image maps?  

Not necessarily a plug-in, although any LW scene-reading plug-in may
need to perform a similar translation.  Obviously, this functionality
needs to be in LightWave itself, when it reads Amiga-created scenes
that have been moved to the PC or SGI, as well as in tools like
InterChange that also process LW scene files.

>With all the scene and object files I've downloaded or gotten off of various
>CDs, I've been thinking of doing a standalone thing that would scan both
>scene files and object files to correct the paths.  All objects and image
>maps that weren't in the directory they were specified to be then be looked
>for in the directory the scene file is in.  If not there, it'd scan
>pre-determined paths for objects or images with that same name.  The scene
>files are easy to correct.  The object files require IFF parsing, something
>I haven't fiddled with yet.  :)

Yes, perhaps this should be handled by a standalone utility.  I think
any "guessing" approach will have bugs, and will be confounded by
user errors.  I'm quite familiar with the problems that existing Toaster
users have with moving files between platforms, and I think they're
going to be compounded with the move to other platforms.  For Amiga
users, perhaps the answer is a tool for the Amiga side that wraps
together all the necessary files for a project and moves them safely
into a Zip file for extraction on the PC side.



From allosaur@MCS.COM Sat Jan 14 10:22:39 PST 1995
Article: 1628 of comp.graphics.packages.lightwave
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From: allosaur@MCS.COM (Samuel Crider)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 11 Jan 1995 13:15:26 -0600
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John Foust (syndesis@beta.inc.net) wrote:

: No, the scene file might be the culprit.  After all, it stores
: an ASCII representation of the full filename path string to
: find the object.  Maybe this scene exposed a bug in scene reading.

What would be the limit for the number of characters in the path file string?

Note though that I can take an entirely new scene, load  questionable object
into in, have it *load* okay -- and then crash when I try to clear the object.

Layout will lock up sometimes when loading the object, but this is a little
unpredictable, sometimes it takes several attempts to cause the crash...

Hmm... but a path name problem *would* explain why moving or re-saving the
object seems to fix things.

--
Samuel "Dr.Allosaurus" Crider
Computer Graphics Lab Coordinator
Columbia College Chicago
allosaur@mcs.com



From allosaur@MCS.COM Sat Jan 14 10:23:36 PST 1995
Article: 1629 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1629
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From: allosaur@MCS.COM (Samuel Crider)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 2-D paint programs?
Date: 11 Jan 1995 13:28:25 -0600
Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet!
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erick green (egreen2@plato.helios.nd.edu) wrote:
: Can someone suggest a 2-D paint program
: that works well with LW?  I'm doing Anime-style
: animations, and was wondering if anyone has 
: any suggestions.

For $100 DeluxePaint 4 remains a very useful 2D program. Need a quick 16 color
map? Need a sequential image map for flames or something? You can whip things
like these out of Dpaint in a few seconds. DPaint even saves anim frames out
in Lightwave naming style (Pic001,Pic002, Pic003,). :)

Dpaints limited colors (oh it'll do HAM and HAM8 but avoid them) even
encourages keeping bit-planes low and thus saving memory.

Cel or "anime" (as the poster mentioned) art uses flat colors with very
limited range (I recall the people who made AKIRA boasting about using
over 200 colors...) just what Dpaint does very well...

--
Samuel "Dr.Allosaurus" Crider
Computer Graphics Lab Coordinator
Columbia College Chicago
allosaur@mcs.com



From Norman@eisner.decus.org Sat Jan 14 10:23:56 PST 1995
Article: 1630 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1630
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Polar Bear
Followup-To: comp.graphics.packages.lightwave
Date: 11 Jan 1995 20:14:57 GMT
Organization: Entropy
Lines: 16
Distribution: world
Message-ID: <Norman-110195140644@red_knight.msfc.nasa.gov>
References: <D255sF.14v@cix.compulink.co.uk> <3eson3$1n5@newsbf02.news.aol.com> <3et0v0$6k9@sundog.tiac.net>
NNTP-Posting-Host: red_knight.msfc.nasa.gov

Oh yeah, there is an easier way  to do landscapes. If you can't go to one
of Lee's classes, then get the video toaster secrets tape. From what I hear
it is almost a duplicate for the class. In class he went over not only an
easy way to model a landscape, but also how the use the "hidden" macros
in lightwave to put trees or any object you want on the landscape.

I own a few of his tapes, and I've been to his seminars on three
occassions.
The tapes are almost as good as the class. The only drawback to tape is the

lack of Q&A. 

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From Norman@eisner.decus.org Sat Jan 14 10:24:30 PST 1995
Article: 1631 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1631
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Followup-To: comp.graphics.packages.lightwave
Date: 11 Jan 1995 20:33:13 GMT
Organization: Entropy
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NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <3et6t9$44m@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) wrote:

> -------------------------
> . It would be nice for pros to be able to pass raw 
> material on to tech writers who could polish it, but that'd be expensive.
> --------------------------
> 
> Not if your younger brother is one of the best modelers in Hollywood.
> 
> He remember I used to be able to beat him up. I get lots of good info!!!
> 

So that's how you do it ;-)   Wait till I see Ken again, I'm the youngest
of three boys in my family so I can sympathize. ;-}  That is a great
team you got there.

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Sat Jan 14 10:24:05 PST 1995
Article: 1632 of comp.graphics.packages.lightwave
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From: Des McPherson <des_mcpherson@cl_63smtp_gw.chinalake.navy.mil>
Subject: Re: LW Pro "The PC Primer"....Huh?!
Message-ID: <D29Cqn.82r@avalon.chinalake.navy.mil>
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Re: LW Pro "The PC Primer"....Huh?!

On a related thought, I was able to play around with the demo version of
LW4.0 at the VT Expo both on the Shablaam based machine and the Dual
Pentium machine.
On some functions I noticed a remarkable increase in speed like the
instantaneous
merging of 10,000 points in modeler.  But when I went to move the same
10,000 
point model around in modeler, the redraw speed seemed to be slower than
that
of my A4000 030.  Maybe it was that great LA air slowing down my brain
funtions, 
but it was definately not an 8x increase in redraw speed that I noticed.



From Norman@eisner.decus.org Sat Jan 14 10:24:41 PST 1995
Article: 1633 of comp.graphics.packages.lightwave
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Need Multi-flyer tricks
Followup-To: comp.graphics.packages.lightwave
Date: 11 Jan 1995 21:51:08 GMT
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NNTP-Posting-Host: red_knight.msfc.nasa.gov


Got a computer fair coming up Feb 17 & 18. It isn't a huge fair,
but our Amiga club supports it with about 8 tables of stuff. 
Although the atmosphere is laid back, there are probably more
computers in Madison county than there are people because there is 
both a NASA base and an Army base plus all the associated contractors.

It sounds like we are going to have two flyers w/toasters in time for 
the show plus my toaster system.  Since it doesn't look like there will
be much new Amiga stuff by then, we'd like to really show off the flyers.

We have about 7 TBC's, at least 3 cameras, and some VCR's. 

We won't have much time to gain experience with the flyers prior to 
the show, therefore I was wondering if any of you beta testers or NewTek 
gurus had any neat ideas or tricks for showing off multiple flyers.

If we are lucky, we might have a third flyer system which will be demoed
in a seminar room.

Demo reels or other type show stuff would be useful too.

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From scratch@lamar.ColoState.EDU Sat Jan 14 10:24:38 PST 1995
Article: 1634 of comp.graphics.packages.lightwave
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Shadowing bug in LW 3.5?
Date: 11 Jan 1995 21:35:34 GMT
Organization: Colorado State University, Fort Collins, CO  80523
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	Ok all, here is the problem.  I want to know if there is a bug with 
	the stand-alone version of Lightwave 3.5.  I have it and am using the
	floating-point version with my A1200 w/GVP A1230 turbo+ series II
	accelerator and SCSI kit.  When I render my objects without any
	shadowing, they come out great, but alas, do not look very 3-D.
	When I happen to turn on shadowing (YES, I have read the manual),
	I get tons of render error or black noise on my images.  The shadowing
	is there, but so are a lot of rendering errors/noise on the surface of
	my images.  Is this a bug?

	Also, can someone give me the full address of the patch that I have 
	heard about for LW 3.5.

	(or tell me what I am doing wrong)

	Thanks,


	Adrian



From Norman@eisner.decus.org Sat Jan 14 10:24:43 PST 1995
Article: 1635 of comp.graphics.packages.lightwave
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Need Multi-flyer tricks
Followup-To: comp.graphics.packages.lightwave
Date: 11 Jan 1995 22:55:34 GMT
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In article <Norman-110195151423@red_knight.msfc.nasa.gov>,
Norman@eisner.decus.org (Richard) wrote:


> there are probably more
> computers in Madison county than there are people because there is 
> both a NASA base and an Army base plus all the associated contractors.
> 

Oops, For those of you who don't live here, ;-)  Madison county is in
Alabama, USA.  Huntsville is the city where the fair is held.

BTW I'll also have my CD32 with FMV on hand as another video source.


<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From mkornwei@netcom.com Sat Jan 14 10:24:47 PST 1995
Article: 1636 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1636
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Path: netcom.com!mkornwei
From: mkornwei@netcom.com (Mark Kornweibel)
Subject: Creating Faux Time Code
Message-ID: <mkornweiD29pHu.4oK@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Thu, 12 Jan 1995 01:01:06 GMT
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I was thinking about creating fake time code numbers in an animation, and 
was wondering if anyone had a good idea about doing it in a relatively 
painless way. The numbers ought to be sequential and look something like 
01:00:00:00 but they're really just for show.  

Ideas?  All the ideas I've had are fairly elaborate.


-- 
-- mkornwei@netcom.com --



From shf@netcom.com Sat Jan 14 10:24:10 PST 1995
Article: 1637 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1637
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Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: LW Pro "The PC Primer"....Huh?!
Message-ID: <shfD29u2H.B4I@netcom.com>
Organization: The Blue Planet
References: <3et39h$3fp@newsbf02.news.aol.com> <D29Cqn.82r@avalon.chinalake.navy.mil>
Date: Thu, 12 Jan 1995 02:39:51 GMT
Lines: 25

Des McPherson <des_mcpherson@cl_63smtp_gw.chinalake.navy.mil> writes:
| merging of 10,000 points in modeler.  But when I went to move the same
| 10,000 
| point model around in modeler, the redraw speed seemed to be slower than
| that
| of my A4000 030.  Maybe it was that great LA air slowing down my brain
| funtions, 
| but it was definately not an 8x increase in redraw speed that I noticed.

Redraw speed is almost entirely a function of display card on the PC.
They all seem to have different strengths and weaknesses.  Some draw
lines fast, others blit fast.  Since LW uses both linedrawing and 
blitting, one slow operation can make the whole system a dog.  We even
found one board that would draw as points-only slower than with full
polygon edges!  Weird.

And to pre-empt the obvious question, no, I cannot recomend the best
PC video board -- there are far too many to consider, and there are
many modes as well (8, 16, 24 bits at different screen sizes -- all
give different results).  I imagine this will be a considerable source
of study when LightWave PC comes out.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From BFAUST@news.delphi.com Sat Jan 14 10:24:36 PST 1995
Article: 1638 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1638
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From: BFAUST@news.delphi.com (BFAUST@DELPHI.COM)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: ASPEN Alpha $30,000!!!
Date: 11 Jan 1995 19:13:29 -0500
Organization: Delphi Internet Services Corporation
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Message-ID: <3f1s79$f2p@news2.delphi.com>
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NNTP-Posting-Host: news2.delphi.com

alank@aspsys.com (Alan Kahn) writes:

>In article <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> pcm@scammell.ecos.tne.oz.au (Peter C. Murray) writes:
>>From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray)
>>Subject: ASPEN Alpha $30,000!!!
>>Date: Tue, 10 Jan 1995 21:06:01 GMT


>>Bad news for Aussie readers...

>>I just checked out the Aspen www page and in one of the reviews
>>it states that the standard price in Australia for a 275mhz
>>system with 32m RAM is $29,995!

>>For that price do you know how many Pentium systems I could 
>>get and network together??!!??  About ten!  I'm sure ten
>>Pentium 90 systems in a render farm would crap all over a
>>single Aspen Alpha.

>>Sheeesh,  so much for discount systems.  Or have the prices
>>changed recently in Australia?

>>Cheers!
>>- Peter.


>Peter,

>Silly boy, those are not US dollars down there.  Also, that is a from a 
>reseller who sets his own pricing.

>Alan



Geez Alan!

I thought Aspen offered Lightwave discount?!?  Does Aspen have a mortgage
plan for the $30,000 Alpine? :-)  Or, can we use VA or FHA for financing?

:-)

Bruce Faust
"No, I am not that bad, I'm just drawn that way!"




From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:58 PST 1995
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Cross-platform scene file sharing ideas
Date: 12 Jan 1995 01:19:41 GMT
Organization: University of Illinois at Chicago
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John Foust (syndesis@beta.inc.net) wrote:
> I'm quite familiar with the problems that existing Toaster
> users have with moving files between platforms, and I think they're
> going to be compounded with the move to other platforms.  For Amiga
> users, perhaps the answer is a tool for the Amiga side that wraps
> together all the necessary files for a project and moves them safely
> into a Zip file for extraction on the PC side.

I like this idea.  SInce I started using LW, I've always wanted a 
"packaged scene" format that would bundle all the objects, images, etc 
into one file for easy transport.  I realize that this file would be huge 
in some instances (ie with sequence maps) so I understand why it's not 
possible.  But, the idea of creating and archive (preferably self 
extracting) in user defined chunk sizes with whatever the user decides to 
include in the archive is a great idea.  

As a user, I would have a requestor that displayed all my images (or the 
names of the image sequences), objects, etc with all their sizes.  Then 
with the hit of a few radio buttons I could custome make a transportable 
archive that would fit on either floppies, 44Mb syquests, 88Mb syquests, 
..., or the entire thing in one file for network transfer.  Once the 
files are on the other side, I could run the "installer" and choose 
directories for all the elements.  Kind of a scene-mover deluxe.

Brian
bdupras@bert.eecs.uic.edu




From dtiberio@ic.sunysb.edu Sat Jan 14 10:24:45 PST 1995
Article: 1640 of comp.graphics.packages.lightwave
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From: dtiberio@ic.sunysb.edu (David Tiberio)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave Point limit
Date: 12 Jan 1995 00:05:12 GMT
Organization: State University of New York at Stony Brook
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In article <3epulu$t9d@tequesta.gate.net> zapp@gate.net (Jack Campbell) writes:
>Anyone heard if this has been changed increased I hope.

	If I remember correctly, LW 2.0 had a limit of 256 points in any
given polygon. I was told that this would be increased to memory limits,
and at that time Lightwave 2.5 was being talked about, so I assume it was
first released in that version, if ever.


-- 

I BUY USED A4000's (516) 476-1615 - AREA52 BBS (516) 476-1290 Lightwave files
dtiberio@libserv1.ic.sunysb.edu - Amiga/Toaster Reference Manual v3.010



From syndesis@beta.inc.net Sat Jan 14 10:22:42 PST 1995
Article: 1641 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1641
Path: netcom.com!csus.edu!decwrl!hookup!swrinde!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet
From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 12 Jan 1995 01:55:23 GMT
Organization: Syndesis Corporation
Lines: 27
Message-ID: <3f226b$n1l@beta.inc.net>
References: <3eg5eu$dqq@Mars.mcs.com> <130585@cup.portal.com> <3ev8to$kvn@Mars.mcs.com> <3evlpb$3km@beta.inc.net> <3f1aoe$mgv@Mercury.mcs.com>
NNTP-Posting-Host: t21.inc.net
X-Newsreader: WinVN 0.92.6+

In article <3f1aoe$mgv@Mercury.mcs.com>, allosaur@MCS.COM (Samuel Crider) says:
>John Foust (syndesis@beta.inc.net) wrote:
>: No, the scene file might be the culprit.  After all, it stores
>: an ASCII representation of the full filename path string to
>: find the object.  Maybe this scene exposed a bug in scene reading.
>
>What would be the limit for the number of characters in the path file string?

That's often difficult to determine.  There's the limit on a single element of
a filename path string, such as an individual filename.  Then there's the
limit that the operation system functions like "open a file" can accept as a
single composite filename.  Then there's networking software that might
increase the maximum.  Then there's the approach that LightWave takes, where
all files can be specified relative to the LightWave directory, such as 
"objects/household/iron", when in fact the "objects" directory might be
"AVeryLongVolumeName:dir1/dir2/dir3/dir4/objects".

>Note though that I can take an entirely new scene, load  questionable object
>into in, have it *load* okay -- and then crash when I try to clear the object.

Somewhere in the C code, there's probably a declaration like 'char buffer[80];'
followed by other variable declarations.  When a string overflows the buffer,
it trashes other variables.

>Layout will lock up sometimes when loading the object, but this is a little
>unpredictable, sometimes it takes several attempts to cause the crash...




From allosaur@MCS.COM Sat Jan 14 10:25:43 PST 1995
Article: 1642 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1642
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.kei.com!ddsw1!not-for-mail
From: allosaur@MCS.COM (Samuel Crider)
Newsgroups: comp.graphics.packages.lightwave
Subject: Oops!
Date: 11 Jan 1995 23:22:35 -0600
Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet!
Lines: 8
Message-ID: <3f2ear$2k0@Mars.mcs.com>
NNTP-Posting-Host: mars.mcs.com
X-Newsreader: TIN [version 1.2 PL2 (KSD)]

Ack! I was e-mailed a request for info about our CG program -- but I just
deleted it! Drat! Please contact me again! Sorry, all...

--
Samuel "Dr.Allosaurus" Crider
Computer Graphics Lab Coordinator
Columbia College Chicago
allosaur@mcs.com



From Jeff_Holinski@mindlink.bc.ca Sat Jan 14 10:23:48 PST 1995
Article: 1643 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1643
Path: netcom.com!csus.edu!news.starnet.net!wupost!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!agate!news.mindlink.net!mindlink.bc.ca!a4482
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PAR problem
Date: Wed, 11 Jan 95 18:03:48 -0800
Organization: MIND LINK! - British Columbia, Canada
Lines: 36
Distribution: world
Message-ID: <62549-789876228@mindlink.bc.ca>
NNTP-Posting-Host: 204.174.18.1

In article <3f187h$e57@news.nd.edu>, egreen2@socrates.helios.nd.edu (erick
green) writes:
>
> Msg-ID: <3f187h$e57@news.nd.edu>
> Posted: 11 Jan 1995 18:32:17 GMT
>
> Org.  : University of Notre Dame
>
> I cant seem to get LW to save its animations onto
> my PAR card. I go to Record, Save RGB, and enter
> DDR: to the path name, then name the animation.
> After rendering 1 frame i get the error message:
> ""Unable to save RGB". Can someone tell me why?
> Thank you/advance
>
> Erick
> zen dynamix
> A member of the Social Entropy family of companies



I'm not sure if this is the solution, but doesn't the PAR have to save it's
animations to a project directory. I've never tried saving an animation to
the root directory but perhaps that's your problem.


OR.....perhaps you've got it set to take some other type of image. In the
input/export window make sure you've got it set for IFF rather than Targa
or SGI.
Good luck   :^)


Jeff H...
.





From zapp@gate.net Sat Jan 14 10:25:44 PST 1995
Article: 1644 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1644
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From: zapp@gate.net (Jack Campbell)
Newsgroups: comp.graphics.packages.lightwave
Subject: Cybernetica ran off with my MONEY
Date: 12 Jan 1995 06:04:50 GMT
Lines: 5
Message-ID: <3f2gq2$26nm@tequesta.gate.net>
NNTP-Posting-Host: hopi.gate.net
X-Newsreader: TIN [version 1.2 PL2]

They have never delivered the product I sent them money
for. Just phone problems is all you hear from them.
Slim balls.
I hope I see one of them at a show some time.




From spnigel@ix.netcom.com Sat Jan 14 10:25:45 PST 1995
Article: 1645 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1645
Path: netcom.com!ix.netcom.com!netnews
From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: 3D Painting!
Date: 12 Jan 1995 06:59:07 GMT
Organization: Netcom
Lines: 27
Distribution: world
Message-ID: <3f2jvr$1a4@ixnews1.ix.netcom.com>
References: <3f2gq2$26nm@tequesta.gate.net>
NNTP-Posting-Host: ix-wh2-24.ix.netcom.com

Hi All!

In the December issue of COMPUTER GRAPHICS WORLD there is an article on 
3D painting.  The thought of painting on a i.e. LW object directly, 
instead of using maps etc. is a profoundly logical step.

INQUIRY: Does NewTek plan to offer this process in a future release?

Amazon3D Paint (from Interactive Effects: Irvine, CA) costs about $2250 
and runs on SGI's.  The article proclaims that by mid-1995 "3D Painting" 
will be the new hot topic.  There are at least five other companies 
going to make these programs in the coming year.  They include; 
Alias(Toronto), Parallax(London), Wavefront(Santa Barbara, CA), 
SoftImage(Montreal), ElectroGig(Amsterdam and SanFran).  A few systems 
will preview their product at the National Association of Broadcasters 
this year in April.  It is expected that after thes higher-end products 
come out that lower-end ones will follow.

3D painting was already used by Digital Domain in "Interview with a 
Vampire" to show a face burning.  Whoa!

Just thought you should be informed...

Thanks for reading,
Scott P. Nigel
  "Lightwave, for some, is a luxury
   Lightwave, for me, is survival"



From Brad_Hay@mindlink.bc.ca Sat Jan 14 10:25:55 PST 1995
Article: 1646 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1646
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From: Brad_Hay@mindlink.bc.ca (Brad Hay)
Newsgroups: comp.graphics.packages.lightwave
Subject: Screamernet limited to 8 processors?
Date: Thu, 12 Jan 95 00:17:56 -0800
Organization: MIND LINK! - British Columbia, Canada
Lines: 15
Distribution: world
Message-ID: <62559-789898677@mindlink.bc.ca>
NNTP-Posting-Host: 204.174.18.1

1. Supposing I want to run more than 8 processors in a render farm (100+
processors).  Is the limit of 8 processors in Screamernet an architected
limit or an arbitrary limit? Is the limit somehow related to Windows NT?

2. Also, does Screamernet require NT or can it run on the existing AmigaDOS
or some other OS (Windows, OS/2, etc...)?ow?

3. Lastly, I understand that LW 4.0 may have distributed rendering built
in.  Will this make Screamernet obsolete? If so, what is the limit for the
number of processors that LW 4.0 can support (I'd like to see unlimited as
I'd like to have several hundred at least)??


Thanks,
Brad



From glynw@cix.compulink.co.uk Sat Jan 14 10:23:58 PST 1995
Article: 1647 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1647
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Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!lyra.csx.cam.ac.uk!sunsite.doc.ic.ac.uk!uknet!cix.compulink.co.uk!usenet
From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Polar Bear
Message-ID: <D2AB6r.6wp@cix.compulink.co.uk>
Organization: Particle Systems Ltd.
References: <3eson3$1n5@newsbf02.news.aol.com>
Distribution: world
Date: Thu, 12 Jan 1995 08:49:38 GMT
X-News-Software: Ameol
Lines: 12

Cinefex is a periodical dedicated to the Special Effects business. Of 
late the magazine has featured more and more articles on digital methods  
- rather than traditional miniature and optical effects.
The magazine is enormously well presented and makes fascinating reading 
for anyone interested in the film-making process. 

The address for subscription is:
        P.O. Box 20027, Riverside California 92516.

        Ordering information - 800 434 3339 - You'd want issue 60.

Glyn Williams



From kstruck@netcom.com Sat Jan 14 10:25:05 PST 1995
Article: 1648 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1648
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!kstruck
From: kstruck@netcom.com (Kevin Struckman)
Subject: LIGHTWAVE FAQ!
Message-ID: <kstruckD2ADw9.80E@netcom.com>
Summary: FAQ SUCKS!
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Thu, 12 Jan 1995 09:48:09 GMT
Lines: 22

Who the hell decided to make the faq a piece of shit?  Why is it not ascii?
I saw someone saying ascii doesn't support hi-res or logo, that's because
it is a FAQ most FAQ are ascii so anyone on any system can read them, wow
and they might be able to read them ONLINE, didn't anyone think of this?

Second off why did you use Blackbelt's crappy amigaguide clone?  Why not do
it in amigaguide it you wanted a hypermedia thing?  I tried running it
and it keeps asking me for a certain font, then an assign for something
else, have you ever heard of testing it on more then one machine?  All
I can really say is that if you are going to make a faq make it ascii
so we don't have to worry about missing pictures because I don't give
a shit about your logo.  Also did you ever think about the PC and SGI
machine's? How are they going to read it.  

Just my 2 on this matter.

Kevin...
-- 
----------------------------------------------------------------------
Kevin Struckman
Internet: kstruck@netcom.com




From adamhill@fohnix.metronet.com Sat Jan 14 10:22:31 PST 1995
Article: 1649 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1649
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From: adamhill@fohnix.metronet.com (Adam Hill)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 12 Jan 1995 10:18:29 -0600
Organization: Texas Metronet, Internet for the Individual  214-705-2901 (info)
Lines: 16
Message-ID: <3f3kol$inr@fohnix.metronet.com>
References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com>
NNTP-Posting-Host: fohnix.metronet.com


   I agree that the lack of a ASCII editable macro language is a big 
mistake. Can anyone at Newtek tell us WHY they didn't pick either:

1) Real VBA (Visual Basic for Applications)
2) SoftBridge's VBA compatible scripting language.
3) Summit Software's VBA compatable scripting language.

   One can obtain the last two from Programmers Paridise. I was just curious.

----
-- 
Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++
Multimedia ToolBook 3.0           | Visual Basic + Imaging Tools
ScriptX                           |




From ipappas@aol.com Sat Jan 14 10:25:57 PST 1995
Article: 1650 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1650
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!uunet!newstf01.news.aol.com!not-for-mail
From: ipappas@aol.com (IPappas)
Newsgroups: comp.graphics.packages.lightwave
Subject: Graphic Artist Needed for Overseas Assignment
Date: 12 Jan 1995 11:14:37 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 5
Sender: root@newsbf02.news.aol.com
Message-ID: <3f3khd$n6o@newsbf02.news.aol.com>
Reply-To: ipappas@aol.com (IPappas)

Ike Pappas Network Productions, 1900 L St, NW, Ste.203, Washington, D.C.
20036, is looking for an experienced Wavefront/3-D artist for a 3-6 month
overseas assignment. Competitive salary with air travel, deluxe hotel and
all other expenses covered. Call Ike Pappas or Eric Williams at (202)
785-3300, or FAX resume to (202) 331-3307.



From 92malikh@scar.utoronto.ca Sat Jan 14 10:24:48 PST 1995
Article: 1651 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1651
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!wave.scar!92malikh
From: 92malikh@scar.utoronto.ca (Hammed Malik)
Subject: Re: Creating Faux Time Code
Message-ID: <D2Av1M.DwK@wave.scar.utoronto.ca>
Sender: usenet@wave.scar.utoronto.ca
Nntp-Posting-Host: wave.scar.utoronto.ca
Reply-To: 92malikh@scar.utoronto.ca
Organization: University of Toronto - Scarborough College
References: <mkornweiD29pHu.4oK@netcom.com>
Date: Thu, 12 Jan 1995 15:58:33 GMT
Lines: 18

In article 4oK@netcom.com, mkornwei@netcom.com (Mark Kornweibel) writes: 
> 
> I was thinking about creating fake time code numbers in an animation, and 
> was wondering if anyone had a good idea about doing it in a relatively 
> painless way. The numbers ought to be sequential and look something like 
> 01:00:00:00 but they're really just for show.  
> 
> Ideas?  All the ideas I've had are fairly elaborate.

Essence has a 'counter' texture.  You could use forge to render out a sequence
of images and use them in LW.  Ofcourse, if you plan on displaying the frame
numbers in your timecode you'll end up with a lot of images (same as number of
frames in your animation).


---
hammed malik                                              
92malikh@wave.scar.utoronto.ca                           



From 92malikh@wave.scar.utoronto.ca Sat Jan 14 10:25:56 PST 1995
Article: 1652 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1652
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Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!wave.scar!usenet
From: Hammed Malik <92malikh@wave.scar.utoronto.ca>
Subject: Holograms and Hair!
Message-ID: <D2AvKy.G0D@wave.scar.utoronto.ca>
Sender: usenet@wave.scar.utoronto.ca
Nntp-Posting-Host: wave.scar.utoronto.ca
Organization: Scarborough Campus, U. of Toronto
Date: Thu, 12 Jan 1995 16:10:09 GMT
Lines: 15

I've posted this message on two other newsgroups but haven't got
a response yet.  Hopefully someone here can help me out.  A friend
of mine is interested in creating holograms from images created in
lightwave.  What's involved in doing this?  Are there any service
bureaus that provide this service?

Also, does anyone know the name of the company that makes a program
for hair dressers which allows them to show their clients what they
would look like with a do before its done?  I saw this company demoing 
their product at a show this summer but wasn't interested at that 
time.

thanks for any help with either of the questions.

hammed



From edwardr@io.org Sat Jan 14 10:23:30 PST 1995
Article: 1653 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1653
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!uunet!uunet.ca!uunet.ca!io.org!nobody
From: edwardr@io.org (Edward Ronquillo)
Newsgroups: comp.graphics.packages.lightwave
Subject: DEC AlphaServer 2100 4/275?
Date: 11 Jan 1995 10:35:50 -0500
Organization: Internex Online (io.org) Data: 416-363-4151  Voice: 416-363-8676
Lines: 7
Message-ID: <3f0tsm$2th@ionews.io.org>
NNTP-Posting-Host: nudge.io.org


Hi everyone.  Is Light Wave able to run on the DEC AlphaServer 2100 
4/275?  It has FOUR DEC Alpha cpu's in them, and our company is thinking 
of buying this monster.  Anyone have a clue?

					edwardr@io.org




From mark@westford.ccur.com Sat Jan 14 10:25:59 PST 1995
Article: 1654 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1654
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!usenet.ccur.com!mark
From: mark@westford.ccur.com (Mark Thompson)
Subject: Re: Newtons Law?
Sender: usenet@westford.ccur.com (UNIX News)
Organization: Radiant Image Productions
Message-ID: <D2B3HM.1Jw@westford.ccur.com>
References: <3eib5a$abj@ankh.iia.org> <3ej5nf$3v4@unix.globalone.net> <130584@cup.portal.com>
Date: Thu, 12 Jan 1995 19:00:47 GMT
Lines: 23

Jeric@cup.portal.com (J Eric Chard) writes:
|> >Newton's Law is dead and will never see the light of day...Cybernetica,
|> >(AND Cybernetics Unlimited) essentially took orders from a LOT
|> >of people, collected the money, and then disappeared.

|>  	Whew!  Glad I waited!
|> 	My rule is:  wait until Mark Thompson beta-tests a product before
|> 	buying!

Thanks for the vote of confidence :-) While I am not actually beta-testing
Impact (the Newton's Law replacement), I am receiving advanced copies for
review in LWPro. As has been stated, it looks like it has a lot of potential,
but it is definitely not ready for prime time. Any review of it now would not
do it justice, because there is too much major functionality missing.
As for Cybernetica/Cybernetics Unlimited, I never trusted those guys from
the beginning. Has there ever been a successful Transputer product? :-)
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%   Mark (only 1 day left @ Concurrent) Thompson        `       '          %
%                                                  --==* RADIANT *==--     %
%            mark@fusion.mv.com                         ' Image `          %
%               (603)424-1829                          Productions         %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From mark@westford.ccur.com Sat Jan 14 10:24:01 PST 1995
Article: 1655 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1655
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!usenet.ccur.com!mark
From: mark@westford.ccur.com (Mark Thompson)
Subject: Re: LW Pro "The PC Primer"....Huh?!
Sender: usenet@westford.ccur.com (UNIX News)
Organization: Radiant Image Productions
Message-ID: <D2B4ur.1w4@westford.ccur.com>
References: <3et39h$3fp@newsbf02.news.aol.com> <3euq3f$r1r@xmission.xmission.com>
Date: Thu, 12 Jan 1995 19:30:17 GMT
Lines: 18

CamCollect (camcollect@aol.com) wrote:
|> : I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz
|> : Amiga 040. These tests are of an average scene, no ray tracing. Scenes
|> : using raytracing will see even faster times with the DEC Alpha.

This is a pretty reasonable estimate. When testing an Alpha system the other
night, I found that my typical scenes ran about 7-8 times faster on the
Alpha than on my 40MHz 040 (which you can equate to about 15x the speed of
a stock 4000). These scenes had no raytracing. A test trace scene yielded
a speedup of 16x over the 40MHz 040. More tacing intensive scenes probably
would yield even greater speedups.
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%   Mark (only 1 day left @ Concurrent) Thompson        `       '          %
%                                                  --==* RADIANT *==--     %
%            mark@fusion.mv.com                         ' Image `          %
%               (603)424-1829                          Productions         %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From dingebre@xmission.com Sat Jan 14 10:25:42 PST 1995
Article: 1656 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1656
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!xmission!xmission!not-for-mail
From: dingebre@xmission.com (David Ingebretsen)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Date: 12 Jan 1995 12:58:44 -0700
Organization: XMission Public Access Internet (801-539-0900)
Lines: 25
Message-ID: <3f41lk$3j8@xmission.xmission.com>
References: <kstruckD2ADw9.80E@netcom.com>
NNTP-Posting-Host: xmission
X-Newsreader: TIN [version 1.2 PL2]

Kevin Struckman (kstruck@netcom.com) wrote:
: Who the hell decided to make the faq a piece of shit?  Why is it not ascii?
: I saw someone saying ascii doesn't support hi-res or logo, that's because

[ranting and profanity deleted]...

: machine's? How are they going to read it.  

1. Whether AmigaGuide, or BlackBelt's hyper text reader (which I happen to
like), the basic file is still an ASCII file that can be viewed with any
ASCII viewer or editor. Perhaps you could offer to help the author prepare
a strictly ASCII version? 

2. If you hate it that much and had that much trouble reading it, you
could write a civil note to the author explaining the problems you had.
Most people respond favorably to constructive criticism when offered in a
positive way. I'm sure the author would like it to work properly for
anyone who wants it. 

3. At least someone took the time to create the FAQ.
-- 
David

David M. Ingebretsen             *** Binary Illusions / 3D Physics ***
dingebre@xmission.xmission.com   ***       Animation and more      ***



From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Sat Jan 14 10:24:16 PST 1995
Article: 1657 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1657
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!dog.ee.lbl.gov!newshub.nosc.mil!avalon.chinalake.navy.mil!des.chinalake.navy.mil!des_mcpherson
From: Des McPherson <des_mcpherson@cl_63smtp_gw.chinalake.navy.mil>
Subject: Re: LW Pro "The PC Primer"....Huh?!
Message-ID: <D2B9wL.5BM@avalon.chinalake.navy.mil>
X-Xxmessage-Id: <AB3AED8199012443@des.chinalake.navy.mil>
X-Xxdate: Thu, 12 Jan 95 14:30:25 GMT
Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin)
Organization: china lake
X-Useragent: Nuntius v1.1.1d17
References: <3et39h$3fp@newsbf02.news.aol.com> <shfD29u2H.B4I@netcom.com>
Date: Thu, 12 Jan 1995 21:19:33 GMT
Lines: 11

Re: LW Pro "The PC Primer"....Huh?!
How about a compromise.  What features would buyers of display cards
need to look for when thinking of using Lightwave for PC.
DRAM vs VRAM?
2 VS. 4MB?
Windows performance specs or Autocad specs?

Or we could do it the Connie Chung way and you could just whisper the
name of
a good display card for LW4.0 on PC to me.  You know, just between you
and me...



From tolson@lehua.ilhawaii.net Sat Jan 14 10:24:53 PST 1995
Article: 1658 of comp.graphics.packages.lightwave
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From: tolson@lehua.ilhawaii.net (Todd Olson)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Creating Faux Time Code
Date: 12 Jan 1995 21:37:21 GMT
Organization: InterLink Hawaii
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Mark Kornweibel (mkornwei@netcom.com) wrote:




: I was thinking about creating fake time code numbers in an animation, and 
: was wondering if anyone had a good idea about doing it in a relatively 
: painless way. The numbers ought to be sequential and look something like 
: 01:00:00:00 but they're really just for show.  

: Ideas?  All the ideas I've had are fairly elaborate.

How about compositing them in afterwards with something like ADPro, FRED, and an 
arexx macro?  Should be fairly simple... famous last words.  :)


 : -- 
: -- mkornwei@netcom.com --



From Norman@eisner.decus.org Sat Jan 14 10:24:50 PST 1995
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From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Creating Faux Time Code
Followup-To: comp.graphics.packages.lightwave
Date: 12 Jan 1995 22:48:11 GMT
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NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <D2Av1M.DwK@wave.scar.utoronto.ca>, 92malikh@scar.utoronto.ca
(Hammed Malik) wrote:

> In article 4oK@netcom.com, mkornwei@netcom.com (Mark Kornweibel) writes: 
> > 
> > I was thinking about creating fake time code numbers in an animation, and 
> > was wondering if anyone had a good idea about doing it in a relatively 
> > painless way. The numbers ought to be sequential and look something like 
> > 01:00:00:00 but they're really just for show.  
> > 
> > Ideas?  All the ideas I've had are fairly elaborate.
> 
> Essence has a 'counter' texture.  You could use forge to render out a sequence
> of images and use them in LW.  Ofcourse, if you plan on displaying the frame
> numbers in your timecode you'll end up with a lot of images (same as number of
> frames in your animation).
> 
> 
> ---
> hammed malik                                              
> 92malikh@wave.scar.utoronto.ca                           


Actually if you only want it to change with the seconds, then you only 
need one for every 30 frames. By skipping numbers in your image sequence
file name you can force LW to use the same image for more than one frame.

Since the images from forge can basically be brush size 100x100 or smaller,
you can afford to have one for every frame if need be. Especially B&W.

I haven't used that particular texture so I can't say if it will work.

Seems like there was a LWpro article on how to model one of those 
scrolling LED light panels. (like on the side of a blimp)

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
=======================================================================>>>>



From mikep@sr.hp.com Sat Jan 14 10:25:47 PST 1995
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From: mikep@sr.hp.com (Mike Powell)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Painting!
Date: 13 Jan 1995 00:06:15 GMT
Organization: Hewlett Packard Sonoma County
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	PixelPro 2 already allows this with lightwave objects...
	Although it might not be as advanced as other systems, but
	I wouldn't really know since I'm not familiar with them.

	-Mike-




From tksavery@netcom.com Sat Jan 14 10:25:51 PST 1995
Article: 1661 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1661
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Path: netcom.com!tksavery
From: tksavery@netcom.com (Techs Avery)
Subject: Re: 3D Painting!
Message-ID: <tksaveryD2BqFt.5vt@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Fri, 13 Jan 1995 03:16:41 GMT
Lines: 30

Scott Nigel (spnigel@ix.netcom.com) wrote:

: Amazon3D Paint (from Interactive Effects: Irvine, CA) costs about $2250 
: and runs on SGI's.  The article proclaims that by mid-1995 "3D Painting" 
: will be the new hot topic.  There are at least five other companies 
: going to make these programs in the coming year.  They include; 
: Alias(Toronto), Parallax(London), Wavefront(Santa Barbara, CA), 
: SoftImage(Montreal), ElectroGig(Amsterdam and SanFran).  A few systems 

You forgot Fractal Painter. We have a demo copy of its 3D Paint at work 
and it is amazing. Runs on a Power PC faster than Amazon on an SGI, and 
uses less memory too. 

Unfortunately, it may not be released very soon because there is no 
established 3D format on the PC or Mac that can utilize UV coordinates. 
DXF is a standard, but is so horrid (it duplicates all points and edges, 
and doesn't support clockwise rotation) that it's unusable.

Lightwaves format is very similar to Wavefront's. I recommend Wavefront 
as the standard for all platforms, since it's simple an non redundant.

In any case FP supports realtime painting on a 3D object, with a display 
of the resulting 2D map.

Techs

-- 
Techs Avery
tksavery@netcom.com     




From Jeff_Holinski@mindlink.bc.ca Sat Jan 14 10:26:09 PST 1995
Article: 1662 of comp.graphics.packages.lightwave
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.packages.lightwave
Subject: LW Pro
Date: Thu, 12 Jan 95 17:17:34 -0800
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NNTP-Posting-Host: 204.174.18.1

Now that we're well into 1995 does anybody here know when the December
issue of LW Pro is expected to ship?

Jeff H...




From syndesis@beta.inc.net Sat Jan 14 10:26:02 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Newtons Law?
Date: 13 Jan 1995 01:44:30 GMT
Organization: Syndesis Corporation
Lines: 14
Message-ID: <3f4ltu$ddg@beta.inc.net>
References: <3eib5a$abj@ankh.iia.org> <3ej5nf$3v4@unix.globalone.net> <130584@cup.portal.com> <D2B3HM.1Jw@westford.ccur.com>
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In article <D2B3HM.1Jw@westford.ccur.com>, mark@westford.ccur.com (Mark Thompson) says:

>As for Cybernetica/Cybernetics Unlimited, I never trusted those guys from
>the beginning. Has there ever been a successful Transputer product? :-)

It doesn't matter that there hasn't been a successful transputer
product.  What matters is, there are still people with credit cards
that believe in them, or for matter, there will always be people
with credit cards that desperately believe that if they pay for
something, it must be real...

There's a seeker born every minute, and a fool and his money were
lucky enough to get together in the first place.




From atlantis@shell.vircom.com Sat Jan 14 10:26:15 PST 1995
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From: atlantis@shell.vircom.com (Bob Donlon)
Newsgroups: comp.graphics.packages.lightwave
Subject: LW
Date: 13 Jan 1995 04:07:10 GMT
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From idynamic@mcs.com Sat Jan 14 10:24:31 PST 1995
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From: Steve <idynamic@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 13 Jan 1995 04:20:44 GMT
Organization: MCSNet Services
Lines: 13
Message-ID: <3f4v2s$d6u@News1.mcs.com>
References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> <3epfun$t21@beta.inc.net>
NNTP-Posting-Host: idynamic.pr.mcs.net

syndesis@beta.inc.net (John Foust) wrote:

> If some tip appears on the net, and you
> see it in print two months later, it's going to seem old.

Sure. And a fairly uncomplicated technique described over a lengthy
article might seem, well, lengthy. That's all I meant.

Maybe a little "Hot Tips" column would be appropriate.

Steve.





From stranahan@aol.com Sat Jan 14 10:23:32 PST 1995
Article: 1666 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: DEC AlphaServer 2100 4/275?
Date: 12 Jan 1995 23:38:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

LW doesn't support multi-threading currently, so it would only work on one
of the CPUs....

Although if someone wants to send us a machine to test on.......


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sat Jan 14 10:24:17 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: 12 Jan 1995 23:40:16 -0500
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Reply-To: stranahan@aol.com (Stranahan)

Diamond Stealths seem to work well....
***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From idynamic@mcs.com Sat Jan 14 10:26:16 PST 1995
Article: 1668 of comp.graphics.packages.lightwave
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From: Steve <idynamic@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: BEST 17
Date: 13 Jan 1995 04:47:11 GMT
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John Ferrel <instrument@reactor.murr.missouri.edu> wrote:
>
> Does anyone have any recommendations for a 17" monitor for LightWave,
> Amiga and general video stuff?  Can I run a composite or Y/C video 
> into these?
> Thanks,
> John


I've used an IDEK MF5017 with my Amiga 2000 and Toaster 4000 for about
a year. Works wonderfully. However, the Sync Strainer from Preview
Technologies is required in order for the Toaster to boot with this
monitor. Some sort of adapter is required (either the Strainer or
the Commodore version) in order to connect the monitor to the Amiga
video port. The Commodore adapter allows regular operation, but won't
let you boot the Toaster properly.

The MF5017 is a "long persistance" monitor. It really helps take away
the A2000's native flicker in interlace modes.

Hope this helps.

Steve




From azapata@powergrid.electriciti.com Sat Jan 14 10:22:17 PST 1995
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From: Andres Zapata <azapata@powergrid.electriciti.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LightWave on PowerPC Survey
Date: 13 Jan 1995 05:08:21 GMT
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Re: LightWave on PowerPC Survey


Yes!!!! My OS of choice  1) Mac (it's what I already use) and 2) OS2.



From krishna@max.tiac.net Sat Jan 14 10:26:18 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Imagine > LW objects
Date: 13 Jan 1995 07:06:53 GMT
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TIO doesn't support this.

There are a SHITLOAD of objects I'd like to nab on Aminet and 75% of them 
are in Imagine format.

Solutions?

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
A   // RIP  Jay Miner |||    | G. M. Saunders       | "You are not ready A
A \X/ Amy   &   Atari/ | \   | krishna@max.tiac.net |  for immortality." A
A     1200      6502 series  |                      |           -Kosh    A
AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA




From bdjones@blkbox.COM Sat Jan 14 10:23:04 PST 1995
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From: bdjones@blkbox.COM (Brian Jones)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Cross-platform scene file sharing ideas
Date: 13 Jan 1995 01:37:23 -0600
Organization: The Black Box, Houston, Tx (713) 480-2686
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Though scene packages are a neat idea, there is also a middle of the
road solution. The first time you come across a path that doesn't make
sense on the platform, you could prompt for it, and then remember it
and substitute it from then on. This should bring the pain level down
to a half dozen or so prompts at most (unless I'm forgetting something).
This way it would be advantageous to the user to GROUP the items in 
a similar way on the new platform (this of course assumes that there is 
some grouping on the original platform). If you perform the path substitution
as previously specified and can't find the file, then you can prompt for that
file's location (with an option to change the default substitution, just in 
case the first one was an exception). Anyway, just a thought.
Brian



From Jeric@cup.portal.com Sat Jan 14 10:22:45 PST 1995
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 13 Jan 1995 00:00:18 -0800
Organization: The Portal System (TM)
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>------------------
>        Also, since Lee is now online, sending them to him is prolly a
>good
>        idea too, since both Stuart and Allen are probably "head-down"
>getting
>        the goodies ready.
>---------------------
>
>Send them to tech Support, or Brad Peebler or Jason Linhart. Those are
>your best bets...


	An email address, Lee?


>**  Lee Stranahan       **
>**  NewTek, Inc          **

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Sat Jan 14 10:22:19 PST 1995
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 13 Jan 1995 00:00:07 -0800
Organization: The Portal System (TM)
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Lee responds:


>----------------------------
>        However, I sincerely doubt I'll ever have the knowledge and/or
>gumption-to-acquire-the-knowledge to alter C based plugin routines.
>-----------------------------
>
>Well, I know the mods I make to the macros - I'm betting I could do them
>with the new setup, too. And the new plug-in system will add MUCH more
>flexibility. It's going to be a very very big deal.


	I want both.  An easy to modify/create macro language, AND the power
	of C++ plugins.

	Is that too much to ask?  :^)

>



>
>***************************
>**  Lee Stranahan       **
>**  NewTek, Inc          **

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Sat Jan 14 10:22:29 PST 1995
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 13 Jan 1995 00:00:13 -0800
Organization: The Portal System (TM)
Lines: 30
Sender: pccop@unix.portal.com
Message-ID: <130918@cup.portal.com>
References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com>
  <130583@cup.portal.com> <3evm88$48p@news.eecs.uic.edu>
  <tom_grubb-1101951018140001@tgrubb.gsfc.nasa.gov>
NNTP-Posting-Host: news1.unix.portal.com

The saga continues:

>In article <3evm88$48p@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu
>(Brian Dupras) wrote:
>> calls.  Would it be possible to run this text file through a LW specific
>> AREXX interpreter plug-in?
>>
>> Brian
>> bdupras@bert.eecs.uic.edu
>I have to agree with this idea.  I really cannot understand NewTek's
>philosophy for changing from an interpretive macro language to C.  It
>seems to me that this means the average user will not be able to write
>macros.  Arexx only required the user of a text editor.  Now the user has
>to buy a compiler as well.  For one platform that's no problem, but fat
>chance I am going to buy a compiler for multiple platforms.


	Whoa, pardner!  NewTek et all didn't change philosophy, they changed
	PLATFORMS.  And there is no AREXX on other platforms.  (Maybe some-
	thing else, but not AREXX.  Maybe even REXX.)

	Anyway, the polite discussion was just that: a discussion of what
	users feel they need in an easily extensible feature.
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From Jeric@cup.portal.com Sat Jan 14 10:24:56 PST 1995
Article: 1675 of comp.graphics.packages.lightwave
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From: Jeric@cup.portal.com (J Eric Chard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Creating Faux Time Code
Date: 13 Jan 1995 00:40:14 -0800
Organization: The Portal System (TM)
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>I was thinking about creating fake time code numbers in an animation, and
>was wondering if anyone had a good idea about doing it in a relatively
>painless way. The numbers ought to be sequential and look something like
>01:00:00:00 but they're really just for show.
>
>Ideas?  All the ideas I've had are fairly elaborate.
>


	It seems I used to have a cute methodology, but it escapes me....

	Off the top of my (balding) head I can see:

	1) you could use long skinny brushes as image maps that "just happen"
		to move at the correct speed to have the numbers hit on
		the appropriate frames.

	2) You could take advantage of the fact that lightwave will retain
		a previous bitmap from an image sequence if the next bitmap
		ain' there. So, a bitmap sequence with numbers of

			foo.000
			foo.010
			foo.020
			foo.030

			...etc

		will load the appropriate bitmap every ten frames.



	I kinda like the hackishness of the first solution, but I think the
	second would be easier to do.

>
>--
>-- mkornwei@netcom.com --
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*   ///////  "All I know is what I see on the monitors."              *
***********************************************************************



From krishna@max.tiac.net Sat Jan 14 10:25:02 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Creating Faux Time Code
Date: 13 Jan 1995 09:40:38 GMT
Organization: The Internet Access Company
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I have a solution.  You could design objects in Lightwave which are 
many-faced gears.  0-9 on the first one, 0-5 on the next one, etc... 
Take the number of frames in your anim and calculate how many times each 
gear will rollover and create keyframes for each digit.  Then away you 
go.  It'll eat rendering time, but it'll look cool.

There is probably a way to parent/bone the gears so that you only have to 
set the keyframe for the smallest digit and the others will compensate.  
But that sounds too complex to be worth it.




From ZooRopa@mindlink.bc.ca Sat Jan 14 10:26:19 PST 1995
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From: ZooRopa@mindlink.bc.ca (Jim Thompson)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Imagine > LW objects
Date: Fri, 13 Jan 95 01:49:57 -0800
Organization: MIND LINK! - British Columbia, Canada
Lines: 43
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In article <3f58qd$s6e@sundog.tiac.net>, krishna@max.tiac.net (Glenn M.
Saunders) writes:
>
> Msg-ID: <3f58qd$s6e@sundog.tiac.net>
> Posted: 13 Jan 1995 07:06:53 GMT
>
> Org.  : The Internet Access Company
>
>
> TIO doesn't support this.
>
> There are a SHITLOAD of objects I'd like to nab on Aminet and 75% of them
> are in Imagine format.
>
> Solutions?
>
> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>
> A   // RIP  Jay Miner |||    | G. M. Saunders       | "You are not ready
> A
> A \X/ Amy   &   Atari/ | \   | krishna@max.tiac.net |  for immortality."
> A
> A     1200      6502 series  |                      |           -Kosh
> A
> AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA
>
>

 Well there are 3 programs that I can think of that  will convert objects.

1. Interchange by Syndesis (John Foust is with  Syndesis  - I think - and
frequents this newsgroup).

2. Pixel Pro 3d by Axiom

3. Vertex 2.0 Shareware. Actually this is a great program as it is a true
modeller as well. This should be available on Aminet.

--
| Jim Thompson                          |"I'd like to find your inner child |
| Jim_Thompson@tvbbs.wimsey.com         | and kick it's little ass "        |
| ZooRopa@mindlink.bc.ca                |          Get Over It - The Eagles |
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|



From wturber@primenet.com Sat Jan 14 10:25:06 PST 1995
Article: 1678 of comp.graphics.packages.lightwave
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Date: Thu, 12 Jan 1995 04:22:14 LOCAL
Organization: Primenet
Lines: 36
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References: <kstruckD2ADw9.80E@netcom.com>
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Summary: FAQ SUCKS!
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]

In article <kstruckD2ADw9.80E@netcom.com> kstruck@netcom.com (Kevin Struckman) writes:
>From: kstruck@netcom.com (Kevin Struckman)
>Subject: LIGHTWAVE FAQ!
>Summary: FAQ SUCKS!
>Date: Thu, 12 Jan 1995 09:48:09 GMT

>Who the hell decided to make the faq a piece of shit?  Why is it not ascii?
>I saw someone saying ascii doesn't support hi-res or logo, that's because
>it is a FAQ most FAQ are ascii so anyone on any system can read them, wow
>and they might be able to read them ONLINE, didn't anyone think of this?

>Second off why did you use Blackbelt's crappy amigaguide clone?  Why not do
>it in amigaguide it you wanted a hypermedia thing?  I tried running it
>and it keeps asking me for a certain font, then an assign for something
>else, have you ever heard of testing it on more then one machine?  All
>I can really say is that if you are going to make a faq make it ascii
>so we don't have to worry about missing pictures because I don't give
>a shit about your logo.  Also did you ever think about the PC and SGI
>machine's? How are they going to read it.  

>Just my 2 on this matter.

>Kevin...

I agree with your specific complaints, but GEEEZ - give the guy a break!  Its 
not like anybody is paying him.  You could lodge the complaint a little more 
politely.  Maybe someone has a FAQ you could read on how not to act like a 
jerk.  See!  Now I'm doin' it.  

Just my 2.

Jay







From wturber@primenet.com Sat Jan 14 10:24:14 PST 1995
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From: wturber@primenet.com (Walter J. Turberville (III))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: Thu, 12 Jan 1995 05:17:27 LOCAL
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In article <shfD29u2H.B4I@netcom.com> shf@netcom.com (Stuart Ferguson) writes:
>From: shf@netcom.com (Stuart Ferguson)
>Subject: Re: LW Pro "The PC Primer"....Huh?!
>Date: Thu, 12 Jan 1995 02:39:51 GMT

>Des McPherson <des_mcpherson@cl_63smtp_gw.chinalake.navy.mil> writes:
>| merging of 10,000 points in modeler.  But when I went to move the same
>| 10,000 
>| point model around in modeler, the redraw speed seemed to be slower than
>| that
>| of my A4000 030.  Maybe it was that great LA air slowing down my brain
>| funtions, 
>| but it was definately not an 8x increase in redraw speed that I noticed.

>Redraw speed is almost entirely a function of display card on the PC.
>They all seem to have different strengths and weaknesses.  Some draw
>lines fast, others blit fast.  Since LW uses both linedrawing and 
>blitting, one slow operation can make the whole system a dog.  We even
>found one board that would draw as points-only slower than with full
>polygon edges!  Weird.

>And to pre-empt the obvious question, no, I cannot recomend the best
>PC video board -- there are far too many to consider, and there are
>many modes as well (8, 16, 24 bits at different screen sizes -- all
>give different results).  I imagine this will be a considerable source
>of study when LightWave PC comes out.
>-- 
>        Stuart Ferguson         (shf@netcom.com)

I have to agree with all the above, but I also have to think that a dual 
Pentium motherboard had a Vesa local bus or PCI bus disply card in it.  Even 
the slowest of these should be pretty fast.  Since it was a Dual Pentium, that 
means it was running Windows NT.  I wonder if that was version 3.5?  3.5 is 
supposed to perform better.  Also possible is that the display drivers for NT 
may not be as well optimized as they are for regular NT.  

If the display was running at 1024X768 with 24bit color then it may not be too 
snappy either.  That's a lot of bits to be pushing around. 

Jay 



From rr@seamonkey Sat Jan 14 10:22:11 PST 1995
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From: rr@seamonkey (RR)
Newsgroups: comp.graphics.packages.lightwave
Subject: Lightwave 3D Demo Versions?
Date: 13 Jan 1995 01:59:30 GMT
Organization: Arizona State University
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	Does anyone know if Newtek will release a demo version of 
Lightwave 4.0 when it comes out?  Other companies that make 3D 
applications have released demo copies that include all operations except the
save functions.  Are there any plans for this?

	-Rob 					rr@seamonkey.ed.asu.edu




From jalberty@aardvark.ucs.uoknor.edu Sat Jan 14 10:24:03 PST 1995
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From: jalberty@aardvark.ucs.uoknor.edu
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!y
Date: 12 Jan 95 19:09:15 CST
Organization: University of Oklahoma. (USA)
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In article <3euq3f$r1r@xmission.xmission.com>, dingebre@xmission.com (David Ingebretsen) writes:
> CamCollect (camcollect@aol.com) wrote:
> : LightwavePro, December 1994 issue, The PC Primer, Mojo writes
> : :
> :  "At the 'low' end of the spectrum, the older yet mature Intel 486 (66MHz)
> : is roughly twice the speed of the 40MHz 040 Warp engine the fastest Amiga
> : available.>>>>>>>>The DEC Alpha:..One of these machines...is calculated at
> : 18 times faster than a 33MHz Amiga 040."
> 
> : Where did you get these numbers?  According to my calculations the 486
> : DX2-66 runs 20.5 MIPS and my slow A2000- 68040-33MHz (GVP) runs 21.5 MIPS.
> : (my A4000/040/40MHz Warp is about 35% faster than the 33MHz.)
> 
> : I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz
> : Amiga 040. These tests are of an average scene, no ray tracing. Scenes
> : using raytracing will see even faster times with the DEC Alpha.
> 
> I've seen results and have participated in informal benchmarking comparing
> a 90Mhz pentium, 275 Mhz Dec alpha, and various Amiga configurations. From
> what I saw, the 90 Mhz pentium was just more than twice as fast as my 33
> Mhz 040. the Dec Alpha came it at around 10 to 20 times faster than my 33
> Mhz 040. These test were done using ray-tracing, by the way.
> 
> I can't believe that if the 90 Mhz Pentium is about twice as fast as my 
> 040, that the 66 Mhz 486 is also twice as fast.
> 
> Yes, yes; I know what you're thinking. The benchmarking was NOT done with
> Lightwave. It was done with Real3D (I certainly don't have LIghtwave on a
> PC, do you?). 
> 
> When I was involved in benchmarking systems for some real-time vehicle 
> dynamics, I quickly learned that that the only true test for speed is 
> running the code on the different systems. One can compare MIPS, MFLOPS, 
> and all the other "benchmarks" on paper til you die of boredom. Until you 
> take the actual compiled code, and run carefully constructed test cases, 
> you won't be able to really compare speed.
> -- 
> David
> 
> David M. Ingebretsen             *** Binary Illusions / 3D Physics ***
> dingebre@xmission.xmission.com   ***       Animation and more      ***

I read somewhere that Real3d was never optimized for the 040, which is why the 
benchmarks are unbalanced.

AC





kr



From gred@agog.demon.co.uk Sat Jan 14 10:24:55 PST 1995
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Newsgroups: comp.graphics.packages.lightwave
From: gred@agog.demon.co.uk (Gwynne Reddick)
References: <mkornweiD29pHu.4oK@netcom.com> <3f47eh$e1@lehua.ilhawaii.net>
Organization: AGOG
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Subject: Re: Creating Faux Time Code
X-Posting-Host: agog.demon.co.uk
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Todd Olson (tolson@lehua.ilhawaii.net) wrote:
: Mark Kornweibel (mkornwei@netcom.com) wrote:




: : I was thinking about creating fake time code numbers in an animation, and 
: : was wondering if anyone had a good idea about doing it in a relatively 
: : painless way. The numbers ought to be sequential and look something like 
: : 01:00:00:00 but they're really just for show.  

: : Ideas?  All the ideas I've had are fairly elaborate.

: How about compositing them in afterwards with something like ADPro, FRED, and an 
: arexx macro?  Should be fairly simple... famous last words.  :)

You could use the data overlay button in the record menu with an arexx macro to
update it every frame.

Gwynne.

--

-
*                                                                          *
* Gwynne Reddick                     "We`re not dropping out here,         *
* London, England                     We`re Infiltrating and taking over!" *
* Email gred@agog.demon.co.uk             _oO Terrence Mckenna Oo_         *
*                                                                          *



From syndesis@beta.inc.net Sat Jan 14 10:26:20 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Imagine > LW objects
Date: 13 Jan 1995 14:01:22 GMT
Organization: Syndesis Corporation
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In article <3f58qd$s6e@sundog.tiac.net>, krishna@max.tiac.net (Glenn M. Saunders) says:
>TIO doesn't support this.
>
>There are a SHITLOAD of objects I'd like to nab on Aminet and 75% of them 
>are in Imagine format.
>
>Solutions?

Syndesis actually sold an add-on Imagine converter for TIO.
However, like the other TIO converters, it didn't support
scene-like hierarchies of objects - everything you loaded
got merged into a single LW object.

You'd probably be happier with InterChange, which can
easily batch-translate all those Imagine objects to
LightWave scenes - a scene file plus separate LW objects
for all the sub-objects.

If you need lit on InterChange, send me your postal address
in private e-mail, and I'll send a catalog.



From syndesis@beta.inc.net Sat Jan 14 10:25:48 PST 1995
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From: syndesis@beta.inc.net (John Foust)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Painting!
Date: 13 Jan 1995 14:05:16 GMT
Organization: Syndesis Corporation
Lines: 13
Message-ID: <3f61as$nrh@beta.inc.net>
References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <3f4g5n$p76@canyon.sr.hp.com>
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In article <3f4g5n$p76@canyon.sr.hp.com>, mikep@sr.hp.com (Mike Powell) says:
>        PixelPro 2 already allows this with lightwave objects...
>        Although it might not be as advanced as other systems, but
>        I wouldn't really know since I'm not familiar with them.

Yes, I guess you're not.  :-)  The rest of this thread is
talking about new programs that let you paint a texture map
for a 3D model, with an interface that makes it look like
you're actually painting on the 3D model, in perspective.

It makes a texture map.  You're thinking of just coloring
the polygons.  If you were painting just one polygon, what
you are describing is pretty boring.  :-)



From davewarner@shell.vircom.com Sat Jan 14 10:23:10 PST 1995
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From: davewarner@shell.vircom.com ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NewTek's WWW Server
Date: 13 Jan 1995 08:56:30 GMT
Organization: GlobalOne
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Bill Cerny (bill@denwa.info.com) wrote:

: Btw, www.newtek.com is an _experimental_ system.  Your mileage may
: vary.
: -- 
: Bill Cerny <bill@info.com> (BC174) 
: Squeezing dialtone from silicon...

Bill, could you please clarify exactly what the World Wide Web is, and how
one goes about accessing systems through it?  I've attempted to get into
www.newtek.com through FTP and Telnet, but I can't get past the login/pw
prompts...do we have to establish an account on your system, or is there a
guest/anonymoose account available??
 
   ....feeling a little green.....
                                      -David Warner
                              Internet:davewarner@globalone.net




From davewarner@shell.vircom.com Sat Jan 14 10:23:40 PST 1995
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From: davewarner@shell.vircom.com ()
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 2-D paint programs?
Date: 13 Jan 1995 09:04:50 GMT
Organization: GlobalOne
Lines: 16
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erick green (egreen2@plato.helios.nd.edu) wrote:
: Can someone suggest a 2-D paint program
: that works well with LW?  I'm doing Anime-style
: animations, and was wondering if anyone has 
: any suggestions.

DPaint4 has always been a favorite of mine...it works especially well with
LightWave and Art Dept. Pro because you can render 24bit images with LW,
convert to HAM or 16 color images with ADPro and then use DPaint to
manipulate the final images, making anims or animbrushes.  I use it mostly
for making greyscale anims which I save as image sequences and then use
in LightWave as image maps for the different LW surfaces.  DPaint is an
extremely powerful program and there will supposedly be a DPaint5 coming
out soon. (hope hope!)
 
                                      -David Warner



From eric@bigdog.engr.arizona.edu Sat Jan 14 10:22:32 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 13 Jan 1995 15:21:37 GMT
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Adam Hill (adamhill@fohnix.metronet.com) wrote:

:    I agree that the lack of a ASCII editable macro language is a big 
: mistake. Can anyone at Newtek tell us WHY they didn't pick either:

: 1) Real VBA (Visual Basic for Applications)
: 2) SoftBridge's VBA compatible scripting language.
: 3) Summit Software's VBA compatable scripting language.

:    One can obtain the last two from Programmers Paridise. I was just curious.

Is this available on all the platforms LW is/will be available on?  Are 
you suggesting each platform has its' own scripting language?

-Eric


: ----
: -- 
: Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++
: Multimedia ToolBook 3.0           | Visual Basic + Imaging Tools
: ScriptX                           |


--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From stranahan@aol.com Sat Jan 14 10:22:12 PST 1995
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 3D Demo Versions?
Date: 13 Jan 1995 10:53:39 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)

Yes, we plan to have a demo version...
***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sat Jan 14 10:22:46 PST 1995
Article: 1689 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1689
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!uunet!newstf01.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Object crashing
Date: 13 Jan 1995 10:57:02 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 25
Sender: root@newsbf02.news.aol.com
Message-ID: <3f67se$578@newsbf02.news.aol.com>
References: <130919@cup.portal.com>
Reply-To: stranahan@aol.com (Stranahan)

------------
>Send them to tech Support, or Brad Peebler or Jason Linhart. Those are
>your best bets...


An email address, Lee?
------------

Ummm - Brad@NewTek.com and Jason@NewTek.com

OR BradP@NewTek.com and JasonL@NewTek.com

Or....Hmmmmm

I think one of those is right. See, I just go find them downstairs
usually.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From bdupras@bert.eecs.uic.edu Sat Jan 14 10:23:12 PST 1995
Article: 1690 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1690
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras
From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: NewTek's WWW Server
Date: 13 Jan 1995 18:58:56 GMT
Organization: University of Illinois at Chicago
Lines: 45
Message-ID: <3f6ihg$kru@news.eecs.uic.edu>
References: <3f01jd$fpq@denwa.info.com> <3f5f7u$3pk@unix.globalone.net>
NNTP-Posting-Host: bert.eecs.uic.edu
X-Newsreader: TIN [version 1.2 PL2]

davewarner@shell.vircom.com wrote:
> Bill Cerny (bill@denwa.info.com) wrote:

> : Btw, www.newtek.com is an _experimental_ system.  Your mileage may
> : vary.
> : -- 
> : Bill Cerny <bill@info.com> (BC174) 
> : Squeezing dialtone from silicon...

> Bill, could you please clarify exactly what the World Wide Web is, and how
> one goes about accessing systems through it?  I've attempted to get into
> www.newtek.com through FTP and Telnet, but I can't get past the login/pw
> prompts...do we have to establish an account on your system, or is there a
> guest/anonymoose account available??
>  
>    ....feeling a little green.....
>                                       -David Warner
>                               Internet:davewarner@globalone.net

A little off the subject of Lightwave :

WWW is "sort-of-a-subnetwork" of the internet.  Basically it's comprised of machines that
speak HTTP - Hyper Text Transfer Protocol.  To access info on the Web, you actually load a
text document and some referenced files pointed to by "pages".  A "page" is a text file that
contains references to external sources (like bitmaps, sound files, etc.) and mark-up codes
for fonting, and stylizing.  A web browser connects to a Web server and asks for this page
and all it's referenced materials.  It then takes this page and "renders" a nice pretty 
interface.

What this means to you :You need...
1) A network - wether it be SL/IP, PPP, or a direct link via Ethernet you  need TCP/IP
2)  A Web Browser - Netscape is great, and Mosaic is the most common.
3) A Web server to go to - ie.  WWW.Newtek.Com
4) A HTML document to load - ie HTTP://WWW.Newtek.com/Welcome.html


It is also possible to link telnet sessions, ftp sessions, gopher sessions, etc. to your 
Web browser.

But, for now, www.newtek.com is under construction and therefor doesn't really have much 
stuff on it.  The most useful thing is a HTML version of the Hackers Dictionary.

Happy hunting,
brian




From Norman@eisner.decus.org Sat Jan 14 10:25:50 PST 1995
Article: 1691 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1691
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail
From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: 3D Painting!
Followup-To: comp.graphics.packages.lightwave
Date: 13 Jan 1995 19:18:53 GMT
Organization: Entropy
Lines: 29
Distribution: world
Message-ID: <Norman-130195120742@red_knight.msfc.nasa.gov>
References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <3f4g5n$p76@canyon.sr.hp.com> <3f61as$nrh@beta.inc.net>
NNTP-Posting-Host: red_knight.msfc.nasa.gov


> In article <3f4g5n$p76@canyon.sr.hp.com>, mikep@sr.hp.com (Mike Powell) says:
> >        PixelPro 2 already allows this with lightwave objects...
> >        Although it might not be as advanced as other systems, but
> >        I wouldn't really know since I'm not familiar with them.
> 

Another problem with PixelPro 2 is that it doesn't support Picasso cards.
I'm not sure about EGS, but the point is that a 3d paint package will
need to support more advanced display systems. Without hardware support
I would think it would be too slow, but I'm just guessing ;-}

This is a mighty tall order for a new born multiplatform software package
like lightwave. Give em time to get on their feet. They don't even support
OpenGL yet. 3d painting should be given consideration in their
planning, but it seems like a big step to expect any time soon.
I'm not belittling the question. I think it is a good question, and I 
think they have already responded once, but I forget the exact response
so I won't attempt to restate it.

This should probably be put in the LW FAQ. What is the status of the
FAQ, Lee?  Is David doing it now? or is Bob Peterson still doing it?

<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation 
         Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From anime@primenet.com Sat Jan 14 10:26:04 PST 1995
Article: 1692 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1692
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!anime
From: anime@primenet.com (Jaho Shikaze)
Newsgroups: comp.graphics.packages.lightwave
Subject: Crossplatform Problems Importing!!!
Date: 12 Jan 1995 19:33:32 GMT
Organization: Primenet
Lines: 22
Message-ID: <3f406c$emt@news.primenet.com>
NNTP-Posting-Host: usr1.primenet.com
X-Newsreader: TIN [version 1.2 PL2]

I'm a relatively advanced Lightwave user and do mostly sci-fi and video 
game type modelling and rendering... Lightwave is the program  of choice 
until my model takes all of memory....

My problem is now I'm working with another guy who use Mac and Alias and 
strata and I need to import his file or import .dxf with lightwave....

I can't find any way to import anything from the layout screen and in the 
Modeller it say to use the layout screen... (also other lit. say it's in 
the layout screen)

How do find this Vast Import list to bring in these foreign files?

please reply email to
anime@primenet.com


--
              -----------The Power of Jaho------------
      I don't give a damn about my children & my grandchildren
                      All I cares about me!
 And if gangster run this country, then I'm going to be a gangster!



From frank@nbre.nfe.be Sat Jan 14 10:23:23 PST 1995
Article: 1693 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1693
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank
From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f14c33f@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Glenn M. Saunders
Subject: Re: Scaling lights?
Date: 11 Jan 95 23:50:55 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 25

Glenn M. Saunders (krishna@max.tiac.net) wrote:

 GMS> The reason I ask is that I'm building engine glow for the stock
 GMS> spacefighter by parenting a custom light and moving it right into the
 GMS> rear
 GMS> of the engine, and setting some glow for the lens flare.  This looks
 GMS> great
 GMS> when the ship is some distance away, but when it is really close, the
 GMS> flare doesn't fill up the entire engine area with its glow, suggesting
 GMS> that the light itself is 'too small'.  The colored panel that is
 GMS> currently
 GMS> being used as the engine glow is clearly inadequate. 

You can find the answer on page 39 under Lens Flar Intensity and Envelope .

If you have V3.5 read the Addendum on page 21 under Fade with Distance .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sat Jan 14 10:24:44 PST 1995
Article: 1694 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1694
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank
From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f14c457@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: David Shaw
Subject: Re: Follow Path?
Date: 11 Jan 95 23:55:35 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 18

David Shaw (dshaw@michael.client.uq.oz.au) wrote:
 DS> Hi Everyone,

 DS>  Can anyone give me some ideas on how to get an object to conform its
 DS> geometry to a motion path. (ie a piece of film bending and twisting
 DS> along a
 DS> path.)

You can do that with Path Extrude . Page 41 in the manual .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From anime@primenet.com Sat Jan 14 10:26:07 PST 1995
Article: 1695 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1695
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!anime
From: anime@primenet.com (Jaho Shikaze)
Newsgroups: comp.graphics.packages.lightwave
Subject: HELP!!!! lost TIO converters!
Date: 12 Jan 1995 21:11:27 GMT
Organization: Primenet
Lines: 17
Message-ID: <3f45tv$ru1@news.primenet.com>
NNTP-Posting-Host: usr2.primenet.com
X-Newsreader: TIN [version 1.2 PL2]

My directory for TIO converter has been lost and i can't find backup (I 
moved a bit)


Can anyone who is user help with getting those converter back?
Need urgent help!!!

email me at
anime@primenet.com

If you can, lha and uuencode the converters and email please, please, please,

--
              -----------The Power of Jaho------------
      I don't give a damn about my children & my grandchildren
                      All I cares about me!
 And if gangster run this country, then I'm going to be a gangster!



From Norman@eisner.decus.org Sat Jan 14 10:25:37 PST 1995
Article: 1696 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1696
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail
From: Norman@eisner.decus.org (Richard)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Followup-To: comp.graphics.packages.lightwave
Date: 13 Jan 1995 19:52:23 GMT
Organization: Entropy
Lines: 33
Distribution: world
Message-ID: <Norman-130195132208@red_knight.msfc.nasa.gov>
References: <kstruckD2ADw9.80E@netcom.com> <wturber.59.00BCC07B@primenet.com>
NNTP-Posting-Host: red_knight.msfc.nasa.gov

In article <wturber.59.00BCC07B@primenet.com>, wturber@primenet.com (Walter
J. Turberville (III)) wrote:

>  Its 
> not like anybody is paying him.  


Didn't David Tiberio write a copyrighted Amiga FAQ with restricted 
distribution rights? which he later updated, and sold as AORM?
or am I confused? If so, what are his intentions with the LW FAQ?

What happened to the FAQ that Lee Stranahan was soliciting info for?
Lee are you still planning on doing that?

I know Bob Peterson's html FAQ is somewhat dated, but what
does he plan on doing with it?


I'd like to see a Lighwave FAQ that is freely distributable and in
as many formats as possible.  Mike Meyer just redid the AmiTCP FAQ
in HTML and ASCII. You might see what he is using.  

I haven't decided yet how I'm going to generate HTML. I'm looking at
Heddley, gnu emacs, and a perl script by Michael Witbrock. 


<<<<=======================================================================
    Richard Norman                              norman@eisner.decus.org
      AMIGA --- Amazing Multitasking Interactive Graphics & Animation      
   
         Amiga Networking FAQ   /pub/aminet/docs/help/anetfaq.lzh
                          Inputs appreciated!
=======================================================================>>>>



From jlfitz@cais.cais.com Sat Jan 14 10:26:31 PST 1995
Article: 1697 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1697
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sun.cais.com!news.cais.com!cais.cais.com!jlfitz
From: jlfitz@cais.cais.com (Jeffrey Fitzgerald)
Newsgroups: comp.graphics.packages.lightwave
Subject: LW Rendering Platform FAQ Yet??
Date: 13 Jan 1995 22:29:18 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 7
Message-ID: <3f6uru$reh@news.cais.com>
NNTP-Posting-Host: cais.com
X-Newsreader: TIN [version 1.2 PL2]



	Is there any comprehensive guide available on-line regarding 
which rendering solution is best?  I am specifically looking for a 
Rapto, alpha comparison. Any info is very much appreciated..





From frank@nbre.nfe.be Sat Jan 14 10:23:52 PST 1995
Article: 1698 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1698
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!ub4b!hq.nfe.be!nbre!frank
From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f175b31@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: erick green
Subject: Re: PAR problem
Date: 13 Jan 95 23:03:45 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 18

erick green (egreen2@socrates.helios.nd.edu) wrote:
 eg> I cant seem to get LW to save its animations onto 
 eg> my PAR card. I go to Record, Save RGB, and enter
 eg> DDR: to the path name, then name the animation.
 eg> After rendering 1 frame i get the error message:
 eg> ""Unable to save RGB". Can someone tell me why?
 eg> Thank you/advance

You have to select "Anim" for Import and not "Still" .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sat Jan 14 10:26:24 PST 1995
Article: 1699 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1699
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!ub4b!hq.nfe.be!nbre!frank
From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f175d65@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
Subject: Image Map memory .
Date: 13 Jan 95 23:13:09 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 19


A question about Map Images . When I use a 16 or 32 color as brushmap , is
it converted internally into 24-bit for LW to render ?

I just want to know if it is beter do use 16 color creyscale bumpmaps than
256-greyscale to save memory . The same with 32 clolor brushmaps or 24-bit
maps .

At he moment my objects and lights for a scene are finished and I'm now
beginning with the textures . I only got 3.5 Meg left ... when I render .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From frank@nbre.nfe.be Sat Jan 14 10:24:39 PST 1995
Article: 1700 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1700
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank
From: frank@nbre.nfe.be (Frank Aalbers)
Message-ID: <2f175f54@nbre.nfe.be>
Newsgroups: comp.graphics.packages.lightwave
Distribution: world
X-FTN-To: Adrian Corral
Subject: Re: Shadowing bug in LW 3.5?
Date: 13 Jan 95 23:21:24 CET
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: NightBreed
X-GateSoftware: AmiGate 1.1a (8.10.94)
Lines: 20

Adrian Corral (scratch@lamar.ColoState.EDU) wrote:

 AC>  I get tons of render error or black noise on my images.  The shadowing
 AC>  is there, but so are a lot of rendering errors/noise on the surface of
 AC>  my images.  Is this a bug?

First question . Do you use shadowmap or raytraced shadow ?

Shadowmap needs a lot of memory If you use a high Shadow Fuzziness . If you
don't use a higher ShadowMap Size or a lower Segment Memory you will
probably get Render errors .

   ________________________________________________________________
  |                                  |                             |
  | Frank Aalbers                    | -PIXION- computeranimations |
  | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
  |                                  | Deurne Belgium              |
  |__________________________________|_____________________________|





From jamesb@clark.net Sat Jan 14 10:26:14 PST 1995
Article: 1701 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1701
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!jamesb
From: jamesb@clark.net (James Alex Brooks)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro
Date: 13 Jan 1995 22:15:09 GMT
Organization: Clark Internet Services, Inc., Ellicott City, MD USA
Lines: 24
Distribution: world
Message-ID: <3f6u1d$q1i@clarknet.clark.net>
References: <62625-789959854@mindlink.bc.ca>
NNTP-Posting-Host: clark.net
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
X-Newsreader: TIN [version 1.2 PL2]

Jeff Holinski (Jeff_Holinski@mindlink.bc.ca) wrote:
: Now that we're well into 1995 does anybody here know when the December
: issue of LW Pro is expected to ship?


I have received my Monday!  You should be getting yours anyday if not 
already.

Good Luck.
Alex



--
---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Sysquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Interchange 3.0                  Dynamic Motion Module 1.06
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
---------------------------------------------------------------
** World Construction Set AND VideoToaster 4.0 coming soon! ***
--------------------------------------------------------------- 



From bdupras@bert.eecs.uic.edu Sat Jan 14 10:26:27 PST 1995
Article: 1702 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1702
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras
From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Image Map memory .
Date: 13 Jan 1995 23:58:47 GMT
Organization: University of Illinois at Chicago
Lines: 28
Distribution: world
Message-ID: <3f743n$m6c@news.eecs.uic.edu>
References: <2f175d65@nbre.nfe.be>
NNTP-Posting-Host: bert.eecs.uic.edu
X-Newsreader: TIN [version 1.2 PL2]

Frank Aalbers (frank@nbre.nfe.be) wrote:

> A question about Map Images . When I use a 16 or 32 color as brushmap , is
> it converted internally into 24-bit for LW to render ?

> I just want to know if it is beter do use 16 color creyscale bumpmaps than
> 256-greyscale to save memory . The same with 32 clolor brushmaps or 24-bit
> maps .

> At he moment my objects and lights for a scene are finished and I'm now
> beginning with the textures . I only got 3.5 Meg left ... when I render .

>    ________________________________________________________________
>   |                                  |                             |
>   | Frank Aalbers                    | -PIXION- computeranimations |
>   | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85    |
>   |                                  | Deurne Belgium              |
>   |__________________________________|_____________________________|


Yes, it is *much* better to reduce the colors in your image maps if you can get away with 
it.  The most common thing to do is a color->gray for 
luminosity/transparency/displacement/diffusion maps since they only look at the luminosity 
of each pixel.  This is one of the fundamental ways of saving memory on large animations.  
Not only will it save you memory, but also small amounts of time on each frame.  :)

Brian
bdupras@bert.eecs.uic.edu



From stranahan@aol.com Sat Jan 14 10:25:38 PST 1995
Article: 1703 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1703
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!newstf01.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Date: 13 Jan 1995 18:50:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 20
Sender: root@newsbf02.news.aol.com
Message-ID: <3f73k9$8ru@newsbf02.news.aol.com>
References: <Norman-130195132208@red_knight.msfc.nasa.gov>
Reply-To: stranahan@aol.com (Stranahan)

--------------
What happened to the FAQ that Lee Stranahan was soliciting info for?
Lee are you still planning on doing that?
-------------

Still planning to, but things are crazy busy arounf NewTek - among other
things, we're rearranging the building, I'm assembling a couple of CDs
worth of content to ship with Flyer and/or LightWave, and we're working on
marketing materials for LightWave (including some neat ads, I think)....

So I'm busy. That's my excuse and I'm sticking to it!


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From dthomas@CAM.ORG Sat Jan 14 10:26:29 PST 1995
Article: 1704 of comp.graphics.packages.lightwave
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From: dthomas@CAM.ORG (Daniel Thomas)
Newsgroups: comp.graphics.packages.lightwave
Subject: Flyer
Date: 13 Jan 1995 17:27:03 -0500
Organization: Communications Accessibles Montreal, Quebec Canada
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Is there anybody here from Newtek reading these messages. Can you answer 
me by e-mail. I got a bas experience with a dealer and like to complain 
about it (in e-mail)...





From gateway@onramp.net Sat Jan 14 10:26:23 PST 1995
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From: gateway@onramp.net
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW3D for PC...Where, Best Price?
Date: Fri, 13 Jan 95 18:45:46 PDT
Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA
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> I am looking to purchase Lightwave 3D for my PC.  I know it retails at
> around $1000, but does anyone know of a mail order company that sells it
> for less?  Thanks a lot.
> 
> Also, I am looking at Imagine 3.0 for the PC as well.  It retails at around
> $700...but I know it can be had for around $300 mail order.  Thanks again.
> -------------------------------------------------------------------------
> | Zero Z. Batzell  |  Old Town, Maine  |      University of Maine       |
> | (207)-827-8399   |            04468  |    ZBATZE41@MAINE.MAINE.EDU    |


Lightwave for the Pc is not out yet and should be done some time 1st quarter.
:)  Im sure you will be able to find it any almost every software store.

Why would u want to use Imagine when LW will be soon in the hands of pc people?

Steve Tietze





From dma@mcs.com Sat Jan 14 10:26:33 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Light problem
Date: 14 Jan 1995 00:55:14 GMT
Organization: MCSNet Services
Lines: 24
Message-ID: <3f77di$jmt@News1.mcs.com>
References: <3eohon$bcr@sundog.tiac.net> <mkornweiD23n01.8sv@netcom.com>
NNTP-Posting-Host: dma.pr.mcs.net


> Glenn M. Saunders (krishna@max.tiac.net) wrote:
> 
> : fade offscreen
> : central glow
> : central ring
> : star filter
> 
> : light type is distant and shadow type off.
> 
> : Glow behind objects is off, but that's what it is doing.

It seems like you fixed your problem...  I ran into this problem
once, even with Fade Behind Objects set.  I had a logo that was
primarily a sphere.  A number of small lens flares traveled behind
it, but none of them were fading.  The cast, self and receive
shadow options were set wrong.  I've never heard of these settings
affecting lens flares, but in my case they did.  

Just thought I'd comment.


-Dan




From dma@mcs.com Sat Jan 14 10:26:35 PST 1995
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Light problem
Date: 14 Jan 1995 00:55:21 GMT
Organization: MCSNet Services
Lines: 24
Message-ID: <3f77dp$k13@News1.mcs.com>
References: <3eohon$bcr@sundog.tiac.net> <mkornweiD23n01.8sv@netcom.com>
NNTP-Posting-Host: dma.pr.mcs.net


> Glenn M. Saunders (krishna@max.tiac.net) wrote:
> 
> : fade offscreen
> : central glow
> : central ring
> : star filter
> 
> : light type is distant and shadow type off.
> 
> : Glow behind objects is off, but that's what it is doing.

It seems like you fixed your problem...  I ran into this problem
once, even with Fade Behind Objects set.  I had a logo that was
primarily a sphere.  A number of small lens flares traveled behind
it, but none of them were fading.  The cast, self and receive
shadow options were set wrong.  I've never heard of these settings
affecting lens flares, but in my case they did.  

Just thought I'd comment.


-Dan




From ZBATZE41@MAINE.MAINE.EDU Sat Jan 14 10:26:21 PST 1995
Article: 1708 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1708
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Organization: University of Maine System
Date: Fri, 13 Jan 1995 13:08:43 EST
From: Zero Z. Batzell <ZBATZE41@MAINE.MAINE.EDU>
Message-ID: <95013.130843ZBATZE41@MAINE.MAINE.EDU>
Newsgroups: comp.graphics.packages.lightwave
Subject: LW3D for PC...Where, Best Price?
Lines: 13

I am looking to purchase Lightwave 3D for my PC.  I know it retails at
around $1000, but does anyone know of a mail order company that sells it
for less?  Thanks a lot.

Also, I am looking at Imagine 3.0 for the PC as well.  It retails at around
$700...but I know it can be had for around $300 mail order.  Thanks again.
-------------------------------------------------------------------------
| Zero Z. Batzell  |  Old Town, Maine  |      University of Maine       |
| (207)-827-8399   |            04468  |    ZBATZE41@MAINE.MAINE.EDU    |
|-----------------------------------------------------------------------|
| Orson Scott Card fan, Douglas Adams fan, Rollerblader, Movie Buff,    |
| Writer <---(wanna'be), Video Enthusiast, ST:TNG fan, MPC2 User        |
-------------------------------------------------------------------------



From dma@mcs.com Sat Jan 14 10:24:33 PST 1995
Article: 1709 of comp.graphics.packages.lightwave
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Future of LightWave PRO
Date: 14 Jan 1995 01:13:21 GMT
Organization: MCSNet Services
Lines: 37
Message-ID: <3f78fh$k13@News1.mcs.com>
References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> <3epfun$t21@beta.inc.net>
NNTP-Posting-Host: dma.pr.mcs.net


> In article <3en27l$k8v@News1.mcs.com>, Steve <idynamic@mcs.com> says:
> >
> >john bunnell <74507.345@CompuServe.COM> wrote:
> >>
> >> Jim, I know John has problems getting enough articles with the 
> >> present situation...
> >
> It's tough to make a magazine that's going to make everyone happy,
> especially those who are already expending a great deal of effort
> to learn everything possible about a given 3D program.  It's not as
> if there's some great font of wisdom in the wilderness that has yet
> to be seen by man, and can be mined for a new magazine.  If you're
> already reading the nets, buying demo tapes, reading books, then
> it's tough to see where you're going to get *new* information, or
> even info that seems new.  If some tip appears on the net, and you
> see it in print two months later, it's going to seem old.


Why does information have to be "new"?  Information is power.  The 
more resources you have, as well as reinforcement, the better you
will become.  If you animate full time like I do, you can never know
when a situation will come up where you'll need that information.
Just this week, I referred back to an old article (1992)
written by David Hopkins. The information he wrote about wasn't new
at the time I read it, nor was it now... but it was the information
I needed, to remind myself of a great technique to get the job done.

Lee's tapes for example, are a tremendous resource.  You could watch
them dozens of times, and still pick up on a tip or trick you
overlooked before.

As soon as you stop learning, you might as well just cash it in.


-Dan Ablan




From stranahan@aol.com Sat Jan 14 10:26:28 PST 1995
Article: 1710 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1710
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Image Map memory .
Date: 13 Jan 1995 20:14:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 21
Sender: root@newsbf02.news.aol.com
Message-ID: <3f78hk$9qq@newsbf02.news.aol.com>
References: <2f175d65@nbre.nfe.be>
Reply-To: stranahan@aol.com (Stranahan)

The amount of memory an image takes up in LW is based on two things -
image size and number of bitplanes. A 752 by 480 24-bit image will always
take 1.08 megs, for instance. (I think my numbers are right there - this
is from memory, folks.)

To save memory you either reduce the size or bit depth - so using a 16
color color  image instead of a 256 color one will save a bunch of RAM. LW
needs to convert this to 24 bit internally, but there is no effect on
memory use.

One other note - try to avoid using HAM images - they take forever to
process....


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From eric@bigdog.engr.arizona.edu Sat Jan 14 10:26:05 PST 1995
Article: 1711 of comp.graphics.packages.lightwave
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Crossplatform Problems Importing!!!
Date: 14 Jan 1995 01:30:35 GMT
Organization: University of Arizona, CCIT
Lines: 31
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X-Newsreader: TIN [version 1.2 PL2]

Jaho Shikaze (anime@primenet.com) wrote:
[snip]
: My problem is now I'm working with another guy who use Mac and Alias and 
: strata and I need to import his file or import .dxf with lightwave....

: I can't find any way to import anything from the layout screen and in the 
: Modeller it say to use the layout screen... (also other lit. say it's in 
: the layout screen)

: How do find this Vast Import list to bring in these foreign files?

Just try to load it, LW will look at it and see if it can tell what kind 
of file it is, than ask you if it got the file type right.  The vast list 
is: Sculpt 3D/4D, AutoCAD .dxf, Swivel 3D, Wavefront .obj, and 3D Studio.  
To find out more about loading other object formats read the appendix
about TIO.


: please reply email to
: anime@primenet.com


: --
:               -----------The Power of Jaho------------
:       I don't give a damn about my children & my grandchildren
:                       All I cares about me!
:  And if gangster run this country, then I'm going to be a gangster!

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From scratch@lamar.ColoState.EDU Sat Jan 14 10:26:37 PST 1995
Article: 1712 of comp.graphics.packages.lightwave
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From: scratch@lamar.ColoState.EDU (Adrian Corral)
Newsgroups: comp.graphics.packages.lightwave
Subject: Missed response to shadowing prob.
Date: 14 Jan 1995 02:09:10 GMT
Organization: Colorado State University, Fort Collins, CO  80523
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	Hello all...  While reading my news toady, I accidently went past
	a response to what I think is a problem that I am having. Having
	called the Newtek people a couple of times about a shadowing 
	problem, I posted a message here too.  Here it is again.  
	When I turn on th options - like the manual points out to do 
	shadowing - my images get covered with artifacting (crap render
	errror lookinglike missed pixels).  Without the shadowing turned
	on (but shadowing is an important feature of ray-tracing right?)
	the images look fine, but less 3D..  I am using LightWave v3.5 
	and one of the guys at Newtek whom I spoke with siad it sounded
	like a bug tat he was aware of in 3.5...  My question is that if
	it is *not* my fault that this is happening, how can it be fixed
	since I am working on a project that would benifit from shadowing.
	Anyone have an answer?  I do plan on up-grading to 4.0 when it is
	out, but I don't see why a $550.00 program should have problems
	with something that I figured would be an *essential* feature to
	such a great program...

	Please help me Obiwan Kenobi's - you all are my only hope.

	Oh yeah, called those Newtek Tech guys and even uploaded some things
	for them to look at, but I guess they have been busy as I have
	not heard back yet - hope to soon  :-).


	Later,

	Adrian.

	(I love LightWave - just wished I knew more and that mine worked! :-)



From stranahan@aol.com Sat Jan 14 10:22:34 PST 1995
Article: 1713 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 13 Jan 1995 15:55:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 23
Sender: root@newsbf02.news.aol.com
Message-ID: <3f6pbf$7ao@newsbf02.news.aol.com>
References: <3f65q2$3kc@news.CCIT.Arizona.EDU>
Reply-To: stranahan@aol.com (Stranahan)

-------------
:    I agree that the lack of a ASCII editable macro language is a big 
: mistake. Can anyone at Newtek tell us WHY they didn't pick either:

(Some Visual Basic programs for the PC, I guess)
-------------

Give us a break here. We'd like a macro language, but there isn't much of
a common tongue for it. However someone could probably create a plug-in
that interperates a simple ASCII based command set, or converts AREXX et
al to a plug -in or or or or or 

You want to know why we didn't do that? Because there are so many hours in
a day and there is no easy solution to this problem.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From stranahan@aol.com Sat Jan 14 10:26:30 PST 1995
Article: 1714 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1714
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Flyer
Date: 13 Jan 1995 22:07:46 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
Sender: root@newsbf02.news.aol.com
Message-ID: <3f7f62$b2l@newsbf02.news.aol.com>
References: <3f6unn$b1@stratus.CAM.ORG>
Reply-To: stranahan@aol.com (Stranahan)

Send mail to me at STRANAHAN@AOL.COM.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From kstruck@netcom.com Sat Jan 14 10:26:38 PST 1995
Article: 1715 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1715
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!kstruck
From: kstruck@netcom.com (Kevin Struckman)
Subject: Lightwave 3.9??
Message-ID: <kstruckD2DoIv.EDI@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Sat, 14 Jan 1995 04:30:31 GMT
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  If I remember corectly wasn't Lightwave 3.9 supposed to ship with the 
Flyer?  Well we got one in and it was shipping with everything at 3.9
except for Lightwave it was still 3.5.  Does anyone know what happend
to it?

Kevin...

-- 
----------------------------------------------------------------------
Kevin Struckman
Internet: kstruck@netcom.com




From jalberty@aardvark.ucs.uoknor.edu Sat Jan 14 10:23:17 PST 1995
Article: 1716 of comp.graphics.packages.lightwave
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From: jalberty@aardvark.ucs.uoknor.edu
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: New features in 4.0
Date: 13 Jan 95 09:44:40 CST
Organization: University of Oklahoma. (USA)
Lines: 18
Message-ID: <1995Jan13.094440.1@ucsvax>
References: <3eipv8$l3@news.cs.tu-berlin.de> <130586@cup.portal.com> <3f0cij$n39@news.cs.tu-berlin.de>
NNTP-Posting-Host: 129.15.10.11

>5. rotating lens-flares...ever tried to rotate a star including its
>>>   lensflares....?
> 
> 
>>	Oh, trying to make photon-torpedoes?
> 
> i friend of mine gave me these requests..so i don`t know what he wants to
> to with it....but maybe photon torpedos....
> 
>>>Bye Sven Williger .........................
>>>

Ever tried rendering a flare and mapping it onto a plane with additive
surfaces? I've done many-a those (but they were neutron torpedoes though)

Alan Chan
Vision Digital




From ernie@gaspra.pd.com Sat Jan 14 10:24:21 PST 1995
Article: 1717 of comp.graphics.packages.lightwave
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From: Ernie Wright <ernie@gaspra.pd.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: Thu, 12 Jan 1995 23:34:46 -0700
Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc.
Lines: 13
Message-ID: <Pine.SUN.3.91.950112231213.3272A-100000@gaspra.pd.com>
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> Or we could do it the Connie Chung way and you could just whisper
> the name of a good display card for LW4.0 on PC to me.  You know,
> just between you and me...

Marketing idea for Newtek:  Execute cross-promotion agreements with
hardware manufacturers.  Hundreds of LW users are guaranteed to buy
a specific brand of hardware item, some in large quantities, and to
recommend that item to others, solely on the basis of a whisper from
Newtek.  There's gotta be a way to SELL that.

- Ernie




From umbagna0@cc.umanitoba.ca Sat Jan 14 10:22:13 PST 1995
Article: 1718 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1718
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From: umbagna0@cc.umanitoba.ca (Kevin Bagnall)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 3D Demo Versions?
Date: Tue, 10 Jan 1995 22:30:59
Organization: University of Manitoba
Lines: 4
Message-ID: <umbagna0.341.001684E0@cc.umanitoba.ca>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]


>Yes, we plan to have a demo version...

A demo version of Lightwave 4.0 for the PC?  When? Where?



From idynamic@.mcs.com Sat Jan 14 10:23:51 PST 1995
Article: 1719 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1719
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From: Erik <idynamic@.mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: PAR problem
Date: 13 Jan 1995 21:55:01 GMT
Organization: MCSNet Services
Lines: 33
Message-ID: <3f6srl$au0@News1.mcs.com>
References: <3f187h$e57@news.nd.edu>
NNTP-Posting-Host: idynamic.pr.mcs.net

egreen2@socrates.helios.nd.edu (erick green) wrote:
>
> I cant seem to get LW to save its animations onto 
> my PAR card. I go to Record, Save RGB, and enter
> DDR: to the path name, then name the animation.
> After rendering 1 frame i get the error message:
> ""Unable to save RGB". Can someone tell me why?
> Thank you/advance
> 
> Erick

Erick,

First, is the PAR software running? DDR: is not a valid dos device
until you run the PAR software.

My next suggestion might be to check the Import/Export settings in 
the PAR software, though for import you really only have options for
color filtration and Targa flipping, which won't affect whether or
not you can save an RGB to the PAR. As an aside, it's always best to
leave the Chroma Filter setting to ON when saving RGBs.

Also, you do have the option of changing the name of the animation 
once it has been rendered to the PAR, since the PAR software always
asks to verify the anim's name prior to letting you kick out and play
it back. Therefore, what you name it shouldn't really affect whether
or not it saves correctly. Perhaps I'm wrong, but I've never had a
problem based on the NAME of the anim.

Hope this helps.

Steve




From bruggemn@netcom.com Sat Jan 14 10:25:53 PST 1995
Article: 1720 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1720
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!bruggemn
From: bruggemn@netcom.com (Paul Bruggeman)
Subject: Re: 3D Painting!
Message-ID: <bruggemnD2Ds3D.KII@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <tksaveryD2BqFt.5vt@netcom.com>
Date: Sat, 14 Jan 1995 05:47:36 GMT
Lines: 24

In article <tksaveryD2BqFt.5vt@netcom.com> tksavery@netcom.com (Techs Avery) writes:
>Scott Nigel (spnigel@ix.netcom.com) wrote:
>
>: Amazon3D Paint (from Interactive Effects: Irvine, CA) costs about $2250 
>: and runs on SGI's.  The article proclaims that by mid-1995 "3D Painting" 
>: will be the new hot topic.  There are at least five other companies 
>: going to make these programs in the coming year.  They include; 
>: Alias(Toronto), Parallax(London), Wavefront(Santa Barbara, CA), 
>: SoftImage(Montreal), ElectroGig(Amsterdam and SanFran).  A few systems 
>
>You forgot Fractal Painter. We have a demo copy of its 3D Paint at work 
>and it is amazing. Runs on a Power PC faster than Amazon on an SGI, and 
>uses less memory too. 

 You can reduce memory usage in Amazon3D by turning off the undo buffer.
Amazon also stores 5 channel RGBMA for frisqet (sp?) usage. Speed wise,
I noticed a R4400 Indy beats a Indigo^2 because of a GL bug that requires
the _entire_ 2K map (or whatever) to be loaded into system ram so you
end up with 2 copies in memory! Very sad... Still, I can paint 5 layers
and change between them and store that project so that the ADs can ah...
change it... (On my Indy)

 Paul
  bruggemn@netcom.com



From dma@mcs.com Sat Jan 14 10:26:40 PST 1995
Article: 1721 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1721
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From: Dan Ablan <dma@mcs.com>
Newsgroups: comp.graphics.packages.lightwave
Subject: Hey!
Date: 14 Jan 1995 05:33:46 GMT
Organization: MCSNet Services
Lines: 13
Message-ID: <3f7nnq$2po@News1.mcs.com>
NNTP-Posting-Host: dma.pr.mcs.net

      OK... so this is what I'm thinkin' --

      Does anyone talk about actual animations around here?
      I mean, programming, chips, speed, Amiga, PC, Mac, mine machine 
      is faster than yours, my dad can beat up your dad, 
      whatever... it's all there.
      But what about the animations?  

      -Dan

      ************************
      ******* NO SLOGAN ******
      ************************



From sonyag7290@aol.com Sat Jan 14 10:24:23 PST 1995
Article: 1722 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1722
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From: sonyag7290@aol.com (SonyaG7290)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: 14 Jan 1995 00:40:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 3
Sender: root@newsbf02.news.aol.com
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Reply-To: sonyag7290@aol.com (SonyaG7290)

i agree-we need at least some hints on display boards that work w'LW
4.0,i'm setting up my 90mhz pentium w/30 megs of ram-now what card do i
use for the best lightwave speed on refresh?



From krishna@PROBLEM_WITH_INEWS_DOMAIN_FILE Sat Jan 14 10:25:40 PST 1995
Article: 1723 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1723
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From: krishna@PROBLEM_WITH_INEWS_DOMAIN_FILE (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LIGHTWAVE FAQ!
Date: 14 Jan 1995 06:57:56 GMT
Organization: The Internet Access Company
Lines: 11
Message-ID: <3f7slk$gtl@sundog.tiac.net>
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X-Newsreader: TIN [version 1.2 PL2]

Walter J. Turberville (III) (wturber@primenet.com) wrote:
: >Second off why did you use Blackbelt's crappy amigaguide clone?  Why not do
: >it in amigaguide it you wanted a hypermedia thing?  I tried running it

Say what you will, but Blackbelt's amigaguide clone is very good.  The 
reason they designed that is that it is way more flexible than the 
current version of amigaguide, at least from what I've seen, as far as 
integrating different fonts and graphics and functions in with it.  It's 
very nice.  I think, unfortunately, it uses individual help files rather 
than one big file, which is not that good.




From spnigel@ix.netcom.com Sat Jan 14 10:24:28 PST 1995
Article: 1724 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1724
Path: netcom.com!ix.netcom.com!netnews
From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: SVGA RESULTS!
Date: 14 Jan 1995 09:57:28 GMT
Organization: Netcom
Lines: 236
Distribution: world
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In <3f7o4h$cp3@newsbf02.news.aol.com> sonyag7290@aol.com (SonyaG7290) 
writes: 

>
>i agree-we need at least some hints on display boards that work w'LW
>4.0,i'm setting up my 90mhz pentium w/30 megs of ram-now what card do i
>use for the best lightwave speed on refresh?
>

To all who need more info on SVGA CARDS for PC.  I clipped this from a 
raytracing newsgroup.  Don't forget your common sense and your budget :)
Scott P. Nigel
  "Lightwave, for some, is a luxury
   Lightwave, for me, is survival"
P.S. although I do like Dan Ablan's NO SLOGAN concept idea as well.
P.P.S^2  Did anyone else overcome obstacles in animation??  I would like 
to hear them.  Thanks Dan for reminding us where we are!


220 9100 <3evnqn$j4u@mack.rt66.com> article
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From: smeagol@mack.rt66.com (Eric or Dana Jorgensen)
Newsgroups: 
bit.listserv.games-l,comp.graphics.raytracing,rec.games.programmer
Subject: == SVGA SURVEY RESULTS ==
Date: 10 Jan 1995 21:46:15 -0700
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comp.graphics.raytracing:9100 rec.games.programmer:42367


I've finally finished the SVGA survey I started in November.  I've put a
lot of work into this and I hope you find it useful.

================= Begin survey results ======================

Comments:

	- I recieved 172 replies for this survey.  Since this is a 
survey
	  and not a true random sampling, the results should not be 
	  considered representative of the population of video cards 
	  out there.  This is especially the case for speed tests, which
	  should be conducted on a single computer to produce 
	  comparable results. 

	- Speed rankings were based on how fast cards would write a 
	  block of graphics to video memory.  I tried to keep 
	  speed rankings to computers of the same ilk, but I am 
	  sure some of the computers were misreported (ie: some
	  reported their 486 DX2/66's as DX/33's because 66's
	  are 33's externally.)   

	- Some people had systems with more than one video adapter 
	  installed.  This can lead to VERY erroneous results, because
	  an active ISA adaptor with force a Local bus card into 
	  ISA mode and slow it down considerably. 

	- Some cards that appear multiple times in this survey are 
	  actually the same card reported under different 
configurations.

	- If I were going to go out and buy a Video card today, it
	  would probably be an ATI Mach 64.  ATI cards owners
	  reported almost no video compatability problems (though they
	  failed to report some VESA information correctly), and ATI
	  cards perfomed consistently better than the average card.

	-  The survey tool was a free SVGA diagnostic utility I
	  wrote that can be find at:

		mack.rt66.com:/pub/users/smeagol/svgadiag.zip

	  More information on the survey can be found in files
	  bundled with the utility.	

	- The data for this survey are stored as a zipped, tab-
	  delimeted text file at:  

		mack.rt66.com:/pub/users/smeagol/svgadata.zip	

	- This survey was meant to provide SVGA information for free to
	  the general internet population.  I have not been payed or
	  compensated in any way to conduct it and I do not garuntee the
	  accuracy of any of the results.  Comments via email are 
welcome
	  and should be sent to:

		smeagol@mack.rt66.com

	  (Please keep them brief.)

And now the Results:
                                                                        
      80
==================== Pentium (90/100 Mhz) PCI SVGA Card ranking

Card					Number	Average 
						(Megapixels/s)
	
Diamond Viper				2	29.1
Cirrus Logic GD-5434			1	15.1
Spyder Graphics PCI64
   (Cirrus Logic GD-5423)		1	14.2
ATI Mach64				2	13.9
ATI Mach64 (VRAM)			1	13.6
ATI Graphics Pro Turbo (VRAM)		2	12.9
Diamond Stealth (64?)			1	12.6
Hercules Dynamite Power			1	11.4
ATI  Graphics Xpression			1	10.8
Diamond Stealth 64 (VRAM)		1	10.7
Miro Crystal 20SD			1	9.7
Number 9 Image-128			1	3.8
Matrox MGA				1	0.8  
  (The Matrox was probably forced into 8-bit mode by a second adapter)
			
======================  486 (66 Mhz) VLB SVGA Card ranking

Card					Number	Average 
						(Megapixels/s)

Diamond Viper				2	13.4
ATI Mach 32				4	12.5
TSENG ET4000W32i			2	12.2
ATI GRaphics Ultra Pro (VRAM)		2	12.1
ATI Graphics Ultra Pro			1	11.8
Advance Logic 2228			1	11.7
STB	Pegasus				1	11.2
Orchid Kelvin				1	10.9
WesternDigital	90C33			2	10.6
ATI Graphics Ultra			1	10.6
Diamond Stealth 32			2	10.4
Genoa Phantom 321			1	9.9
HP (S3)					1	9.2
Diamond Stealth 64 (VRAM)		1	8.7
Trident 9400				2	8.6	
STB	PowergraphVL-24			1	8.4
DEC (Unkbown S3)			1	8.4
Diamond Stealth 64			2	8.3
Cirrus Logic GD5428			7	8.3
Orchid	Farenheit			1	8.2
Trident (unknown)			3	8.1
Actix Graphics Engine 32		1	8.1
STB	Horizon-VL			1	7.7
Cirrus Logic GD5426			2	5.1
Diamond Stealth Pro			2	4.1
Diamond Speed Star Pro			1	3.9
Diamond Stealth 24			1	2.1

==================== 486 (33 Mhz) ISA SVGA Card ranking

Card					Number	Average 
						(Megapixels/s)


Elonex					1	6.5
Diamond Speedstar Plus			1	5.2
Diamond Stealth 24			1	4.4
Paradise				1	4.1
Diamond SpeedStar 24			1	4.1
Cirrus Logic GD5424			1	3.7
Tseng ET4000				2	3.2
Trident 8900D				1	2.6
Cirrus Logic GD5420			1	2.4
ATI Graphics Ultra (VRAM)		1	2.1
ATI Vantage				1	2.0
Trident 8900C				1	1.9
ATI Wonder				1	1.6

============= Cards That failed page flip test 
		(about 20% of all sampled!)

Card					# failure incidents

Ahead-B1024k				1
Cirrus	CL-5428				1
Compaq	QVision1024			1
DEC	?				1
Diamond Speedstar			1
Diamond Speedstar 24			2
Diamond SpeedStar Pro			3
Diamond Stealth24			3
Diamond Stealth Pro			1
Diamond Viper				4
OAK	RVGA				1
Orchid	FahrenheitVL			1
Phoenix					1
STB	PowergraphVL-24			1
Western Digital Paradise		4
WesternDigital	90C31			1
WesternDigital	90C33			2

============= Cards with page write failures

Cirrus Logic GD-5426
Trident 8900
Award	SuperVGA
Paradise	VGAV16

============= Cards With Mouse drawing Failures

Award	SuperVGA
Number 9	Imagine-128
SPEA	V7VESAV1.16
Trident	9400cxi

============= Cards that did not return a VESA signature
	(This list excludes cards that were run
	  deliberately without a VESA TSR)

Ahead		
ATI	Graphics Ultra 	
ATI	Mach32	(without VESA TSR)
ATI	Vantage	
Award	SuperVGA	
Diamond	Speed Star Plus	
Elonex	?	(without UNIVBE)
Headland Tech.	HT-216-32	
Paradise	(without VESA TSR)
S3Incorporated	MVGA-S3C911	
Trident	8900	(Without VESA TSR)
Tseng	ET4000W32i	(run without tlivesa tsr)
Western Digital	WD90C00	

================================================
That's It.  I hope you enjoyed my survey.

-e





From spnigel@ix.netcom.com Sat Jan 14 10:22:35 PST 1995
Article: 1725 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1725
Path: netcom.com!ix.netcom.com!netnews
From: spnigel@ix.netcom.com (Scott Nigel)
Newsgroups: comp.graphics.packages.lightwave
Subject: Stranahan Strife
Date: 14 Jan 1995 10:11:44 GMT
Organization: Netcom
Lines: 28
Distribution: world
Message-ID: <3f8810$bd7@ixnews2.ix.netcom.com>
References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <3f6pbf$7ao@newsbf02.news.aol.com>
NNTP-Posting-Host: ix-wh1-17.ix.netcom.com

In <3f6pbf$7ao@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) 
writes: 
>-------------
>:    I agree that the lack of a ASCII editable macro language is a big 
>: mistake. Can anyone at Newtek tell us WHY they didn't pick either:
>
>(Some Visual Basic programs for the PC, I guess)
>-------------
>
>Give us a break here. We'd like a macro language, but there isn't much 
of
>a common tongue for it. However someone could probably create a plug-in
>that interperates a simple ASCII based command set, or converts AREXX 
>et al to a plug -in or or or or or 
>
>You want to know why we didn't do that? Because there are so many hours 
>in a day and there is no easy solution to this problem.

PEOPLE,
Let NewTek specialize in LAYOUT and MODELER.  Everything else is plug-in 
material.  The plug-ins we design and implement can only help the LW3D 
community.  The animations that transcend from this community will show 
the world what ordinary people(with creative and "bent" minds) can do.

PLAN,PROCEED,PARTY!!!!
ADAPT,COMPENSATE,OVERCOME

Scott P. Nigel



From mercury@ins.infonet.net Sat Jan 14 10:26:44 PST 1995
Article: 1726 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1726
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From: mercury@ins.infonet.net (John Gager)
Newsgroups: comp.graphics.packages.lightwave
Subject: Modeler HELP!!
Date: 14 Jan 1995 12:01:54 GMT
Organization: INS Info Services, Des Moines, IA USA
Lines: 35
Message-ID: <3f8efi$680@insosf1.infonet.net>
Reply-To: mercury@ins.infonet.net
NNTP-Posting-Host: ins.infonet.net

I'm having a really weird problem that I hope some of you LightWave
experts can help me with. I just purchased the stand-alone version
about a month ago and now have some time to play around with the
Modeler. So I started up LightWave, went into Modeler and started
with the first tutorial. Everything was going great until it asked
me to display the ABC letters by pressing the D key, and then select
Moving/Solid for the preview. As soon as that is selected, almost
the entire screen scrambles just as though you had lost horizontal
sync on the monitor. You would almost think this, but the top row
of buttons (Objects, Modify, Multiply, etc.) are not affected at
all. Just everything below the buttons. Realizing that LW 3.5 is
not exactly friendly with most graphics cards, I disabled all of
the EGS programs and libraries for my Spectrum card. It didn't
make any difference, and besides, I don't promote the LW screens
anyway. They are always DBLNTSC screens. As far as I can tell,
this is the only time that Modeler is affected, when you set the
preview display for Moving/Solid. Here is my system setup:

Amiga 4000 with WarpEngine 4040
32MB Ram
EGS Spectrum card (not used with LightWave)
Emplant
GVP I/O Extender

Anyone have any ideas on what the heck is going on? I would be
grateful for any help!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\                          /\                        /\                      /
/      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
\ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
/ CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
\ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
/                          \/                        \/                      \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



From jsp@siesta.cs.wustl.edu Sat Jan 14 10:24:20 PST 1995
Article: 1727 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1727
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From: jsp@siesta.cs.wustl.edu (Jonathan S. Pollack)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: 14 Jan 1995 10:13:07 -0600
Organization: Washington University, St. Louis MO
Lines: 14
Message-ID: <3f8t6j$kt6@siesta.cs.wustl.edu>
References: <D2B9wL.5BM@avalon.chinalake.navy.mil> <3f507g$12c@newsbf02.news.aol.com>
NNTP-Posting-Host: siesta.cs.wustl.edu

In article <3f507g$12c@newsbf02.news.aol.com>,
Stranahan <stranahan@aol.com> wrote:
>Diamond Stealths seem to work well....

Really?  That's great to hear.. I have a Stealth 64 and I am most pleased with
it.  It's blindingly fast and I'd recommend it to anyone out there with a
PC.

If anyone from Newtek is listening, I have a system that really wants to
betatest 4.0 on it! ;)

-- 
Jonathan
jsp@cs.wustl.edu



From eric@bigdog.engr.arizona.edu Sat Jan 14 10:26:45 PST 1995
Article: 1728 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1728
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 14 Jan 1995 16:48:31 GMT
Organization: University of Arizona, CCIT
Lines: 23
Message-ID: <3f8v8v$sr4@news.CCIT.Arizona.EDU>
References: <3f8efi$680@insosf1.infonet.net>
NNTP-Posting-Host: bigdog.engr.arizona.edu
X-Newsreader: TIN [version 1.2 PL2]

John Gager (mercury@ins.infonet.net) wrote:
[snip]
: anyway. They are always DBLNTSC screens. As far as I can tell,
                          ^^^^^^^
Run it as NTSC on an interlaced monitor.
-Eric

PS. Lee this should also go into an FAQ. :)

[snip]

: /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
: \                          /\                        /\                      /
: /      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
: \ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
: / CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
: \ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
: /                          \/                        \/                      \
: \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu





From adamhill@fohnix.metronet.com Sun Jan 15 09:41:00 PST 1995
Article: 1729 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1729
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From: adamhill@fohnix.metronet.com (Adam Hill)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LWPro, Elitism, Philosophy
Date: 14 Jan 1995 12:06:26 -0600
Organization: Texas Metronet, Internet for the Individual  214-705-2901 (info)
Lines: 14
Message-ID: <3f93r2$shi@fohnix.metronet.com>
References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <3f6pbf$7ao@newsbf02.news.aol.com>
NNTP-Posting-Host: fohnix.metronet.com


  Okay, I see that VBA based languages are not the best way to go because 
they will not work on the SGI version of LW (forgot about the SGI port 
:-)) So I guess the only solution is a version of REXX that can access 
all of the exported functions in LW. There are both commercial and PD 
versions of REXX for UNIX and I have seen a commercial REXX for the PC 
under DOS. Anyone seen a PD REXX for the PC? 


-- 
Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++
Multimedia ToolBook 3.0           | Visual Basic + Imaging Tools
ScriptX                           |




From adamhill@fohnix.metronet.com Sun Jan 15 09:40:58 PST 1995
Article: 1730 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1730
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From: adamhill@fohnix.metronet.com (Adam Hill)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stranahan Strife
Date: 14 Jan 1995 12:12:41 -0600
Organization: Texas Metronet, Internet for the Individual  214-705-2901 (info)
Lines: 29
Distribution: world
Message-ID: <3f946p$40@fohnix.metronet.com>
References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <3f6pbf$7ao@newsbf02.news.aol.com> <3f8810$bd7@ixnews2.ix.netcom.com>
NNTP-Posting-Host: fohnix.metronet.com

In article <3f8810$bd7@ixnews2.ix.netcom.com>,
Scott Nigel <spnigel@ix.netcom.com> wrote:

>
>PEOPLE,
>Let NewTek specialize in LAYOUT and MODELER.  Everything else is plug-in 
>material.  The plug-ins we design and implement can only help the LW3D 
>community.  The animations that transcend from this community will show 
>the world what ordinary people(with creative and "bent" minds) can do.
>
>PLAN,PROCEED,PARTY!!!!
>ADAPT,COMPENSATE,OVERCOME
>
>Scott P. Nigel


  The problem with letting the marketplace decide is that we will endup 
with de-facto standards that may not be compatible. At last count there 
are 5 or 6 "common" bitmap formats on the PC and a few vector formats. 
Without a "standard" from Newtek we might end up with a few, incompatible 
solutions (or at least hard as heck to translate between.)

  At last check PERL was available on all three platforms. :-)

-- 
Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++
Multimedia ToolBook 3.0           | Visual Basic + Imaging Tools
ScriptX                           |




From northrup@madonna.coedu.usf.edu Sun Jan 15 09:40:44 PST 1995
Article: 1731 of comp.graphics.packages.lightwave
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From: northrup@madonna.coedu.usf.edu (Dylan Northrup (SCI))
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Graphic Designer/Photographer/Videographer for Hire
Date: 14 Jan 1995 18:30:59 GMT
Organization: University of South Florida, College of Education
Lines: 22
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In <3evcee$69q@newsbf02.news.aol.com>, Sabrina007 (sabrina007@aol.com) felt it appropriate to spew the following onto the screen: 
=SABRINA L. SANTOS
[...]
=Following is a copy of my resume.  Allow me to take a moment and tell you
								  ^^^^^^^^
=a little about myself, and what I'd be looking for.
 ^^^^^^^^^^^^^^^^^^^^^

You misspelled "post inappropriately to a USENET group without taking the 
time to actually verify whether or not there was a more appropriate group 
like misc.jobs.wanted where my post would have been on topic instead of 
proving what weenies most aol posters are"

--
Dylan Northrup a.k.a. Doc_X        |"Tomorrow's rain will wash the stains away
northrup@madonna.coedu.usf.edu     |But something in our mind will always stay
http://www.cas.usf.edu/dylan.html  |                   - Sting 'Fragile'
=================+=================+"Imagination is more important
Random B-5 Quote | Deny Everything | than knowledge" - Albert Einstein
=================+=================+===========================================
"Franz.  What the hell kind of a name is Franz?"
  -- Garibaldi, "A Voice in the Wilderness, Part II'



From stranahan@aol.com Sun Jan 15 09:40:47 PST 1995
Article: 1732 of comp.graphics.packages.lightwave
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro "The PC Primer"....Huh?!
Date: 14 Jan 1995 13:36:58 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Sender: root@newsbf02.news.aol.com
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References: <3f8t6j$kt6@siesta.cs.wustl.edu>
Reply-To: stranahan@aol.com (Stranahan)

By the way, just a general announcement - for the time being the Beta test
program is closed. We have more beta people then needed now, and we're in
the process of re-evaluating the entire program with an eye towards
improving it.


***************************
**  Lee Stranahan       **
**  NewTek, Inc          **
**                              **
**  Life is short,          **
**  but wide.               **
*****************************



From AVID@cup.portal.com Sun Jan 15 09:40:49 PST 1995
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From: AVID@cup.portal.com (Jim C Plant)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro
Date: 14 Jan 1995 11:00:11 -0800
Organization: The Portal System (TM)
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Jeff,
The December issue of LW PRO shipped several weeks ago. You should have 
received your by now. Please call the Avid Media Group office at 
800-322-2843 to get a new copy. Or send e-mail to Avid@cup.portal.com
(make it attention: Sherry Thomas-Zon)

Jim Plant
Avid Media Group, Inc.



From krishna@max.tiac.net Sun Jan 15 09:40:54 PST 1995
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From: krishna@max.tiac.net (Glenn M. Saunders)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Imagine > LW objects
Date: 14 Jan 1995 19:09:16 GMT
Organization: The Internet Access Company
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Jim Thompson (ZooRopa@mindlink.bc.ca) wrote:

: 3. Vertex 2.0 Shareware. Actually this is a great program as it is a true
: modeller as well. This should be available on Aminet.

It's only a demo version on Aminet, and therefore you can load but you 
can't save-as so I have no way of even testing out its conversion 
ability.  The docs included with it are little more than an update so I 
can only fiddle with it.  If the shareware fee he wants isn't excessive, 
I'll pay it, but I think he could have done a better job of preparing a demo.





From kusnestov@aol.com Sun Jan 15 09:41:01 PST 1995
Article: 1735 of comp.graphics.packages.lightwave
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From: kusnestov@aol.com (Kusnestov)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: What's the Best platform for Lightwave3D?
Date: 14 Jan 1995 14:17:17 -0500
Organization: America Online, Inc. (1-800-827-6364)
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References: <DwightG.4g56@nesbbx.rain.COM>
Reply-To: kusnestov@aol.com (Kusnestov)

DwightG@nesbbx.rain.COM (Dwight Gruber) writes-

>Low-end? High-end? Artificial discriminations.

I don't know.  One can easily spend $50,000 on an SGI.  If someone could
blow that kind of dough on an Amiga, they should get some kind of award.

As far as which platform is best for LW, I don't think one is better than
the other.  LightWave has a high quality look and I don't think LightWave
SGI will be much different.  Personally, I think you should save the SGI
for character animation (Alias PowerAnimator, etc.) and run LightWave on a
DEC Alpha.

-- Keep rendering.



From kusnestov@aol.com Sun Jan 15 09:41:02 PST 1995
Article: 1736 of comp.graphics.packages.lightwave
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From: kusnestov@aol.com (Kusnestov)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Film Resolution
Date: 14 Jan 1995 14:19:44 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
Sender: root@newsbf02.news.aol.com
Message-ID: <3f984g$hbb@newsbf02.news.aol.com>
References: <3efcao$m4s@News1.mcs.com>
Reply-To: kusnestov@aol.com (Kusnestov)

Steve <idynamic@.mcs.com> wrote-

>Check out the trailer for Star Trek Generations. The artists at
>Amblin did many of the effects with LW and Dec Alphas.

Electric Image is also claiming some credit for some ship images in
Generations.



From kusnestov@aol.com Sun Jan 15 09:41:03 PST 1995
Article: 1737 of comp.graphics.packages.lightwave
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From: kusnestov@aol.com (Kusnestov)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave to Quicktime??
Date: 14 Jan 1995 14:25:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
Sender: root@newsbf02.news.aol.com
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References: <mkornweiD21so0.DLs@netcom.com>
Reply-To: kusnestov@aol.com (Kusnestov)

Q-TIme from LW-

I use GraphicConverter to batch convert the stills to PICT and use Moover
or Adobe Premiere to compile them.  I prefer to use Cinepak compression
myself.

About the pixel aspect ratio- LW has an option under the camera menu to
render to square pixels.  Use it.  Saves heartache.



From mercury@ins.infonet.net Sun Jan 15 09:41:05 PST 1995
Article: 1738 of comp.graphics.packages.lightwave
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From: mercury@ins.infonet.net (John Gager)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 14 Jan 1995 23:08:16 GMT
Organization: INS Info Services, Des Moines, IA USA
Lines: 24
Message-ID: <3f9lh0$e8k@insosf1.infonet.net>
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Reply-To: mercury@ins.infonet.net
NNTP-Posting-Host: ins.infonet.net

In article <3f8v8v$sr4@news.CCIT.Arizona.EDU>, eric@bigdog.engr.arizona.edu (Eric Case) writes:
>John Gager (mercury@ins.infonet.net) wrote:
>[snip]
>: anyway. They are always DBLNTSC screens. As far as I can tell,
>                          ^^^^^^^
>Run it as NTSC on an interlaced monitor.
>-Eric
>
>PS. Lee this should also go into an FAQ. :)
>
I'll go ahead and try this Eric, but why should I have to run it in a NTSC
mode? I have a MultiSync 3D monitor that works fine in DBLNTSC, Super-72,
or just about any mode I throw at it. Is there something about Modeler that
won't allow it to run properly in a scan doubled screen mode? If so, that
sucks!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\                          /\                        /\                      /
/      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
\ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
/ CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
\ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
/                          \/                        \/                      \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



From Jeff_Holinski@mindlink.bc.ca Sun Jan 15 09:40:51 PST 1995
Article: 1739 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:1739
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro
Date: Sat, 14 Jan 95 17:53:08 -0800
Organization: MIND LINK! - British Columbia, Canada
Lines: 31
Distribution: world
Message-ID: <62763-790134788@mindlink.bc.ca>
NNTP-Posting-Host: 204.174.18.1

In article <130989@cup.portal.com>, AVID@cup.portal.com (Jim C Plant)
writes:
>
> Msg-ID: <130989@cup.portal.com>
> References: <62625-789959854@mindlink.bc.ca>
> Posted: 14 Jan 1995 11:00:11 -0800
>
> Org.  : The Portal System (TM)
>
> Jeff,
> The December issue of LW PRO shipped several weeks ago. You should have
> received your by now. Please call the Avid Media Group office at
> 800-322-2843 to get a new copy. Or send e-mail to Avid@cup.portal.com
> (make it attention: Sherry Thomas-Zon)
>
> Jim Plant
> Avid Media Group, Inc.

Jim,

A few months ago I had to phone to get a replacement issue of LW Pro. Then
in December I had to phone to get the November issue.
Am I going to have to phone every month to confirm that I actually want the
magazine that I subscribed to?

You guys made a good start to LW Pro, but lately it's sunk to the point of
your VT User subscriptions. (I buy my copy at a store 2-3 weeks before my
friends get their subscription copies)   :^(

Jeff H...




From bh479@cleveland.Freenet.Edu Sun Jan 15 09:40:52 PST 1995
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From: bh479@cleveland.Freenet.Edu (James F. Sislo)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW Pro
Date: 15 Jan 1995 04:45:56 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Lines: 12
Message-ID: <3fa9a4$bj2@usenet.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu


Mr. Plant,
	I have the *exact* problem. I never recieve my LightWave
Pro unless I call Avid and ask why it hasn't shipped. This has 
happened three months in a row. BTW, I am still waiting for the 
December issue even though my friend have recieved theirs 10+ 
days ago :( What gives?
-- 
Jim Sislo________________________________________________________
"What I really need is a swimming lesson"
Elvis Presley to Annmargret    Viva Las Vegas
-----------------------------------------------------------------



From eric@bigdog.engr.arizona.edu Sun Jan 15 09:41:07 PST 1995
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 15 Jan 1995 04:43:53 GMT
Organization: University of Arizona, CCIT
Lines: 26
Message-ID: <3fa969$b0q@news.CCIT.Arizona.EDU>
References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net>
NNTP-Posting-Host: bigdog.engr.arizona.edu
X-Newsreader: TIN [version 1.2 PL2]

John Gager (mercury@ins.infonet.net) wrote:
[snip]
: I'll go ahead and try this Eric, but why should I have to run it in a NTSC
: mode? I have a MultiSync 3D monitor that works fine in DBLNTSC, Super-72,
: or just about any mode I throw at it. Is there something about Modeler that
: won't allow it to run properly in a scan doubled screen mode? If so, that
: sucks!

I know. :(  Every one wants to run in a non-flicker mode.  Stuart, can you 
tell us, will we be able to have the moving preview in a non-flick mode 
in 4.0 on an Amiga?
-Eric


: /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
: \                          /\                        /\                      /
: /      John Gager          \/  Amiga 4000 Warp 4040  \/                      \
: \ Mercury@ins.infonet.net  /\  32 MB Ram/SyQuest 270 /\       // The Amiga   /
: / CompuServe:   71336,624  \/  1 GB Toshiba HD       \/   \\ // will live on \
: \ ImageFX 2.0 Beta tester  /\  EGS Spectrum/Emplant  /\    \X/               /
: /                          \/                        \/                      \
: \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From Brian.Berg@asu.edu Sun Jan 15 09:41:09 PST 1995
Article: 1742 of comp.graphics.packages.lightwave
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From: bberg@imap1.asu.edu
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 3D Demo Versions?
Date: 15 Jan 1995 03:07:35 GMT
Organization: Arizona State University
Lines: 20
Message-ID: <3fa3hn$png@news.asu.edu>
References: <3f4mq2$5en@news.asu.edu> <3f67m3$56b@newsbf02.news.aol.com> <umbagna0.341.001684E0@cc.umanitoba.ca>
Reply-To: Brian.Berg@asu.edu
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X-Newsreader: TIN [version 1.2 PL2]

Kevin Bagnall (umbagna0@cc.umanitoba.ca) wrote:
> >Yes, we plan to have a demo version...
> A demo version of Lightwave 4.0 for the PC?  When? Where?

Try to contain your drool... all Lee said was "we plan to have a demo
version".  That obviously means it's in the pipeline, but details of
availability aren't ready to be released yet.  He didn't say "we've got a
super cool demo version of Lightwave 4.0 that we're secretly sending FedEx
to everyone except you." 

I'm sure they'll be more than happy to announce where it will be available 
WHEN they are ready to release it.

------------ -------  ------   -----    ----      ---       --        -
Brian C. Berg			Internet  : Brian.Berg@asu.edu
Amiga Multimedia Lab		Bitnet    : aubri@asuacad.bitnet
Arizona State University	FidoNet   : Brian Berg @ 1:114/215
Tempe AZ 85287-0111             SneakerNet: Reebok
-        --        ---       ----     -----    ------  ------- --------
   "I haven't lost my mind... it's backed up on SyQuest somewhere!"



From bdupras@bert.eecs.uic.edu Sun Jan 15 09:41:11 PST 1995
Article: 1743 of comp.graphics.packages.lightwave
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From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Hey!
Date: 15 Jan 1995 05:33:39 GMT
Organization: University of Illinois at Chicago
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References: <3f7nnq$2po@News1.mcs.com>
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X-Newsreader: TIN [version 1.2 PL2]

Dan Ablan (dma@mcs.com) wrote:
>       OK... so this is what I'm thinkin' --

>       Does anyone talk about actual animations around here?
>       I mean, programming, chips, speed, Amiga, PC, Mac, mine machine 
>       is faster than yours, my dad can beat up your dad, 
>       whatever... it's all there.
>       But what about the animations?  

>       -Dan

Oh - I thought this was the lightwave philosophy group.  ;)  
Animations.....hmmm....I'm sure I've heard that word once or twice.

Brian
bdupras@bert.eecs.uic.edu


p.s.  Dan, do you have a demo reel you can send me?




From ZooRopa@mindlink.bc.ca Sun Jan 15 09:40:55 PST 1995
Article: 1744 of comp.graphics.packages.lightwave
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From: ZooRopa@mindlink.bc.ca (Jim Thompson)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Imagine > LW objects
Date: Sun, 15 Jan 95 01:52:44 -0800
Organization: MIND LINK! - British Columbia, Canada
Lines: 33
Distribution: world
Message-ID: <62799-790163564@mindlink.bc.ca>
NNTP-Posting-Host: 204.174.18.1

In article <3f97gs$9sd@sundog.tiac.net>, krishna@max.tiac.net (Glenn M.
Saunders) writes:
>
> Msg-ID: <3f97gs$9sd@sundog.tiac.net>
> References: <62640-789990597@mindlink.bc.ca>
> Posted: 14 Jan 1995 19:09:16 GMT
>
> Org.  : The Internet Access Company
>
> Jim Thompson (ZooRopa@mindlink.bc.ca) wrote:
>
> : 3. Vertex 2.0 Shareware. Actually this is a great program as it is a
> true
> : modeller as well. This should be available on Aminet.
>
> It's only a demo version on Aminet, and therefore you can load but you
> can't save-as so I have no way of even testing out its conversion
> ability.  The docs included with it are little more than an update so I
> can only fiddle with it.  If the shareware fee he wants isn't excessive,
> I'll pay it, but I think he could have done a better job of preparing a
> demo.
>
>

You're correct, the save function is disabled. This is probably to
encourage you to register! I have a registered version and it works great.
Check out some of the neat things the modeller can do, tree objects, wave
functions, etc.
--
| Jim Thompson                          |"I'd like to find your inner child |
| Jim_Thompson@tvbbs.wimsey.com         | and kick it's little ass "        |
| ZooRopa@mindlink.bc.ca                |          Get Over It - The Eagles |
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|



From edwardr@io.org Sun Jan 15 09:41:12 PST 1995
Article: 1745 of comp.graphics.packages.lightwave
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From: edwardr@io.org (Edward Ronquillo)
Newsgroups: comp.graphics.packages.lightwave
Subject: Render + Use Flyer At the same time?
Date: 15 Jan 1995 07:43:49 -0500
Organization: Internex Online (io.org) Data: 416-363-4151  Voice: 416-363-8676
Lines: 6
Message-ID: <3fb5a5$1ar@ionews.io.org>
NNTP-Posting-Host: r-node.io.org


Hi all!  Is it possible to render to the flyer (using ScreamerNet) while 
at the same time editing Video clips on the main switcher screen?

					edwardr@io.org




From grover@cyber.net Sun Jan 15 09:41:13 PST 1995
Article: 1746 of comp.graphics.packages.lightwave
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From: grover@cyber.net (Tim Salazar)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Creating Faux Time Code
Date: 15 Jan 1995 17:02:42 GMT
Organization: The Cyberspace Station  (619) 634-1376 [HST14.4/V.32bis]
Lines: 13
Message-ID: <3fbkfi$ds0@news.cerf.net>
References: <mkornweiD29pHu.4oK@netcom.com>
NNTP-Posting-Host: cyber.net

In article <mkornweiD29pHu.4oK@netcom.com> mkornwei@netcom.com (Mark Kornweibel) writes:
>I was thinking about creating fake time code numbers in an animation, and 
>was wondering if anyone had a good idea about doing it in a relatively 
>painless way. The numbers ought to be sequential and look something like 
>01:00:00:00 but they're really just for show.  
>-- mkornwei@netcom.com --
Apex's Forge and Essence can make LED's and sequence them. You would
then have to compose them using ADPro or ImageFX or compose them during
rendering using a image map etc.

Tim
grover@cyber.net





From jalberty@aardvark.ucs.uoknor.edu Tue Jan 17 21:55:58 PST 1995
Article: 1747 of comp.graphics.packages.lightwave
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From: jalberty@aardvark.ucs.uoknor.edu
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Lightwave 3.9??y
Date: 15 Jan 95 08:59:04 CST
Organization: University of Oklahoma. (USA)
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Message-ID: <1995Jan15.085904.1@ucsvax>
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In article <kstruckD2DoIv.EDI@netcom.com>, kstruck@netcom.com (Kevin Struckman) writes:
>   If I remember corectly wasn't Lightwave 3.9 supposed to ship with the 
> Flyer?  Well we got one in and it was shipping with everything at 3.9
> except for Lightwave it was still 3.5.  Does anyone know what happend
> to it?
> 
> Kevin...
> 

I assume LW 4.0 will ship with the final 4.0 version of the Flyer software.
There is no 3.9 that I'm aware of.

Alan Chan
Graphics/Animation Design
Vision Digital
 



From shf@netcom.com Tue Jan 17 21:56:10 PST 1995
Article: 1748 of comp.graphics.packages.lightwave
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Path: netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Modeler HELP!!
Message-ID: <shfD2Gxq7.FGy@netcom.com>
Organization: The Blue Planet
References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net> <3fa969$b0q@news.CCIT.Arizona.EDU>
Date: Sun, 15 Jan 1995 22:42:07 GMT
Lines: 33

eric@bigdog.engr.arizona.edu (Eric Case) writes:
| John Gager (mercury@ins.infonet.net) wrote:
| : or just about any mode I throw at it. Is there something about Modeler that
| : won't allow it to run properly in a scan doubled screen mode? If so, that
| : sucks!
| I know. :(  Every one wants to run in a non-flicker mode.  Stuart, can you 
| tell us, will we be able to have the moving preview in a non-flick mode 
| in 4.0 on an Amiga?

Yes, I can tell you -- unfortunately the answer is no.  Since the
copper animation code was written by programmers at NewTek in Topeka
(some of whom have left the company), I really have no control over it. 
Since the current programmers don't know anything about copper
programming except in interlaced modes, and since they're all working
extra hard on Flyer software, the decision was made not to fix the 
moving preview for double NTSC mode.  It's probably an easy fix, but its
a matter of taking programmer time to figure it out.  Since I don't
have the expertise to fix it, y'all are going to have to bug Lee and
the folks at Alcatraz if you want it fixed.

4.0 will have the much-requested static/solid preview mode, so some of
the need for the moving preview will be reduced.  The new solid mode
also correctly shows interpenetrating surfaces, and there is a front-
face mode which is also quite useful.  I can also report that Modeler
now fully supports the Picasso and should work on any graphics board
which correctly emulates graphics library calls and has a minimum of
16 colors.  Modeler is also much smarter about mode promotion.  You
see, I hope, why I don't have time to learn 68K assembly language and
copper list programming.
-- 
	Stuart Ferguson		(shf@netcom.com)
		"How do you compute that?  Where on the
		 graph do `must' and `cannot' meet?"



From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:12 PST 1995
Article: 1749 of comp.graphics.packages.lightwave
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From: eric@bigdog.engr.arizona.edu (Eric Case)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeler HELP!!
Date: 16 Jan 1995 00:33:51 GMT
Organization: University of Arizona, CCIT
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Stuart Ferguson (shf@netcom.com) wrote:
: eric@bigdog.engr.arizona.edu (Eric Case) writes:
: | I know. :(  Every one wants to run in a non-flicker mode.  Stuart, can you 
: | tell us, will we be able to have the moving preview in a non-flick mode 
: | in 4.0 on an Amiga?

: Yes, I can tell you -- unfortunately the answer is no.  Since the
: copper animation code was written by programmers at NewTek in Topeka
: (some of whom have left the company), I really have no control over it. 
: Since the current programmers don't know anything about copper
: programming except in interlaced modes, and since they're all working
: extra hard on Flyer software, the decision was made not to fix the 
: moving preview for double NTSC mode.  It's probably an easy fix, but its
: a matter of taking programmer time to figure it out.  Since I don't
: have the expertise to fix it, y'all are going to have to bug Lee and
: the folks at Alcatraz if you want it fixed.

Hmmm. Will the WinNT and SGI versions have a moving preview, and what 
about other modes (ie. 800x600 and 1024x768)?

: 4.0 will have the much-requested static/solid preview mode, so some of
: the need for the moving preview will be reduced.  The new solid mode
: also correctly shows interpenetrating surfaces, and there is a front-
: face mode which is also quite useful.  I can also report that Modeler
: now fully supports the Picasso and should work on any graphics board
: which correctly emulates graphics library calls and has a minimum of
: 16 colors.  Modeler is also much smarter about mode promotion.  You
: see, I hope, why I don't have time to learn 68K assembly language and
: copper list programming.

Yes, I see.  I think I will use the new mode the most.
-Eric

: -- 
: 	Stuart Ferguson		(shf@netcom.com)
: 		"How do you compute that?  Where on the
: 		 graph do `must' and `cannot' meet?"

--
Eric Case                      INTERNET: eric@bigdog.engr.arizona.edu




From ZBATZE41@MAINE.MAINE.EDU Tue Jan 17 21:56:04 PST 1995
Article: 1750 of comp.graphics.packages.lightwave
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Organization: University of Maine System
Date: Sun, 15 Jan 1995 12:11:38 EST
From: Zero Z. Batzell <ZBATZE41@MAINE.MAINE.EDU>
Message-ID: <95015.121138ZBATZE41@MAINE.MAINE.EDU>
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: LW3D for PC...Where, Best Price?
References: <95013.130843ZBATZE41@MAINE.MAINE.EDU> <3f772d$pc0@news.onramp.net>
Lines: 20

>FROM: GATEWAY@ONRAMP.NET

>Lightwave for the pc is not out yet and should be done some time 1ST quarter.
>:) I'm sure you will be able to find it in almost every software store.

>Why would u want to use imagine when LW will be soon in the hands of PC people?

>STEVE TIETZE


Well, I've been told that LW for the PC will not be available anywhere for
less then $1,200...and since I can get Imagine 3.0 for the PC for $299, I
wouldn't mind saving almost a grand.  However, I realize LW3D is (IMHO)
probably a better product or at least has a larger following.
-------------------------------------------------------------------------
| Zero Z. Batzell  |  Old Town, Maine  |      University of Maine       |
| (207)-827-8399   |            04468  |    ZBATZE41@MAINE.MAINE.EDU    |
|-----------------------------------------------------------------------|
| Orson Scott Card fan, Douglas Adams fan, Rollerblader, Movie Buff,    |
| Video Enthusiast, ST:TNG fan, MPC2 User                               |
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